Gregory C. Hatfield
|
Free Action: "Aw, shucks! I'm an herbalist, not a spelunker!"
Move Action: Move behind Nasir
Standard Action: CLW Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand count decremented in discussion thread.
Ayita of the Hawk Clan
|
Yazhi moves in next to the green goblin and attacks, biting even though she hates the smell of the little being. Ayita will move after Yazhi's bite.
Yazhi's strength is currently 1 less than her stats since I shifted her Animal Focus. She is under "Shield Companion".
Yazhi bite attack: 1d20 + 3 ⇒ (17) + 3 = 20
Yazhi bite damage: 1d6 + 3 ⇒ (5) + 3 = 8
*IF* the green goblin is still up, Ayita then attempts to acrobatics past it and hit it.
Ayita acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24
Ayita attacking green goblin: 1d20 + 4 ⇒ (1) + 4 = 5
Ayita damage w Social Control: 2d6 + 4 ⇒ (6, 1) + 4 = 11
| GM Derek |
Yazhi moves in next to the green goblin and attacks, biting even though she hates the smell of the little being. Ayita will move after Yazhi's bite.
Yazhi's strength is currently 1 less than her stats since I shifted her Animal Focus. She is under "Shield Companion".
[dice=Yazhi bite attack]1d20+3
[dice=Yazhi bite damage]1d6+3*IF* the green goblin is still up, Ayita then attempts to acrobatics past it and hit it.
[dice=Ayita acrobatics]1d20+6
[dice=Ayita attacking green goblin]1d20+4
[dice=Ayita damage w Social Control]2d6+4
Yazhi's str bonus should be +2, then. His attack still hits!
Yazhi moves up in advance of Ayita and bites the goblin! It starts yelling in pain, "YAAAKA! YAAAKA!"
Ayita leaps through the tunnel, slips past the shrieking goblin, and comes up behind it. She swings with her mighty earthbreaker, but misses!
Yazhi remains where he attacked from, blocking Doc's move to heal Nasir. Ayita, you remain in the square immediately adjacent to the goblin. Unless you WANTED to move another square without attacking? This would provoke an AoO if you continued your movement into the cave past the goblin. I've moved your token and Yazhi's token to the appropriate squares.
| GM Derek |
Free Action: "Aw, shucks! I'm an herbalist, not a spelunker!"
Move Action: Move behind Nasir
Standard Action: CLW Wand [dice=CLW]1d8+1
Wand count decremented in discussion thread.
I'm sorry, but Doc can't move up to Nasir. Yazhi moved into and occupies the square just inside the entrance, adjacent to the green goblin. And Frantino is in the other square. You COULD move through all of those friendly squares, but you'd invoke at least two AoOs from the goblins and end up adjacent to Red Goblin. I assume you don't want to do that. Want to Ready or Restate your action?
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND ONE - FINAL
-------------------------------------
Frantino - moves, misses
Roscoe - misses
Goblin Sneaks - miss
Nasir - strikes the green goblin!
Nighteye - arrows at Nasir! HIT!
Ayita+Yazhi - Yazhi hits! Ayita tumbles and misses!
Doc Hatfield - blocked by Yazhi. Delays?
STATUS
-----------------
Nasir -9
Frantino -1
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND TWO
-------------------------------------
Frantino -
Roscoe -
Goblin Sneaks -
Nasir -
Nighteye -
Ayita+Yazhi -
Doc Hatfield -
BOLD may act!
STATUS
-----------------
Nasir -9
Frantino -1
| GM Derek |
"YAAAKA! YAAAKA!" echoes through the tunnel and cave system!
"YAAAKA! YAAAKA!" reverberates, the screams and shrieks of fear, pleasure... HATRED & HUNGER crashing through the caves.
| GM Derek |
Frantino: I moved your token back into your Round One position. I realize you probably moved it in advance of your intended action in Round 2. Normally, not problem, but I wanted Doc Hatfield to see the strategic layout of the combat situation prior to his move/action.
| Nasir al-Rafik Kamal |
Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Nasir is too busy fighting for his life to notice anything.
| Roscoe Elring - Archmage |
Roscoe fires off another spell at the only goblin he can see.
