GMAndrewW Siege of Gallowspire [12-13 Champion] (Inactive)

Game Master andreww

Aid Token Effects

Aid Character Information

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Brutus]1d20+3[/dice]
[dice=Init, Roary]1d20+5[/dice]
[dice=Init, Emberwick]1d20+10[/dice]
[dice=Init, Saarek]1d20+4[/dice], Heightened Awareness +4
[dice=Init, Lenny]1d20+9[/dice], Heightened Awareness +4
[dice=Init, Daxter]1d20+6[/dice], Heightened Awareness +4

PC Saves:

[dice=Will, Brutus]1d20+19[/dice]
[dice=Will, Roary]1d20+12[/dice], +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Will, Emberwick]1d20+11[/dice]
[dice=Will, Sarek]1d20+14[/dice], +3 vs mind affecting
[dice=Will, Lenny]1d20+19[/dice], [ooc]+1 vs mind affecting

[dice=Will, Daxter]1d20+11[/dice], Heroism +2

All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded

[dice=Reflex, Brutus]1d20+12[/dice]
[dice=Reflex, Roary]1d20+12[/dice], +9 morale vs spells, SLA's and SU when raging, heroism +2 orale
[dice=Reflex, Emberwick]1d20+10[/dice]
[dice=Reflex, Saarek]1d20+10[/dice]
[dice=Reflex, Lenny]1d20+13[/dice]
[dice=Reflex, Daxter]1d20+10[/dice], Heroism +2

[dice=Fortitude, Brutus]1d20+19[/dice]
[dice=Fortitude, Roary]1d20+19[/dice], +4 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Fortitude, Emberwick]1d20+11[/dice]
[dice=Fortitude, Saarek]1d20+17[/dice]
[dice=Fortitude, Lenny]1d20+22[/dice]
[dice=Fortitude, Daxter ]1d20+13[/dice], Heroism +2

PC Perception:

[dice=Perception, Brutus]1d20+8[/dice]
[dice=Perception, Roary]1d20+18[/dice], Heroism +2 morale
[dice=Perception, Emberwick]1d20-1[/dice]
[dice=Perception, Saarek]1d20+27[/dice]
[dice=Perception, Lenny]1d20+10[/dice]
[dice=Perception, Daxter]1d20+14[/dice], Heroism +2

PC Spellcraft:

[dice=Spellcraft, Saarek]1d20+15[/dice]
[dice=Spellcraft, Emberwick]1d20+10[/dice]
[dice=Spellcraft, Daxter]1d20+22[/dice], Heroism +2

Knowledges:

[dice=Knowledge any, Daxter]1d20+17[/dice], Heroism +2

[dice=Arcana, Sarek]1d20+20[/dice]

[dice=Dungeoneering, Sarek]1d20+22[/dice]

[dice=Local, Brutus]1d20+1[/dice]
[dice=Local, Sarek]1d20+13[/dice]

[dice=Nature, Roary]1d20+13[/dice], Heroism +2 morale
[dice=Nature, Sarek]1d20+14[/dice]

[dice=Planes, Emberwik]1d20+30[/dice]
[dice=Planes, Sarek]1d20+23[/dice]

[dice=Religion, Brutus]1d20+2[/dice]
[dice=Religion, Emberwick]1d20+13[/dice]
[dice=Religion, Sarek]1d20+22[/dice]


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Yes

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

"I suppose I will have to take this a bit more seriously."

Daxter readies to cast Wall of Force to intercept the next corpse being thrown by either of the giants. The range is 55 so I can put it right in their face and I have 120 square feet to work with.


Bear in mind wall of force has to be dropped in a clear space so dropping it in amongst the trees wont work. Any clear area is fine. You have 12 10' squares, how long and high do you want it to be roughly?

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus stumbles out of the filthy cloud. The archon does the same.

