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Puurrupup took a bit of damage, but he can wand himself too.
CLW: 2d8 + 2 ⇒ (2, 8) + 2 = 12
"OK lets get those pathfinders and go find a boat"

GM XaveTheNerd |

Finding the other slaves and freeing them proves trivial, and the slaves point the Pathfinders towards a few caches of stuff throughout the island, including the grave of two slaves (who I believe are the Pathfinder slaves, but don't quote me on that.)
Once the Pathfinders reach the dock, they are presented with a choice. They can steal the Waverider's Revenge by taking a sloop to the ship, or they can use the sloop to slowly transport the slaves to the mainland. Stealing the Waverider's Revenge will likely require some navigation through the surrounding barrier reef, while the sloop can simply glide over it.
This is the final decision of the adventure. Anybody who has a day job and hasn't rolled it, please do so in discussion.

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"Agreed. Maybe some of the freely freed folks know sailing or can at least guide us..."

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This seems like a wise course of action.

GM XaveTheNerd |

And with that, the Pathfinders escape with the slaves, and having only visited the docks once, they do not draw the attention of a deep sea creature commanded to kill them.
With Jirandiel Waverider and her vicious crew defeated, the shipping lanes between Jalmeray and Absalom are once again safe to sail. Corvius Vayn scoffs at the missing Pathfinders upon his return, and though he's angered by the blow the Pathfinders dealt in releasing one of his genie servants, he still has many others.
Karisa showers acolades on the Pathfinders upon their return. "The Decemvirate will be quite impressed with you, and pleased to deal with this traitor themselves. I have a few questions for him regarding those missing Pathfinder agents, too."
Mission Complete!
Chronicles will go out soon (TM. I anticipate Wednesday at the latest). Secondary success condition was "do 3 of 6" and you got exactly 3, so you succeeded!
Thank you guys for playing! That was definitely the most hectic I think I've seen PbP get!

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As they sail back into a friendly port, "Well. That was fun. I say we not do it again and enjoy a nice bottle or two of wine. Who's with me?"
Thank you for running, sir! Was a fun game. Thank you all for playing, you combat monsters, you. :) Really enjoyed it!

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Thank you

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Yes thank you for running!
"I'll take a glass of wine! Huzzah for the heroes!"

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Arie grabs Puurrupup's arm and looks to the rest, "I know a good place. I'm buying. Let's go!"