It Came from Hollow Mountain

Game Master DEREK LANE 127

Magnimar Stuff | Roll20 Map


1,301 to 1,350 of 6,902 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FOUR
-------------------------------------
Frantino - Tries to put out fire; burns -6pt. AoO on Red, plz
Goblin Horde - Chaos! running and throwing fire fire FIRE! Dmg to Nasir and Frantino and themselves.
Roscoe -
Nasir - AoO on red, plz
Nighteye -
Goblin strikers -
Goblin Dog -
Ayita+Yazhi-
Doc Hatfield -

BOLD may go.

STATUS
-----------------
Frantino -6-6-2= -14hp, on fire, extinguish (RefDC15) or take 2d6 dmg at end of this turn
Roscoe -8+7 = -1hp
Nasir -9+5-3-7 = -14hp, prone
Ayita -4-4 = -8hp
Yazhi -7+1+1 = -5hp
Doc -4+3 = -1hp


Hollow Mountain Roll20 |Magnimar Pics

The goblin in front of Nasir and Frantino (red) wrinkles its nose, sniffing.

"YAAAAKA! YAAAAKA!" it yells, jumping up and down a little, looking down the tunnel towards Roscoe, Ayita and... Yazhi.

The goblin behind Frantino (orange), starts screaming, "YAAAAKA! YAAAAKA!" A shakes its dogslicer in the air, working itself into a frenzy!

Speak Goblin:
"DOG-FOOD-ENEMY!"


1 person marked this as a favorite.
Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +5 (1d6-2) | Perc +10

Roscoe curses as his previous attack misses, and once again as his next blow, this time with his morningstar, is no better.

"*%$#@#" he exclaims, the most vile curse word he knows in halfling.

halfling:
"Snickers!"

morningstar vs. dog: 1d20 + 1 ⇒ (8) + 1 = 91d6 ⇒ 3


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino swings at the (red) goblin throwing alchemist's fire!

greatsword AoO: 1d20 + 6 ⇒ (9) + 6 = 15, damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino swings at the (red) goblin throwing alchemist's fire!

[dice=greatsword AoO]1d20 + 6, [dice=damage]2d6 + 6

MISS! All up to Nasir, now!

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
Roscoe Elring - Archmage wrote:
"*%$#@#" he exclaims, the most vile curse word he knows in halfling.

ROFL! :D


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir desperately slashes from the ground at the goblin as to throws.

Scimitar: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Dmg: 1d6 + 3 ⇒ (4) + 3 = 7

Oh Sarenrae, please don't let me die here in a dark hole full of goblins. If I'm to die, I wish it to be under the shining sun...

After his prayer, Nasir stands up.

If red goblin is alive, Nasir will attack him. If red goblin is dead, he'll attack the wolf.

Scimitar: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4

"I'm right behind you, Frantino!"

If the red Goblin is dead, Nasir will take a 5 ft step in front of Frantino over the dead goblin.

I'm probably going down next round.


Hollow Mountain Roll20 |Magnimar Pics

NASIR'S FATE
Nasir's attack kills the careless goblin (red)!

After his prayer, he stands up, heroic in the face of certain doom!

Bite: 1d20 + 2 ⇒ (18) + 2 = 20 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6 HIT!
Trip: 1d20 + 2 ⇒ (16) + 2 = 18 SUCCESS!

The wolf savages him and knocks him back down. Nasir is bleeding profusely. Possibly dying. In the dark, it is hard to tell.

@NASIR this brings you to 0hp. You COULD still attack, but it would drop you to -1hp. Tell me if you still want to make that attack.

DOGKILLER!
The goblin (orange) shrieks, "YAAAAKAA!" and moves to attack Roscoe, foam coming out of his toothy mouth. @Roscoe Dogslicer: 1d20 + 2 ⇒ (14) + 2 = 16 Dmg: 1d4 ⇒ 4 HIT!

"YAAAKA DRAGOST!" yells the archer at the frenzied goblin (orange) who charges up towards Yazhi, intent on killing goblin-kind's mortal enemy: dogs!

