
![]() |

Ezranadir retrieves a scroll from his Haversack and readies to read it.

![]() |

Yazhi approaching wraith: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
Ayita attack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Yazhi attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 7 ⇒ (5) + 7 = 12

GM Derek |

[dice=Yazhi approaching wraith]1d20+11+4
[dice=Ayita attack]1d20+8
[dice=damage]2d6+5[dice=Yazhi attack]1d20+9
[dice=damage]1d6+7
Ayita hits with Social Control! Yazhi's fangs, however, go right through the ghostly thing.

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND THREE
—------------------------------------------------
WRAITHS: two wraiths appear and attack Nasir, two hits; one wraith appears and attacks Frantino, misses
Ezranadir: readies
Nasir:
Frantino:
Doc Hatfield:
Ayita: HA successful; swings, hits!
Yazhi: attacks, misses
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (59/59hp) || -5+5 = FULLhp
Nasir (44/60 46hp) || -1-1 = -2hp ** -4 Con drain **

Nasir al-Rafik Kamal |

Being surrounded, Nasir swings out with his blade and shield trying to destroy the wraith he hit before.
If I drop the son wraith, any leftover attacks will switch to daughter.
Ghost Touch Scimitar: 1d20 + 13 - 2 + 1 + 1 ⇒ (13) + 13 - 2 + 1 + 1 = 26
Magic Ghost Touch Dmg: 1d6 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Shield Bash: 1d20 + 13 ⇒ (3) + 13 = 16
Magic Dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Ghost Touch Scimitar: 1d20 + 13 - 2 + 1 + 1 - 5 ⇒ (13) + 13 - 2 + 1 + 1 - 5 = 21
Magic Ghost Touch Dmg: 1d6 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11

Frantino Kaddren |

Frantino will full attack the wraith next to him even though he hasn't put ghost touch on Fury yet. He assumes the creature will disappear the next round.
+2 halberd w/ PA: 1d20 + 12 ⇒ (2) + 12 = 14, damage: 1d10 + 15 ⇒ (7) + 15 = 22
+2 halberd w/ PA: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d10 + 15 ⇒ (6) + 15 = 21
Then he'll raise his third mind barrier with another point of abjuration mental focus.

![]() |

Hatfield moves to Ezranadir and casts Protection from Evil on him.

GM Derek |

Being surrounded, Nasir swings out with his blade and shield trying to destroy the wraith he hit before.
If I drop the son wraith, any leftover attacks will switch to daughter.
[dice=Ghost Touch Scimitar]1d20+13-2+1+1
[dice=Magic Ghost Touch Dmg]1d6+7+1+1
[dice=Shield Bash]1d20+13
[dice=Magic Dmg]1d6+6
[dice=Ghost Touch Scimitar]1d20+13-2+1+1-5
[dice=Magic Ghost Touch Dmg]1d6+7+1+1
Two scimitar hits! The wraith doesn't quite disappear/die.

GM Derek |

Frantino will full attack the wraith next to him even though he hasn't put ghost touch on Fury yet. He assumes the creature will disappear the next round.
[dice=+2 halberd w/ PA]1d20 + 12, [dice=damage]1d10 + 15
[dice=+2 halberd w/ PA]1d20 + 5, [dice=damage]1d10 + 15Then he'll raise his third mind barrier with another point of abjuration mental focus.
One hit!

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND THREE
—------------------------------------------------
WRAITHS: two wraiths appear and attack Nasir, two hits; one wraith appears and attacks Frantino, misses
Ezranadir: readies
Nasir: attacks x3, two hits!
Frantino: attacks x2, one hit!
Doc Hatfield: casts ProEvil on Ezranadir
Ayita: HA successful; swings, hits!
Yazhi: attacks, misses
FINAL
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (59/59hp) || -5+5 = FULLhp
Nasir (44/60 46hp) || -1-1 = -2hp ** -4 Con drain **

GM Derek |

ROUND FOUR
Ezranadir sees his opportunity and casts Daylight from his drawn scroll. The room is awash in bright light, but the wraiths continue their attacks, unaffected!
Daylight says "Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light."
The Mother Wraith touches Frantino.
@FRANTINO incorporeal touch: 1d20 + 6 ⇒ (19) + 6 = 25 HIT! negative energy: 1d6 ⇒ 6
No save needed because Frantino mental shield blocks all the damage.
The other two attack Nasir again!
@NASIR incorporeal touch: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 HIT! negative energy: 1d6 ⇒ 4
@NASIR incorporeal touch: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 HIT! negative energy: 1d6 ⇒ 5
Loss of another point of con reduces you from 10 to 9. That means your max hp drops by another 7pts.
All three wraiths sink into the floor after attacking. (5ft steps)
@NASIR Fort DC17 vs Con drain: 1d20 + 8 ⇒ (5) + 8 = 13 FAIL! Con drain: 1d6 ⇒ 1
@NASIR Fort DC17 vs Con drain: 1d20 + 8 ⇒ (16) + 8 = 24 SAVE!

