GMAndrewW Siege of Gallowspire [12-13 Champion] (Inactive)

Game Master andreww

Aid Token Effects

Aid Character Information

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Brutus]1d20+3[/dice]
[dice=Init, Roary]1d20+5[/dice]
[dice=Init, Emberwick]1d20+10[/dice]
[dice=Init, Saarek]1d20+4[/dice], Heightened Awareness +4
[dice=Init, Lenny]1d20+9[/dice], Heightened Awareness +4
[dice=Init, Daxter]1d20+6[/dice], Heightened Awareness +4

PC Saves:

[dice=Will, Brutus]1d20+19[/dice]
[dice=Will, Roary]1d20+12[/dice], +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Will, Emberwick]1d20+11[/dice]
[dice=Will, Sarek]1d20+14[/dice], +3 vs mind affecting
[dice=Will, Lenny]1d20+19[/dice], [ooc]+1 vs mind affecting

[dice=Will, Daxter]1d20+11[/dice], Heroism +2

All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded

[dice=Reflex, Brutus]1d20+12[/dice]
[dice=Reflex, Roary]1d20+12[/dice], +9 morale vs spells, SLA's and SU when raging, heroism +2 orale
[dice=Reflex, Emberwick]1d20+10[/dice]
[dice=Reflex, Saarek]1d20+10[/dice]
[dice=Reflex, Lenny]1d20+13[/dice]
[dice=Reflex, Daxter]1d20+10[/dice], Heroism +2

[dice=Fortitude, Brutus]1d20+19[/dice]
[dice=Fortitude, Roary]1d20+19[/dice], +4 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Fortitude, Emberwick]1d20+11[/dice]
[dice=Fortitude, Saarek]1d20+17[/dice]
[dice=Fortitude, Lenny]1d20+22[/dice]
[dice=Fortitude, Daxter ]1d20+13[/dice], Heroism +2

PC Perception:

[dice=Perception, Brutus]1d20+8[/dice]
[dice=Perception, Roary]1d20+18[/dice], Heroism +2 morale
[dice=Perception, Emberwick]1d20-1[/dice]
[dice=Perception, Saarek]1d20+27[/dice]
[dice=Perception, Lenny]1d20+10[/dice]
[dice=Perception, Daxter]1d20+14[/dice], Heroism +2

PC Spellcraft:

[dice=Spellcraft, Saarek]1d20+15[/dice]
[dice=Spellcraft, Emberwick]1d20+10[/dice]
[dice=Spellcraft, Daxter]1d20+22[/dice], Heroism +2

Knowledges:

[dice=Knowledge any, Daxter]1d20+17[/dice], Heroism +2

[dice=Arcana, Sarek]1d20+20[/dice]

[dice=Dungeoneering, Sarek]1d20+22[/dice]

[dice=Local, Brutus]1d20+1[/dice]
[dice=Local, Sarek]1d20+13[/dice]

[dice=Nature, Roary]1d20+13[/dice], Heroism +2 morale
[dice=Nature, Sarek]1d20+14[/dice]

[dice=Planes, Emberwik]1d20+30[/dice]
[dice=Planes, Sarek]1d20+23[/dice]

[dice=Religion, Brutus]1d20+2[/dice]
[dice=Religion, Emberwick]1d20+13[/dice]
[dice=Religion, Sarek]1d20+22[/dice]


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As Brutus moves forward the massive creatures strikes out with its head, impaling him.

Somehow, he manages to get hold of the creature!

Rolls:

OA, pa: 1d20 - 5 ⇒ (16) - 5 = 11
Damage: 5d10 + 14 + 15 ⇒ (1, 4, 9, 6, 9) + 14 + 15 = 58

I was initially going to try and trip you on the way in then I checked its Int, its a bit stupid for that so regular OA it is.

Round 3|4

Sarek
Lenny
Giganto Goat
Emberwick
Roary
Brutus
Archon - prone

Bold may act. Brutus, can you put your CMD in your profile please and confirm what your AC actually is currently as it may have missed.

Group Effects: Life Link

Status, anyone can read:

Brutus 85|159, grappling
Sarek 122|129, Stoneskin (130)
Emberwick 33|120
Lenny -14|114 - maybe +18 from mass clw if he is alive
Roary 126|161 (187|213), blink 1 round
Archon 8|13, DR10/evil

Alarune DEAD
Barometz 114 damage, grappled

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Lay on Hands: 6d6 ⇒ (2, 1, 2, 4, 6, 2) = 17

Sure, I'll add it. FYI it's currently 45 vs grapple.