Speak Goblin:
"FORGET THE DOG!"

DOWN THE TUNNEL
The archer utters an unintelligible curse and yells, "KOTO! KOTO RRR'GOSH!"

Speak Goblin:
"BACK! BACK TO NEW'TUNNEL!"

She moves back into the larger side cavern, vanishing into the darkness. She shouts, "TORG!" at the wolf who has followed her into the adjacent cavern.

Handle Animal: 1d20 + 7 ⇒ (7) + 7 = 14

The wolf turns and bares its teeth at Frantino, blocking the entrance to the cavern.

Speak Goblin:
"MENACE!"

I may have mixed it up earlier, but the archer is female. So "her" in a goblin context refers to the archer.

ELSEWHERE IN THE CAVERN
The remaining goblin dog snaps at Ayita! @Ayita Bite: 1d20 + 2 ⇒ (12) + 2 = 14 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9 MISS!

The goblin dog then tries to escape and follow the archer deeper into the caves.

Tumble Through Roscoe DC18: 1d20 + 2 ⇒ (3) + 2 = 5 FAIL. Assume no AoO, since you don't have a weapon in hand?

TOTALS
-------------------
Nasir -6hp, prone, staggered
Roscoe -4hp


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FOUR
-------------------------------------
Frantino - Tries to put out fire; burns -6pt. AoO on Red, plz
Goblin Horde - Chaos! running and throwing fire fire FIRE! Dmg to Nasir and Frantino and themselves.
Roscoe - swings at goblin dog. misses.
Nasir - kills red goblin w/AoO. Stands. Falls. Drops to 0hp.
Nighteye - signals retreat deeper into cave. Moves.
Goblin strikers - Orange/Stupid attacks. Blue follows archer.
Goblin Dog - Attacks. Misses. Tries to tumble. Fails.
Ayita+Yazhi-
Doc Hatfield -

BOLD may go.

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 = -20hp, prone, staggered/disabled/0HP
Ayita -4-4 = -8hp
Yazhi -7+1+1 = -5hp
Doc -4+3 = -1hp


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir in his attempt at an ordered retreat succumbs to the attacks of the wolf. His wounds are painful and he is barely hanging on to consciousness. He lies on the floor pulling his shield up to cover himself as best he can. Hopefully, his companions can deal with the goblins in the back and get the Doc to him soon.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Move Action: Move to Nasir, standing over felled enemy

Standard Action: Use wand on Nasir CLW: 1d8 + 1 ⇒ (5) + 1 = 6
(Wand count decremented in discussion thread post)

Free Action: "We're gonna have ta clean out yer wounds after this. That goes fer all y'all."


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Shocked that Doc is just running into the middle of the fray, Frantino attacks the wolf.

greatsword: 1d20 + 6 ⇒ (15) + 6 = 21, damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Can I use Frantino's move action to reach down and pull Nasir up to his feet?


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

Move Action: Move to Nasir, standing over felled enemy

Standard Action: Use wand on Nasir (Wand count decremented in discussion thread post)

Free Action: "We're gonna have ta clean out yer wounds after this. That goes fer all y'all."

The wolf, seeing an approaching longshanks, attacks!

@Doc AoO by wolf: 1d20 + 2 ⇒ (17) + 2 = 19 dmg: 1d6 + 1 ⇒ (2) + 1 = 3


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Shocked that Doc is just running into the middle of the fray, Frantino attacks the wolf.

[dice=greatsword]1d20 + 6, [dice=damage]2d6 + 6

Can I use Frantino's move action to reach down and pull Nasir up to his feet?

The wolf emits a pathetic and heartwrenching <WHELP!> as Frantino nearly kills it with his greatsword!

Hard corner prevents you from effectively helping Nasir to his feet. You want to do anything else with your move action?


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

Move Action: Move to Nasir, standing over felled enemy

Standard Action: Use wand on Nasir [dice=CLW]1d8+1
(Wand count decremented in discussion thread post)

Free Action: "We're gonna have ta clean out yer wounds after this. That goes fer all y'all."

