Cleric Spells Prepared
0 - (4 / at will); Dancing Lights; Guidance; Mending; Stabilize
1st - (6 + 1)(DC 18) Liberating Command; Sanctuary;
Remove Fear; Doom; Cure Light Wounds; Cure Light Wounds; Disguise Self (domain spell)
2nd - (5 + 1)(DC 19) Burst of Radiance;
Shield Other; Align Weapon; Calm Emotions; Delay Poison; Invisibility (domain spell)
3rd - (4 + 1)(DC 20) Cure Serious Wounds; Cure Serious Wounds;
Dispel Magic, Resist Energy (communal); Non-Detection (domain spell)
4th - (3 + 1)(DC 21) Cure Critical Wounds; Freedom of Movement; Tongues; Confusion (domain spell)
Feats and Abilities
Copycat (Sp): 9/day create an illusory double of yourself as a move action; functions as a single mirror image
Feats: Sacred Summons, Versatile Summons (dark and fiery), Bless Equipment, Augment Summons, Expanded Summons, Evolved Summons, Superior Summons
Typical creatures summoned: 1st - fiery eagle, fiery badger; 2nd - Lemure; 3rd - Hell Hound, Fiery Dire Badger; 4th - Fiery Giant Vulture, Fiery Giant Scorpion, Fiery Dire Lion
Wands and Charges:
Cure Light Wounds | 23
Bless | 37