[Outpost III] GM XaveTheNerd's 10-21: Slaver's End (Inactive)

Game Master X Hums

SLIDES


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Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Even with the speed from Puurrupup it takes Sukitfull effort to reach the latest enemy, but he is able to limit avenues of escape.

double move

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie moves into the room, feeling that the ever buffing solo figure might be a threat, casts Haste.

Haste effects: One extra attack when using full attack action. +1 attack rolls (all). +1 Dodge bonus to AC. +30' base movement.

Note: Effects of the Haste spell and the inspire stack so cumulatively everyone has +3 to hit with weapons (including unarmed strikes), The extra +1 to attacks includes ALL attacks, so ranged spells, etc will get that, +2 damage, +2 to saves vs.charm and fear, +1 dodge bonus to AC, +30' movement and one extra attack on a full attack action..


Hell's Vengeance - Slides

Puurrupup hasted a few people last turn before moving. Then, he shoots!

Mirror image. 1 is him: 1d2 ⇒ 1
Mirror image. 1 is him: 1d2 ⇒ 1
Mirror image. 1 is him: 1d2 ⇒ 2

The first two shots burst through the chest of both the tengu and his illusory double, before the last shot bursts the double completely!

Grim moves.

Antonaides moves the demons! As one moves past, the tengu instinctively whips at it!

AoO: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d10 + 8 - 5 ⇒ (3) + 8 - 5 = 6

Sukit moves, but as he moves adjacent, the creature snaps its whip at him too. Combat Reflexes with the proper whip feats! Yay!

AoO: 1d20 + 16 ⇒ (13) + 16 = 29

Arie moves and hastes everybody else.


Kitajo moves forward and tries to punch the tengu. Also drawing an AoO on the way in.

Kitajo attack: 1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25
Damage: 2d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15


Hell's Vengeance - Slides

AoO: 1d20 + 16 ⇒ (2) + 16 = 18

The tengu steps into a corner, does something with his weapon, pops up another mirror image, and attacks the gunslinger with his whip (without provoking. Has proper feat for that).

Attack Puurrupup: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Damage: 1d10 + 8 + 2 + 1d6 ⇒ (1) + 8 + 2 + (3) = 14 the d6 is cold if that matters

Slaves on the Walls
Initiative - the BOLD may act!
Active effects: Round 7; Inspire Courage +2; Haste 1/9 rounds;
-----------------------------------------------
Grim
Antonaides (-13; blue Lemure -7; red Lemure -6;)
Sukit
Puurrupup (-14)
Kitajo
Arie
Flak'ak (Extra buff 2; 1 Mirror Image; -28;)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo takes a split second to focus internally and his fists begin to ooze acid. Spending a ki point to gain elemental fury for 4 rounds.
All attacks deal 1d6 acid damage

Flurry Unarmed Strike 1: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18 Acid: 1d6 ⇒ 3
Elbow Smash: 1d20 + 9 ⇒ (13) + 9 = 22 Damage (Non-Lethal): 2d6 + 6 ⇒ (2, 6) + 6 = 14Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6 Acid: 1d6 ⇒ 6
Flurry Unarmed Strike 2: 1d20 + 14 ⇒ (8) + 14 = 22 Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13 Jabbing Style Damage: 1d6 ⇒ 5 Acid: 1d6 ⇒ 3
Flurry Unarmed Strike 3: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11 Jabbing Style Damage: 1d6 ⇒ 6 Acid: 1d6 ⇒ 6
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

If all attacks hit that is 91 damage (53 Lethal, 20 non lethal, 18 Acid)

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Assuming he's still up

Sukit steps between the whip wielder and Puurrupup

1st Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (19) + 19 + 2 + 1 + 2 - 3 = 40
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (1) + 13 + 2 + 6 = 22

Haste Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (5) + 19 + 2 + 1 + 2 - 3 = 26
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (8) + 13 + 2 + 6 = 29

