
Nasir al-Rafik Kamal |

I have to hope you guys can make the Sense Motive check because it is impossible for me.

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Sorry about not posting but I could not log into my account or change my password. There was an issue with Paizo. Had to send them an email to customer service for them to make some repairs and then they sent me a temporary password for me to log in and make a new one. Seems ok now.

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Return of the Runelords has been sanctioned for Organized Play:
https://downloads.paizo.com/OP-Sanctioning/Return+of+the+Runelords+Sanction ing.pdf

Frantino Kaddren |

Wow, I didn't expect the "apply credit to a character of any level" approach for a 1e AP, I thought that was just for 2e APs.

GM Derek |

Team: I'll be in France, visiting my son, until April 6. I suggest you roll for some market bargains. I can adjudicate those from my mobile phone. But dinner with Viralane at Cracktooth's tavern will have to wait until I return.

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Yes, have a wonderful trip! You could find some wonderful market items in France, like their amazing breads...

GM Derek |

Omg. We found a wonderful Airbnb in Blois in the Loire Valley. Market day, tomorrow. I’ll be looking for that bread.
I wonder if they’ll have any bargain magic items?
1d100 ⇒ 52
Guess not.

Roscoe Elring - Hierophant |

Haha--sounds so fun! I had a great day in Saumur exploring places tourists don't usually go.
My kind of fun!
Maybe you need to increase the percentage on that dice roll to 99/100.

GM Derek |

Didn’t find any magic items. But I did find the Tavern Over The Stairs where the adventure begins. “Please introduce your PCs now.”

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Didn’t find any magic items. But I did find the Tavern Over The Stairs where the adventure begins. “Please introduce your PCs now.”
Wow! That's so cool!

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That is really wonderful! The Loire Valley has loads of beautiful "Chateaus" - French castles. Perfect for adventuring!!!

GM Derek |

Heroes: so, I got COVID and have been in Isolation and Quarantine in France. Not a bad case, but I’m stuck for nearly two weeks without a laptop and have not yet returned home. Hopefully I can jump thru the requisite hoops to fly home on Thursday. Sorry for delay.

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Oh no, I'm so sorry to hear that. How awful to be THERE and have to stay in isolation instead of seeing everything...
Can you get some wonderful food delivered at least? Do you have a good view?
UGH.

GM Derek |

Sorry to have been absent for so long. I'm back and at my laptop again. France is lovely and Blois and the surrounding chateaux are BEAUTIFUL. Very evocative. I could imagine all of your heroes walking the cobblestone streets of Blois Sandpoint.
COVID was no fun, but mild, thanks to my vaccines (thank you, science!). But being quarantined in a beautiful, comfy jail is still jail. And France doesn't do take out very well. They put cheddar on their pizza. CHEDDAR. The gods shall punish them, I swear it.
Oh, and did I mention it snowed? Yes. SNOWED. And the day before? Hail.
Also of note: my Airbnb/jail was in the town's cathedral plaza. So... I always knew what time it was, 'cuz they sure do like to ring their bells.
A final helpful hint: if you happen to get COVID outside of the USA, get an OFFICIAL test as soon as possible. Your 10-day quarantine dates from your official test, not from your at-home rapid test. Getting a doctor to clear me for travel became difficult when I didn't have an official test dated 10 days prior to my flight.

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Wow, that sounds like quite an experience! So sorry for the difficulties during an amazing trip. I am glad you are safe at home again though, with new ideas about Sandpoint too maybe!

GM Derek |

Roscoe's quick eyes catch the hidden weapon being drawn.
"Betrayal!" he shouts, and quickly casts magic missile on Corla.
[dice=magic missile]3d4+3+3 have metamagic to trip added to magic missile
[dice=trip check (CL + Cha)]1d20+5+4
OMG! This couldn't have worked out better. What a great chance to play up Moon Knight's Roscoe's possession!

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I'm a little unclear on the identities of some of the tokens, unfortunately. Which is Corla? Thanks!

GM Derek |

I'm a little unclear on the identities of some of the tokens, unfortunately. Which is Corla? Thanks!
Corla has the eyepatch and is adjacent to Frantino, attacking him.
Viralane is the redhaired token, cowering in the stairwell.