"What--is that noise?" he wonders. "Sounds like a lot of voices chanting."
jolt (ranged touch): 1d20 + 4 ⇒ (18) + 4 = 221d3 + 2 ⇒ (2) + 2 = 4
perception: 1d20 + 6 ⇒ (19) + 6 = 25
Gregory C. Hatfield
|
Frantino: I moved your token back into your Round One position. I realize you probably moved it in advance of your intended action in Round 2. Normally, not problem, but I wanted Doc Hatfield to see the strategic layout of the combat situation prior to his move/action.
I'm not sure I follow. I went before Ayita--in terms of the post order. I would have still ended up next to Nasir regardless of Frantino's position, right? (If that's not the case, I would ask Ayita to allow me into that square.)
Ayita of the Hawk Clan
|
Ayita would definitely want Hatfield to proceed as safely as possible, to end up next to Nasir. Yazhi was formerly where Rosco is now (a somewhat odd square with rock somewhat in it) -- it looked like a 5-foot step to get next to the green goblin. Ayita was one square "north" of that.
| GM Derek |
FIXED END OF ROUND ONE POSITION CONFUSION
Summary: Ayita tumble through, then moved out of a threatened square, tumbled to avoid, but failed. Took a 4hp AoO. Yazhi tumbled through. Attacked goblin. Hit. Doc moves into square west of green goblin. Heals Nasir for 5hp. End of Round One.
All of this was handled in real-time in Roll20. Chat log below.
Yvonne F.:Can Yazhi tumble through that square to get north of the green goblin, and still do the attack? I can roll acrobatics for her.
GM Derek (GM):yes, but she'd have to walk through Doc's current square, then Tumble through. If Yazhi fails, she will be prone in Doc's square
wanna roll Yazhi's Tumble here on Roll20 and we'll just get it done?
Tumble DC19
She's Tumble +6
also, if she fails, and falls prone, she provokes an AoO
what do you want to do?
GM Derek (GM):SEPARATE ISSUE: To move one square away from the goblin (as your token is currently positioned) Ayita would need to Tumble Through Occupied Square (DC19) AND Tumble out of the Threatened Area (DC14)
so... to get Yahzi and you to the north side of the goblin requires two Ayita rolls and Yazhi roll
*and one Yazhi roll
Yvonne F.:Ayita already got one successful tumble with nice high total of 24... ?
Ayita 2nd tumble:
rolling d20+6
(3)+6=9
Yazhi tumble
rolling d20+6
(17)+6=23
Yvonne F.:
Ayita
GM Derek (GM):EXCELLENT! Well, almost :)
so Ayita tumbled through, then moved away five feet (to make room for Yazhi)
she failed the second check, provoking an AoO
Yazhi succeeded and ends up north of the goblin!
Yvonne F.:Ok! Yazhi got a nice hit, too, would like to keep that if possible.
Shall we copy this into the Paizo thing, for a continuous record?
GM Derek (GM):Oh yes, Yazhi's hit stands
Shall we resolve your AoO now?
Yvonne F.:sure! (gritting teeth)
(To GM):
Goblin Sneak
mwk dogslicer
Attack 23
Damage 4 slashing
GM Derek (GM):HIT for 4 slashing dmg
Yvonne F.:OW!!!
GM Derek (GM):This was a really smart move on your part
Yvonne F.:Little green bubblehead monster
:-)
GM Derek (GM):Now when Frantino moves out from between the two dual wielding sneak attacking flanking goblins...
he'll only get ONE AoO, since you've absorbed the green guy's aoo
Yvonne F.:Sounds good! I moved Ayita up, look good?
GM Derek (GM):All looks good.
Frantino's turn!
BTW, sorry to be the bearer of bad tidings, but... do you have a light source?
Yvonne F.:Yazhi has darkvision. Doc has a light cantrip on him? Nasir does too.
Doc is 10 feet away?
I can do a "light" if needed...