BATTLEFIELD HEROISM! "Saving Lives and Lookin' Good Doin' It!"

I'm giving you a Reroll Point for that! Gutsy and great RP. I've added a little icon to your token in Roll20 to remind you of the Reroll option. NOT restricted to d20 rolls.


Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +5 (1d6-2) | Perc +10

Roscoe looks around nervously.

These goblins are gonna kills us and take all our gold!

"Guys, it's gettin' dicey in here! We're way too spread out--form up in the entry!" the halfling yells.

He attacks the goblin that tries to get past him, poorly, then attacks it again frantically and steps back toward the door.

morningstar AoO: 1d20 + 1 ⇒ (1) + 1 = 21d6 ⇒ 6 I actually do have a morningstar in hand (you'll notice I used it to attack and miss last round. So I do get an AoO--but that is also a whiff.

morningstar: 1d20 + 1 ⇒ (7) + 1 = 81d6 ⇒ 1


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

After just resigning himself to being out of the fight, Nasir is shocked to see Doc dive into the middle of the fray to heal him. As his wounds magically heal somewhat, Nasir can only think of the grave risk Doc has put himself in.

"Thank you Gregory C. Hatfield. Now get behind me before that wolf gets you!"


Hollow Mountain Roll20 |Magnimar Pics

Still waiting on Ayita and Yazhi's actions to close out Round Four, but in the meantime...Goblin Horde Round Five

The defending wolf whimpers and limps away, withdrawing to its mistress.

The bow-wielding goblin lets an arrow fly and then withdraws.

@Doc Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7 Dmg: 1d4 ⇒ 1 MISS

The other, finding itself without any more flasks to throw, withdraws, drawing its dogslicer as it goes.

NASIR IS UP!

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
GM Derek wrote:
I'm giving you a Reroll Point for that!

Thanks! :)


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

"It sounds like they're pulling back to a new tunnel, that must be where Ayita's cousin is. Come on, Doc, stay between me and Nasir."

Unable to help Nasir up, Frantino will use his move action to 5' step over to the orange goblin threatening Roscoe.


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir stands up and moves to put himself between the cavern entrance and Doc.

"Stay behind me, Gregory C. Hatfield. If you go down, we are done for."

Two move actions


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

In goblin to the orange goblin, "Your boss lady ran away. Drop your weapons and surrender and we'll let you live, but if you fight or run you'll die, like your sliced-up friend behind me."


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FOUR
-------------------------------------
Frantino - Tries to put out fire; burns -6pt. AoO on Red, plz
Goblin Horde - Chaos! running and throwing fire fire FIRE! Dmg to Nasir and Frantino and themselves.
Roscoe - swings at goblin dog. misses.
Nasir - kills red goblin w/AoO. Stands. Falls. Drops to 0hp.
Nighteye - signals retreat deeper into cave. Moves.
Goblin strikers - Orange/Stupid attacks. Blue follows archer.
Goblin Dog - Attacks. Misses. Tries to tumble. Fails.
Ayita+Yazhi- Actions pending
Doc Hatfield - moves up and heals nasir. Takes 3dmg from AoO

BOLD may go.

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 = -20hp, prone, staggered/disabled/0HP
Ayita -4-4 = -8hp
Yazhi -7+1+1 = -5hp
Doc -4+3-3 = -4hp


Hollow Mountain Roll20 |Magnimar Pics

Frantino slices at the wolf, hurting it terribly. He the steps up towards the goblin (orange). Nasir stands while the enemy retreats with a whimper and lackluster arrow.

Roscoe swings at the attacking goblin but misses it, before stepping back out of melee range.

From the depths of the cavern two arrows comes flying!

@Doc Longbow+Favored+Rapid Shot+Precise+Squeezing: 1d20 + 11 + 2 - 2 + 1 - 4 ⇒ (4) + 11 + 2 - 2 + 1 - 4 = 12Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
@Nasir Longbow+Favored+Rapid Shot+Precise+Squeezing: 1d20 + 11 + 2 - 2 + 1 - 4 ⇒ (13) + 11 + 2 - 2 + 1 - 4 = 21Dmg: 1d6 + 2 ⇒ (4) + 2 = 6

The (orange) goblin hears Frantino's threat, but isn't having any of it! He withdraws, racing for the cave exit!