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FOUR
—------------------------------------------------
Ezranadir: readied action goes off; casts Daylight
WRAITHS: two wraiths attack Nasir, two hits; one wraith appears and attacks Frantino, hits; all 5ft into floor
Nasir:
Frantino:
Doc Hatfield:
Ayita:
Yazhi:
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (59/59hp) || -5+5 = FULLhp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

GM Derek |

All three wraiths sink into the floor after attacking. (5ft steps)
ALTERING THIS POST. Due the light of the daylight spell, the wraiths are staggered. They do not 5ft step into the floor.

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FOUR
—------------------------------------------------
Ezranadir: readied action goes off; casts Daylight
WRAITHS: two wraiths attack Nasir, two hits; one wraith appears and attacks Frantino, hits; all 5ft into floor
Nasir:
Frantino:
Doc Hatfield: begins casting Lesser Restoration Rnd1/3
Ayita:
Yazhi:
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (59/59hp) || -5+5 = FULLhp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

Nasir al-Rafik Kamal |

Nasir tries to finish off the wraiths before they suck the life out of him and lashes out at the original one he attacked and then switching to the second one if he kills the first.
Ghost Touch Scimitar Power Attack: 1d20 + 13 - 2 + 1 + 1 - 2 ⇒ (15) + 13 - 2 + 1 + 1 - 2 = 26
Magic Ghost Touch Dmg: 1d6 + 7 + 1 + 1 + 4 ⇒ (2) + 7 + 1 + 1 + 4 = 15
Shield Bash Power Attack: 1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17
Magic Dmg: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Ghost Touch Scimitar Power Attack: 1d20 + 13 - 2 + 1 + 1 - 5 - 2 ⇒ (15) + 13 - 2 + 1 + 1 - 5 - 2 = 21
Magic Ghost Touch Dmg: 1d6 + 7 + 1 + 1 + 4 ⇒ (1) + 7 + 1 + 1 + 4 = 14

GM Derek |

Nasir tries to finish off the wraiths before they suck the life out of him and lashes out at the original one he attacked and then switching to the second one if he kills the first.
[dice=Ghost Touch Scimitar Power Attack]1d20+13-2+1+1-2
[dice=Magic Ghost Touch Dmg]1d6+7+1+1+4
[dice=Shield Bash Power Attack]1d20+13-2-2
[dice=Magic Dmg]1d6+6+4
[dice=Ghost Touch Scimitar Power Attack]1d20+13-2+1+1-5-2
[dice=Magic Ghost Touch Dmg]1d6+7+1+1+4
Two hits! The first wraith (son) dissipates in slashes ectoplasmic shadow stuff. The second takes the hit and remains.

Frantino Kaddren |

Trusting that Ayita can finish off Mother Wraith, which should be badly hurt, and seeing Nasir losing health quickly, Frantino will raise another mind barrier as a swift action and charge across the room at Daughter Wraith, getting into flank with Nasir. He'll provoke the AoO from Mother Wraith as he does so.
+2 halberd w/ PA, charge, flank: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19, damage: 1d10 + 15 ⇒ (8) + 15 = 23
-2 to AC for this round

GM Derek |

Trusting that Ayita can finish off Mother Wraith, which should be badly hurt, and seeing Nasir losing health quickly, Frantino will raise another mind barrier as a swift action and charge across the room at Daughter Wraith, getting into flank with Nasir. He'll provoke the AoO from Mother Wraith as he does so.
-2 to AC for this round
The wraith sees an opportunity to attack as Frantino's mind barrier flickers out and he begins to summon another.
Mind Barrier is a spell-like ability, I believe.
@FRANTINO incorporeal touch: 1d20 + 6 ⇒ (7) + 6 = 13 HIT! negative energy: 1d6 ⇒ 5
@FRANTINO Fort DC17: 1d20 + 10 ⇒ (15) + 10 = 25 SAVE!
As Frantino charges off, the wraith sees ANOTHER opportunity and attacks again!
@FRANTINO incorporeal touch: 1d20 + 6 ⇒ (6) + 6 = 12 HIT! negative energy: 1d6 ⇒ 3
No save needed, as the mind barrier absorbs the dmg.
Yes. Wraiths have Combat Reflexes.