GM Derek (GM):You can only cast one light at a time and you've cast yours on Nasir
Yes, Doc has one, but it isn't illuminating in your cave very well
Yvonne F.:yes, Nasir's will pop. But Doc is next to Nasir
GM Derek (GM):OK, lemme think
you only moved (with associated Tumble,) right?
so... you could cast this round
Yvonne F.:Yes... ok sounds good, thanks! She did an attack but it was incorrect to do that
GM Derek (GM):I'll activate a light on your token then
plz hold
there you go
See inside the cave now?
Yvonne F.:It was all lit up already where she is, likely due to Yazhi
GM Derek (GM):ah, yeah
Yvonne F.:but better to follow rules!
GM Derek (GM):no way for you to move Yazhi without you seeing what she sees
but Ayita doesn't see same thing
right
Yvonne F.:Thanks for sorting this out!
GM Derek (GM):no problem
so much easier to do it real-time than explaining in paizo.com posts
;)
Yvonne F.:omg yes!!!
| Frantino Kaddren |
Knowledge dungeoneering: 1d20 + 3 ⇒ (1) + 3 = 4 No idea.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
"That's a lot of goblins."
Frantino attacks the red goblin, trying to eliminate the flank while his companions beat on the green goblin.
greatsword: 1d20 + 6 ⇒ (12) + 6 = 18, damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
| GM Derek |
Frantino's strike is true, hitting the goblin in the chest. Blood sprays Frantino and Nasir. But the creature isn't done for yet!
Behind him, Roscoe unleashes a bolt of electricity that hits the green goblin solidly. Little lightning bolts crackle back and forth on its body and the goblin falls, unconscious and dying!
The bleeding red goblin retaliates immediately, striking at Frantino with both its blades!
MW Dogslicer: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 Dmg+sneak: 1d4 ⇒ 4 HIT!
Dogslicer: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Dmg+sneak: 1d4 ⇒ 3 MISS
-----------
Frantino -4hp
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND TWO
-------------------------------------
Frantino - hits. Gets hit for 4hp.
Roscoe - zaps green goblin and kills him!
Goblin Sneaks - remaining goblin strikes Frantino for 4hp
Nasir -
Nighteye -
Ayita+Yazhi -
Doc Hatfield -
BOLD may act!
STATUS
-----------------
Nasir -9+5 = -4
Frantino -1-4 = -5
| Nasir al-Rafik Kamal |
Seeing the flanking goblin go down, Nasir strikes at the goblin in front of Frantino.
Scimitar: 1d20 + 7 ⇒ (6) + 7 = 13
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
After striking at the goblin, Nasir takes a careful step closer to the wall in the hopes of getting some cover from the hidden shooter.
Nasir will take a 5 ft step
| GM Derek |
Nasir's blow misses the goblin, mostly because of all the blood sprayed in Nasir's eye causing him to miscalculate slightly.
From down the hall comes a whistle and <click>... and then a growling and barking noise responds from within the north cave. Ayita knows what's about to happen, just as the barking starts...
Two grotesquely large, mangy canines, with the flat nose, beady eyes, and protruding teeth of rat, step forward from their den and attack Ayita!
Bite, red: 1d20 + 2 ⇒ (7) + 2 = 9 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9 MISS
Bite, blue: 1d20 + 2 ⇒ (16) + 2 = 18 Dmg: 1d6 + 3 ⇒ (1) + 3 = 4 HIT! Fort DC12 or be itchy (-2 Dex, -2 Cha0)
While Ayita is dodging, she hears more whistling. But this time, it is the whistle of arrowed death!
@Doc Hatfield - Longbow+Favored Enemy+Rapid Shot: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16 Dmg: 1d6 + 2 ⇒ (2) + 2 = 4 HIT!
@Yazhi - Longbow+Rapid Shot: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 Dmg: 1d6 + 2 ⇒ (5) + 2 = 7 HIT!
Almost unheard in the arrows, barking, pain filled shouts and other combat noises...
STATUS
-----------------
Nasir -9+5 = -4
Frantino -1-4 = -5
Ayita -4
Yazhi -7
Doc -4
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND TWO
-------------------------------------
Frantino - hits. Gets hit for 4hp.