Tumble out of Threatened Area DC9 (squeezed): 1d20 + 2 ⇒ (14) + 2 = 16 He tumbles past Roscoe and out the cavern!

TOTALS
---------------
Doc -8hp
Nasir -6hp


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FIVE
-------------------------------------
Frantino – Attacks wolf. HITS! 5ft steps north.
Goblin Horde – Retreat!
Roscoe - swings at goblin dog. Misses. 5ft steps away.
Nasir – Stands and moves in front of Doc. Takes -6hp from arrow.
Nighteye – Arrows. Hit both Doc and Nasir!
Goblin strikers – Tumbles to escape! Exits the cave.
Goblin Dog – Pending round Four action by Ayita
Ayita+Yazhi-
Doc Hatfieldtakes -8hp from arrow

BOLD may go.

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 +6-6= -20hp, staggered/disabled/0HP
Ayita -4-4 = -8hp
Yazhi -7+1+1 = -5hp
Doc -4+3-3-8 = -12hp


Hollow Mountain Roll20 |Magnimar Pics

Ayita, go ahead and take your Round Four actions. If you kill the goblin dog and move to obstruct the escaping goblin in Round Five, I'll roll another tumble to get past you and we'll see if you get an AoO or not.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita doesn't feel a strong need to attack these goblins, and esp. a dog, even a goblin dog... she just wants her cousin back. She tells the goblin dog, in Goblin, "DOWN!" hoping that's a command it knows -- but ready to hit if it doesn't.
Handle animal: 1d20 + 5 ⇒ (9) + 5 = 14.

She'll tell the orange goblin, in Goblin, threatening with Social Control but not obstructing... "This honorable part-wolf. You run! But give longshanks woman back!"

If the goblin dog withdraws, she'll let it. She and Yazhi will move some but I'd like to see where the goblin dog goes first.


Hollow Mountain Roll20 |Magnimar Pics

The goblin (orange) hears Ayita but decides to run anyway!

The goblin dog, seeing its packmate die and its trainer and other goblins retreat further into the cave, decides to run for the cavern mouth, seeking to escape!

Tumble Thru Opponent DC14 (squeezed): 1d20 + 2 ⇒ (8) + 2 = 10 FAIL!

But it can't get through Roscoe!

Aoo from Ayita possible. AoO from Roscoe also possible.

OK, Ayita, that was your Round Four action. And your Round Five action?

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Round Five
__________

Standard Action: Seeing that Nasir has been hit again, Hatfield expends a wand charge.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
(Wand count decremented in discussion post.)
Shaking his head, the medic jokingly admonishes Nasir, "Keep openin' that up, an' I'll have ta staple it shut."
__________

Swift Action: Clutching the injury resulting from the arrow, the oracle expends one Healer's Way on himself.
Healers Way: 1d6 + 1 ⇒ (5) + 1 = 6
"Aw, shucks. Gonna have ta staple me up, too."
__________

Non-Action: The herbalist tries to move out of the way and takes a 5-foot-step.
__________

Free Action: Seeing how badly Frantino is injured, the industrious practitioner jests, "Serving number 237 next. Who has ticket number 237?"
If our collective action economy (and balance of HP) allows, Hatfield intends to CLW Frantino in round six.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed
GM Derek wrote:


The goblin dog, seeing its packmate die and its trainer and other goblins retreat further into the cave, decides to run for the cavern mouth, seeking to escape!

Aoo from Ayita possible. AoO from Roscoe also possible.

OK, Ayita, that was your Round Four action. And your Round Five action?

Ayita decides to try nonlethal damage on the dog, both for the AoO and the Round 5 action; she suggests that Roscoe move .

Yazhi heals 1 in round 4 and 1 in round 5. She might be at -4 now?

