2-5 Meeting of Queens (Inactive)

Game Master DoubleGold

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Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Probably go with the Drake since it is a little heavier for combat.

As for roles and skills, Gammer can fill where ever is needed:

Chief Mate +12
Engineering +7
Gunner +8
Pilot +8
Science Officer +7
Captain +2

Acquisitives

Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.

Happy to take whatever everyone else doesn't want.
Captain: Bluff +6, No Dip, Int +5
Chief Mate: +15
Engineering: +7
Gunner: +11
Pilot: +8
Science Officer: +7


8-07 Map DungeonMaster

Drake it is then, you are all the red ship on the Slide 5 of my list of slides. When Pilot is decided, he/she can roll init. And then the rest of you can post once you decide your roles.

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Pilot 8
Engineer 10
Computers 8
Dex +4

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Since no one wants to commit, I recommend the following based on the best skillset of each but we can change out before any Engineering phase if things don't seem to be working. Let's get started!

Hermena: Pilot +8
Captain Marbles: Engineering +10
Reticent: Gunner +11
Dr. Kliktikiti: Science Officer/Captain +8
Gammer: Chief Mate +12

Acquisitives

Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.

Sounds good to me!

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Okay

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Just for my quick reference, here are the ship specs:

STARFINDER SOCIETY DRAKE TIER 2
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) aeon caster launcher (3d4, medium range)
Attack (Turret) coilgun (4d4, long range), high explosive missile launcher (4d8, long range)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

Aeon Caster Launcher Upgrade (Starship Boon):
You fought off a starship belonging to the Azlanti Star Empire and salvaged some of the ship's technology. When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with an aeon caster. An aeon caster is a light direct-fire weapon with medium range and the mystical special property (see below). An aeon caster deals 3d4 damage. This new weapon must go in the same arc as the replaced weapon.

Mystical starship weapon property - When attempting a gunnery check with a mystical weapon, which is a hybrid device, a gunner can use ranks in Mysticism in place of her base attack bonus or ranks in Piloting, and her Wisdom modifier in place of her Dexterity modifier.


8-07 Map DungeonMaster

Okay, so I need everyone to roll me a d20 for boons, then a d3 if you get a 19 or 20. And emails for reporting as well, thanks
boon: 1d20 ⇒ 11

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Email is nicholasjameswasko@gmail.com

Boon?: 1d20 ⇒ 15

Acquisitives

Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.

BOON!!!: 1d20 ⇒ 6

Damn it

Profession Con Artist: 1d20 + 12 ⇒ (20) + 12 = 32

Awww, where were you a roll ago....

Acquisitives

Male Halfling CG Outlaw Ghost Operative 2 | SP 12/14; HP 14/14; RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +7; Will +4 | Init: +4; Perc: +8; SM: +5 | Speed 30ft | Active conditions: None.

Thank you, DG. Good game all!!

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Boon: 1d20 ⇒ 6

Thanks for running this game.

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Boon?: 1d20 ⇒ 11

email: zszatloczki@yahoo.com

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Thanks again, DoubleGold! I hope things quiet down for you at work soon.


8-07 Map DungeonMaster

Yes thanks, things at work quieted down a lot. And With the economy reopened, people now go to restaurants again.

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

boon: 1d20 ⇒ 11

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Email is casperc1@gmail.com

Exo-Guardians

Stats:
M Ysoki Mechanic 2| Spd:30| Init:4| Sp:12/12, HP:16/16, RP:4/4| EAC:15, KAC:16| Fort:3, Ref:7, Will:0|, Perc:5 Darkvision

Thank you DoubleGold for running. Glad things are calming down. Hope everyone stays safe out there.


8-07 Map DungeonMaster

Will get chronicles out soon.


8-07 Map DungeonMaster

Chronicles have been emailed out.

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