Mae, Gnome Illusionist |
I am waiting for an answer to my questions about the chimera. I am trying to work out how many I can catch in an area effect spell.
Mae, Gnome Illusionist |
In which case Mae delays
DireMerc |
The dragon having lost sight of his target instead decided to let his frustration out on the nearby dwarf who distracted him.
Full attack:
bite: 1d20 + 34 ⇒ (2) + 34 = 364d6 + 18 ⇒ (3, 4, 4, 5) + 18 = 34
claw: 1d20 + 34 ⇒ (7) + 34 = 412d8 + 12 ⇒ (7, 1) + 12 = 20
claw: 1d20 + 34 ⇒ (11) + 34 = 452d8 + 12 ⇒ (7, 2) + 12 = 21
bite: 1d20 + 29 ⇒ (15) + 29 = 442d6 + 6 ⇒ (1, 2) + 6 = 9
bite: 1d20 + 29 ⇒ (8) + 29 = 372d6 + 6 ⇒ (3, 2) + 6 = 11
Chimeras approach to 120 feet from the group 30 feet apart.
Next round.
Devlin Plumb |
Round 6 Standard Action (his move action posted earlier)
Devlin pops up from his underground refuge, coming fully above the surface (at J-16) - he has learned his lesson about earthglide and antimagic. A storm of elemental power around him (gather power); with visible strain, he unleashes another blast at the dragon. No net of metal chains this, instead, a spring under incredible tension, it bursts into razor sharp shards.
Fragmentation, Empowered Metal Blast. Target the dragon as square M-20, which should leave Obidiah outside the 20' blast radius. Devlin takes 1 burn, onto his Burn Shard.
To Hit: 1d20 + 26 + 2 + 1 + 2 ⇒ (14) + 26 + 2 + 1 + 2 = 45
+2 from blessings of Fervor +1 from bless +2 from bardsong
Damage: 16d6 + 37 ⇒ (3, 2, 2, 4, 6, 4, 4, 1, 5, 4, 2, 2, 4, 5, 4, 5) + 37 = 94 X 1.5 for empower.
EDIT: Total Damage = 141
if it misses, it does 1/2 damage, reflex save DC 28 for 1/4.
I am not sure if the following is a legal play, Diremerc, so your call
He tenses visibly, awaiting the dragon's reaction.
Mechanically, Devlin is proposing to Ready a quickened action. Trigger: if the dragon closes to within 20' of Devlin. Action: Throw a quickened extended entangling earth blast at the farthest away Chimera, and use Ride the Blast to leave the dragon jumping on empty air. This will cost Devlin 3 burn (for quicken), if it triggers
To Hit: 1d20 + 26 + 2 + 1 + 2 ⇒ (15) + 26 + 2 + 1 + 2 = 46
+2 from blessings of Fervor +1 from bless +2 from bardsong
Damage: 8d6 + 29 ⇒ (1, 3, 1, 5, 2, 5, 4, 6) + 29 = 56
There is an entangle rider, dc 28 reflex save
Mae, Gnome Illusionist |
You can only ready standard actions
When you say 30' apart are they each within 30' of each other or each 30' away from each other one is a sort of conga line?
Obidiah Gerheart |
Round 6:
Obidiah moves away from the dragon NE until out of it's reach and the field (provoking once) and then flies around it to N12.
Devlin Plumb |
I'm not sure if we are still in combat rounds time, but this is round 7
A little man cheers in victory "Yaaah!" Then he turns and sprints to Devlin (M-13, on the surface) , "Thank you for coming in like that, I would have been dog-food if I couldn't get loose". Looking Obidiah over, h e then shouts into the bunker,"Mae, Obidiah needs you!".
And this will be round 8 +
To Hit: 1d20 + 26 + 2 + 1 + 2 ⇒ (18) + 26 + 2 + 1 + 2 = 49
+2 from blessings of Fervor +1 from bless +2 from bardsong
Damage: 16d6 + 37 ⇒ (4, 2, 3, 6, 4, 6, 3, 3, 2, 4, 5, 2, 2, 1, 2, 3) + 37 = 89
ride reflex save DC 28 for entanglement.
Devlin Plumb |
After chasing the chimeras out of range with a series of blasts, (Diremerc, you get to decide how many shots {480' range, extreme range entangling metal blasts as above} I get before they're out of range. Either roll them yourself or let me know how many you want rolled... )
Devlin turns to the party and asks : "Ladies and Gentlemen, now that the immediate threat is settled, we have a decision to make. Do we want to finish the encampment or shall go to the castle. My own preference would be to finish the encampment - I don't like leaving active enemies behind me. From what Rune's interrogations reported, I think we can take them."
Devlin Plumb |
Are you just going to keep chasing after them and keep shooting? cause if so might as well just proceed with the fight now
Not chasing, thump on them until they get out of range (480', I figure I will get 1 maybe 2 of them...Especially if they get slowed with entangle), then discuss with the group what we do next... As I posted above, I think take the orc Camp next, but other people may have other ideas.
Obidiah Gerheart |
"We can attempt the camp if everyone agrees." Obidiah offers.
"I think that if there's trouble inside the castle, we should make sure our line of retreat is clear."
Mae, Gnome Illusionist |
I agree, lets take the camp now while we have buff spells running. Dont want to waste the energy I have used so far. Hopefully we dont have to deal with more antimagic. It is very tedious.
I imagine blessing will run out while we talk and then move in on the camp
Devlin Plumb |
Ok, that's 3 of 6 on take out the camp. (Mae saying just keep the fight rolling, so as to preserve buffs.) One more and we're going for it...
