| Nasir al-Rafik Kamal |
Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
Nasir grins at the guy in front of him, Jug or Keg, who can remember? Then he promptly crumples to the ground, fast asleep with that same grin on his face.
That's 2 HD of sleep. Let's see if Doc makes his save. The good news is that the spell can only take out one more of us.
Gregory C. Hatfield
|
Will: 1d20 + 6 ⇒ (10) + 6 = 16
Isn't sleep a 1-round cast? Can she affect us with it this round?
*YAWN!* "See? Now yer gettin' inta it."
Gesturing at the other goons, "Join in with the tune, now. Go on."
| GM Derek |
Isn't sleep a 1-round cast? Can she affect us with it this round?
Aaaagh! You are correct. It IS a full round cast. Thanks for noticing that. I’ll retcon this round, then.
| GM Derek |
RETCON OF LULLABY’S ACTIONS
Lullaby smiles and vanishes! ”Looks like things gonna get hot, boys!”
| Nasir al-Rafik Kamal |
Nasir blinks out of his his daydream.
Why would I visualize going to sleep just when the fight was starting? Get your head in the fight, Nasir, or you might get knocked the hells out.
Seeing that these thugs aren't trying to kill them, Nasir attempts to attack non-lethally.
Scimitar: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Still getting familiar this new sword. Move idiot, so that Ayita has room strike with that ridiculous hammer.
Nasir take a 5-foot step to go back to back with Frantino.
The dice gods my be forgiving occasionally, but the Piazo RNG is ruthless. At least it's getting everyone this time.
Ayita of the Hawk Clan
|
GM Derek, I'm not sure if some of these actions are possible, so please let me know if not; I'll figure out something else.
Ayita gives Yazhi the sign to "flank opponent" -- then 5-foots up to the closer opponent, and raises her hammer to hit... Nonlethal? Hmm... well ok...
Yazhi is quite fast but there is water and a bank. She jumps in and moves around out of range, then in to the flank, against Ayita's opponent. (This is probably a double move? Does she need to make any other rolls to do this?)
Ayita then whacks at her opponent with the massive hammer; she also has the rogue d6 if she hits. It's a very very nice hammer, she doesn't know why Nasir looks at it oddly...
Ayita, to hit nonlethally while flanking, with earthbreaker: 1d20 + 4 + 2 - 4 ⇒ (20) + 4 + 2 - 4 = 22
Crit threat!
Ayita, to confirm crit nonlethally while flanking, with earthbreaker: 1d20 + 4 + 2 - 4 ⇒ (18) + 4 + 2 - 4 = 20
well now... that makes up for some of those nat 1's...
I am omitting the rogue sneak attack damage from the below, in case Yazhi did not get there in time... does she need a swim check or a climb?
Ayita earthbreaker crit with flank, nonlethal: 6d6 + 12 ⇒ (1, 3, 6, 3, 1, 6) + 12 = 32
Gregory C. Hatfield
|
Free Action: "Aww, shucks, Ayita! Imma call yer earth breaker 'Social Control.' What a mess..."
Standard Action: Addressing the remaining goon: "Please surrender. I ain't got enough herbs ta heal ye all, if this continues."
Intimidate: 1d20 + 4 ⇒ (11) + 4 = 15
Move Action: Draw healer's kit.
Free Action: Again, to the goon to the right side of the map: "Now, stand aside so I can find yer friend's organs an' try ta help 'em." He takes another look at the goon that Ayita struck. "Or, at least, find enough ta bury."
Ayita of the Hawk Clan
|
Free Action: "Aww, shucks, Ayita! Imma call yer earth breaker 'Social Control.' What a mess..."
Standard Action:
oops, shoulda practiced that nonlethal thing more I guess
She looks a little shocked, and isn't used to that kind of... mess...
GM Derek, pls. let me know what to do about Yazhi's movement.
| GM Derek |
ROAD KEEPER BANDITRY!
