Medium 5 | HP 38/38 | AC 16; Tch 13; FF 14 | F +4; R +6; W +8 | CMB +2; CMD 15 | Speed 30 ft | Init +5 | Light Crossbow: +7 (1d6) | Perc +13
About Roscoe Elring - Hierophant
Male Halfling Medium (Fiend Keeper) 5
CG Small Humanoid (Halfling)
Init +5 (Time Lost); Senses Perception +13
Languages Common, Goblin, Halfling, Abyssal, Azlanti, Thassilonian, Undercommon
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DEFENSE
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AC 16, touch 13, flat-footed 14
(+3 armor, +2 Dex, +1 size)
hp 38 (5d8, +10 Con)
Fort +4, Ref +6, Will +8 (+9 vs. fear)
Defensive Abilities Fearless, Halfling Luck, Shadowhunter (+2 vs. saves to remove negative levels, recover physical ability damage)
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OFFENSE
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Speed 30 ft. (6 squares; Fleet of Foot)
Melee Light Mace +7 (1d4)
Ranged Light Crossbow +7 (1d6)
Base Atk +3; CMB +2; CMD 15
Special Attacks Spirit Surge (1d6), Shadowhunter (deal 50% damage to incorporeal creatures)
Known Medium Spells (CL 5, concentration +9):
2nd (3/day) – boneshaker
1st (5/day) – burst of insight, murderous command, oneiric horror, reduce person
0th (at will) – detect magic, detect psychic significance, guidance, light, mage hand
Spell-like ability (5/day) – contact other plane
Scrollscomprehend languages
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STATISTICS
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Abilities STR 10, DEX 16, CON 14, INT 10, WIS 8, CHA 19
Feats Legendary Influence (Extra Traits), Improved Legendary Influence (Bouncing Spell), Weapon Finesse
Traits Deft Dodger, Fate's Favored, Magical Lineage (boneshaker), Time Lost, Wayang Spellhunter (murderous command) Drawback Haunted
Skills Acrobatics +5, Appraise +0, Bluff +6, Climb -1, Diplomacy +7, Disguise +2, Escape Artist +2, Fly +4, Heal +2, Intimidate +6, Knowledge (History) +5, Knowledge (Arcana, Planes, Religion) + 4, Linguistics +8, Perception +13, Ride +2, Sense Motive +6, Spellcraft +4, Stealth +6, Survival +2, Swim -1, Use Magic Device +9 Armor Check Penalty -1
SQ Evil Spirit, Spirit Bonus +2, Spirit Power (lesser), Shared Séance, Taboo, Dark Communion (5/day)
Dice:
[OOC]séance boon: your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.[/ooc
[ooc]taboo: you must follow an antipaladin code as appropriate for the spirit’s deity[/ooc
[dice=bite]1d20+7;1d4[/dice] [ooc]must strike for nonlethal damage (-4 if weapon deals lethal damage[/ooc
[dice=claw]1d20+7;1d4[/dice]
[dice=claw]1d20+7;1d4[/dice]
[dice=light mace]1d20+7;1d4 [/dice]
[dice=light crossbow]1d20+7;1d6[/dice]
[dice=spirit surge]1d6[/dice]
[dice=dark communion check (Cha roll vs. DC 10)]1d20+4[/dice] [ooc]Gain 5 temp hp[/ooc