Roscoe - zaps green goblin and kills him!
Goblin Sneaks - remaining goblin strikes Frantino for 4hp
Nasir - Swings. Misses. 5ft step.
Nighteye - two arrows into Doc and Yazhi- BREEEEEYARK!
Goblin dogs - whistled to attack. Attack and hit Ayita.
Ayita+Yazhi - need a Fort DC12 save, plz
Doc Hatfield -
BOLD may act!
STATUS
-----------------
Nasir -9+5 = -4
Frantino -1-4 = -5
Ayita -4
Yazhi -7
Doc -4
| Frantino Kaddren |
Posting now so I don't risk forgetting later tonight. Doc's healing will go before, in case he chooses to use any on Frantino.
Frantino tries to finally put down the goblin in front of him, grateful for Roscoe's timely jolt to the one behind him.
greatsword: 1d20 + 6 ⇒ (13) + 6 = 19, damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Can Frantino tell who spoke the command in goblin? Is it the archer?
If the goblin finally goes down, Frantino will cautiously advance 20' toward the archer, wary of any pets he might have waiting.
"I heard one of them give a command to Defend, so watch for animals on guard."
Frantino also took 1 point of damage outside, which is why I show him down 6 hp.
| GM Derek |
Posting now so I don't risk forgetting later tonight. Doc's healing will go before, in case he chooses to use any on Frantino.
Frantino tries to finally put down the goblin in front of him, grateful for Roscoe's timely jolt to the one behind him.
[dice=greatsword]1d20 + 6, [dice=damage]2d6 + 6
[dice=Perception]1d20 + 12
Can Frantino tell who spoke the command in goblin? Is it the archer?
If the goblin finally goes down, Frantino will cautiously advance 20' toward the archer, wary of any pets he might have waiting.
"I heard one of them give a command to Defend, so watch for animals on guard."
Frantino also took 1 point of damage outside, which is why I show him down 6 hp.
| Frantino Kaddren |
For Frantino:You'll kill the red goblin. Yes, you can tell it was the archer to spoke. Once you walk 15ft towards the archer, you'll be diagonal from a goblin hiding around the corner. Assume you'll stop there, rather than take your last step and provoke an AoO.
Yes, Frantino will stop there. "Aha, there's another goblin lying in wait to my left! And the archer has a wolf defending him."
Ayita of the Hawk Clan
|
Ayita Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Ayita attacks the blue goblin dog with Social Control;
Social Control attack: 1d20 + 4 ⇒ (20) + 4 = 24
Social Control damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Crit threat with Social Control:
Social Control crit confirm attempt: 1d20 + 4 ⇒ (8) + 4 = 12
Additional Crit damage *IF* that confirmed the crit: 4d6 + 8 ⇒ (2, 1, 3, 1) + 8 = 15
Then she moves diagonally up 5 feet so Yazhi can have space.
Yazhi heals 1 (fast healing).
Yazhi then attacks Blue if Blue is still alive; otherwise, she attacks Red.
Yazhi attack: 1d20 + 3 ⇒ (15) + 3 = 18
Yazhi damage: 1d6 + 3 ⇒ (4) + 3 = 7
Gregory C. Hatfield
|
Standard Action: CLW on Frantino
(Wand count decremented in discussion thread)
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Swift Action: Healer's Way on self
HW: 1d6 + 1 ⇒ (2) + 1 = 3
Free Action: "Aw, shucks! It's busier in here than a desert cobra at a mongoose convention!"
Non-Action: Five-foot-step to make way for Roscoe
| Frantino Kaddren |
"Thanks much, Doc!"
Since Doc healed Frantino to full, he'll keep moving the full 20', drawing the AoO from the goblin and ensuring Nasir can (probably) move safely past him.
In goblin, "We're just here for our human friend that you brought here from the wagon. Let us take her back and we can end this fighting!"
| Nasir al-Rafik Kamal |
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Nasir sees the arrows thunk into Doc and Yazhi.