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Hi folks, I hope everyone is ok! Uh oh maybe Corla cast "silence"...

GM Derek |

Magnimar and its Districts - click here
MAGNIMAR
On the western edge of the land of Varisia, along the southern reaches of a beautiful stretch known as the Lost Coast, the swampy expanse of the Mushfens and the coiling length of the Yondabakari River come to a stark and dramatic end in the shadow of a striking limestone escarpment jutting from the cliffs. Varisian legends have long regarded the place as a blessed resting spot for celestial messengers, and the wanderers would often visit in hopes of seeing an angel and gaining the good fortune such a portent presaged. Yet the upthrust mass of stone itself is overshadowed by an even greater sight—the Irespan, one of ancient Thassilon’s most prominent ruins. Known also as the Giant’s Bridge, this ruined causeway juts out from the Seacleft nearly 400 feet, with its ruined pilings extending farther out to sea, giving the unmistakable impression of ancient grandeur. Be it the point at which angels descended from the heavens to bless their Varisian wards or the ancient site of forgotten commerce and travel, the region has long captivated the imaginations of those who beheld it. Its position at the mouth of Varisia’s mightiest river and at the southwesternmost safe harbor on the mainland only further ensured that the site would, one day, host a magnificent city. Today, that city is known as Magnimar—the City of Monuments.
ALABASTER DISTRICT – Magnimar’s richest and most aff luent citizens
The Alabaster District is home to Magnimar’s richest and most aff luent citizens. Aristocrats, guild masters, and anyone rich enough to afford such a lifestyle dwell in the grandiose villas and mansions that line this district’s streets, which also house the small armies of support staff each villa requires to maintain its decadence and splendor. Shops, taverns, and the like are relatively rare here, with those that do exist typically catering to small clienteles—practically secret societies, these establishments generally do not open their doors to non-members.
The northernmost end of this district is segregated from the lower districts by steeply canted, marble-inlaid walls, with prominent avenues allowing one to ascend to the statuary-lined streets above by way of long, well-guarded stairs. It is here, in a neighborhood known as the Stylobate (so named for the belief among the aristocracy of this neighborhood that they form the pillars of society in Magnimar), that those families most closely associated with Magnimar’s military dwell, yet the residents of the rest of the district hold only slightly less prestige. Well-appointed townhouses, small villas, and even the walled estates of several old Magnimarian families provide majestic views atop the Fogwall Cliffs. This stretch of fine houses is known as the Marble District, named for the constant presence of facades built from the fine stone quarried from nearby escarpments.
BEACON'S POINT – Raucous home to traders, sailors, and hardworking, hard-living families of all sorts.
Comprising the western rim of Outcast’s Cove and ending at the statue-studded point called the Wyrmwatch—a lighthouse said to overlook the spot Alcaydian Indros battled the Vydrarch, a legendary sea monster—Beacon Point is a raucous home to traders, sailors, and hardworking, hard-living families of all sorts. Numerous warehouses, shipping concerns, and other businesses fill the area, as do numerous simple but boisterous brothels and taverns. The farther one travels from this district’s borders, the more closely packed and poorly maintained the buildings get—many critics of Magnimar see Beacon’s Point as a metaphor for the whole city as being a shell of civility and industry wrapped around a corrupt heart.
This core of slums hidden in Beacon’s Point is known as Rag’s End, a cramped, and mazelike knot of alleys where the poorest of the city’s working class make their homes. Temporary laborers, crippled dockhands, drunks, and the sorely out-of-luck scrape by on coin earned from begging, performing odd and often demeaning jobs, and the charity of the city’s sympathetic religions.
CAPITAL DISTRICT – Tradesman and bureaucrats