With Brutus holding the beast at bay, the archon lifts itself from the ground and takes to the air again.

Archon: Move to stand up. Move to move away.


Can you give me you AC as well please, break it down for me in discussion

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

OK immediate action for Hero's Defiance again, then free action for Boots of Speed, then 5' step forward and full attack. Also a reminder to all, that at last Lenny's buffs are up again. Weal's Champion has faded, but Flagbearer is up again for +2 morale to attack/damage (and charm/fear saves). Looks like I am up to 23/114 HP.

heal: 7d6 + 14 ⇒ (4, 4, 1, 4, 5, 2, 3) + 14 = 37

attack 1, haste: 1d20 + 21 + 1 ⇒ (18) + 21 + 1 = 40
damage 1: 1d10 + 14 ⇒ (5) + 14 = 19

attack 2, haste: 1d20 + 21 + 1 ⇒ (11) + 21 + 1 = 33
damage 2: 1d10 + 14 ⇒ (9) + 14 = 23

attack 3, haste: 1d20 + 21 + 1 - 5 ⇒ (6) + 21 + 1 - 5 = 23
damage 3: 1d10 + 14 ⇒ (2) + 14 = 16

crit confirm 1: 1d20 + 21 + 1 ⇒ (15) + 21 + 1 = 37
bonus crit damage if successful: 1d10 + 14 ⇒ (2) + 14 = 16

Scarab Sages

Active Effects and Slots:
1st 4/7, 2nd 1/6, 3rd 5/5, 4th 0/5, 5th 0/3; overland flight
| NG Human male occultist 14 | hp 129/129 | DR 0 | AC 21, Touch , Flat-Footed 19 | Initiative +2* | Fort +17, Ref +10, Will +14 | Perception +26, Low-light, DV 60’, see invisibility
Implements and consumables:
Ill.Imp (Inv2,Cur2), Div.Imp (Inv 11,Cur8), Trans.Imp (Inv9,Cur2); Four-Leaf Clover 0/3, Boots of Speed 4/10, Lesser extend 2/6, Corset of vishkanya 10/10, GM reroll 0/1

Sarek draws on the psychic resonance of his implements for a burst of speed, and moves toward the remaining plant.

Swift and 1 focus from my Transmutation implement to use the Sudden Speed focus power, giving me a bonus 30 feet to my movement for 1 minute.

Power Attack, Flagbearer: 1d20 + 24 - 3 + 2 ⇒ (6) + 24 - 3 + 2 = 29
Damage Power Attack, Flagbearer: 1d10 + 17 + 9 + 2 ⇒ (1) + 17 + 9 + 2 = 29


Lenny, you are on 41HP with the mass cure spell

Lenny lays into the creature, striking it twice, the second blow carves off a huge chink of bark and it bellows like a wounded mastodon. Sarek moves in and, its movements limited somehow by Brutus he is able to land a telling blow.

It takes 87 damage

Wounded as it is it remains dangerous. With a mighty heave it drives him away, sending him crashing to the ground.

Rolls:

Awesome blow vs Brutus: 1d20 ⇒ 14
Damage: 5d10 + 15 ⇒ (1, 3, 1, 6, 4) + 15 = 30
Awesome Blow knocks you back 10', breaking the grapple and leaving you prone.

Round 4|5

Sarek
Lenny
Giganto Goat
Emberwick
Roary
Brutus
Archon

Bold may act: Whole party is up, this is Roary's last round of blink.

Group Effects: Life Link

Status, anyone can read:

Brutus 72|159, prone
Sarek 122|129, Stoneskin (130)
Emberwick 33|120
Lenny 41|114
Roary 126|161 (187|213), blink 0 rounds
Archon 8|13, DR10/evil

Alarune DEAD
Barometz 201 damage, grappled

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Finally raging Roary goes ham.. Froth and spittle fly about. He let's out an incoherent scream of words whilst hacking at the wooden ram..