GM Derek |

Trusting that Ayita can finish off Mother Wraith, which should be badly hurt, and seeing Nasir losing health quickly, Frantino will raise another mind barrier as a swift action and charge across the room at Daughter Wraith, getting into flank with Nasir. He'll provoke the AoO from Mother Wraith as he does so.
[dice=+2 halberd w/ PA, charge, flank]1d20 + 12 + 2 + 2, [dice=damage]1d10 + 15
-2 to AC for this round
HIT!

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FOUR
—------------------------------------------------
Ezranadir: readied action goes off; casts Daylight
WRAITHS: two wraiths attack Nasir, two hits; one wraith appears and attacks Frantino, hits; all 5ft into floor
Nasir: swings x3, hits x2; destroys one wraith!
Frantino: mental barrier; charges; attacks, hits!
Doc Hatfield: begins casting Lesser Restoration Rnd1/3
Ayita:
Yazhi: needs an HA to remain within 30ft of wraith
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (54/59hp) || -5+5-5 = -5hp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

![]() |

Ayita attack: 1d20 + 8 ⇒ (20) + 8 = 28
Ayita confirm crit: 1d20 + 8 ⇒ (8) + 8 = 16
Ayita damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15. Please use the crit of x3 if appropriate.
HA: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
Probably not successful.
If Ayita killed this wraith, Yazhi is sent over to attack the one on Nasir but refused to approach it this round.

GM Derek |

[dice=Ayita attack]1d20+8
[dice=Ayita confirm crit]1d20+8
[dice=Ayita damage]2d6+5. Please use the crit of x3 if appropriate.
[dice=HA]1d20+11+4
Probably not successful.If Ayita killed this wraith, Yazhi is sent over to attack the one on Nasir but refused to approach it this round.
HIT! No crit.
The thing is in pretty desperate shape, but remains alive (?).
Yazhi cowers and flees out of the presence of the wraith.

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FOUR
—------------------------------------------------
Ezranadir: readied action goes off; casts Daylight
WRAITHS: two wraiths attack Nasir, two hits; one wraith appears and attacks Frantino, hits; all 5ft into floor
Nasir: swings x3, hits x2; destroys one wraith!
Frantino: mental barrier; charges; attacks, hits!
Doc Hatfield: begins casting Lesser Restoration Rnd1/3
Ayita: hits! No crit
Yazhi: failed HA, flees 30ft
FINAL
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (54/59hp) || -5+5-5 = -5hp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FIVE
—------------------------------------------------
Ezranadir:
WRAITHS:
Nasir:
Frantino:
Doc: continues Lesser Restoration 2/3
Ayita:
Yazhi:
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (58/58hp) ||
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (54/59hp) || -5+5-5 = -5hp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

Frantino Kaddren |

HIT! No crit.
Because Frantino added Ghost Touch to Ayita's earthbreaker, it can crit incorporeal creatures. Wraiths, ghosts, etc. are creature type Undead, subtype Incorporeal.
Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
This is one of the big reasons Frantino has been applying ghost touch to weapons, especially Nasir's scimitar. I do wish the description of ghost touch in the Core Rulebook made this exception clear, it's merely implied when it says it does damage to incorporeal creatures "normally."

GM Derek |

GM Derek wrote:HIT! No crit.Because Frantino added Ghost Touch to Ayita's earthbreaker, it can crit incorporeal creatures. Wraiths, ghosts, etc. are creature type Undead, subtype Incorporeal.
Yup. She didn’t confirm the crit.

GM Derek |

Ezranadir will cast a barrage of Intense Magic Missiles at the wraith between Nasir & Frantino.
[dice=Intense MM Force Dmg]4d4+4+3
Nice. Nearly max dmg!

Frantino Kaddren |

The wraith sees an opportunity to attack as Frantino's mind barrier flickers out and he begins to summon another.
Mind Barrier is a spell-like ability, I believe.
This rule was also buried in text and should apply to spell-like abilities the same as casting spells. It's not super important in this case because Frantino made his Fort save (phew!) but I wanted agreement on this since it's such an important part of Frantino's combat repertoire.
Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell’s level) or lose the spell. Spells that require only a swift action to cast don’t provoke attacks of opportunity.

Frantino Kaddren |

Yup. She didn’t confirm the crit.
LOL, oops! Sorry, I've gotten so used to 2e crits just happening that I forgot about the need to confirm crits in 1e. My bad, my eyes skipped that line.