That's 3/5 2's you've rolled for me. You should buy a lotto ticket! =P

I assume my paladin immunity to disease won't protect me from this?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

In that case I will move farther back and put the wall right in front of the tree line. I do need people to move if possible. It will either be 30 X 40 or 40 X 30 depending on where it is coming from.


It would protect you from the disease effect from the direct hit but the cloud is not a disease effect, its more the fact that you havee been splattered with the pustulent remains of an exploded and rotting ccorpse.


Brutus "The Mountain" Ironheart wrote:
That's 3/5 2's you've rolled for me. You should buy a lotto ticket! =P

The dice roller giveth and the dice roller taketh away. I am sure your luck will turn.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Forgot the miss chance!

1d100 ⇒ 12 misses..

Roary moves out of the disease cloud over in front of Emberwick.

"How bout you quit being a wusey and come show me how that flail works, that is unless your scared!"

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

hold up guys I can cast Remove Sickness. Give me a few as i am on a discord game right now.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

"Ugh, that is super gross. Don't worry, I got a thing for that! Sorry I can only help one at at time though."

Ok it looks like Sarek is the one who hasn't posted yet, so I will use my first cast on him, to get him back in the game. Move action, walk out of fog, standard action to cast Remove Sickness on Sarek. Your current nausea is suppressed for 40 min and you get +4 morale to any future saves against nausea/sickened. Oh and I heal Emberwik & Roary for 5 HP each, and then I use lay on hands on my self as a swift.

LoH: 6d6 + 12 ⇒ (6, 2, 2, 2, 5, 4) + 12 = 33

back to full HP.


Lenny ducks out of the fog and casts a spell on Sarek. The rest of the group duck out of the nauseating mess. Daxter prepares to disrupt another corpse throw but instead the giant starts to cast a spell. Daxter recognises it as a poweful summoning, although what the giant is summoning he does not know.

The giant is casting a 1 round summon spell equivalent to summon monster 6

Combat rolls:

Spellcraft, Saarek: 1d20 + 15 ⇒ (1) + 15 = 16
Emberwick: 1d20 + 10 ⇒ (8) + 10 = 18
Daxter: 1d20 + 22 ⇒ (12) + 22 = 34

Round 2

Lenny
Daxter
Red Giant
Sarek
Emberwick

Green Giant
Roary
Brutus - nauseated start of greens turn
Archon

Bold may act

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 97|114
Roary 167|161
Daxter 120|114
Archon 20|13

Green giant
Red giant

Scarab Sages

Active Effects and Slots:
1st 4/7, 2nd 1/6, 3rd 5/5, 4th 0/5, 5th 0/3; overland flight
| NG Human male occultist 14 | hp 129/129 | DR 0 | AC 21, Touch , Flat-Footed 19 | Initiative +2* | Fort +17, Ref +10, Will +14 | Perception +26, Low-light, DV 60’, see invisibility
Implements and consumables:
Ill.Imp (Inv2,Cur2), Div.Imp (Inv 11,Cur8), Trans.Imp (Inv9,Cur2); Four-Leaf Clover 0/3, Boots of Speed 4/10, Lesser extend 2/6, Corset of vishkanya 10/10, GM reroll 0/1

"Oh, no you don't."

Sarek activates his boots of speed and teleports across the battlefield in a series of short jumps, slashing at the giant several times with his glaive.

Free action to activate the boots, swift and a full round to use Dimensional Dervish.

Power Attack, Haste: 1d20 + 24 - 3 + 1 ⇒ (12) + 24 - 3 + 1 = 34
Damage, power attack: 1d10 + 17 + 9 ⇒ (7) + 17 + 9 = 33

Power Attack, Haste: 1d20 + 24 - 3 + 1 ⇒ (13) + 24 - 3 + 1 = 35
Damage, power attack: 1d10 + 17 + 9 ⇒ (10) + 17 + 9 = 36

Power Attack, Haste: 1d20 + 19 - 3 + 1 ⇒ (16) + 19 - 3 + 1 = 33
Damage, power attack: 1d10 + 17 + 9 ⇒ (3) + 17 + 9 = 29


Sarek strikes the giant multiple times causing it to roar in pain and disrupting its spell.