Ayita:

Nonlethal AoO on dog: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Social Control AoO nonlethal damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Nonlethal regular attack on dog: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Social Control nonlethal damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Rosco, get up behind me and let the thing run!

Dice roller hates me


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FOUR
-------------------------------------
Frantino - Tries to put out fire; burns -6pt. AoO on Red, plz
Goblin Horde - Chaos! running and throwing fire fire FIRE! Dmg to Nasir and Frantino and themselves.
Roscoe - swings at goblin dog. misses.
Nasir - kills red goblin w/AoO. Stands. Falls. Drops to 0hp.
Nighteye - signals retreat deeper into cave. Moves.
Goblin strikers - Orange/Stupid attacks. Blue follows archer.
Goblin Dog - Attacks. Misses. Tries to tumble. Fails.
Ayita+Yazhi- Delays and talks with the goblin and dog.
Doc Hatfield - moves up and heals nasir. Takes 3dmg from AoO

FINAL

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 = -20hp, prone, staggered/disabled/0HP
Ayita -4-4 = -8hp
Yazhi -7+1+1+1= -4hp
Doc -4+3-3 = -4hp


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND FIVE
-------------------------------------
Frantino – Attacks wolf. HITS! 5ft steps north.
Goblin Horde – Retreat!
Roscoe - swings at goblin dog. Misses. 5ft steps away.
Nasir – Stands and moves in front of Doc. Takes -6hp from arrow.
Nighteye – Arrows. Hit both Doc and Nasir!
Goblin strikers – Tumbles to escape! Exits the cave.
Goblin Dog – flees
Ayita+Yazhi- attacks, misses!
Doc Hatfield – heals Nasir 9hp; heals himself 6hp

FINAL

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 +6-6+9= -11hp
Ayita -4-4 = -8hp
Yazhi -7+1+1+1+1= -3hp
Doc -4+3-3-8+6= -6hp


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND SIX
-------------------------------------
Frantino -
Roscoe -
Nasir
Goblin striker –
Goblin Dog –
Nighteye –
Goblin Horde – delayed to group w/archer
Ayita+Yazhi -
Doc Hatfield –

BOLD may go!

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 +6-6+9= -11hp
Ayita -4-4 = -8hp
Yazhi -7+1+1+1+1= -3hp
Doc -4+3-3-8+6= -6hp


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino moves into flank and attacks the goblin dog.

greatsword: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15, damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

"Sorry, Ayita, but these aren't just animals, it'll cause havoc with the wildlife if we let it escape. The other goblins are trying to escape, possibly with your cousin, we need to take care of this and get after them."


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino moves into flank and attacks the goblin dog.

[dice=greatsword]1d20 + 6 + 2, [dice=damage]2d6 + 6

"Sorry, Ayita, but these aren't just animals, it'll cause havoc with the wildlife if we let it escape. The other goblins are trying to escape, possibly with your cousin, we need to take care of this and get after them."

DEAD!


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4
Gregory C. Hatfield wrote:
Free Action: Seeing how badly Frantino is injured, the industrious practitioner jests, "Serving number 237 next. Who has ticket number 237?"

"Ticket 237? That's me! I could use a friendly poke here, Doc."


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

"We must move Gregory Hatfield before we die here looking like arrow hedgehogs."

Nasir make a 5 ft move action and then takes a standard action to bull rush Doc backwards into the adjacent cavern outside of bow shot. Assuming that Doc does not resist, that should get us both into the next cavern. Nasir will block the entrance to the cavern with his companions with his shield and body.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

INVADING THE BRAMBLEMOUTH DEN!

ROUND SIX
-------------------------------------
Frantino - kills goblin dog
Roscoe -
Nasir – moves Doc and himself back out of bowshot. Blocks cavern with himself and shield.
Goblin striker – unknown
Goblin Dog – unknown
Nighteye – unknonw
Goblin Horde – unknown
Ayita+Yazhi -
Doc Hatfield –

BOLD may go!