2nd Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 14 + 2 + 1 + 2 - 3 ⇒ (4) + 14 + 2 + 1 + 2 - 3 = 20
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (2) + 13 + 2 + 6 = 23

Confirm 1st Attack, Flank, Haste, Inspire, Power Attack: 1d20 + 19 + 2 + 1 + 2 - 3 ⇒ (1) + 19 + 2 + 1 + 2 - 3 = 22
Damage, Inspire, Power Attack: 1d8 + 13 + 2 + 6 ⇒ (4) + 13 + 2 + 6 = 25

and sends three quick chops his way.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Lemure 1 (haste, inspire, flank)
1d20 + 4 + 2 + 1 + 2 ⇒ (10) + 4 + 2 + 1 + 2 = 19
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

1d20 + 4 + 2 + 1 + 2 ⇒ (7) + 4 + 2 + 1 + 2 = 16
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

1d20 + 4 + 2 + 1 + 2 ⇒ (14) + 4 + 2 + 1 + 2 = 23
1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Lemure 2 (moves and attacks)
1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15
1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

After attacking, the lemures wink out of existence.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Amazed at the martial prowess of her team mates, Arie just continues her story, smoothly changing the subject to an old tale of a doomed bird...

She will be ready to use any of her spells and abilities if needed.

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

I'll assume he's dead after all that! If not Purrupup would just reload a barrel and cast mirror image on himself

Purrupup moves over to the Tengu's body and searches for a key to the manacles.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

I took the "leave none behind" taboo today so I don't think he can leave the slaves in this room even if he wanted to

Liberty's Edge

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)
HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14
Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

Grim charges across the room and gives the tengu a big arcing swing.

Attack: 1d20 + 17 + 2 + 1 ⇒ (18) + 17 + 2 + 1 = 38
Dam: 4d8 + 26 ⇒ (3, 2, 3, 4) + 26 = 38

Confirm: 1d20 + 20 ⇒ (14) + 20 = 34
Dam: 2d8 + 26 ⇒ (3, 2) + 26 = 31

How many rounds since the initial combat started?

if the above attacks take down the guy he will instead move to start helping release prisoners..


Hell's Vengeance - Slides

Mirror image. 1 is him: 1d2 ⇒ 2

Kitajo pops the mirror image before punching the tengu square in the chest, but the attacks seem completely nullified from the armor (All of 'em misses).

The Lemures find themselves similarly unable to damage the tengu.

Arie continues her song.

Puurrupup reloads his gun and casts mirror image. (please roll for it)

Sukit gets a good two cuts in (crit did not confirm), but the third is also blocked by the sheer toughness of the tengu's armor.

That's when Grim comes up, identifies the weak point in the armor's construction, and slices the tengu straight in two. (NICE CRIT! He's very, very dead. Pretty sure we'd need a few Breaths of Life at this point.)

The slaves on the walls beg for their freedom, and Puurrupup is unfortunately obliged to help. They can be disabled or busted as usual for manacles, but the quality of these locks appears pretty good. Please note that searching a body takes a solid minute, so you probably don't have time to search the tengu's body.

@Grim: The round listing under Active effects in the initiative tracker is the number of rounds since the first combat started.

Slaves on the Walls
Initiative - the BOLD may act!
Active effects: Round 8; Inspire Courage +2; Haste 2/9 rounds;
-----------------------------------------------
Grim
Antonaides (-13)
Sukit
Puurrupup (-14)
Kitajo
Arie

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo unleashes again.

Flurry Unarmed Strike 1: 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10 Acid: 1d6 ⇒ 6
Elbow Smash: 1d20 + 9 ⇒ (17) + 9 = 26 Damage (Non-Lethal): 2d6 + 6 ⇒ (5, 4) + 6 = 15Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 6 Acid: 1d6 ⇒ 3
Flurry Unarmed Strike 2: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15 Jabbing Style Damage: 1d6 ⇒ 2 Acid: 1d6 ⇒ 4
Flurry Unarmed Strike 3: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14 Jabbing Style Damage: 1d6 ⇒ 2 Acid: 1d6 ⇒ 3
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Without an enemy in sight Sukit helps Puurrupup free the prisoners. His sword easily slicing through the metal of the manacles.