ROUND ONE
-------------------------------------
Roadkeepers - attack and miss
Lullaby - becomes invisible
Frantino - attacks, misses
Roscoe - ??
Nasir - swings, misses
Ayita - swings, hits big!
Doc Hatfield - Intimidates and pulls his doctor bag out
BOLD may act.
| GM Derek |
[GM Derek, pls. let me know what to do about Yazhi's movement.
Need a swim DC10 check from Yazhi. Success=move half speed (which should get Yazhi into flanking, I believe). Failure by 4 or less, no movement. Failure by 5+ Yazhi goes underwater.
Ayita of the Hawk Clan
|
SPLASH!!!
Yazhi swim check: 1d20 + 3 ⇒ (14) + 3 = 17
Ayita of the Hawk Clan
|
Yazhi also shook her fur off, getting everyone within 20 feet wet. Reflex save for half the drops, dc30. (Dogs are good at that.)
| Roscoe Elring - Archmage |
Roscoe calls upon the power of his spirit, and a small electrical arc leaves his finger and sizzles into the thug to the east.
"You'll be sorry you messed with us! We'll end up with your gold instead of the other way around!" he exclaims.
jolt (ranged touch, fire into melee): 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 151d3 + 2 ⇒ (3) + 2 = 5
| GM Derek |
Ayita's swing with her new earthbreaker is titanic, smashing the Road Keeper into unconsciousness with a single hit. He drops immediately to the dirt of the riverbank.
Roscoe's jolt of electricity hits the other Road Keeper. The man starts and then jiggles for a bit as he is electrocuted. He nearly collapses.
| GM Derek |
ROAD KEEPER BANDITRY!
ROUND TWO
-------------------------------------
Roadkeepers - flee
Lullaby - invisible
Frantino -
Roscoe -
Nasir -
Ayita -
Doc Hatfield -
BOLD may act.
--------------------------------------
The electrocuted Road Keeper flees into the forest, withdrawing from the area.
Ayita of the Hawk Clan
|
Ayita casts "stabilize" on the downed Roadkeeper, though she thought she is not sure he is still alive. Then she asks her companions...
Shall we follow them? while moving close to where the opponents entered the woods, with Yazhi.
| Nasir al-Rafik Kamal |
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Nasir keeps his guard up and scans for signs of the magic user and the bandit with the bow, but does not pursue the fleeing bandits.
Nasir with use a full round Total Defense action.
"Let's just make sure that they are running away, and then we can question the one we have to finds out more about what we can expect from these bandits. From this display, we need to be more wary of the goblins."
| Frantino Kaddren |
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Frantino cautiously moves over to the treeline where the archer was shooting from to see if she is still there, and if he can tell where the invisible woman went.
Gregory C. Hatfield
|
Heal: 1d20 + 9 ⇒ (20) + 9 = 29
Hatfield acts quickly on the downed bandit, fearful of permanent damage. "I'm a healer, not a judge! Not my call ta sentence ye ta a lifetime o' trouble."
He espies a bit of red goo on the ground. "How did yer thymus end up here?"
If the bandit is still alive, I'd like heal him a bit next turn--unless anyone objects.
| GM Derek |
If the bandit is still alive, I'd like heal him a bit next turn--unless anyone objects.
He's unconscious from non-lethal damage. Your heal check successfully treats his wounds. He recovers enough HP from your Treat Wounds to regain consciousness.
Gregory C. Hatfield
|
Free action: "Hold still now, y'all. That was quite a thump ye took. This here is yer thymus. Ye need it ta fight off tha sniffles an' flu and other such diseases. Hold still while I try ta reattach it ta yer insides."
| Nasir al-Rafik Kamal |
Nasir looks down at the bandit from his defensive stance.
"Don't even think about getting up unless you want to permanently lose your thymus(?). You're lucky Doc likes healing wounded vermin."
| GM Derek |
Ayita casts "stabilize" on the downed Roadkeeper, though she thought she is not sure he is still alive.