STATUS
-----------------
Frantino -6-6-2= -14hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 +6-6+9= -11hp
Ayita -4-4 = -8hp
Yazhi -7+1+1+1+1= -3hp
Doc -4+3-3-8+6= -6hp

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed

Ayita Standard action: Ayita will use one of her 1st level spells to cast CLW on herself since a lot of us need Doc's services all at once.

CLW on self: 1d8 + 1 ⇒ (5) + 1 = 6

She also points a spot to Yazhi and says "Watch!" (it's "quiet watch" so would be fairly quiet, like a whine) in Shoanti to Yazhi.

Ayita is now at -2.

Move action: Ayita moves down to provide a little cover for wounded friends to spend time with Doc. She quickly says again in Goblin, "Give longshanks female!"

Yazhi: is watching out toward the cave mouth in case of attack from that direction. (Ter is also still up in that tree, watching.)

Yazhi regains 1 hp, is now at -2.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1
Nasir al-Rafik Kamal wrote:
Nasir make a 5 ft move action and then takes a standard action to bull rush Doc backwards into the adjacent cavern outside of bow shot. Assuming that Doc does not resist, that should get us both into the next cavern. Nasir will block the entrance to the cavern with his companions with his shield and body.

You're welcome to take a different standard action, if you like. I won't resist the bull rush, but I'm happy to move north towards Frantino.

I plan to CLW Nasir next. Again, this depends on if and how the collective status of HP changes over the next few turns.
__________

Move Action: Whether by bull rush or the power of his own legs, Hatfield moves to Frantino.
(Moved token on Roll20)
__________

Standard Action: CLW using a spell slot to provide slightly more healing due to level + blessed touch
CLW: 1d8 + 3 ⇒ (4) + 3 = 7
__________

Swift Action: Healer's Way on self
Healer's Way: 1d6 + 1 ⇒ (1) + 1 = 2
__________

Free Action: "Folks feelin' ok? Y'all able ta press on? We can't leave Ayita's cousin behind, but we won't be able ta help if y'all feel too spent."
(I'm eager to press on, but I'm not taking as much damage as some of you are.)


Hollow Mountain Roll20 |Magnimar Pics

INVADING THE BRAMBLEMOUTH DEN!

ROUND SIX
-------------------------------------
Frantino - kills goblin dog
Roscoe - DELAY
Nasir – moves Doc and himself back out of bowshot. Blocks cavern with himself and shield.
Goblin striker – unknown
Goblin Dog – unknown
Nighteye – unknonw
Goblin Horde – unknown
Ayita+Yazhi - heals herself; Yazhi heals
Doc Hatfield – heals Frantino. Heals himself.

FINAL

STATUS
-----------------
Frantino -6-6-2+7= -7hp
Roscoe -8+7-4 = -5hp
Nasir -9+5-3-7-6 +6-6+9= -11hp
Ayita -4-4+6 = -2hp
Yazhi -7+1+1+1+1+2= -2hp
Doc -4+3-3-8+6+2= -4hp


Hollow Mountain Roll20 |Magnimar Pics

Team: Please decide what you want to do. In rounds. I imagine you're going to heal up. Please do so and mark the heals used and rounds it takes.


Halfling Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +5 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +5 (1d6-2) | Perc +10

Roscoe takes a breath as the tide turns a bit. "Thanks for keeping us a live, Doc," the halfling says. "that could have gone south in a hurry."

I guess I'm still down 7 hp, so could use a heal. I don't have any round by round tactics except to say that we should try to get a little more in formation. I'll ready a burning hands spell if a large number come through at once.


M Half-elf Occultist 6/Investigator 1 | HP 47/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 5/6 abjuration, 2/2 divination, 6/6 transmutation | Inspiration 3/3 | +2 Halberd +13/+6, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 13[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

At a minimum, Nasir, Frantino, and Roscoe should get another charge. Nasir may need two taps, unless the roll of the first one is exceptional, and then we should immediately depart to track down the retreating goblins. That will put us moving on round 9 or 10? Anything else we should do? Frantino will cast lead blades while waiting, but not refresh shield yet, saving his last 1st level spell to see how quickly we track the goblins down.


