Batsel Hoon

Antonaides DeGuile, Esq.'s page

188 posts. Organized Play character for Kumakawa.


Full Name

Antonaides de Guile, Esq.

Race

| hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19

Classes/Levels

| Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Gender

Male LN Human Herald Caller 8, Buffs:

Alignment

LN

Deity

Asmodeus

Languages

Common, Infernal, Abyssal

Occupation

Attorney at Law

Strength 8
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 24
Charisma 14

About Antonaides DeGuile, Esq.

about: Spells & Powers:

Spoiler:

Cleric Spells Prepared
0 - (4 / at will); Dancing Lights; Guidance; Mending; Stabilize
1st - (6 + 1)(DC 18) Liberating Command; Sanctuary; Remove Fear; Doom; Cure Light Wounds; Cure Light Wounds; Disguise Self (domain spell)
2nd - (5 + 1)(DC 19) Burst of Radiance; Shield Other; Align Weapon; Calm Emotions; Delay Poison; Invisibility (domain spell)
3rd - (4 + 1)(DC 20) Cure Serious Wounds; Cure Serious Wounds; Dispel Magic, Resist Energy (communal); Non-Detection (domain spell)
4th - (3 + 1)(DC 21) Cure Critical Wounds; Freedom of Movement; Tongues; Confusion (domain spell)

Feats and Abilities
Copycat (Sp): 9/day create an illusory double of yourself as a move action; functions as a single mirror image
Feats: Sacred Summons, Versatile Summons (dark and fiery), Bless Equipment, Augment Summons, Expanded Summons, Evolved Summons, Superior Summons

Typical creatures summoned: 1st - fiery eagle, fiery badger; 2nd - Lemure; 3rd - Hell Hound, Fiery Dire Badger; 4th - Fiery Giant Vulture, Fiery Giant Scorpion, Fiery Dire Lion

Wands and Charges:
Cure Light Wounds | 23
Bless | 37

Botting instructions: Opens lesser combats with Bless. In more serious fights uses Bless Equipment to give the best fighter Bane and Summon Monster IV to conjure an augmented, fiery, evolved giant scorpion (stats below) or 1d3+1 augmented, evolved hellhounds.
If engaged in melee, Antonaides would 5' step out of danger and standard action summon a hellhound/hellhounds as meat shields. Uses copycat as a move if he’s likely to be targeted by attack rolls.

Useful skills:

Bluff +13
Diplomacy +10
Heal +12
Knowledge Arcana +6
Knowledge Planes +8
Knowledge Religion +6 (+7 involving demons)
Linguistics +5
Perception +7
Profession Barrister +12
Sense Motive +11
Spellcraft +11
UMD +12

Equipment
Cloak of Resistance +3
Headband of Wisdom +4
Belt of Con +2
Lesser rod of extend
+1 mithral breastplate
+1 heavy darkwood shield
Alchemist's fire (4)
Oil of Daylight (1)
Potion of Fly (1)

Minion Stats
Fiery/Augmented/Evolved Giant Scorpion
Large vermin darkvision 60, tremorsense 60
AC 16/9/16 HP 47 Reach 10 DR5/-
F+9/R+1/W+1 CMD 20(32 trip)
Immune: fire, mind fx Vulnerable: cold
Attacks:
2 claws +6 (1d6 + 6 + 2d6 fire + grab (+14)),
sting +8 (1d6 + 6 + 2d6 fire + poison),
tentacle +6 (1d6+6+2d6 fire)
Poison: 1d2 Str, 1/rd for 6rds; cure 1 save (F19)

Evolved/Augmented Hellhound
Augmented/Evolved Hell Hound (standard action to summon)
AC 16/11/15 hp 38 Darkvision 60, scent, perception +7
F+8/R+5/W+1
Immune: Fire Vulnerable: cold
Attacks:
bite +7 (1d8+3 +1d6 fire),
2 claws +7 (1d6+3)
Special attacks: breath weapon (10’ cone, 2d6 fire (DC16), useable every 2d4 rounds)