Raging, Flagbearer, Reckless Abandon w/Havoc, Power Attack, Reckless Rage, Blinking

Attack 1: 1d20 + 32 + 2 + 2 + 5 - 5 ⇒ (14) + 32 + 2 + 2 + 5 - 5 = 50
Dam 1: 2d4 + 20 + 2 + 15 ⇒ (4, 4) + 20 + 2 + 15 = 45
Miss: 1d100 ⇒ 43

Attack 2: 1d20 + 31 ⇒ (3) + 31 = 34
Dam 2: 2d4 + 20 + 2 + 15 ⇒ (4, 2) + 20 + 2 + 15 = 43
Miss: 1d100 ⇒ 94

Attack 3: 1d20 + 26 ⇒ (1) + 26 = 27
Dam 3: 2d4 + 20 + 2 + 15 ⇒ (2, 1) + 20 + 2 + 15 = 40
Miss: 1d100 ⇒ 39


Roary strikes twice and the massive plant creature slowly topples over and stops moving.

COMBAT OVER!

In the quiet aftermath of the battle a qadiran man emerges from the trees.

Daxter, feel free to introduce yourself. If you have any buff spells active please add them to the buff spreadsheet. While we have started I think you still have the chance to choose three aid characters. For the rest of you, decide what you want to do about healing. Lenny, for ease I assume you sever life links rather than trying to take it all on yourselves unless that is what you want to do. We now have 5 other PCs so someone will not be linked, let me know who. I will move us on tonight, in about 6 hours. Don't worry, the next bit is not a combat encounter. I assume you take 5 minutes or so searching about, healing up and catching your breath. There is no loot to be found.

Daxter, please roll you false life, Brutus, roll for another set of aid spells from the archon.

Status, anyone can read:

Brutus 72|159
Sarek 122|129, Stoneskin (130)
Emberwick 33|120
Lenny 41|114
Roary 126|161
Daxter 114|114
Archon 8|13

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary ends his rage and digs for a wand.

"We can use this wand up if yall want. I don't know how to use it though."

He hands it to whomever takes it. Cure Light Wand with 38 charges.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

289 HP total missing from the party.
Emberwik decides to first cast the spell Greater Path of Glory

13 Rounds at 5hp recovered per round is 65 per person, which will recover us as follows. Prioritizing the first 4 squares to the 4 most injured (Emberwik, Brutus, Lenny, and Roary.

Brutus 72|159-87+65=137+32=159 (Max) Cure Light Wounds Wand 5 Charges: 5d8 + 5 ⇒ (5, 7, 3, 8, 4) + 5 = 32
Sarek 122|129-7+7=129
Emberwick 33|120-87+65=98+16=114 (Good Enough for me) Cure Light Wounds Wand 5 Charges: 5d8 + 5 ⇒ (3, 3, 1, 2, 2) + 5 = 16
Lenny 41|114-73+65=106+9=114 (Max) Cure Light Wounds 2 Charges: 2d8 + 2 ⇒ (3, 4) + 2 = 9
Roary 126|161-35+35=161
Daxter 114|114-0+0=114

After the healing is over, Emberik returns the wand to Roary, with most of its charges left, then finally retrieves his staff of fire. 38-12=26

Remaining Resources:

Staff of Fire Charges Left 8/10
Staff of Healing Charges Left 9/10
1st Level Spells Remaining 8/8
2nd Level Spells Remaining 7/8
3rd Level Spells Remaining 8/8
4th Level Spells Remaining 7/8
5th Level Spells Remaining 4/5
6th Level Spells Remaining 3/4

Save and SR Math:

Feats: Spell Penetration (+2), Greater Spell Penetration (+2), Elemental Focus: Fire (+1), Metamagic Tenebrous Spell (+1)
Traits: Affinity to Elements (Fire) +1 to Save DC for Fire Spells

Caster Stat (Charisma): 26
Caster Stat Modifier: 8
Caster Level: 13
Spell Penetration Total: 17

Save DC Base
0 Level Spell: 18
1 Level Spell: 19
2 Level Spell: 20
3 Level Spell: 21
4 Level Spell: 22
5 Level Spell: 23
6 Level Spell: 24

Fire Spells Save DC
0 Level Spell: 20
1 Level Spell: 21
2 Level Spell: 22
3 Level Spell: 23
4 Level Spell: 24
5 Level Spell: 25
6 Level Spell: 26

Tenebrous Spell Save DC
0 Level Spell: 19
1 Level Spell: 20
2 Level Spell: 21
3 Level Spell: 22
4 Level Spell: 23
5 Level Spell: 24
6 Level Spell: 25

Tenebrous Fire Spell Save DC
0 Level Spell: 21
1 Level Spell: 22
2 Level Spell: 23
3 Level Spell: 24
4 Level Spell: 25
5 Level Spell: 26
6 Level Spell: 27


With the group healed you push on into the forest, searching for the crater.