Nasir, you idiot, you just gave that archer a clear shot at your medic! Get back in there! Your armor is holding up just fine!
| GM Derek |
Frantino slices the head off the goblin and then moves up.
Nasir is up!
| Nasir al-Rafik Kamal |
Seeing Frantino slice the goblin's head off and move further into the caverns, Nasir follows him to try to get the goblin shooting arrows before they kill a party member.
Nasir moves up 20 ft squeezing to the side of Frantino to get shoulder to shoulder with him.
Seeing the wolf that Frantino warned him about as he moves around the outcropping, Nasir slices at it with his scimitar.
Scimitar: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND TWO
-------------------------------------
Frantino - hits. Gets hit for 4hp.
Roscoe - zaps green goblin and kills him!
Goblin Sneaks - remaining goblin strikes Frantino for 4hp
Nasir - Swings. Misses. 5ft step.
Nighteye - two arrows into Doc and Yazhi- BREEEEEYARK!
Goblin dogs - whistled to attack. Attack and hit Ayita.
Ayita+Yazhi - makes her save. Swings and hits. Ya hi swings and hits.
Doc Hatfield - Heals himself and Frantino
FINAL.
STATUS
-----------------
Nasir -9+5 = -4
Frantino -1-1-4 +9 = Full
Ayita -4
Yazhi -7
Doc -4+3 = -1
SORRY, no description of Ayita and Yazhi hits. On iPhone.
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND THREE
-------------------------------------
Frantino - Kills goblin. Moves up. Provokes AoO.
Roscoe - ??
Nasir - Currently squeezed. Moves up. Attacks wolf companion. Hits.
Nighteye -
Goblins -
Ayita+Yazhi -
Doc Hatfield -
STATUS
-----------------
Nasir -9+5 = -4
Ayita -4
Yazhi -7
Doc -4+3 = -1
BOLD may act!
| Roscoe Elring - Archmage |
Still trying to figure out how to use his newfound magic, Roscoe sends another spark of electricity at one of the goblin dogs, but it flies off into the floor erratically.
jolt (ranged touch): 1d20 + 4 ⇒ (5) + 4 = 91d3 + 2 ⇒ (2) + 2 = 4
Ayita of the Hawk Clan
|
GM Derek -- if it's not clear, In Round 2, Ayita swung at the Blue goblindog, maybe critted it, and the 5-foot-stepped diagonally (northeast) to where she is now on the map. Yazhi then had a place to 5-foot-step (north). If Blue is still alive, Yazhi bit at Blue; if not, Yazhi bit at Red. Yazhi also got 1 point of healing from her "fast healing 1".
| GM Derek |
GM Derek -- if it's not clear, In Round 2, Ayita swung at the Blue goblindog, maybe critted it, and the 5-foot-stepped diagonally (northeast) to where she is now on the map. Yazhi then had a place to 5-foot-step (north). If Blue is still alive, Yazhi bit at Blue; if not, Yazhi bit at Red. Yazhi also got 1 point of healing from her "fast healing 1".
Gotcha. Your strike and YAzhi's strike killed goblin dog (blue).
| GM Derek |
A BIG POST
As FRANTINO kills the goblin and moves down the tunnel, he finds a goblin hiding in an adjoining cave entrance! The goblin screams, "BUNNYARK!" and strikes with its dogslicer!
@Frantino AoO Dogslicer+Squeezed: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 Dmg: 1d4 ⇒ 4 MISS!
Behind it stand... many goblins, waiting for the signal! The signal given, the horde steps out of hiding. Some brandish shortbows, others dogslicers. Some hold bottles in their hands.
The bottles are lofted through the air, over the lead goblin! One of the goblins fires a bow, too.
@Frantino Red Alchemists Fire vs. touch: 1d20 + 4 ⇒ (12) + 4 = 16 Fire dmg: 1d6 ⇒ 4 HIT
@Frantino Yellow Alchemists Fire vs. Touch+Range: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 Fire dmg: 1d6 ⇒ 1 HIT
@Frantino Purple Shortbow: 1d20 + 4 ⇒ (20) + 4 = 24 CRIT THREAT Crit confirm: 1d20 + 4 ⇒ (5) + 4 = 9 NO Piercing dmg: 1d4 ⇒ 1
ELSEWHERE IN THE TUNNEL...