Round 2

Lenny
Daxter
Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus - nauseated start of greens turn
Archon

Bold may act

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 97|114
Roary 167|161
Daxter 120|114
Archon 20|13

Green giant
Red giant 98 damage

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik draws his staff of fire and blasts the red giant with a fireball, utilizing his knowledge from Rosler's Coffer to not burn the trees.

It is a boon where I can deselect objects from taking damage.

Staff of Fire Fireball @ Red Giant: 10d6 ⇒ (3, 1, 3, 6, 3, 6, 2, 6, 2, 5) = 37
Reflex Save DC 23 for half.

Remaining Resources:

Staff of Fire Charges Left 6/10
Staff of Healing Charges Left 9/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 7/8
3rd Level Spells Remaining 8/8
4th Level Spells Remaining 7/8
5th Level Spells Remaining 4/5
6th Level Spells Remaining 3/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27


The giant screams in pain as it is engulfed in flames.

Green pushes forward through the foliage. It lashes out with its flail at Lenny, the head wraps around his legs and drives him into the ground. It then uses that opportunity to try and brain him!

Lenny is knocked prone and takes 22 damage. He does not become horrifically diseased.

Combat rolls:

Red reflex: 1d20 ⇒ 6

Trip: 1d20 ⇒ 4
OA, Greater Trip, prone: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 3d6 + 11 ⇒ (5, 2, 4) + 11 = 22

Disease save: 1d20 + 22 + 5 ⇒ (16) + 22 + 5 = 43

Round 2|3

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 92|114
Roary 167|161
Daxter 120|114
Archon 20|13

Green giant
Red giant 135 damage

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary will rage and pounce Red..

"Shoulda come at me when you had the chance!"

Rage, Charge, Reckless Abandon/Havoc, Blink, Power Attack!

Attack 1: 1d20 + 32 + 2 + 2 + 5 - 5 ⇒ (6) + 32 + 2 + 2 + 5 - 5 = 42
Dam 1: 2d4 + 21 + 15 ⇒ (1, 1) + 21 + 15 = 38
Miss: 1d100 ⇒ 73

Attack 2: 1d20 + 27 + 2 + 2 + 5 - 5 ⇒ (1) + 27 + 2 + 2 + 5 - 5 = 32
Dam 2: 2d4 + 21 + 15 ⇒ (3, 3) + 21 + 15 = 42
Miss: 1d100 ⇒ 100

Attack 3: 1d20 + 22 + 2 + 2 + 5 - 5 ⇒ (16) + 22 + 2 + 2 + 5 - 5 = 42
Dam 3: 2d4 + 21 + 15 ⇒ (2, 2) + 21 + 15 = 40
Miss: 1d100 ⇒ 45

Confirm 3: 1d20 + 26 ⇒ (16) + 26 = 42
Crit Dam: 2d4 + 36 ⇒ (3, 4) + 36 = 43


You have to charge directly at the target. How are you charging through difficult terrain?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

He had a direct line to it. I see now the last square was difficult. I will try to ignore it with blink. I guess if he fails no attacks.

Blink to Ignore Terrain: 1d100 ⇒ 12 fail, I guess no attacks..


Charging towards the giant it lashes out at Roary. Fortunately he misses due to blink

Rolls:

Red OA Greater trip: 1d20 ⇒ 12
Blink miss chance: 1d100 ⇒ 12

Sunt damage: 1d6 ⇒ 5

Round 2|3

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 92|114
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant
Red giant 135 damage

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus assumes a defensive stance and marches on the nearer giant.

Swift to start crane style. Standard for total defense. Move to move up. AC is 42* this turn.

The archon pelts the green giant with a pair of burning rays of light.

