Sukit
|
Even with the speed from Puurrupup it takes Sukitfull effort to reach the latest enemy, but he is able to limit avenues of escape.
double move
Arie D'nostica
|
Arie moves into the room, feeling that the ever buffing solo figure might be a threat, casts Haste.
Haste effects: One extra attack when using full attack action. +1 attack rolls (all). +1 Dodge bonus to AC. +30' base movement.
Note: Effects of the Haste spell and the inspire stack so cumulatively everyone has +3 to hit with weapons (including unarmed strikes), The extra +1 to attacks includes ALL attacks, so ranged spells, etc will get that, +2 damage, +2 to saves vs.charm and fear, +1 dodge bonus to AC, +30' movement and one extra attack on a full attack action..
| GM XaveTheNerd |
Puurrupup hasted a few people last turn before moving. Then, he shoots!
Mirror image. 1 is him: 1d2 ⇒ 1
Mirror image. 1 is him: 1d2 ⇒ 1
Mirror image. 1 is him: 1d2 ⇒ 2
The first two shots burst through the chest of both the tengu and his illusory double, before the last shot bursts the double completely!
Grim moves.
Antonaides moves the demons! As one moves past, the tengu instinctively whips at it!
AoO: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d10 + 8 - 5 ⇒ (3) + 8 - 5 = 6
Sukit moves, but as he moves adjacent, the creature snaps its whip at him too. Combat Reflexes with the proper whip feats! Yay!
AoO: 1d20 + 16 ⇒ (13) + 16 = 29
Arie moves and hastes everybody else.
| GM XaveTheNerd |
AoO: 1d20 + 16 ⇒ (2) + 16 = 18
The tengu steps into a corner, does something with his weapon, pops up another mirror image, and attacks the gunslinger with his whip (without provoking. Has proper feat for that).
Attack Puurrupup: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Damage: 1d10 + 8 + 2 + 1d6 ⇒ (1) + 8 + 2 + (3) = 14 the d6 is cold if that matters
Slaves on the Walls
Initiative - the BOLD may act!
Active effects: Round 7; Inspire Courage +2; Haste 1/9 rounds;
-----------------------------------------------
Grim
Antonaides (-13; blue Lemure -7; red Lemure -6;)
Sukit
Puurrupup (-14)
Kitajo
Arie
Flak'ak (Extra buff 2; 1 Mirror Image; -28;)
Kitajo Uchihide
|
Kitajo takes a split second to focus internally and his fists begin to ooze acid. Spending a ki point to gain elemental fury for 4 rounds.
All attacks deal 1d6 acid damage
Flurry Unarmed Strike 1: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18 Acid: 1d6 ⇒ 3
Elbow Smash: 1d20 + 9 ⇒ (13) + 9 = 22 Damage (Non-Lethal): 2d6 + 6 ⇒ (2, 6) + 6 = 14Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6 Acid: 1d6 ⇒ 6
Flurry Unarmed Strike 2: 1d20 + 14 ⇒ (8) + 14 = 22 Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13 Jabbing Style Damage: 1d6 ⇒ 5 Acid: 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11 Jabbing Style Damage: 1d6 ⇒ 6 Acid: 1d6 ⇒ 6
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.
If all attacks hit that is 91 damage (53 Lethal, 20 non lethal, 18 Acid)
Sukit
|
Assuming he's still up
Sukit steps between the whip wielder and Puurrupup
1st Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (19) + 19 + 2 + 1 + 2 - 3 = 40
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (1) + 13 + 2 + 6 = 22
Haste Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (5) + 19 + 2 + 1 + 2 - 3 = 26
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (8) + 13 + 2 + 6 = 29
2nd Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 14 + 2 + 1 + 2 - 3 ⇒ (4) + 14 + 2 + 1 + 2 - 3 = 20
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (2) + 13 + 2 + 6 = 23
Confirm 1st Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (1) + 19 + 2 + 1 + 2 - 3 = 22
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (4) + 13 + 2 + 6 = 25
and sends three quick chops his way.
Antonaides DeGuile, Esq.
|
Lemure 1 (haste, inspire, flank)
1d20 + 4 + 2 + 1 + 2 ⇒ (10) + 4 + 2 + 1 + 2 = 19
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
1d20 + 4 + 2 + 1 + 2 ⇒ (7) + 4 + 2 + 1 + 2 = 16
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
1d20 + 4 + 2 + 1 + 2 ⇒ (14) + 4 + 2 + 1 + 2 = 23
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Lemure 2 (moves and attacks)
1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15
1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Antonaides DeGuile, Esq.
|
After attacking, the lemures wink out of existence.
Arie D'nostica
|
Amazed at the martial prowess of her team mates, Arie just continues her story, smoothly changing the subject to an old tale of a doomed bird...