Although much of Magnimar’s industry and trade takes place along the Shore, the dusty blocks that surround the Irespan ring with the noisy work of sculptors, jewelers, woodcarvers, and all manner of other artisans who work in rare mediums—even magic. In Bridgeward, studios and workshops of such artisans engage in their trade and competition for students, members, and custom. Yet despite the quality of many of Magnimar’s artists, these establishments are not the primary purpose of this large district, for it is here that the city’s government is centered.
Magnimar has two official government branches (a third, the Varisian Council, has relatively little official inf luence in the city but impacts Magnimar in other ways). Both of these branches maintain a presence in the central part of the Capital District. The office of the lord-mayor and the Council of Ushers are based in neighboring buildings: the Pediment Building and Usher’s Hall, respectively.
DOCKWAY – Seaside district
The shouts and bustle of countless traders, fishermen, and foreign travelers stir the choppy waters of Outcast’s Cove through all hours of the day and night. Along the seaside district of Dockway, salt-blasted storefronts and cramped businesses cater to the typically rough seafolk, while exotic inns and taverns serve as familiar welcomes to visitors from afar. First and foremost a trade city, Magnimar owes its prosperity to the countless foreign merchants who readily make use of the city’s reputedly safe and certainly free port. Enforcing no taxes on harborage or imports, the city welcomes business from all lands and makes the bounty of Varisia available for trade. As a result, several of the most prestigious trading coasters, mercantile families, and shipping concerns do regular business in the city, with some having even established offices and private local shipyards.
KEYSTONE – Home of the middle-class
While impressive and intimidating buildings line Keystone’s major streets, behind them lie the townhouses and close alleys of Magnimar’s laity. It is these buildings that the majority of the middle class of Magnimar calls home. While holy houses to some of the gods can be found in other districts, Keystone features the largest number of temples, shrines, and holy sites.
The portion of Keystone that consists primarily of private homes is also called the Marches. Many simple and largely contented folk live in this sizable neighborhood, which runs down the center of the district. Despite its size and population, the Marches receive little extra in the way of city funding to maintain the area and protect its people. While this has caused a slight rise in Sczarni theft and cons, patrols provided by the churches of the district do an excellent job ensuring that criminal elements are unwelcome in Keystone’s public streets and alleys.
The neighborhood of Silver Shore is the wealthiest district below the Summit. Located along a strip of land facing the mouth of the Yondabakari, Silver Shore is home to several well-to-do business owners, council members, and aristocrats who seek to live close to their work, the common people, or the beauty of the river.
LOWCLEFT – ”The Rubble,” home to artists and the avant-garde
Nestled at the bottom of the Seacleft lies one of Magnimar’s most vibrant districts. Numerous small playhouses, pubs, brothels, hookah bars, dance halls, and a wide variety of other entertainments make Lowcleft—or “the Rubble,” as locals typically call it (as much because of the minor but frequent small rockfalls that tumble from the face of the Seacleft and land here, as to the district’s perceived low morals)—a home to the city’s artistic and avant-garde community. Many of Lowcleft’s citizens see themselves as the city’s true artistic heart and soul, and regard the fine arts of the Capital District or the upper-class entertainments of the Summit in general as falsified institutions that cater to a muse made of money. In Lowcleft, subversive entertainment, anti-establishment rhetoric, and wild social experimentation are the norm. Aristocrats often sneak down to Lowcleft to enjoy its edge just as middle-class workers often visit the district to escape the drudgery of mindless work. Those who choose to live and work in Lowcleft often regard these visitors as lesser forms of life or unwelcome intruders, yet they are always careful to avoid voicing such opinions in mixed company, since if there’s anything that binds the people of Lowcleft together, it’s an appreciation of the money these frequent visitors spend in the district’s distractions.
NAOS – ”The New Money District”
