Cwethan's Tapestry's Trial - Outpost II (Inactive)

Game Master Cwethan

Maps & Handouts



Reach of Corruption Map

Hey there - this is where we'll begin mustering. I don't have any really atypical GMing rules or the like (though you can always pop over to my GM alias to read through them if you like).

Please provide:
Your name (as you want it on the chronicle)
Your character's name
Your PFS #
Your Faction
Your Day Job

And go ahead and tell me (and your new partymembers) a little bit about what your character does (this is a good place to point out any build-weirdness, typical uses of immediate actions, if you're slow progression etc.)

Let's have some fun!

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Your name: Michael Hallet
Your character's name: Favian Aldori
Your PFS #: 2608-9
Your Faction: Sovereign Court
Your Day Job: Intimidate: 10 + 25 = 35 Caravan

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

Signed up, will get this alias updated soon.

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

Your name: Scott Gustafson
Your character's name: LifeSaver
Your PFS # 126926-1
Your Faction: Silver Crusade
Your Day Job: Profession (nurse): 1d20 + 8 ⇒ (13) + 8 = 21
XP Normal speed.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian is a fairly standard kensai magus. His AC drops precipitously when flat-footed, but he has a couple of ways around that besides his high init bonus:

  • He has bling-fight to avoid some penalties for being attacked invisibly.
  • He can take AoOs while flat-footed and can draw a weapon while taking an AoO. He has flamboyant arcana which lets him use the opportune parry and riposte deed, and he can take up to 5 AoOs per round.

Favian has a protector familiar who can use Bodyguard to attempt to increase Favian's AC for three attacks per round (assume he uses it on the first 3 attacks against Favian each round). His familiar also has In Harm's Way and can intercept fully one of these three attacks if I choose. They can also choose to split damage received by one to the other.

Favian gets a +9 bonus to confirm critical hits.

He gets a free intimidate check against anyone he deals nonlethal damage to due to his Enforcer feat. He could choose to do with his weapon due to the Stage Combatant feat.

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

Lifesaver is a friendly healer. Being a Merciful Healer, she will heal everyone if she has too (enemies included). Being a Combat Medic she expects all of her team to know basic battlefield positioning and to position themselves appropriately to be healed effectively (she can only exclude up to three when channeling). She can't heal through "stupid" so if a team member runs off and gets hurt, don't expect her to come running after you.

She expects to be last in the initiative order usually to heal everyone at the end of a round. If she happens to roll well on initiative she will generally delay until after the bad guys or the end of round.

She always carries around her light mace which is decorated in the style of her deity's favorite weapon. It is also one of her divine focuses. She hardly ever hits anything with it or uses it for much other than a focus. In her younger days she would rush into battle to help her team with a flank, but as the enemies started getting more deadly, she generally sticks to the back of the party where it is safer.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Player Name: Pirate Rob
Character's name: Hassam al-Rashid
PFS #: 757-15
Faction: Scarab Sages
Speed: Normal

Hassam is a Rahadoumi archieologist. More recently he had become the Jasper Sage. While technically a bard he's a beast with his longspear while providing massive attack/damage buffs as well.


Reach of Corruption Map

Yeah, Hassam's ability with a spear is still pretty fresh in the memory of my poor monsters :-p

Silver Crusade

Female aasimar Oracle 13 | HP 95 | AC 30; Touch 14; FF 30 | F +10; R +7; W +12 | CMB+9; CMD 23| Speed 30 ft | Init +0 | Perc +1 | Stealth: +0 oracle 13

Your name: Qstor
Your character's name: Davina
Your PFS #: 2072-14
Your Faction: Silver Crusade
Your Day Job: Heal (temple vanity): 1d20 + 10 ⇒ (11) + 10 = 21

XP Speed: Normal

Davina is an assimar life oracle devoted to fighting evil outsiders and undead. She will also help heal the party. However she lacks Selective Channel.

She too has a mace but doesn't use it unless pressed into one on one combat. She'll aslo try to help by summoning monsters to help in combat. She speaks Ignan and Celestial in combat.

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Your name: Greenclaw
Your character's name: Seldanna Marzanna
Your PFS #: 74677-2
Your Faction: The Concordance
Your Day Job: Craft (Alchemy): 1d20 + 19 ⇒ (2) + 19 = 21

Seldanna specialises in buff/debuff spells, has high knowledge skills across the board and can chip in with some summoning if needed.

Oh, and she levelled up after her last game. I'll get her stats updated before we kick off.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Your name: Suede
Your character's name: Seren's Seven
Your PFS #:104845-10
Your Faction:Scarab Sages
Your Day Job: Perform Dance: 1d20 + 16 ⇒ (9) + 16 = 25

Seren is a jack of all trades to the extreme character with a few quirks.

