Life Mystery, Legalistic Curse, Holy Tactician archetype
Alignment
LG
Deity
Iomedae
Location
Absalom
Languages
Common
Occupation
Town Crier
Strength
23
Dexterity
13
Constitution
14
Intelligence
7
Wisdom
7
Charisma
22
About Lenny 236648
PFS # 236648-1
Faction: Liberty's Edge
Init +8 (+12 with heightened awareness)
Senses Perception +10
===Defense=== AC 15 (touch 11, flat-footed 14)
CMD 27
HP 114
Fort +22
Ref +14
Will +19 (+2 morale vs charm/fear) (+1 extra resist vs mind-affecting; new save each round)
1/day free action: gain +3 to a save before rolling (additional luck from horseshoe)
===Offense=== Spd 30 ft (60ft with haste)
Melee+3 adamantine fauchard +21/16 (1d10+14)
- Fully buffed Melee +32/32/27 (1d10+1d6+21)
meleeMW cold iron armor spikes +19/14 (1d6+8)
- Fully buffed Melee: +30/30/25 (1d6+1d6+15)
RangedChakram +13 (1d8+8)
Fully buffed: +23 (1d8+1d6+15)
CMB +18 (21 with Fauchard)
T1) Fate's Favored (+1 extra from luck bonuses)
T2) Reactionary (+2 trait bonus to initiative)
Human) Flagbearer (while holding my PFS flag I grant +2 morale bonus
to attack rolls, damage rolls, and saves vs charm or fear to
allies with 30 ft, plus see Banner of Ancient Kings below
1) Fey Foundling (+2 per die extra from healing effects)
3) Toughness (+1 HP/level)
5) Greater Mercy (+1d6 healing with Lay on Hands if no mercy needed)
Holy Tactician 3) Outflank (flanking provides a +4 bonus instead of
+2 and if a flanker crits the flanking partner gains an AoO)
7) Extra Lay on Hands (+2 uses/day)
9) Ultimate Mercy (for 10 uses of LoH to raise dead as CL 7,
costs normal material component or 1 temp neg level)
Skald 1) Extra Performance (+6 bardic performance rounds/day)
11) Discordant Voice (bardic song grants allies +1d6 sonic damage to
attacks)
Holy Tactician 7) Paired Opportunists (+4 to AoOs when threatened by multiple allies; enemies that provoke form 1 ally provoke from all allies (but can't double up on the same trigger)
===class features===
Aura of Good
Detect Evil (Sp)
Legalistic Curse:
Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
Divine Grace
Mercy: Fatigue, Stagger
Revelations: Life Link, Channel
Channel Positive Energy (2d6, 7/day oracle); (5d6 for 2 x LoH)
Weal's Champion (Su):
Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level).
This ability replaces smite evil.
Life Link (su):
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Battlefield Presence (Su):
At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.
This tattered white canvas banner looks like an old piece of sailcloth, or perhaps a winding shroud—a 4-foot-by-6-foot rectangle with loops that can fit over a spear haft or pole running up one side. If mounted on a longspear or pole at least 8 feet in length, the banner shifts in appearance to match the heraldry or coat of arms of the person who attached it. If that person has no device, the flag instead displays a device that echoes the owner’s personality (such as a favorite animal, favored weapon, or holy symbol of the wielder’s deity).
When carried into battle, a banner of the ancient kings confers several benefits. As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks. In addition, when so wielded, it grants the wielder and all allies within 30 feet a +2 resistance bonus on all saving throws against mind-affecting effects. If the carrier of the banner fails a saving throw against a mind-affecting effect, he may attempt a new saving throw against that effect every round he continues to wield the banner of the ancient kings—once he releases his firm grip on the banner’s haft, though, he no longer gets this benefit, even if he wields the banner properly at a later point while still under the effects of the mind-affecting effect.
If the banner’s carrier possesses the Flagbearer feat, the banner of the ancient kings doubles the morale bonuses granted by that feat. A bard who carries a longspear or pole to which a banner of the ancient kings has been attached is treated as four levels higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic performance ability.
Sihedron Medallion:
Source: on chronicle sheet for The Godsmouth Heresy module
Aura faint necromancy; CL 5th
Slot neck; Price 3,500 gp; Weight —
DESCRIPTION
While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect.
Poet's Cloak:
Source Advanced Class Guide pg. 233
Aura moderate enchantment; CL 7th
Slot shoulders; Price 9,750 gp; Weight 1 lb.
DESCRIPTION
Even after cleaning and mending, this traveler’s cloak appears worn and weathered. For wearers with the bardic performance class feature, it grants the use of raging song as a 4th-level skald by spending rounds of bardic performance. For wearers with the raging song class feature, it grants the use of inspire courage and inspire competence as a 4th-level bard by spending rounds of raging song.
In addition, each poet’s cloak allows its wearer to grant one specific rage power when using raging song in place of his own rage powers (if any). The specific rage power varies by cloak. It must be usable by a 4th-level skald, and can’t have any prerequisites other than level.
Sihedron Brand (Service):
Source: PFS #4-20 Words of the Ancients
Aura: moderate conjuration; CL: 5th
Slot: none; Price: 17500gp
DESCRIPTION
A character marked with this arcane tattoo gains a +2 profane bonus on attack and damage rolls against creatures brought to the Material Plane via a conjuration (summoning) effect, and gains a +2 profane bonus to AC against attacks from such creatures.
Sihedron Brand (Endurance):
Source: PFS #4-08 Cultist's Kiss
Aura: faint abjuration and transmutation [evil]; CL 3rd
Slot: none; Price: 4827gp
DESCRIPTION
A character marked with this arcane tattoo gains a +2 profane bonus to Fortitude saves. Once per day, the character may activate the tattoo to receive a number of temporary hit points equal to twice her character level. Displaying the arcane tattoo grants a +4 circumstance bonus on Bluff and Diplomacy checks against worshippers of Lissala.
===Other Gear===
Belt of Giant Str +2, Boots of Speed, Headband of Alluring Cha +4, Bracers of the Merciful Knight, Spell component pouch, MW Leather Lamellar, (5) Chakrams, Cestus, Iomedae Holy Symbol Tattoo (on left hand), Tear-Away Swarmsuit, Wayfinder, Cracked Opalescent White Pyramid Ioun (Fauchard), Adamantine Fauchard +3, Cracked Dusty Rose Prism Ioun Stone, Continual Flame Alexandrite Gem (3rd, CL 5, Wounded Wisp), MW Cold Iron armor spikes, Lucky Horseshoe, (2) Spring-loaded wrist sheaths, Lesser Reach Rod, Cracked Pale Green Prism Ioun Stone (+1 competence bonus to all saves), Paladin's Kit
consumables:
Snapleaf
Wand of Bless Weapon (47 charges)
Wand of Divine Favor (31 charges)
Wand of Protection from Evil (21 charges)
Wands of CLW (2: 36 charges + 2 charges)
Wand of Heightened Awareness (39 charges)
Scroll of Endure Elements
Scroll of Touch of the Sea
Scroll of Air Bubble
Scroll of Communal Resist Energy (2)
Scroll of Align weapon
Scroll of Comprehend Languages
Scroll of See Invisibility (2)
Scroll of Death Ward (in wrist sheath)
Scroll of Mirror Image (3)
Scroll of Fly (1) (in wrist sheath)
Scroll of Restoration