If you cast any new buff spells as you leave this area please include them on the sheet. I have deleted everything which has expired or been exhausted.

After several minutes of hacking your way through trails which seem to disappear behind you faster than you can create them you stumble out into a clearing. Signs of a pitched battle are obvious. The twisted, corrupt vegetation has been burned, and the smell of a recent fire floats through the air. Immediately to the north, an outcropping of rock rises a dozen feet over the carnage.

Startled by your appearance are about half a dozen orcs, busily cleaning corrupt tree sap from their scimitars. Sarek, Lenny and Daxter spot that several of them wear Sarenrite symbols woven into their armour or weapons.

A large orcish woman in heavy armour steps up and asks, in decent common, Who are you and what are you doing here? She seems rather suspcious of you and grips her weapon tightly.

Rolls:

Perception, Brutus: 1d20 + 8 ⇒ (10) + 8 = 18
Perception, Roary: 1d20 + 18 ⇒ (2) + 18 = 20, Heroism +2 morale
Perception, Emberwick: 1d20 - 1 ⇒ (3) - 1 = 2
Perception, Saarek: 1d20 + 27 ⇒ (1) + 27 = 28
Perception, Lenny: 1d20 + 10 ⇒ (15) + 10 = 25
Perception, Daxter: 1d20 + 14 ⇒ (16) + 14 = 30

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

"Ah, orcs of Sarenrae. I believe I have seen your clan before. Are you here to face the threat of Tar Baphon as well?"

Diplomacy: 1d20 + 21 ⇒ (13) + 21 = 34


The orc woman seems suspicious of Emberwick. We were not, man of shadow. I ask again, who are you and what are you doing here.

If your charatcer has credit for 10-04: Reaver's Roar let me know

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik indeed does have 10-04 Reaver's Roar.

"I am Emberwik, the hero of Roslar's Coffer and slayer of the Red Reaver. My allies and I are here to stop a god slaying demi-lich from escaping."

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Oh yeah, I'd forgotten about the mass CLW, thanks Emberwik! That'll actually put me at 43 HP then thanks to Fey Foundling. And I see your efficient post combat healing post as well. Thanks again! Next time though just a heads up to everyone that I have channels that are useless for offense (only 2d6), but are a nice efficient way to offer out of combat healing when multiple people are injured. Likewise I can boost the efficiency of healing with my Lesser Celestial Totem on my Raging Song (adds caster level to all healing effects) for the cost of bardic music rounds. Lastly and thanks to Fey Foundling I can boost efficiency from wands and other single target healing by taking people's damage via Lifelink and then receiving the healing myself instead since I get +2 healing per die. At this point though, it seems it is already covered and I don't want to muddy the waters or bog things down with retcons.

"Hello! I'm Lenny and we're Pathfinders! Have you seen any bad guys come this way? We're hunting a lich, which is like a super zombie I think." He shrugs. "Anyway, he's undead and has lots of undead friends that want to do bad things. We are here to stop the bad things," he says with a cheerful grin.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

"This man speaks the truth", Brutus rumbles indicating Emberwik. "We are on a quest to plumb the ruins of Gallowspire and put an end to the threat of the Whispering Tyrant's minions. In the goddess's name I swear it."

Auto aid on the diplomacy.


Getting her confidence requires multiple checks so please also make your own rolls. You can use a variety of skills, simply justify what you are using and why it should help.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I believe I have all my buffs on the sheet. If the Orcmonkadin would like mage armor, I can oblige.

False Life: 1d10 + 10 ⇒ (1) + 10 = 11

Before meeting the Orcs.

"Well met, I am known as Daxter. The Exchange has contracted me to aid you. I admit it does look that you badly need help. I have been informed as to the situation so we should make haste."

After meeting the Orcs.

"It is as they say. Now may we ask what you all are doing here?"

Diplomacy, Heroism: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27


You have a success using Diplomacy. I ned to see a further skill attempt to see if you can get her to trust you.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"I think my companions have explained who we are and what we are doing here. If you are not looking to hunt Tar Baphon, than what are you doing here? Surely someone wearing that holy symbol Would be open to discussion with fellow slayers of evil.."

He says wiping his own sap from his weapons..

He does not have social skills so..