No need. He's only unconscious from your non-lethal smackdown.
| GM Derek |
ROAD KEEPER BANDITRY!
ROUND TWO - FINAL
-------------------------------------
Roadkeepers - flee
Lullaby - invisible
Frantino - seeks bandits in the woods.
Roscoe - DELAY
Nasir - Total Defense
Ayita - moves up to treeline
Doc Hatfield - Treat wounds on unconscious Roadk Keeper
BOLD may act.
--------------------------------------
Frantino and Ayita move up the treeline, looking for the Road Keepers. The bandit with the bow is just a rustle of bushes in the distance, but the thug who dashed into the trees after being hit is laying in the forest, bleeding and unconscious. Lullaby is nowhere to be found.
A faint wind blows down river, rustling Yazhi's fur, and silence pervades the riverbank.
"Well, I guess you gave them Road Keepers what for, yup yup!" says Hallen with a little glee. "Roscoe Elring, are you staying on or getting off?" She starts to pull the ferry away from the bank.
| GM Derek |
Free action: "Hold still now, y'all. That was quite a thump ye took. This here is yer thymus. Ye need it ta fight off tha sniffles an' flu and other such diseases. Hold still while I try ta reattach it ta yer insides."
"Thanks, doc. I'd say that evens the scales, yeah? Medical treatment is definitely worth 10 gold. So, we're even and I'll be on my way. Yeah. That's right. All good here," says the Road Keeper cutpurse, shaking his head, still a bit groggy from the walloping Ayita gave him.
| Roscoe Elring - Archmage |
Roscoe raises his hand to the side of his mouth as the thugs run off.
"That's right! Run! Don't forget you can't take money from Roscoe Elring!"
Turning to the others, he says "Now why did we let them run off with all their own coin?! I need it! It's mine!"
| Frantino Kaddren |
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Frantino moves over to the other bleeding Road Keeper. "Doc, looks like this one needs your help, too!"
Frantino tries to stabilize the guy, otherwise he can't answer questions.
Heal: 1d20 + 1 ⇒ (2) + 1 = 3
Ooh, good thing this isn't 2e, otherwise that crit fail might have killed him!
Ayita of the Hawk Clan
|
While Doc Hatfield is treating the closer bandit, Ayita will cast "stabilize" on the one near Frantino. She put in a lot of work to learn those cantrips!
She then gets Yazhi to learn the scents of these two, in case they show up again... would be part of the command "tracking", I'd think. She removes a small piece of the unconscious one's clothing and stows it safely in her for tracking, if needed... There is probably a piece of the de-thymused one's clothing on the ground; she will snatch that up too...
She will try to teach Yazhi Lullaby's scent, at the place Lullaby was in, but that might be harder.
animal handling to teach Yazhi these scents: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
| GM Derek |
While Doc Hatfield is treating the closer bandit, Ayita will cast "stabilize" on the one near Frantino. She put in a lot of work to learn those cantrips!
The bandit remains unconscious upon the forest floor, but no longer bleeds as much.
She then gets Yazhi to learn the scents of these two, in case they show up again... would be part of the command "tracking", I'd think. She removes a small piece of the unconscious one's clothing and stows it safely in her for tracking, if needed... There is probably a piece of the de-thymused one's clothing on the ground; she will snatch that up too... She will try to teach Yazhi Lullaby's scent, at the place Lullaby was in, but that might be harder.
Success for the two bandits. But you don’t have enough “scent” to teach Yazhi to track Lullaby.
| Frantino Kaddren |
While Doc Hatfield is treating the closer bandit, Ayita will cast "stabilize" on the one near Frantino. She put in a lot of work to learn those cantrips!
Since stabilize is a ranged spell and he probably didn't notice you casting...
"No rush, Doc, I managed to stop the bleeding. He's not going anywhere, though."
| GM Derek |
OK, what now? Combat over. Two injured Road Keepers. No sign of the other escaped bandits.