She will be ready to use any of her spells and abilities if needed.
Puurrupup
|
I'll assume he's dead after all that! If not Purrupup would just reload a barrel and cast mirror image on himself
Purrupup moves over to the Tengu's body and searches for a key to the manacles.
Perception: 1d20 + 13 ⇒ (17) + 13 = 30
I took the "leave none behind" taboo today so I don't think he can leave the slaves in this room even if he wanted to
Grim Krieger
|
Grim charges across the room and gives the tengu a big arcing swing.
Attack: 1d20 + 17 + 2 + 1 ⇒ (18) + 17 + 2 + 1 = 38
Dam: 4d8 + 26 ⇒ (3, 2, 3, 4) + 26 = 38
Confirm: 1d20 + 20 ⇒ (14) + 20 = 34
Dam: 2d8 + 26 ⇒ (3, 2) + 26 = 31
How many rounds since the initial combat started?
if the above attacks take down the guy he will instead move to start helping release prisoners..
| GM XaveTheNerd |
Mirror image. 1 is him: 1d2 ⇒ 2
Kitajo pops the mirror image before punching the tengu square in the chest, but the attacks seem completely nullified from the armor (All of 'em misses).
The Lemures find themselves similarly unable to damage the tengu.
Arie continues her song.
Puurrupup reloads his gun and casts mirror image. (please roll for it)
Sukit gets a good two cuts in (crit did not confirm), but the third is also blocked by the sheer toughness of the tengu's armor.
That's when Grim comes up, identifies the weak point in the armor's construction, and slices the tengu straight in two. (NICE CRIT! He's very, very dead. Pretty sure we'd need a few Breaths of Life at this point.)
The slaves on the walls beg for their freedom, and Puurrupup is unfortunately obliged to help. They can be disabled or busted as usual for manacles, but the quality of these locks appears pretty good. Please note that searching a body takes a solid minute, so you probably don't have time to search the tengu's body.
@Grim: The round listing under Active effects in the initiative tracker is the number of rounds since the first combat started.
Slaves on the Walls
Initiative - the BOLD may act!
Active effects: Round 8; Inspire Courage +2; Haste 2/9 rounds;
-----------------------------------------------
Grim
Antonaides (-13)
Sukit
Puurrupup (-14)
Kitajo
Arie
Kitajo Uchihide
|
Kitajo unleashes again.
Flurry Unarmed Strike 1: 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10 Acid: 1d6 ⇒ 6
Elbow Smash: 1d20 + 9 ⇒ (17) + 9 = 26 Damage (Non-Lethal): 2d6 + 6 ⇒ (5, 4) + 6 = 15Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6 Acid: 1d6 ⇒ 3
Flurry Unarmed Strike 2: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15 Jabbing Style Damage: 1d6 ⇒ 2 Acid: 1d6 ⇒ 4
Flurry Unarmed Strike 3: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14 Jabbing Style Damage: 1d6 ⇒ 2 Acid: 1d6 ⇒ 3
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.
Sukit
|
Without an enemy in sight Sukit helps Puurrupup free the prisoners. His sword easily slicing through the metal of the manacles.
Unless there's something unusual about them Sukit's adamantine blade should ignore the hardness of the manacles and he should be brute force the prisoners free in a round or two
Antonaides DeGuile, Esq.
|
Anton moves and opens the next door.
After receiving healing from Arie and tapping himself with his wand, he should be down 4 hp, not 13
Puurrupup
|
Mirror Images: 1d4 + 2 ⇒ (1) + 2 = 3
Purrupup can't really help get the prisoners out directly, so he will start searching the Tengu for the key.
"Fear not captives! We will have you free momentarily! My band of heroes will not stand for slavery!"
I appreciate that this will not in fact help, but he's compelled to do something to that end and shooting manacles doesn't seem like a good idea!
Arie D'nostica
|
Arie will start unlocking manacles...
disable device: 1d20 + 13 ⇒ (6) + 13 = 19
disable device: 1d20 + 13 ⇒ (6) + 13 = 19
disable device: 1d20 + 13 ⇒ (1) + 13 = 14
threw three in there in case we need to spend three rounds doing so... heh. Just saw the rolls. Too funny. Dicebot is back to hating me! :)
Sukit
|
They hack apart easily enough. We can save that for something a bit more robust. Not like they haven't heard us coming already.
Kitajo Uchihide
|
Sorry. Ietsuna is a muppet. Kitajo will work on the manacles. I have acid on my unarmed strikes for 3 more rounds. Can I punch the bonds to try to dissolve them? Would something like flicking them with a finger count as an unarmed strike?
| GM XaveTheNerd |
I'll say through a combination of everybody working, you take 2 rounds to free the captives. Just to keep things easier on us. (unless you're suuuuper slow it won't affect things too much).