Ray vs Touch (Lenny stuff): 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ray vs Touch (Lenny stuff): 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Confirming: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Extra Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter cracks his knuckles before he casts a tried and true spell.

Magic Missile targeting Teal: 5d4 + 5 ⇒ (1, 2, 1, 3, 1) + 5 = 13


Which giant are you shooting at Daxter?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Teal, the one that Brutus is fighting.


I dont think Lenny is currently using inspire courage so there is only +2 damage

The archon pelts the green giant with their light beams while Brutus hurries up to it. Daxter then pounds it with some magic missiles.

Round 3

Lenny
Daxter
Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act: Just Lenny left to act at the stat of round 3

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 92|114
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant 26 damage
Red giant 135 damage

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Did the green giant not have an AoO to take?


It took one when it tripped Lenny

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Oh. I misunderstood the timing of the actions. Would it be alright if I moved up to make a single attack defensively instead? I total defense'd because I thought he still had an AoO.

Attack (Lenny stuff, power attack, fighting defensively): 1d20 + 19 + 2 - 1 ⇒ (17) + 19 + 2 - 1 = 37
Damage: 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11


Yes, that is fine.

Brutus clocks the giant in the knee with a fist.

Round 3

Lenny
Daxter
Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 119|120
Lenny 92|114, prone
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant 37 damage
Red giant 135 damage

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

i will stand up, start Inspire courage, and if I get clobbered by an AoO I will use lay on hands as a swift.


They lack combat reflexes so it cannot hit you when you stand up

The red giant turns to crush Sarek who caused it so much pain! It strikes Sarek with two solid blows and his flesh immediately begins to rot. With its third blow it sends Sareks weapon flying off into the jungle.

Sarek takes 27 damage after stoneskin, 3 dex drain (which reduces his AC and reflex by 2) and 4 con damage (which reduces his current and max HP by 28. Sarek, your weapon flies 15' away into the square the arrow is pointing too.

Combat rolls:

Flail: 1d20 ⇒ 4
Damage: 3d6 + 16 ⇒ (5, 1, 2) + 16 = 24
Disease save: 1d20 + 14 ⇒ (8) + 14 = 22

Dex drain: 1d4 ⇒ 3
Con damage: 1d4 ⇒ 4

Flail: 1d20 ⇒ 12
Damage: 3d6 + 16 ⇒ (1, 1, 5) + 16 = 23
Disease save: 1d20 + 14 ⇒ (13) + 14 = 27

Greater Disarm: 1d20 ⇒ 14
Direction: 1d8 ⇒ 6

Round 3

Lenny
Daxter
Red Giant
Sarek
Emberwick

Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner

Status, anyone can read:

Brutus 170|159
Sarek 76|94, Stoneskin (110), diseased, 3 dex drain, 4 con damage
Emberwick 119|120
Lenny 92|114, prone
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant 37 damage
Red giant 135 damage

Scarab Sages

Active Effects and Slots:
1st 4/7, 2nd 1/6, 3rd 5/5, 4th 0/5, 5th 0/3; overland flight
| NG Human male occultist 14 | hp 129/129 | DR 0 | AC 21, Touch , Flat-Footed 19 | Initiative +2* | Fort +17, Ref +10, Will +14 | Perception +26, Low-light, DV 60’, see invisibility
Implements and consumables:
Ill.Imp (Inv2,Cur2), Div.Imp (Inv 11,Cur8), Trans.Imp (Inv9,Cur2); Four-Leaf Clover 0/3, Boots of Speed 4/10, Lesser extend 2/6, Corset of vishkanya 10/10, GM reroll 0/1

With a growl, Sarek casts greater invisibility defensively.

Concentration +21: 14 (level) + 5 (intelligence mod) + 2 (enhancement bonus via mental focus enchantment on armor)

Concentration: 1d20 + 21 ⇒ (20) + 21 = 41

Not where I wanted a twenty!