ROSCOE unleashes his magic at the remaining goblin dog, but is unable to properly control it. It misses.
NASIR steps over the beheaded goblin sneak and moves up to stand shoulder to shoulder with Frantino, facing the wolf guarding the goblin archer. He feels the wall of the cavern at his other shoulder, slightly inhibiting his sword swing (we'll call it a "partial squeeze" -2 Attack and AC). Nevertheless, Nasir strikes at the slavering wolf, hitting it!
THE ARCHER, seeing him approach, fires his bow at Nasir!
@Nasir Bow, Point Blank, Precise, Rapid, Favored: 1d20 + 11 + 1 - 2 + 2 ⇒ (3) + 11 + 1 - 2 + 2 = 15 Piercing Dmg: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4 MISS
@Nasir Bow, Point Blank, Precise, Rapid, Favored: 1d20 + 11 + 1 - 2 + 2 ⇒ (5) + 11 + 1 - 2 + 2 = 17 Piercing Dmg: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4 MISS
The wolf, defending its master, bites at Nasir!
@Nasir Bite+Trip: 1d20 + 2 ⇒ (16) + 2 = 18 HIT Dmg: 1d6 + 1 ⇒ (2) + 1 = 3 NOTE: AC and CMD are affected by the squeeze.
The wolf, while gripping Nasir's leg, pulls him to the ground! Nasir is now prone.
THE ARCHER SPRINGS THE TRAP!
"YUNGYARK!" yells the archer!
Two goblins waiting near Frantino, holding dogslicers, rush past him!
Green Tumble DC15: 1d20 + 2 ⇒ (2) + 2 = 4 FAIL! Need AoO from Frantino!
Orange Tumble vs. Frantino CMD15: 1d20 + 2 ⇒ (20) + 2 = 22
Orange Tumble vs. Nasir CMD11: 1d20 + 2 ⇒ (18) + 2 = 20
One of them slips and Frantino has a chance to strike at him. The other slips by and rushes onward, approaching... DOC HATFIELD! It attacks with its dogslicer!
@Doc Dogslicer: 1d20 + 2 ⇒ (4) + 2 = 6 Dmg: 1d4 ⇒ 3 MISS!
GOBLIN DOGS VS AYITA & YAZHI
The remaining goblin dog tries to race by Yazhi and Ayita!
@Ayita Tumble Past vs. CMD15: 1d20 + 2 ⇒ (6) + 2 = 8 FAIL - Please roll me an AoO.
@Yazhi Tumble Through vs. CMD16: 1d20 + 2 ⇒ (16) + 2 = 18 SUCCESS!
If it's still alive after Ayita's attack, it bites Roscoe!
@Roscoe Bite+allergic: 1d20 + 2 ⇒ (20) + 2 = 22 THREAT bite+allergic: 1d20 + 2 ⇒ (3) + 2 = 5 MISS! Dmg: 1d6 + 3 ⇒ (5) + 3 = 8 Fort DC12 or itch, –2 penalty to Dexterity and Charisma for 1 day
-------------
TOTALS THIS ROUND
Frantino -6hp, on fire, extinguish (RefDC15) or take 2d6 dmg at end of your next turn
Nasir -3hp, prone, squeezed (-2AC, -2Attacks)
Roscoe -8hp, Fort DC12 needed or itch
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND THREE
-------------------------------------
Frantino - Kills goblin. Moves up. Provokes AoO.
Goblin Horde - throw fire, hit Frantino
Roscoe - zaps! misses!
Nasir - Currently squeezed. Moves up. Attacks wolf companion. Hits.
Nighteye - shoots, misses. Wolf hits, trips Nasir.
Goblin strikers - tumble through, attack Doc, miss. Green fails his tumble past. Need AoO from Frantino.
Goblin Dog - tumbles, fails vs. Ayita, attacks Roscoe, hits
Ayita+Yazhi - AoO vs. goblin, please
Doc Hatfield -
BOLD may act!