Home to many merchants and comfortable families, Naos is disparagingly called the “New-Money District” by local aristocrats. Despite the disdainful comments of the elite, Naos is one of the most welcoming and well-kept parts of Magnimar.
In the relatively small neighborhood of Vista, high-class shops, restaurants, businesses, and the offices of mercantile concerns perch atop the Seacleft’s edge. Here, citizens of Naos can enjoy the convenience of shopping without having to venture down to the Shore and rub shoulders with the working class. The shops of Vista are remarkably open to visitors from the lower districts, though—as long as visitors from less aff luent districts don’t cause too many disruptions to paying customers, the illusion of more patrons is always welcome.
Grand Arch is the largest of Naos’s neighborhoods, stretching from the Twins’ Gate to the heart of the upper cliff. Many of Magnimar’s middle class and simple shop owners live here comfortably, but a surprising number of the area’s homes stand unoccupied much of the time—the homes of foreign merchants and travelers whose business takes them elsewhere but who desire comfortable living upon their return. Here, street names are not marked—an only partially successful ploy to complicate and deter the easy organization and orchestration of burglaries in the area.
ORDELLIA – The foreigners’ district
Although named for one of Magnimar’s most beloved historical figures, Ordellia Whilwren, the district of Ordellia faces a specific (and for a city of Magnimar’s supposedly open-minded nature, rather ironic) challenge—for it is here that many of those of “foreign” blood dwell. Separated from the main city by the deep waters of the Yondabakari, Ordellia simultaneously extols the virtues of diversity Magnimar was founded on and suffers from and supplies those who distrust outlanders with constant reminders of why a safe city has walls. Referred to disparagingly by many Magnimarians as the “Mush” (a play on words that references not only Ordellia’s proximity to the Mushfens, but also its highly diverse population), Ordellia is in many ways its own city, distinct from the rest of Magnimar, yet bound to it by a dependence on government support as surely as it is by the sturdy stone bridges that connect the district to the east.
Long a hotbed of dissension and governmental criticism, Ordellia perhaps best embodies the spirit of freedom and leaderless rule Magnimar was founded upon. Many in the district consider Ordellia a town apart from Magnimar, taking pride in organizing their own small community militia and council apart from the city’s. Humanity remains the dominant race in Ordellia, but only just, with an increasing number of half-elves, half-orcs, dwarves, elves, gnomes, and half lings taking up residence in the district. Those humans who do live here are of ethnicities from across the Inner Sea region, with embassies established in the district’s nicer neighborhoods. That Ordellia offers significant discounts on homes and lodging to those not of Chelish or Taldan descent, as a draw to foreign traders, certainly helps to maintain the district’s cosmopolitan themes.
UNDERBRIDGE – Seedy taverns, poorly run brothels, and rat-infested gambling dens
Seedy taverns, poorly run brothels, and rat-infested gambling dens compete with salt-blasted tenement buildings and cheap f lophouses in Magnimar’s most dangerous district, Underbridge. While the Magnimarian government champions cleaning up Underbridge as one of its most important long-term goals, many council members realize that the vices of the slum attract a certain amount of business to the city and that truly clearing away the “bridge trash” could significantly impact the local economy. While several of the city’s religions have attempted in the past to reform and redeem the lost of this district, it seems that the denizens of Underbridge prefer to live amid squalor and danger, if only as a way to escape the demands of faith and society. It’s not uncommon to hear talk amid the citizens of Underbridge of how their district is the only one that maintains Magnimar’s purpose—that they, and they alone, uphold the values of freedom and liberty that Magnimar’s original founders held so dear. Of course, such values are crowed primarily by the bullies and slumlords of Underbridge—those who build their success on Underbridge’s desperate common folk, who have no public voice at all, and whom Magnimar sees as little more than filth to be swept under the metaphorical rug that is the Irespan.