Saying a silent prayer to Irori that this creature hasn't cast see invisibility, Sarek moves closer to his lost glaive.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

lol, well it looks like my song isn’t going to last long. I am going to use saving inspiration to give sarek a reroll on that nasty disease save.


Lenny manages to save Sareks bacon, just, although Sarek has visions of his flesh peeling away from his bones. The giant does not seem able to see the invisible but its head tracks his movements though the jungle and Sarek has the impression it very much knows where he is.

Rolls:

Sarek reroll: 1d20 + 14 ⇒ (12) + 14 = 26

Sarek stealth, invis, full spd, stealth skill: 1d20 + 20 - 10 - 2 ⇒ (8) + 20 - 10 - 2 = 16
Perception: 1d20 ⇒ 16

Round 3

Lenny
Daxter
Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner

Status, anyone can read:

Brutus 170|159
Sarek 104|122, Stoneskin (110)
Emberwick 119|120
Lenny 92|114, prone
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant 37 damage
Red giant 135 damage

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Back from grocery shopping.

Emberwik throws another fireball onto red, and positions it to hit Green as well.

Staff of Fire Fireball @ Red Giant & Green Giant: 10d6 ⇒ (6, 3, 3, 6, 2, 2, 5, 2, 4, 2) = 35
DC23 Reflex Save Halves Damage.

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 9/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 7/8
3rd Level Spells Remaining 8/8
4th Level Spells Remaining 7/8
5th Level Spells Remaining 4/5
6th Level Spells Remaining 3/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

Liberty's Edge

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conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

I just thought of something: Sarek should have +4 morale bonus to saves vs disease thanks to Remove Sickness. It doesn’t look like you factored that in. If not, then it looks like he should have passed and the saving inspiration wasn’t necessary.


Well spotted, have your spell slot and immediate action back

Emberwick detonates a fireball between the two giants, the stench of rotting plant and animal matter being roasted is truly vile. Both fail to get out of the way and roar in pain.

Both take 35 fire damage, both are still standing

Green roars and attacks Brutus. The first blow sends him tumbling to the ground. The next two blows connect but the third is well wide. Fortunately Brutus is immune to disease.

Brutus takes 44 damage and is prone

Rolls:

Reflex, green: 1d20 ⇒ 4
Reflex, red: 1d20 ⇒ 8

Green full attacks Brutus

Trip, Greater Trip: 1d20 ⇒ 18

Brutus I think your AC is 39 now with you fighting defensively

OA, prone: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 3d6 + 16 ⇒ (2, 1, 1) + 16 = 20

Iterative, prone: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 3d6 + 16 ⇒ (1, 2, 5) + 16 = 24

2nd Iterative, prone: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 3d6 + 16 ⇒ (1, 4, 3) + 16 = 24

Round 3|4

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner

Status, anyone can read:

Brutus 126|159, prone
Sarek 104|122, Stoneskin (110)
Emberwick 119|120
Lenny 92|114
Roary 162|161
Daxter 120|114
Archon 20|13

Green giant 72 damage
Red giant 170 damage

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary moves and attacks red once.

"Why can't we fight in the open dammit!"

Rage, Reckless Abandon/Havoc, Blink, PA

Attack: 1d20 + 32 + 5 + 2 - 5 ⇒ (19) + 32 + 5 + 2 - 5 = 53
Dam: 2d4 + 21 + 15 ⇒ (1, 4) + 21 + 15 = 41
Miss: 1d100 ⇒ 40

Confirm: 1d20 + 32 + 5 + 2 - 5 ⇒ (12) + 32 + 5 + 2 - 5 = 46
Dam: 2d4 + 21 + 15 ⇒ (2, 1) + 21 + 15 = 39


Roary presses forward against the plague giant. As he does so it lashes out at him, knocking him clean off his feet and then it brains him with its flail.

Roary is tripped, takes 16 damage after DR but is not diseased.