STATUS
-----------------
Frantino -6hp, on fire, extinguish (RefDC15) or take 2d6 dmg at end of your next turn
Roscoe -8hp, Fort DC12 needed or itch
Nasir -9+5-3 = -7hp, prone, squeezed (-2AC, -2Hit)
Ayita -4hp
Yazhi -7+1=-6hp
Doc -4+3 = -1hp
Ayita of the Hawk Clan
|
Ayita swings at the mangy goblin dog.
(AoO)
Social Control attack: 1d20 + 4 ⇒ (18) + 4 = 22
Social Control damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Regular Round 3 actions
(Unless the 11 damage killed the red dog) Yazhi gets angry at the RUDE STINKY DOG that went right by her human and her without even dipping its tail at all, and really tries hard to bite it...
IF the red dog was dead already, Yazhi could hopefully move down to attack the orange goblin with Ayita; the following attack is either on the red dog or on the orange goblin if red dog is dead:
Yazhi bites at dog: 1d20 + 3 ⇒ (2) + 3 = 5
Yazhi damage to dog: 1d6 + 3 ⇒ (1) + 3 = 4
Yazhi heals 1.
If the red dog is still alive, Ayita tries to tumble by it, otherwise ignore this, she moves down to the orange goblin:
acrobatics past red dog: 1d20 + 6 ⇒ (12) + 6 = 18
Ayita then attacks the orange goblin, assuming she can get there:
Social Control attack: 1d20 + 4 ⇒ (7) + 4 = 11
Social Control damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
| Frantino Kaddren |
Frantino swings again!
greatsword AoO: 1d20 + 6 ⇒ (17) + 6 = 23, damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Did I miss the wolf's trip CMB roll?
Gregory C. Hatfield
|
ROUND THREE
Non-Action: Five-foot-step
Standard Action: CLW on Roscoe
(Wand count decremented in discussion thread)
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Free Action: "Y'all! Maybe we can draw 'em up here where their numbers clog 'em up!"
| GM Derek |
Frantino swings again!
The goblin looks stunned as Frantino slashes the thing in half! Both parts fall to the floor.
Did I miss the wolf's trip CMB roll?
THANK YOU! Free Trip vs CMD15: 1d20 + 2 ⇒ (13) + 2 = 15 SUCCESS. Nasir IS prone.
| GM Derek |
Ayita swings at the mangy goblin dog.
(AoO)
Regular Round 3 actions
(Unless the 11 damage killed the red dog) Yazhi gets angry at the RUDE STINKY DOG that went right by her human and her without even dipping its tail at all, and really tries hard to bite it...
IF the red dog was dead already, Yazhi could hopefully move down to attack the orange goblin with Ayita; the following attack is either on the red dog or on the orange goblin if red dog is dead:
Yazhi heals 1.
If the red dog is still alive, Ayita tries to tumble by it, otherwise ignore this, she moves down to the orange goblin:
Ayita then attacks the orange goblin, assuming she can get there:
The Shoanti warrior brings her mighty earthbreaker down on the goblin dog! It yelps in pain and blood is squished out of all its orifices. But it remains alive, barely!
Yazhi's attacks it but is unable to hit. Quickly figuring out her companion's movements, the wolf steps aside and allows Ayita to step forward.
Ayita's attempt to slide by the goblin dog fails and she remains toe-to-toe, slightly off balance (AoO).
AoO bite: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d6 + 3 ⇒ (1) + 3 = 4 HIT!
Ayita swings at the goblin dog and misses!
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND THREE
-------------------------------------
Frantino - Kills goblin. Moves up. Provokes AoO.
Goblin Horde - throw fire, hit Frantino
Roscoe - zaps! misses!
Nasir - Currently squeezed. Moves up. Attacks wolf companion. Hits.
Nighteye - shoots, misses. Wolf hits, trips Nasir.
Goblin strikers - tumble through, attack Doc, miss. Green fails his tumble past. Need AoO from Frantino.