Unless there's something unusual about them Sukit's adamantine blade should ignore the hardness of the manacles and he should be brute force the prisoners free in a round or two

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Anton moves and opens the next door.

After receiving healing from Arie and tapping himself with his wand, he should be down 4 hp, not 13

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

Mirror Images: 1d4 + 2 ⇒ (1) + 2 = 3

Purrupup can't really help get the prisoners out directly, so he will start searching the Tengu for the key.

"Fear not captives! We will have you free momentarily! My band of heroes will not stand for slavery!"

I appreciate that this will not in fact help, but he's compelled to do something to that end and shooting manacles doesn't seem like a good idea!

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie will start unlocking manacles...
disable device: 1d20 + 13 ⇒ (6) + 13 = 19

disable device: 1d20 + 13 ⇒ (6) + 13 = 19

disable device: 1d20 + 13 ⇒ (1) + 13 = 14

threw three in there in case we need to spend three rounds doing so... heh. Just saw the rolls. Too funny. Dicebot is back to hating me! :)

Liberty's Edge

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)
HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14
Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

"Remember we have The Chime of Opening if we need it."

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

They hack apart easily enough. We can save that for something a bit more robust. Not like they haven't heard us coming already.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Sorry. Ietsuna is a muppet. Kitajo will work on the manacles. I have acid on my unarmed strikes for 3 more rounds. Can I punch the bonds to try to dissolve them? Would something like flicking them with a finger count as an unarmed strike?


Hell's Vengeance - Slides

I'll say through a combination of everybody working, you take 2 rounds to free the captives. Just to keep things easier on us. (unless you're suuuuper slow it won't affect things too much).

Antonaides moves to the next door and opens it quickly.

Because you guys have been pretty good on the metagaming front, I'll give you some information in spoilers. Open them as you open the doors.

All of the doors appear locked. Good quality (DC 30 to pick, DC 25 Strength to force open. HP so low that adamantine just opens the lock noisily).

Enter the top room?:
This appears to be a bedroom of some sort, but it seems very well lived in and stinks of sweat and B.O. There's a book in this room that appears to be some kind of alchemist's formula book.

Middle room:
This appears to be a bedroom for about half of the crew of the place.

Lower room:
This appears to be a bedroom for about half of the crew of the place.

Please remain in initiative.

???
Initiative - the BOLD may act!
Active effects: Round 10; Haste 4/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit joins Antonaides and opts for the quick route, chopping through the door with ease. He takes a look around the room unfazed by the smell after years of physical training.

Perception: 1d20 + 20 ⇒ (13) + 20 = 33

Anyone need some magic spells?

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie will walk in the cleared (hopefully) room, wrinkling her nose up at the smell.
"Reminds me of a bard college I got thrown out of...Now, let's check this book out...

Not sure what kind or if a roll is needed to check its contents..

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo hears the noise of splitting timber and moves toward it.

Is the door between us locked?

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

Purrupup moves quickly down the corridor to the next door, but lacking any way to open it quickly he draws his healing wand and uses it on himself.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

40/50 charges remaining

Liberty's Edge

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)
HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14
Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

Grim follows behind and stands at the ready.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None
Kitajo Uchihide wrote:

Kitajo hears the noise of splitting timber and moves toward it.

Is the door between us locked?

my lemure moved through it, so unless a mistake was made earlier, it should be open


Hell's Vengeance - Slides

Yeah. All doors that you can see both sides of should be opened by now.

No check. But I'll say a full round is spent gleaning the following information.

Formulas in this formula book (specifically in a jumbled order):
blue whinnis poison, false life, heroism, barkskin, water breathing, heightened awareness, displacement, freedom of movement, neutralize poison, giant wasp poison, shield, stoneskin, purple worm poison, cat's grace, black adder venom.