Hollow Mountain Roll20 |Magnimar Pics

GM rolls:

1: 1d20 ⇒ 13
2: 1d20 ⇒ 15
3: 1d20 ⇒ 11
4: 1d20 ⇒ 18
5: 1d20 ⇒ 5
6: 1d20 ⇒ 9
7: 1d20 ⇒ 14
8: 1d20 ⇒ 3
9: 1d20 ⇒ 3
10: 1d20 ⇒ 13
11: 1d20 ⇒ 7
12: 1d20 ⇒ 5
13: 1d20 ⇒ 17
14: 1d20 ⇒ 8
15: 1d20 ⇒ 5
16: 1d20 ⇒ 20
17: 1d20 ⇒ 5
18: 1d20 ⇒ 18
19: 1d20 ⇒ 8
20: 1d20 ⇒ 11


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

We are getting decimated by the archer. She does a hell of a lot of damage, rarely misses and takes 2 shots per round. WE got a smoke stick from the Roadkeepers. I suggest we use that to cut her visibility and allow us to close. No one will be able to see more than 5 ft, but that also means no ranged attacks against us. It's a gamble, but it could work.

We also don't know how many goblins are in this place. Hopefully we have killed most of the tough ones already and the ones left are like the guards at the entrance.

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

We can also move and wand in any given turn, if needed.

Going alphabetically:

(1) CLW Wand on Ayita: 1d8 + 1 ⇒ (3) + 1 = 4
(2) CLW Wand on Frantino: 1d8 + 1 ⇒ (1) + 1 = 2
(3) CLW Wand on Frantino: 1d8 + 1 ⇒ (6) + 1 = 7
(4) CLW Wand on Nasir: 1d8 + 1 ⇒ (8) + 1 = 9
(5) CLW Wand on Nasir: 1d8 + 1 ⇒ (4) + 1 = 5
(6) CLW Wand on Roscoe: 1d8 + 1 ⇒ (4) + 1 = 5

If everyone's OK with this approach and these rolls, I'll decrement the wand count in the discussion thread.

Since I can Healer's Way myself as a swift action, it should not delay us:

Healer's Way: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | +1Bite (mf, bull) +10(d6+8) bleed
Gregory C. Hatfield wrote:

We can also move and wand in any given turn, if needed.

(Yazhi will be at full after this amount of time.)

Thank you, Healer Doc!

While Doc is doing all the healing, Ayita gets out the clothes from her Cousin Shirri and puts it to poor Yazhi's nose, and says Track! --while holding her scruff, making sure Yazhi doesn't run out of the cave or go too far in.

Do we have leashes for animal companions...? That could make sense; Ayita would have a quickly removable one for Yazhi.

Animal companions don't actually get the "track" class ability like rangers, from what I see, just a "trick"... I'll roll Perception for Yazhi?

Yazhi Perception for Shirri's scent in the cave: 1d20 + 5 ⇒ (11) + 5 = 16


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

The healing plan sounds good to me. So that's 6 rounds. Nasir will get out the smokestick and a tindertwig while waiting and guard the entrance to the cavern until the team is ready.


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

We can also move and wand in any given turn, if needed.

Going alphabetically:

(1) [dice=CLW Wand on Ayita]1d8+1
(2) [dice=CLW Wand on Frantino]1d8+1
(3) [dice=CLW Wand on Frantino]1d8+1
(4) [dice=CLW Wand on Nasir]1d8+1
(5) [dice=CLW Wand on Nasir]1d8+1
(6) [dice=CLW Wand on Roscoe]1d8+1

If everyone's OK with this approach and these rolls, I'll decrement the wand count in the discussion thread.

Since I can Healer's Way myself as a swift action, it should not delay us:

[dice=Healer's Way]1d6+1

OK. Everybody is healed 100%, except for Doc who is still down -1hp.

1 to 50 of 6,902 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Secrets of Roderic's Cove All Messageboards

Want to post a reply? Sign in.