Goblin Dog - tumbles, fails vs. Ayita, attacks Roscoe, hits
Ayita+Yazhi- Massive hit! Tumbles, fails. Takes an AoO for -4hp
Doc Hatfield - Heals Roscoe for +7hp
FINAL
STATUS
-----------------
Frantino -6hp, on fire, extinguish (RefDC15) or take 2d6 dmg at end of your next turn
Roscoe -8+7 = -1hp, Fort DC12 needed or itch
Nasir -9+5-3 = -7hp, prone, squeezed (-2AC, -2Hit)
Ayita -4-4 = -8hp
Yazhi -7+1 = -6hp
Doc -4+3 = -1hp
| GM Derek |
The goblin (Orange) that slipped by looks over its shoulder as Frantino neatly slices its tribe-mate in half. It's eyes get big. And worried.
| GM Derek |
INVADING THE BRAMBLEMOUTH DEN!
ROUND FOUR
-------------------------------------
Frantino -
Goblin Horde -
Roscoe -
Nasir -
Nighteye -
Goblin strikers -
Goblin Dog -
Ayita+Yazhi-
Doc Hatfield -
BOLD may go.
STATUS
-----------------
Frantino -6hp, on fire, extinguish (RefDC15) or take 2d6 dmg at end of this turn
Roscoe -8+7 = -1hp, Fort DC12 needed or itch
Nasir -9+5-3 = -7hp, prone, squeezed (-2AC, -2Hit)
Ayita -4-4 = -8hp
Yazhi -7+1+1 = -5hp
Doc -4+3 = -1hp
| Roscoe Elring - Archmage |
fort save: 1d20 + 3 ⇒ (18) + 3 = 21
"Thanks for the heal, Doc!" Roscoe exclaims, his painful wound closing.
"Get back here by the entrance! I have some spells that can hurt them all, but only if they bunch up!"
I can cast burning hands 3x, but there's not really a shot to do it.
| Frantino Kaddren |
Frantino 5' steps back and tries to put out the flames.
Reflex save: 1d20 + 3 ⇒ (4) + 3 = 7
Fire damage: 2d6 ⇒ (3, 3) = 6 Is the fire out now?
"Doc, if these guys throw more fire and you can create water we'd really appreciate a shower! Nasir, we need to pull back around the corner of the entrance so we aren't in this shooting gallery."
| GM Derek |
Frantino 5' steps back and tries to put out the flames.
[dice=Reflex save]1d20 + 3
[dice=Fire damage]2d6 Is the fire out now?"Doc, if these guys throw more fire and you can create water we'd really appreciate a shower! Nasir, we need to pull back around the corner of the entrance so we aren't in this shooting gallery."
I've seen it played differently. But given PF2 SPECIFICALLY says "persistent damage" I think PF1 alchemists fire is meant to finish after the one round of add'l dmg. So... Fire out.
| GM Derek |
When they see Frantino attempting to put out their fire, the goblin pyromaniacs squeal in delight, shrieking and running forward!
"TUM! MOKHA--" shouts the archer.
The flask-wielding goblins rush forward, excited, and throw another flask each.
@Frantino Red Alchemists Fire vs. Touch AC: 1d20 + 4 ⇒ (5) + 4 = 9 Dmg: 1d6 ⇒ 1 MISS! Frantino and Nasir, this provokes from you both. AoO's please.
Miss location: 1d8 ⇒ 2 Hits at the Nasir's feet! Frantino, Nasir and the goblin (red) take 1pt of splash damage!
@Nasir Yellow Alchemists Fire vs. Touch AC: 1d20 + 4 ⇒ (20) + 4 = 24 @Nasir Crit confirm vs. Touch AC: 1d20 + 4 ⇒ (20) + 4 = 24 Dmg: 2d6 ⇒ (5, 1) = 6
Frantino, and goblins red and blue, take 1pt splash damage!
The bow-wielding goblin fires, despite the crowded space! @Nasir Shortbow: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Dmg: 1d4 ⇒ 1 MISS!
TOTALS
----------------
Frantino -2splash
Nasir -6-1splash = -7