Obidiah Gerheart |
Obidiah pulls out a Cure Light Wounds wand and heals himself.
UMD(CLW Wand): 1d20 + 18 ⇒ (12) + 18 = 30
UMD(CLW Wand): 1d20 + 18 ⇒ (9) + 18 = 27
UMD(CLW Wand): 1d20 + 18 ⇒ (17) + 18 = 35
UMD(CLW Wand): 1d20 + 18 ⇒ (7) + 18 = 25
UMD(CLW Wand): 1d20 + 18 ⇒ (10) + 18 = 28
UMD(CLW Wand): 1d20 + 18 ⇒ (18) + 18 = 36
UMD(CLW Wand): 1d20 + 18 ⇒ (9) + 18 = 27
UMD(CLW Wand): 1d20 + 18 ⇒ (19) + 18 = 37
UMD(CLW Wand): 1d20 + 18 ⇒ (6) + 18 = 24
UMD(CLW Wand): 1d20 + 18 ⇒ (2) + 18 = 20
CLW: 10d8 + 10 ⇒ (2, 7, 1, 7, 4, 8, 4, 4, 3, 2) + 10 = 52
UMD(CLW Wand): 1d20 + 18 ⇒ (4) + 18 = 22
UMD(CLW Wand): 1d20 + 18 ⇒ (10) + 18 = 28
UMD(CLW Wand): 1d20 + 18 ⇒ (9) + 18 = 27
UMD(CLW Wand): 1d20 + 18 ⇒ (10) + 18 = 28
UMD(CLW Wand): 1d20 + 18 ⇒ (7) + 18 = 25
UMD(CLW Wand): 1d20 + 18 ⇒ (9) + 18 = 27
UMD(CLW Wand): 1d20 + 18 ⇒ (13) + 18 = 31
UMD(CLW Wand): 1d20 + 18 ⇒ (4) + 18 = 22
UMD(CLW Wand): 1d20 + 18 ⇒ (2) + 18 = 20
CLW: 9d8 + 9 ⇒ (8, 3, 2, 1, 3, 3, 2, 3, 1) + 9 = 35
Devlin Plumb |
Obidiah pulls out a Cure Light Wounds wand and heals himself.
...
Might I suggest it might be more efficient (time and money) to have Mae cast Heal on you instead? That's why I called Mae over to you a couple of posts up...
Jonuli Mudarch |
Jnuli looks at the group, "If yo want to go after them we can. I think taking the dragon down may have scared them off though. The more time we spend out here the less time we have to help our friends inside. If we do go after them we can't go straight for them. We need to move back and come from a different direction."
Jonuli Mudarch |
Jonuli pauses for a moment and says, "Mostly I am concerned we don't come from the obvious direction and walk into an ambush. Why don't we go back around and come up the road and tackle the chimera's in groups. The less of them that there are the less that can follow us through the air."
Mae, Gnome Illusionist |
Mae will cast Heal on Obidiah to save time and quite so many charges. You get 150hp back
Devlin Plumb |
"It's been what, 2 minutes since we started the ruckus, and you think they're laying ambushes? Still, y'alls followed my lead into jumping the dragon, which may not have been the smartest idea I've ever had... You lay a plan Jonuli and we'll run with it."
Mae, Gnome Illusionist |
No, but even if I could its rather undermined by the fact that the fort has just seen us kill the big dragon. Time is wasting, if we are attacking the fort I suggest we get down there and start creating mayhem. Can any of the rest of you not fly who want to?
Mae will cast air walk on anyone else who wants it
Obidiah Gerheart |
"Some dumb beasts saw the dragon fight and ran."
"Besides, I've seen you cast that Veil spell before..."
Devlin Plumb |
"Some dumb beasts saw the dragon fight and ran."
"Besides, I've seen you cast that Veil spell before..."
Not to sure that's the case - we're less than 500' from the fort, and elemental blasts have been thundering around; presumably they have lookouts...
Obidiah Gerheart |
"And if a dragon that looks identical to the one that just died stands up and flies back, they're probably not going to shoot at it as it approaches."
"But hey, if anyone has a plan ... speak up."
Mae, Gnome Illusionist |
I believe we are all currently capable of flying or air walking or earth gliding. Mae will happpily cast invisibility sphere to conceal the approach of those of us flying.
Devlin Plumb |
"Do the rest of you want a distraction? I could just walk down the slope chucking earth bolts at anything showing itself, or the encampment in general, while you guys sneak in and set up...
Diremerc, it's not clear how much time has gone by since the dragon fell, I am currently assuming all the rounds/lvl buffs are done (haste, Blessings of Fervor), but the minute per level + buffs are still up - bless, resist energy communal (acid), life bubble)
Mae, Gnome Illusionist |
OK, Mae will weave an invisibility sphere around the group to allow us to approach while Devlin provides a distraction throwing rocks at the camp.
Devlin Plumb |
I am assuming the Chimeras are long gone at this point - if they are still in range, they are actually the priority targets...
After the others are hidden in Mae's invisibility sphere, Devlin will move out, gathering elemental power again (20' move downslope towards the encampment, using Mobile Gathering. Move Action). Gazing down to the target, if he can see an individual on the parapet, he will hurl a bolt of metal (entangling extreme range metal blast, standard action) at them. If he can't see anyone, he will start knocking down the watch-tower on the nearest corner...
To Hit: 1d20 + 26 ⇒ (15) + 26 = 41 (there might be bless on top of this for a +1, if I am still in range, but I doubt it matters)
Damage: 16d6 + 37 ⇒ (6, 4, 3, 6, 3, 4, 4, 1, 1, 4, 1, 2, 4, 6, 6, 3) + 37 = 95