Gregory C. Hatfield
|
Shall we question them?
Addressing the bandit felled by Ayita, the herbalist muses: "Listen. Yer companions just left ye here ta die. If ye throw in with us, maybe there could be a place fer ye in Roderic's Cove--with folk who'd care for ye, rather than abandon ye. How 'bout it? Give us a hand? Tell us all 'bout them Roadkeepers?"
"Oh, and stay away from solid food fer a few days. Ye'll feel better fer it."
At that, the 'Cover stands and offers the bandit a hand up.
Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28
__________________________________________________
"No rush, Doc, I managed to stop the bleeding. He's not going anywhere, though."
"Nice work, y'all," Hatfield nods to Frantino and Ayita.
| Roscoe Elring - Archmage |
Roscoe begins frisking the bandits, looking for anything they have of value, particularly cold, hard coin.
"What's the deal with asking so much gold? I mean, the gal on the barge at least had the courtesy to limit it to copper. Ten gold? People are going to fight for their lives for that kind of ask."
Ayita of the Hawk Clan
|
Roscoe begins frisking the bandits, looking for anything they have of value, particularly cold, hard coin.
"What's the deal with asking so much gold? I mean, the gal on the barge at least had the courtesy to limit it to copper. Ten gold? People are going to fight for their lives for that kind of ask."
I suspect that the Roscoe & Hatfield posts overlapped in the wires! Hatfield is talking to one of them and giving him a hand up... Frantino is next to the other one.
Ayita says,
"Hey Roscoe, let's be gentle, maybe we can get some valuable intel."
| Roscoe Elring - Archmage |
Roscoe backs off his rhetoric at Ayita's suggestion, but continues stripping the bandits of any weapons or valuables.
"Yeah--I guess I'm just feeling awfully attached to my limited funds today. Someone else better ask them," he concedes.
| Nasir al-Rafik Kamal |
Nasir does not let his guard down. As Doc is helping him up, Nasir kicks his weapon into the water.
I never liked bandits when they robbed my family's caravans, and I don't like them now either. No time to take these two back to town for the Guard Captain to imprison.
"Listen Jug, Cask, or whatever your name is. The Doc asked you a friendly question. Why don't you give him an answer? If we like your answers, we'll let you be on your way."
| GM Derek |
"Hey, now, I can't rat them out. Mother Nightthrush will have my skin. Especially since Lullaby convinced us to go pick a fight with them Horned Fangs in the Cove. She's so impatient. Thinks Mother will never die. So she's working out a different plan to create her own gang and powerbase," he says. "Didn't really work out, so now she's anglin' to up the rates out here. Get a bit 'a gold and buy her some allies."
He looks around for Lullaby and the others.
"I don't think I can join up with you, Mister doctor, even though you've been very kind. Just keep me away from that Shoanti barbarian woman you've got with that hammer!"
Upon further pressing, he grumbles about the "camp at the stone ruins." The place has attracted dozens of different opportunistic squatters over the years, but for the past few months it has served as a camp for the Roadkeepers.
The number of Roadkeepers in the camp varies, as they roam the Churlwood and walk the river banks looking for travelers to “collect donations” from. When they came upon these ruins and the fire circle left in place by previous bandits, "that dwarf Dolland convinced Mother Nightthrush to have us stay here for a season. He wanted to explore the ruins below. That place is creepy. I'm just glad I run with Lullaby doin' donations, instead of staying there. Ugh."
| Frantino Kaddren |
Sense motive: 1d20 + 6 ⇒ (9) + 6 = 15
"So, how far are the stone ruins from here? And what is Dolland looking for in the ruins below it? What can you tell us about Mother Nightthrush and Dolland? Do they cast spells?"
| GM Derek |
He's telling the truth.