Rolls:

OA, Greater trip: 1d20 ⇒ 20
Blink, low misses: 1d100 ⇒ 60

Greater Trip OA, prone: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 3d6 + 16 ⇒ (3, 2, 1) + 16 = 22
Blnik, low misses: 1d100 ⇒ 77

Fortitude, Roary: 1d20 + 19 ⇒ (20) + 19 = 39, +4 when raging

Round 3|4

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner

Status, anyone can read:

Brutus 126|159, prone
Sarek 104|122, Stoneskin (110)
Emberwick 119|120
Lenny 92|114
Roary 146|161, prone
Daxter 120|114
Archon 20|13

Green giant 72 damage
Red giant 170 damage

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple
GMAndrewW wrote:
Brutus I think your AC is 39 now with you fighting defensively

Yup. AC is 39 and CMD is 47/49 vs Grapple.

Brutus kips up and slams his fist into the giant's knee again.

Attack (Lenny stuff, power attack, fighting defensively): 1d20 + 19 + 4 - 1 ⇒ (10) + 19 + 4 - 1 = 32
Damage: 1d6 + 8 + 4 ⇒ (6) + 8 + 4 = 18

It's a long shot but we'll make this one a stunning fist as well. DC 20 fort save vs stun.

The archon bolsters Lenny with its glowing touch.

Temps for Lenny: 1d8 + 3 ⇒ (5) + 3 = 8


Burtus jumps up and punches green in the knee again. The giant yelps in pain but is clearly not stunned. The little archon that could gives Lenny a glowy snuggle hug.

Rolls:

Fort, stunning fist: 1d20 ⇒ 15

Round 4

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner, Inspire +2|2

Status, anyone can read:

Brutus 126|159, prone
Sarek 104|122, Stoneskin (110)
Emberwick 119|120
Lenny 92|114, temps
Roary 146|161, prone
Daxter 120|114
Archon 20|13

Green giant 90 damage
Red giant 170 damage

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter quickly draws a wand from a hidden wristsheath under his sleeve. He aims it at Red.

[ooc]Spring-Loaded Wrist Sheath to use wand of Magic Missile and activate it to target Red.[/ooc

Pew!: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Venture-Captain Drandle Dreng emerges from the jungle, addressing the scouts. “Sometimes, there is great power to going unnoticed. Especially when you’re walking into dangerous territory. Not everyone in the big, obvious group of Pathfinders on the front lines understands the value of subtlety. Let’s make sure that they know what they’re walking into, so they are ready to act fast when danger strikes.” Players, you can send your Scout Aid Characters on this mission.

GMs, please begin the Aid Mission (Scout) when you reach a good point to do so.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Awesome, much appreciated! I take 10 HP as I heal Roary and Sarek for 5 HP each. Also just a reminder that if we can manage to get into flank (easier said than done I difficult terrain I know) that everyone has Outflank (+2 extra flank bonus and critting gives your flanking buddy an AoO. I will use the boots for haste, 5’ step up and full attack the green giant.

Attack 1: 1d20 + 26 ⇒ (10) + 26 = 361d10 + 16 ⇒ (5) + 16 = 21

Attack 2: 1d20 + 26 ⇒ (2) + 26 = 281d10 + 16 ⇒ (9) + 16 = 25

Attack 3: 1d20 + 26 ⇒ (2) + 26 = 281d10 + 16 ⇒ (9) + 16 = 25

”Daxter, anything you can do to slow down or weaken these things? I think they warrant a bit more firepower! They are dangerous foes!”


[cutscene]The camera pulls out and pans away towards the crater where a group of brave Pathfinders take up an advance position looking for a way into the lower dungeons. [/cutscene]

Mechanics:

OK, I see we have the following Scout aid characters:

Darius Swiftblade - Level 15
Garm Chainbreaker - Level 14
Tanrov - Level 10
Emberwick - level 4 pregen

Neebs - Injured and therefore ot available.