Antonaides moves to the next door and opens it quickly.
Because you guys have been pretty good on the metagaming front, I'll give you some information in spoilers. Open them as you open the doors.
All of the doors appear locked. Good quality (DC 30 to pick, DC 25 Strength to force open. HP so low that adamantine just opens the lock noisily).
Please remain in initiative.
???
Initiative - the BOLD may act!
Active effects: Round 10; Haste 4/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie
Sukit
|
Sukit joins Antonaides and opts for the quick route, chopping through the door with ease. He takes a look around the room unfazed by the smell after years of physical training.
Perception: 1d20 + 20 ⇒ (13) + 20 = 33
Anyone need some magic spells?
Arie D'nostica
|
Arie will walk in the cleared (hopefully) room, wrinkling her nose up at the smell.
"Reminds me of a bard college I got thrown out of...Now, let's check this book out...
Not sure what kind or if a roll is needed to check its contents..
Kitajo Uchihide
|
Kitajo hears the noise of splitting timber and moves toward it.
Is the door between us locked?
Puurrupup
|
Purrupup moves quickly down the corridor to the next door, but lacking any way to open it quickly he draws his healing wand and uses it on himself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
40/50 charges remaining
Antonaides DeGuile, Esq.
|
Kitajo hears the noise of splitting timber and moves toward it.
Is the door between us locked?
my lemure moved through it, so unless a mistake was made earlier, it should be open
| GM XaveTheNerd |
Yeah. All doors that you can see both sides of should be opened by now.
No check. But I'll say a full round is spent gleaning the following information.
???
Initiative - the BOLD may act!
Active effects: Round 11; Haste 5/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie
Kitajo Uchihide
|
Kitajo moves past his companions. Moving to the door he goes back to back with Purrupup and tries the door.
Arie D'nostica
|
Arie moves up behind Puurrupup and touches him with a wand.
healing!: 1d8 + 1 ⇒ (6) + 1 = 7
Antonaides DeGuile, Esq.
|
Anton likewise moves to Purrupup and taps him with a wand.
1d8 + 1 ⇒ (6) + 1 = 7
Arie D'nostica
|
Arie salutes Antonaides with her wand, "Isn't being the backup healer fun!"
Puurrupup
|
"Thank you both, it is so nice to have such good friends in the society"
Puurrupup gives a satisfied wiggle as his wounds close up, and studiously tries to avoid looking at the lemures by reloading his gun.
As he still can't open the doors he'll take the full round to load both barrels with adamantine bullets, then maybe he'll have a chance at blasting the next obstacle :)
Grim Krieger
|
Grim will move up to Sukit's back, ready to follow him through the door. He casts Communal Resist Fire(20) on his team.
Lasts 13M each.
"Can never be to careful.."
| GM XaveTheNerd |
Both Kitajo's door and Sukit's door are locked.
???
Initiative - the BOLD may act!
Active effects: Round 12; Haste 6/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie
Arie D'nostica
|
Arie will pull a tool out and gesture towards the door in front of Kitajo. If he moves aside she will try to pick the lock.
disable device: 1d20 + 13 ⇒ (11) + 13 = 24
Puurrupup
|
If that fails to open the lock Puurrupup will use spirit surge. If 24 is sufficient though he can save the influence
Spirit Surge add to roll: 1d6 + 3 ⇒ (4) + 3 = 7
For a 31 total. If that works then his turn will depend on what's inside.
Kitajo Uchihide
|
Kitajo steps aside to give Arie access. While she plays with the lock he takes a moment to mutter to himself Burning a ki point to gain barkskin.
Arie D'nostica
|
It would be a full round to unlock it but someone else could open and enter... Or we could jsut wait til next round. I think everyone has gone at this point actually.
Puurrupup
|
That's a good point that it takes 1 round to unlock. In that case Purrupup will active their dark communion again this round for another minute of +1 spirit bonus and +1 profane to attack, damage and AC
| GM XaveTheNerd |
Arie opens one. Sukit opens the other. (to speed things up)
Both are simple bedrooms with a whole lotta beds. Looks like it's just bedrooms for the people. Now, either outside or up the stairs in the main room.
Active effects: Round 13; Haste 7/9 rounds;
Everybody may act.
Arie D'nostica
|
"Let's go then!"
Arie moves back to the main room to the bottom of the stairs.
Puurrupup
|
For the purposes of my accounting was the spirit surge required for the disable device there?
"Hurry hurry"
Puurrupup mumbles to himself as he waddles around at super speed.
Antonaides DeGuile, Esq.
|
Anton hurries with the party toward/up the stairs.