"Oh, she's some kinda witch. Spells 'n stuff. Creepy old lady in a black outfit. Dolland... he's always brewing potions. But mostly he's the guy who picks locks for us. He had an apprentice. But she... died. Cave in. She's still under all the rock, somewhere."
| GM Derek |
** spoiler omitted **
He's telling the truth.
"Oh, she's some kinda witch. Spells 'n stuff. Creepy old lady in a black outfit. Dolland... he's always brewing potions. But mostly he's the guy who picks locks for us. He had an apprentice. But she... died. Cave in. She's still under all the rock, somewhere."
[b)”I dunno what he’s lookin’ for. Hasn’t found anything yet. Waste ‘a our time.”[/b]
Ayita of the Hawk Clan
|
Ayita is listening, and comes up... she is cleaning off her nice new hammer "Social Control", it got all messy! -- and says...
"Is there anything that we might be able to do for Mother Nightthrush and Dolland, anything they need? Always better to be friendly..."
She smiles nicely, acting relaxed. Yazhi is staring at the bandit though. Maybe the bandit doesn't read wolfdog body language well...
| GM Derek |
Ayita is listening, and comes up... she is cleaning off her nice new hammer "Social Control", it got all messy! -- and says...
"Is there anything that we might be able to do for Mother Nightthrush and Dolland, anything they need? Always better to be friendly..."
She smiles nicely, acting relaxed. Yazhi is staring at the bandit though. Maybe the bandit doesn't read wolfdog body language well...
Got an intimidate roll for that?
”Gold?” he says, eyeing Ayita as she cleans her murder-hammer and her fiendish demon wolf slavers over him.
Ayita of the Hawk Clan
|
Intimidate? What?? But, she smiled nicely! ;-). She doesn't have intimidate trained, just diplomacy. Maybe she should go "barbarian" instead of "hunter", all these folks keep calling her that! Anyway, Yazhi is only drooling a little, it's just that the Thymus smells really good. It's totally not her fault.
intimidate: 1d20 + 1 ⇒ (14) + 1 = 15
| GM Derek |
Intimidate? What?? But, she smiled nicely! ;-). She doesn't have intimidate trained, just diplomacy. Maybe she should go "barbarian" instead of "hunter", all these folks keep calling her that! Anyway, Yazhi is only drooling a little, it's just that the Thymus smells really good. It's totally not her fault.
Success!
He keeps explaining about the stone house ruins. "Lots of Roadkeepers like me. Mostly cutpurses and pickpockets. They're more senior in the gang than we are."
| Roscoe Elring - Archmage |
Roscoe isn't thrilled with entering this den of villainy, though his new companions did seem like capable warriors.
"So, this place that's your camp. Is there, like, a stone house on it then? If so, could you describe what it looks like?"
Did I find anything of value searching the two we kept alive?
| Nasir al-Rafik Kamal |
Nasir considers the information that the captive has already shared. With sword still in hand, he has more questions for the bandit.
"Approximately how many Roadkeepers are at the camp usually. How many patrols are usually out looking for collections and how many people are usually in a patrol?
Intimidate: 1d20 + 5 ⇒ (12) + 5 = 17
| Nasir al-Rafik Kamal |
Let's chuck their weapons into the river and let them go. We can't haul them with us and the two that got away are already on their way to warn the others is my guess. Without thier weapons, they don't seem to be much of a threat and they'll be worried about the goblins.
| GM Derek |
On one you find a potion of cure light wounds, two vials of acid, a smokestick, a tanglefoot bag, masterwork studded leather, a lot of daggers (5), a short sword, thieves’ tools, and 25 gold.
On the other, you find a bag of caltrops, padded armor, four darts, a sap, a disguise kit, and thieves’ tools.
| GM Derek |
"I dunno, maybe fifteen or twenty at the camp. Usually three or four posses out on donation duty. Usually three or four in a group."
When Roscoe asks him about the stone house, he shrugs. "Just some stone ruins sticking out of the ground. Seems like the ground eroded around it. Looks like a small square house. Most of it's underground."