Tanrov, roll me 4d6, Darius and Garm rol me 5d6. Emberwicjk rolls 2d6. Please feel free to post something into gameplay describing what they are doing.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

what does it take to heal Neebs again?


Daxters magic missile slams into reds shoulder and he grunts slightly. Lenny only manages to land a single blow (despite using +26 for all of your attacks which I dont think is right. Please also put attack and damage rolls on separate lines like Brutus did, it makes my life significantly easier)

The red giant takes advantage of Roary being prone and opens up on him. Roary takes one solid blows to the chest and then is saved by blink.

Roary takes 25 damage after DR and is not disarmed which makes the giant sad.

Rolls:

Primary, prone: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 3d6 + 16 ⇒ (4, 6, 5) + 16 = 31
Disease save: 1d20 ⇒ 16

Iterative, prone: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 3d6 + 16 ⇒ (6, 2, 3) + 16 = 27
Disease save: 1d20 ⇒ 7

Disarm, prone: 1d20 + 4 ⇒ (15) + 4 = 19
Direction: 1d8 ⇒ 2

Blink, low misses: 1d100 ⇒ 66
Blink, low misses: 1d100 ⇒ 11
Blink, low misses: 1d100 ⇒ 4

Round 4

Lenny
Daxter
Red Giant
Sarek
Emberwick

Green Giant
Roary
Brutus
Archon

Bold may act

Group Effects: Life Link, Banner, Inspire +2|2

Status, anyone can read:

Brutus 126|159
Sarek 114|122, Stoneskin (110)
Emberwick 119|120
Lenny 82|114, 8 temps
Roary 121|161, prone
Daxter 120|114
Archon 20|13

Green giant 111 damage
Red giant 173 damage

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Scouting Mission:
A young shoanti brave and his aurochs companion, crouch low as they scout ahead of the Society's main force. After collecting as much information as possible on the enemy ranks, Tanrov climbs aboard the broad back of his animal companion and races back to the deliver the news.

4d6 ⇒ (1, 5, 2, 6) = 14


Tanrov:

Scouting ahead with his faithul companion Tanrov finds himself struggling to ride through the dense jungle. Distracted by lashing vines he fails to see the massive flytrap plant lurking just off the trail. It snaps out at him, mangling his arm but he is able to tear himself away and report back to Dreng.

Tanrov generates a success but if the mission is failed he will be injured and need to spend 8pp.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

crap, sorry about the attack bonus mistake. I am on my phone and just copy pasted. I can definitely use separate lines for attack vs damage. Also if it is just 8PP for Neebs to heal himself I will do that so he can be used in the future.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Scrab De Coy, an expert, conducts his investigation into the entrance.
Good Luck De Coy: 2d6 ⇒ (3, 3) = 6
When several boulders land directly on top of him. He’s probably dead.

**************************************

Meanwhile, Emberwik watches the fight unfold before him against the giants. He turns his attention to the red one and fires scorching rays at it. No precise shot, vs touch AC.
Ranged Ray Attack vs Red Giant: 1d20 - 4 + 13 ⇒ (9) - 4 + 13 = 18
Ranged Ray Attack vs Red Giant: 1d20 - 4 + 13 ⇒ (7) - 4 + 13 = 16
Ranged Ray Attack vs Red Giant: 1d20 - 4 + 13 ⇒ (16) - 4 + 13 = 25

Scorching Ray Damage vs Red Giant: 4d6 ⇒ (4, 6, 3, 3) = 16
Scorching Ray Damage vs Red Giant: 4d6 ⇒ (1, 1, 3, 4) = 9
Scorching Ray Damage vs Red Giant: 4d6 ⇒ (5, 5, 2, 4) = 16

Remaining Resources:

Staff of Fire Charges Left 4/10
Staff of Healing Charges Left 9/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 6/8
3rd Level Spells Remaining 8/8
4th Level Spells Remaining 7/8
5th Level Spells Remaining 4/5
6th Level Spells Remaining 3/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27

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