???
Initiative - the BOLD may act!
Active effects: Round 11; Haste 5/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo moves past his companions. Moving to the door he goes back to back with Purrupup and tries the door.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie moves up behind Puurrupup and touches him with a wand.

healing!: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sukit takes a guard position at the furthest door and waits to hear from Kitajo before he touches it.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Anton likewise moves to Purrupup and taps him with a wand.

1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie salutes Antonaides with her wand, "Isn't being the backup healer fun!"

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

"Thank you both, it is so nice to have such good friends in the society"

Puurrupup gives a satisfied wiggle as his wounds close up, and studiously tries to avoid looking at the lemures by reloading his gun.

As he still can't open the doors he'll take the full round to load both barrels with adamantine bullets, then maybe he'll have a chance at blasting the next obstacle :)

Liberty's Edge

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)
HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14
Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

Grim will move up to Sukit's back, ready to follow him through the door. He casts Communal Resist Fire(20) on his team.

Lasts 13M each.

"Can never be to careful.."


Hell's Vengeance - Slides

Both Kitajo's door and Sukit's door are locked.

???
Initiative - the BOLD may act!
Active effects: Round 12; Haste 6/9 rounds;
-----------------------------------------------
Grim
Antonaides (-4)
Sukit
Puurrupup (-14)
Kitajo
Arie

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie will pull a tool out and gesture towards the door in front of Kitajo. If he moves aside she will try to pick the lock.

disable device: 1d20 + 13 ⇒ (11) + 13 = 24

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

If that fails to open the lock Puurrupup will use spirit surge. If 24 is sufficient though he can save the influence

Spirit Surge add to roll: 1d6 + 3 ⇒ (4) + 3 = 7

For a 31 total. If that works then his turn will depend on what's inside.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo steps aside to give Arie access. While she plays with the lock he takes a moment to mutter to himself Burning a ki point to gain barkskin.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Sword and shield in hand Sukit stands ready.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

waiting for the door to open...

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

It would be a full round to unlock it but someone else could open and enter... Or we could jsut wait til next round. I think everyone has gone at this point actually.

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

That's a good point that it takes 1 round to unlock. In that case Purrupup will active their dark communion again this round for another minute of +1 spirit bonus and +1 profane to attack, damage and AC


Hell's Vengeance - Slides

Arie opens one. Sukit opens the other. (to speed things up)

Both are simple bedrooms with a whole lotta beds. Looks like it's just bedrooms for the people. Now, either outside or up the stairs in the main room.

Active effects: Round 13; Haste 7/9 rounds;
Everybody may act.

Sovereign Court

Male LG Half-elf Fighter 11 | HP 92/92| AC 42 T 23 FF 36 | CMB +20, CMD 37 | F: +14, R: +13, W: +12 | Init: +13 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none

Let's head up. If that djinn dropped us in the house our goal is probably in the house.

Liberty's Edge

Active Effects:
Ext Bull Str(15m), Ext Ironskin(15m), Ext SoF(15m), Resist Fire(13m), DF(9R)
HP 83/83 | AC 30 | T 14 | FF 29 | CMD 24 | Fort +14 | Ref +7 | Will +13 | Init +5 | Perc +14
Usable:
Blessings 7/7, Fervor 5/7, Sacred Weapon(+2) 7/8

"Agreed, let's move!"

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

"Let's go then!"
Arie moves back to the main room to the bottom of the stairs.

Silver Crusade

| HP 64+7/64 | AC 24 / 17 T / 20FF | CMD +4 CMD 20 | F +9, R +10, W +8 | Init +3 | Perc +13 SM +5 |Speed 30ft | Spells 1st:2/3, 2nd: 2/2; Influence 1/5; Taboo 2/2 Dark Communion 6/7 grit 5/5| Active Conditions: Marshal spirit, reroll used

For the purposes of my accounting was the spirit surge required for the disable device there?

"Hurry hurry"

Puurrupup mumbles to himself as he waddles around at super speed.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Anton hurries with the party toward/up the stairs.

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