GM Derek |

GM Derek wrote:The wraith sees an opportunity to attack as Frantino's mind barrier flickers out and he begins to summon another.
Mind Barrier is a spell-like ability, I believe.
This rule was also buried in text and should apply to spell-like abilities the same as casting spells. It's not super important in this case because Frantino made his Fort save (phew!) but I wanted agreement on this since it's such an important part of Frantino's combat repertoire.
Core Rulebook, page 185 wrote:Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell’s level) or lose the spell. Spells that require only a swift action to cast don’t provoke attacks of opportunity.
Ah. Interesting. Sure.

GM Derek |

Ezranadir will cast a barrage of Intense Magic Missiles at the wraith between Nasir & Frantino.
[dice=Intense MM Force Dmg]4d4+4+3
The magic missiles finally destroy the wraith!

GM Derek |

The remaining wraith screeches in anger as her daughter is killed. "NOT AGAIN!"
It turns to Ayita in anger and touches her!
@AYITA Incorporeal touch: 1d20 + 6 ⇒ (18) + 6 = 24 neg energy dmg: 1d6 ⇒ 3
@AYITA Fort DC17: 1d20 + 7 ⇒ (15) + 7 = 22 SAVE!

GM Derek |

THE FAMILY THAT DIES TOGETHER, RISES TOGETHER!
ROUND FIVE
—------------------------------------------------
Ezranadir: magic missiles the daughter and destroys her
WRAITHS: attacks Ayita; hits
Nasir:
Frantino:
Doc: continues Lesser Restoration 2/3
Ayita:
Yazhi: need another HA
BOLD may go!
STATUS
-----------------------
Ezranadir (21/42 21hp) || -5+5-5+5 = FULLhp ** -5 Con drain **
Ayita (55/58hp) || -3hp
Yazhi (49/51hp) ||
Doc (57/61hp) || -5-5-5+11 = -4hp
Frantino (54/59hp) || -5+5-5 = -5hp
Nasir (28/60 39hp) || -1-1-9 = -11hp ** -5 Con drain **

Frantino Kaddren |

Feeling guilty about misjudging Mother Wraith's health and leaving Ayita behind, Frantino charges back to his original spot and attacks.
+2 halberd w/PA, charge: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19, damage: 1d10 + 15 ⇒ (10) + 15 = 25

![]() |

Ayita lets Yazhi stay away for now, and attacks the wraith again.
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15

GM Derek |

The combination of Ayita and Frantino destroys the remaining wraith, who dissipates with a haunting scream.
Who struck the killing blow? None shall know.

Frantino Kaddren |

Frantino looks on with concern as Doc tries to treat Nasir and Ezranadir.
If there's nothing he can do, he'll ask Ayita to help examine the urns and gems behind the bars. First he'll recommend that we double check for traps. Then, since the urns seem too far to reach, he'll use mage hand to try to move them one at a time over to the bars. It seems unlikely they'll squeeze through the bars, so he'll try to hold each one in place with magic so that Ayita can pop out the eight gems one at a time.

Nasir al-Rafik Kamal |

Nasir takes time to catch his breath after being drained by the wraiths.

Frantino Kaddren |

Frantino closely examines the bars and then peers at the urns, looking for traps and maybe a way in. Could some of the bars be removable? How else would the maids be able to dust the urns?
Perception: 1d20 + 16 ⇒ (2) + 16 = 18 +1 for traps
If there's no way to physically get the urns without rolling to "bend/break bars" (anyone else play 1st edition D&D?), he'll try mage hand.
I assume life link would have continued to transfer damage from Frantino and Nasir to Doc while he was focused on casting lesser restoration at the end of the battle.

![]() |

"It appears that the bars were opened by this once magical orb. It looks beyond repair so maybe they can be bypassed and opened manually."
What did the runes say before we were interrupted? What about my assessment of the gems and urns?

GM Derek |

"It appears that the bars were opened by this once magical orb. It looks beyond repair so maybe they can be bypassed and opened manually."
What did the runes say before we were interrupted? What about my assessment of the gems and urns?
You realized that an appraisal would require closer examination than the bars allow.
However, the use of mage hand is clever and successful. A closer inspection reveals that the urns are only brass and relatively worthless. Each of the eight gemstones on the pedestals is easily pried out. Of the gems, seven are flawed quartz crystals worth 50 gp apiece. The gem furthest to the east, however, is a red jasper worth 1,000 gp.