First, Seren is a bit of a quirky and very reluctant servant of Ashava. Because of this does tend to go out of her way to help and manage lost spirits and ghosts. She's impulsive if left to her own devices but tends to take cues from anyone she thinks knows what's up. She also is the Amber Sage of the Scarab Sages for better or worse because of her ability to work with spirits. But she really doesn't fully understand the importance of the position.

Second, mechanically she's a Spirit Dancer archtype Medium. Instead of performing a Seance at the start of the day, she can start dancing at any moment and pick a spirit to channel through her to gain its benefits. This functions like Unchained barbarian rage with rounds and a one minute cool down when she stops. It also functions a bit like a bard, as she creates a 30 foot aura around her that gives all allies a bonus as if they took part in a seance for the spirit while she dances.

Because of that mechanic she can basically switch roles as a group needs between moments/combats/etc! But she's best as a melee DPS, especially as this group seems caster heavy.

And Third, I have the Haunt channeler ability that always lets me act in the surprise round against haunts (and damage them while asking a question), if that comes up.


Reach of Corruption Map

Sorry guys, long day in the middle of a long week. I'll keep us going tomorrow/later today.

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

I am driving for the next two days heading to AdeptiCon. I'll be at the Con in classes painting minis all day for five days, then another two days of driving back. Just so you know, my postings will be a little interrupted but I will try to catch up at least once a day (probably at night).


Reach of Corruption Map

Awesome! Have fun!

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

I'm running PFS at a convention over the weekend. Please bot me as needed.


Reach of Corruption Map

Gotcha - have fun!

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Sorry, I'm unexpectedly out all day, should have my next post up late tonight.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Cwethan. One of my spirits allows me to gain 2 skills per day as if fully trained in them as class skills. But unlike another medium I have to burn rounds of dance to use my spirits. Is there a number of rounds I could use per check in order to gain that benefit?


Reach of Corruption Map

I'd say it would have to be ten rounds, so you'd be able to pull it off, but (I assume) only once.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Well everyone is crushing those rolls there, so I don't need to do much yet!

But I can regain rounds by accepting influence. So I have another 28 rounds left, really. 32 if I have 10 minutes to purge an influence!

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

Unless you all start fighting the judges and need healing, I'm pretty useless in this part.

Scarab Sages

1 person marked this as a favorite.
Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

You've got knowledge planes for the metaphysical stuff, also just your memory as a player for important points, there's been a lot of info this adventure and I sure as hell don't remember all of it. Another voice is always welcome as well.


Reach of Corruption Map

Hassam's got the right of it. There might even be a point where you could argue in a Heal check with some appropriate RP :-)


Reach of Corruption Map

Okay guys - we're almost at the end, just a little bit further!

In the meantime though, go ahead and roll a d20 for a boon - 19 or 20 will win!

Boon?: 1d20 ⇒ 10

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Boon?: 1d20 ⇒ 2

The Concordance

Female Human Witch 11 | HP: 78/61| AC: 18 (21 Mage Armor) | T: 15| FF: 15 (Mage Armor)| CMD: 20| Fort: +8 | Ref: +8| Will: +9 | Init: +9 | Perc: +13 | Sense Motive: +2 |

Boonage?: 1d20 ⇒ 13

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

boo: 1d20 ⇒ 16


Reach of Corruption Map

Now try strategizing or posting something in gameplay too :-p

Silver Crusade

1 person marked this as a favorite.
Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer
GM Cwethan wrote:
Now try strategizing or posting something in gameplay too :-p

Will do, but I think it will be a more emotional pleading.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

baboom: 1d20 ⇒ 11

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

I'm not sure Favian feels the need to contribute further. His goal is to get Hao Jin to help fix the tapestry. He doesn't care if she is otherwise punished, so I see no reason why he would continue to bargain, his goals having been met.


Reach of Corruption Map

Rolling for remaining players so I can get this reported

Rogar Boon?: 1d20 ⇒ 11
Seren Boon?: 1d20 ⇒ 3

:-/


Reach of Corruption Map

Okay, chronicles are up here!

Please do let me know if you have any questions or concerns, otherwise I'll close down the campaign in a couple days.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Sorry, I failed at filling out initial day job bit.

oratory: 1d20 + 18 ⇒ (3) + 18 = 21
campaign coin reroll: 1d20 + 18 + 5 ⇒ (20) + 18 + 5 = 43

150gp.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Thank you for running, Cwethan! Everything looks good on the chronicle!

I enjoyed the game!


Reach of Corruption Map

I was surprised there was a bard without a day job, but I figured you might be working a boon or something. Edited version is up at the same link.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Thanks <3

Scarab Sages

male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7

Thanks for running!!

Silver Crusade

Resources:
Channels left 11/12;
HP 70/70, AC 25/T 10/F 25, Init +0, Perc +4/darkvision, Fort +12, Ref +7, Will +15, CMB +10/20
Active:
Flagbearer

Thank you GM Cwethan for running the game.

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