GM Foxy's Legacy of Fire
Game Master
Foxy Quickpaw
Legacy of Fire Maps
Loot Spreadsheet
Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
Tariq Ibn Ziyad wrote: Of course, he plans on freeing him/her. Probably offer him/her a job back in Kelmarane. ooc comments are not gonna save you from Haleen making fun of you as a slave owner. ;)
Male Human Teacher (Adults) 1
They were aimed at whoever wanted to challenge Tariq's current alignment, or any possible shift to a shadier part of the spectrum.
Kitsune Game Master
Nah. Challenging a cleric's good alignment is Lawful Evil behavior. We only do Chaotic Evil here.
Nine of ten voices in my head shout "Kill them, kill them all!" and the tenth voice whistles the tune of Tetris.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
I'd like to think of Aith as Chaotic Awesome, but like I posted in-character, even she knows better than to pick a fight with all Katapesh on abolitionist principle, for now.
Though if she ever does get cornered with no way to escape, I am kind of curious to see what the dice would be inclined to cough up if she went out by turning as many reservoir points into wild magic as she can before she gets cut down, which is probably another good reason not to pick a fight while there are innocent bystanders around / folks who aren't crazy enough to let Aith travel with them. :)
Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
Mental note: To not die in a magic eruption keep an innocent bystander strapped to back while being near crazy elf at all times.
Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
I thought a little drama would be fun. If you disagree and it is "frightfully awkward" not only in character, but also ooc, let me know, then I'll drop it.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
That's very thoughtful of you to check in, thanks!
So far it's fun, but if it gets too heavy for anyone, likewise, let me know.
For some reason, I keep getting a bit from O Brother, Where Art Thou? in my head, where the heroes meet a dusty ragamuffin who confronts them with, "Are you from the bank? My pa said to shoot men from the bank." :)
Kitsune Game Master
Tariq Ibn Ziyad wrote: "And which sentence is that?" I walked straight into this one. (facepalm)
Kitsune Game Master
We have some down time until Rayhan deciphers the scroll. Please state how you are using this time. Of course there is time for additional shopping trips.
If you have nothing to play there, that's fine too. Please give an RP description of your typical day during this time, so I got an idea about that.
Evil scheming is starting...
@Antarah
I haven't heard of you for a while. If you have login problems, as a player in another game of mine had for a full month until today: Changing the browser/clearing cookies/changing device would be options to try to solve that.

F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Yasmeena's making a couple of wands, assuming everyone else involved in on board. A wand of gravity bow for herself, and a wand of cure light wounds for everyone.
She spends the time working on the items chanting and walking in small circles, which is probably kind of annoying for Aithaloessa so she tries to get it done by herself before she goes to work with her on it. Even though her bard magic is arcane, she tends to treat it like it is divine, with prayers and meditation. Also I think she spends most of the process under her Pageant of the Peacock performance so that her Spellcraft is on par with Aithaloessa's. So she might come across to everyone else like a bit of an enigmatic know-it-all while she's working.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
I do love the “fake it ‘til you make it” side of the Pageant. It lends itself to all sorts of shenanigans! I can just imagine:
*Eye twitches, jaw clenches.* “Pretty sure it’s not supposed to work that way, but alright.”
Goodness knows that as a wild mage Aith's in no position to judge, really. XD
Kitsune Game Master
Tariq Ibn Ziyad wrote: Tariq shakes Haleen's hand. "Deal." There we go.
@Aithaloessa
As the resident expert on accidental fires - considering the safety protocols you used to cross check the risks of fire hazards with fireworks, what percentile chance would you expect for causing a fire in the neighborhood?
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Uh-oh. Back of the envelope calculation, using old data.
Based solely on a really old public domain article in a back issue of the Classical Journal about fires in ancient Rome, based on reasonably well-documented fires that even we know about, I would peg it at anywhere between 2%-4%?
That's also leaning on the possibly unwarranted assumption that we're far enough away from the more crowded bits of the city that the odds of starting any fire and one big enough to make it into the history books balance out.
Rayhan's villa is by the seaside/cliffs, though, isn't it? So maybe towards the low end of the probability? (Aith would aim the things over water, if she could.)
Still not brilliant odds, I would think, but then Aith's crazy. :)
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Aithaloessa Cyana wrote: anywhere between 2%-4% Then we have to add the "Aith Factor". So yeah I'm probably gonna lose a gold :p
Kitsune Game Master
Fire?: 1d100 ⇒ 66
I really don't take Aith to be one to consider the aiming at large bodies of water BEFORE firing the first explosion into the sky. But the dice have spoken. Even Aith's luck with those things isn't that bad.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Fair.
The rest of the party, gesturing desperately at the ocean: "It's right there!"
Aith *scoffs* *adjusts lab coat*: "Why lean on common sense when you can rely on (mad) SCIENCE?!?"
XD
Kitsune Game Master
@Tariq
Sleeping is no option here. The question is only if you wake early.
Kitsune Game Master
Everyone placed on the map.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Hence the sleeping. If you fix the actual time in "early", then at that time Tariq is asleep. When you move it to "too late", then he wakes up :p
That said, I want to state that it was sooooo clear that someone was gonna make an attempt at the scroll that we deserve to perish in painful agony for not being prepared.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote: You might say, that you sleep in your studded leather pyjama, ... I don't think Aith's the sort when she's not in hostile territory / expecting to need to take a watch shift, but if we survive tonight, she might start doing so!
Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
Antarah Khaled wrote: Yes! Please give Haleen more damage :-) As we haven't heard from Antarah in a while, I'll assume based on this, that he was willing to enchant the rapier for Haleen to human bane.
Kitsune Game Master
As you hurry up the stairs you get lost in time and space as this Escher style architecture leaves you confused.
If you check on the map you see that the stories of the building are not properly connected via the stairs. :D
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Posting to my pbp games: sorry for the radio silence on my end! Trying to diagnose a dreadfully inconvenient network issue in my apartment – I suspect it’s a router or provider issue, but that’s just a best guess and it’s a terrible thing that I’m the techiest person around (my first instincts would probably do my character proud: “Have you tried hexing it really hard?” :/ ) – so I currently have very spotty access at best, and may not be able to post regularly until I get that sorted, unless I can snatch a moment at the library or the like.
I will try to get something up tonight, if I can.
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote: Aithaloessa shoots the chicken dead. "Dead" as a final adjective is great, as is that calcified phrase. It reminds me of my favourite grammar book, The Deluxe Transitive Vampire, which uses really neat morbid examples and absurd engraving-style illustrations, including, "The rat (A small rodent, not a metaphor.) shot the pizza chef dead." :)
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
I love that book! I don't own it, but I saw it in a Barnes & Noble back in the day.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Kitsune Game Master
It once was a paladin in shiny armor. He had big dreams. He would be the protector of the innocent and the hero of his village. But he had a serious handicap: he was an NPC. And as the big adventures are only for PCs where they save the world he could only do the small things.
But he found his niche. He protected the people from rats that came in masses out of the sewers, and they had no chance as he was immune to their filth fever and could heal himself. And so he became the plumbing hero. Whenever there was something so disgusting, no one dared to touch it, our paladin was called.
That career wasn't as fancy as our paladin imagined, but he protected the innocent. He was a hero!
Kitsune Game Master
To be fair some rules: We're playing 3.5 Mummy Rot here. On the plus side it doesn't do Cha damage. But Yasmeena got now SR20 against healing magic until at least the curse part is fixed.
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Reminder: use downtime to make feckin'Scrolls.
Kitsune Game Master
When you prepare remove curse, consider that you have a DC od 20 there too.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Okay... I can prepare 3 3rd level spells. If Remove Disease will go auto, then I'll prepare 2 Remove Curses in case I fail at the check. Of course I can fail at it twice, but huh...
Moar skrauls!
Kitsune Game Master
Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target.
The rules beg to differ. But once the Curse is gone it would at least be possible to patch Yasmeena up for the day. If she fails her save.
Another Plus of the 3.5 rot is, that you don't need to roll successful remove curse AND remove disease within a minute.
You could prepare only remove curse, try if it works, if not prepare another one, and either you get that through, then you prepare remove disease, or another remove curse. Would take 15 min for each try, but keeps the most options open.
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Do I need to roll Constitution damage for today? Constitution damage: 1d6 ⇒ 2
Kitsune Game Master
I already rolled your constitution damage, which was also 2.
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
Oh, good! Sorry I missed that!
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote: Tariq finds that half rotten ghouls are not very sturdy and fall apart on the first cut.
When was that purge?
Looks like it was just when we got to the mummy room, as far as I can tell.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Kitsune Game Master
That is unfortunate. For Tamir. And the storytelling, because his spell would have failed immediately. Added him to the map.
Kitsune Game Master
@Tariq
That ruins my joke.
Also he is now dying anyway.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Tariq is a well-known party poopper.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Did the tentacle monster apply an AoO all the way to Aith's initial position? From the description, I got that Aith casted the spell and then moved.
Kitsune Game Master
The initial position of Aith was directly behind Haleen, which is in the 10 ft reach of the monster. At least this way the fight isn't immediately over again. I don't know what it is - maybe those 3.5 monsters are just not made to face Pathfinder characters. Or I'm just bad at playing them to their full potential.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
I don't think an ability doing 1d6 damage at this level is something you can blame to unskilful management, honestly.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
So we were hasted as that time and I didn't notice. And now I've found where was it.
I'm not saying it's not my fault, it totally is. However, it would help these old eyes of mine if the casting of buffs such as that would appear in a different, dedicated paragraph for easier noticing. You know, I'm getting old :p
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Got it; I'll try to bear that in mind going forward. Yell at me at if I forget. :)
F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m
So nice to see your spells really making a difference, Aithaloessa! That pugwampi's curse is nasty when it sticks (as we all remember)!
Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Aw, shucks. Thanks! I'm always worried about burning through my characters' spells too quickly, and this dungeon's kind of exacerbated things with just how many Will saves I've failed to take me out of fights before a good opportunity presents itself.
I imagine Aith will still be wide-eyed and on the edge of hyperventilating until we find the scroll again and a place she can take a bath that's not the result of being paralyzed by some freaky monster and keeling over into the briny deep. :)
Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3
A party where no one prepared prestidigitation or create water to be prepared for such occasions is either barbaric or pathetic. ;)
After this experience Haleen will buy some cloth, that can do prestidigitation three times a day or something.
NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
I have to say, watching the Jackal suffer as we once did with the pugwampi's curse was a dark pleasure.
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