GM Derek |

Ezranadir wrote:"It appears that the bars were opened by this once magical orb. It looks beyond repair so maybe they can be bypassed and opened manually."
What did the runes say before we were interrupted? What about my assessment of the gems and urns?
You realized that an appraisal would require closer examination than the bars allow.
However, the use of mage hand is clever and successful. A closer inspection reveals that the urns are only brass and relatively worthless. Each of the eight gemstones on the pedestals is easily pried out. Of the gems, seven are flawed quartz crystals worth 50 gp apiece. The gem furthest to the east, however, is a red jasper worth 1,000 gp.
Also, each urn is completely empty, as if never used.

GM Derek |

Frantino closely examines the bars and then peers at the urns, looking for traps and maybe a way in. Could some of the bars be removable? How else would the maids be able to dust the urns?
[dice=Perception]1d20 + 16 +1 for traps
If there's no way to physically get the urns without rolling to "bend/break bars" (anyone else play 1st edition D&D?), he'll try mage hand.
I assume life link would have continued to transfer damage from Frantino and Nasir to Doc while he was focused on casting lesser restoration at the end of the battle.
No traps that you can see. Other than the haunted skeletal remains of the wraiths in their original lives, of course.

![]() |

Doc, do you think this is one of those "haunts"? Will they keep coming back, and how would we stop it if so?
Ayita is giving Yazhi some food and walking her around the combat area - or whatever wolfdog trainers would do to improve Yazhi's fighting efforts next time. :-) Yazhi is still shaking.

![]() |

"Let us gather up what we have found and since there is nothing else to discover here, let us move on. Ayita, do you want to check and open the next door?"
I don't think there is anything we can do about the ability drain.

Frantino Kaddren |

Frantino is pensive as we go up the stairs.
"I'm more than a little concerned about your health, Ezranadir and Nasir. This place probably holds more serious dangers, including the possible ghost of a dismantled runelord, and it seems that the only way we can heal you, and help Doc fully recover after his return from death in Magnimar, is to go back to Magnimar and pay for some restoration spells. We could sell the treasures we found here and upgrade equipment as well, plus buy another wand of healing to augment Doc's capabilities. This sepulcher has been untouched for thousands of years, if we can get the main entrance to reseal there shouldn't be any harm in taking a week or two away and then coming back fully capable. Are we in such a hurry that we risk our lives right now? In our dream, Sorshen said that Alaznist has arisen but not that she was an immediate threat. Not that we should necessarily trust the word of one runelord about another..."
I don't know if Doc's second "negative level" is a term that the characters would know.

Frantino Kaddren |

When Frantino makes contact with Captain Antefalle, she snickers a bit, “I’m not surprised you want me to sail up there, considering what I’ve heard from other sailors over the past few days.”
She goes on to explain how Magnimar’s waterfront has been abuzz lately with stories that not one but two ships were chartered by separate groups to travel to Rivenrake in the last several days, and Tyalee’s Whim will be the third. Captain Antefalle can tells you that the first of the other two ships was the Lordim Racer, a Magnimarian merchant-transport similar to Tyalee’s Whim, hired by a group of brutish-looking thugs for passage to the same location: Old Man’s Launch.
The second was Frijaya, hired by a smaller group of “well-dressed fops” who paid well on a larger ship bound for Kalsgard in the Land of the Linnorm Kings to sail close enough to Rivenrake for the trio to debark on their own magical folding boat. Little is known about this second group or their intended landing spot on Rivenrake (and the Frijaya is, assumedly, well on her way north to Kalsgard by now), but the Lordim Racer returned to Magnimar a day ago with the crew recounting a harrowing tale of having put their six passengers ashore on a longboat only to then watch in horror as the passengers murdered the two sailors who had transported them.
The Lordim Racer’s captain made the decision to abandon the bodies and skiff to Rivenrake after it became apparent her crew would have mutinied if she’d forced any of them to shore on the notorious island. The Lordim Racer didn’t remain in Magnimar for long, and it left just this morning on a journey to Korvosa, but it sounds like the group they’d transported were cultists of some sort who had planned the murders all along.
"It was only a four day trip here from Magnimar so a round trip with a few days for spellcasting and outfitting should only mean about a dozen days away. The Sihedron Council might be able to interrogate Damil and get some additional information for us before we return, like where their folding boat is."
Our journey here was posted on Nov 29, 2022! And I totally forgot about the mention of a folding boat even though it was only about ten days ago in game time. You'd think it would have been listed in Hira's possessions, or maybe Damil's since he was the muscle. The well-dressed fops must be the cultists and the thugs were Maga Szuul and his cannibals.

![]() |

I would love to visit Magnimar! Maybe my cousins will buy us dinner, and we can go shopping, have an actual bath.
Ayita carefully avoids looking at her stinky colleagues. However, Ter takes advantage of the empathic link...
Ter:
Stinky humans! Elf smells nice. Humans stinky!