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I think Ayita might have Circus/performer friends in Lowcleft.

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@GM: I know there's a lot to keep track of in this campaign, and which spirits I have access to in a given day may not be the biggest priority.
Should I take a little liberty to choose a spirit based on our location? You could always chime in and tell me when I only have certain ones I can access. But when my spirits change how I RP each day, I hate to not have one selected.

GM Derek |

@GM: I know there's a lot to keep track of in this campaign, and which spirits I have access to in a given day may not be the biggest priority.
Should I take a little liberty to choose a spirit based on our location? You could always chime in and tell me when I only have certain ones I can access. But when my spirits change how I RP each day, I hate to not have one selected.
In a big city like Magnimar you've got access to all of them!

GM Derek |

I'm sailing to Catalina Island and will be out of mobile range until Saturday.
Not only no wifi. No mobile coverage! OMG. How will I look at photos of people's food on Instagram?
1980s, here I come!

GM Derek |

And yes, I will be anchoring my boat in a Cove. No word if there is a Sir Roderic living there.

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Be really careful if anyone tells you about a haunted house nearby.... just saying...
Have a great time!!!

Nasir al-Rafik Kamal |

Moving the mechanics of the shopping discussion here so we don't clog up the game thread.
I've updated our loot sheet on Roll20 to further break down things into other useful categories. Please take a look and claim anything that you want to keep that isn't already spoken for.
Did we get any loot from Corla? I don't recall seeing any and there is nothing on the loot sheet.
In terms of liquidating stuff for cash, I will start with the fungible items that we know the value of. We can get full price for the following items:
- pearl-and-jade necklace - 120gp
- obsidian statue of a long-legged elephant - 200gp
- encrusted jewelry box containing fine jewelry - 2,100gp
- Dozens of fine gowns and accessories - 1,300gp
- Peacock Spirit statuette - 2,500gp
Total: 6,220gp
We also have a bejeweled silver peacock feather with an open eye in the center which we don't have the value of.
@GM Derek Please let us know the value or if we will need to RP for it.
Since no one has claimed any of the mundane gear we'll sell them. Here's the list:
- Thieves tools-30gp
- MW Thieves tools-100gp
- bag of caltrops - 1gp
- disguise kit - 50gp
- belt pouch-1gp
- spell component pouch - 5gp
Total: 187gp/2 = 93gp 5sp
Subtotal: 6,313gp 5sp
If anyone wants to sell anything else on our Loot list, please speak up.
We also need to know how to split the money. Do we split it 6 ways or only 5 ways. WE got all this stuff without Ezranadir, but I'm not sure if GM Derek gave Ezranadir resources appropriate for his level to keep up with us.
@GM Derek - Please let us know how we should split the loot.

Frantino Kaddren |

We also need to know how to split the money. Do we split it 6 ways or only 5 ways. WE got all this stuff without Ezranadir, but I'm not sure if GM Derek gave Ezranadir resources appropriate for his level to keep up with us.
@GM Derek - Please let us know how we should split the loot.
My working assumption is that all loot from our Roderic's Cove adventures should be split 5 ways, since I am guessing that Ezranadir started with appropriate wealth for fifth level. In my opinion, anything we gained during the voyage (e.g. Corla's loot, what did Viralane leave behind in her cabin, the oozeclot unguent if we sell it, etc.) should be split 6 ways. However, that last list is what we're largely missing.

GM Derek |

Did we get any loot from Corla? I don't recall seeing any and there is nothing on the loot sheet.
Potions of cure light wounds (3), blue whinnis (7); +1 studded leather, mwk kukri, handy haversack, 29 pp, 7 gp
This is assuming you want to turn her out naked and afraid. GREYHAWK LIVES!
We also have a bejeweled silver peacock feather with an open eye in the center which we don't have the value of.
@GM Derek Please let us know the value or if we will need to RP for it.
Diplomacy AND a Knowledge (local) roll, please.
We also need to know how to split the money. Do we split it 6 ways or only 5 ways. WE got all this stuff without Ezranadir, but I'm not sure if GM Derek gave Ezranadir resources appropriate for his level to keep up with us.
Ezranadir started with resources appropriate for his level.

GM Derek |

Viralne left behind a chest containing fine clothing and jewelry. 1,500gp.

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I think we need the handy haversack for sure, those are great.
Maybe our herbalist so he can stock up on ingredients! :-)

Nasir al-Rafik Kamal |

I've updated the loot sheet on Roll20 with the Corla loot.
With the clarification on the split, it looks like Nasir, Ayita, Frantino, Doc, and Roscoe will each get 1,262gp and 6sp from selling the items of known value. We'll still need to negotiate the bejeweled silver peacock feather with an open eye in the center. Who has the skills to do that?
We can also easily sell off Viralne's chest containing fine clothing and jewelry for 1,500gp. So that would mean that everyone would get 250gp, Ezranadir included.
Are there any other items on the loot sheet that we want to sell off? We have a bunch of consumables (the Peacock crew really like blue whinnis poison!) and some weapons and armor we can sell off. Speak up on what we should sell.
@DM Derek, is it okay to just hand wave the offloading of the goods? Or do we need to haggle?