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

"I see you are followers of the Dawnflower. While I know that she believes in redemption, Liches and their ilk are beyond that. So we have been tasked to send them to oblivion. Surely you would not be opposed to that."

Knowledge(Religion), Heroism: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27


The woman seems to soften a little at Daxter's words. Very well, come with me she says, leading the group to a rocky outcropping to take shelter from the weather.

My name is Grenir, she pauses and looks at Emberwick, You seem familiar to me, have we met before? Nevermind. We were sent to this infernal place by ou chieftain who has had disturing visions about it. There is something going on in the dungeons below but we could not get close. There is a crater and a trail down over in that direction, she says, pointing to the south west. We scouted the path and the upper dungeon levels but were forced to flee from shapeless monstrosities and several constructs. With what we have learned he we will now return to our Chief and let her know what is happening. She will decide our next course of action. Good luck Pathfinders, I fear you will need it.

Congratulations, you have earned the trust of the Burning Sun orcs and earned another Gallowgarden success. What now?

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Any additional encounters now or are we expecting to move to the next phase soon? If so, maybe an additional encounter would be fun.


Phase three is still a week away so there is plety of time. Successes might change that but if it happens there is a mechanic for shortening encounters. You are making very good time.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Awesome! It is nice to be ahead of the curve on these specials. Just to clarify though, were you saying that successes at other tables may move things along? Or that successes we can achieve can move things along? Likewise, you asked what now. Is there something we can do at this point while the other tables catch up?

@Daxter, great to have you aboard and nice job tackling the skill checks so quickly and efficiently!


Yes, we move out of phases based on the total number of successes acquired by all of the tables combined.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I am the best at what I do and what I do is very efficient. :)


OK, I assume you press on into the jungle.

Moving further on, the jungle presses in on you. A little way off, through the trees, you see a pair of huge, grey skinned giant creatures, wrapped in rotting cloths and carrying enormous flails. They seem to object to your presence.

Daxter recognises that these are plague giants. All of their weapons can inflict a virulent plague with an immediate onset which causes dex drain and con damage. You also realise that they can hurl corpses at their enemies which inflicts its disease and explodes in a 10' radius which can nauseate people with its disgustingness. As a reminder all of the trees squares count as difficult terrain for you.

Rolls:

Init, Brutus: 1d20 + 1 ⇒ (2) + 1 = 3
Init, Roary: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Emberwick: 1d20 + 8 ⇒ (6) + 8 = 14
Init, Saarek: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Lenny: 1d20 + 8 ⇒ (18) + 8 = 26
Init, Daxter: 1d20 + 4 ⇒ (19) + 4 = 23

Green giant: 1d20 + 9 ⇒ (2) + 9 = 11
Red giant: 1d20 + 9 ⇒ (13) + 9 = 22

Knowledge, Daxter: 1d20 + 17 ⇒ (16) + 17 = 33

Round 1

Lenny
Daxter

Red Giant
Sarek
Emberwick
Green Giant
Roary
Brutus

Bold may act

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 114|120
Lenny 122|114
Roary 167|161
Daxter 120|114
Archon 20|13

Green giant
Red giant

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Sorry, this is what I was asking about as far as what we can do. I thought you were saying that we had to wait for the other tables before we could move on to the next encounter. Since we were warned about the danger ahead, can we prebuff this time? It basically would be the same set as before teleport except for the stuff that is still active from before. So See Invis, Heightened Aware (which I am happy to just mark off as expended as I would have used it and it looks like it is moot since I already won initiative), Mirror Image, Bless Weapon on me+Sarek, Divine Favor. Sorry to be a pain.


No, you dont know when this encounter will occur and get no warning of it. You are pushing through the jungle hoping to find the crater. It actually takes about 15 minutes before this encounter occurs.

Brutus, your mage armour potion has expired, I am happy for that to be reapplied, Daxter can activate a wand, Roary's antitoxin and antiplague have expired. I have struck them out

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Cool. In that case, and with Daxter's warning, I will draw and chug my Antiplague, then take a 5' step.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus will be taking up Daxter's offer for a mage armor.


He wasn't offering, I was just suggesting it as an option, I am relatively sure he would activate your wand for you.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

He offered in this post. It looks like he already updated the buff spreadsheet.


OK, thats great. Roary, your heroism has also expired. Daxter, are you casting mage armour on him or using a wand?

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Not that it matters currently, but I have do Heroism and Heightened Awareness up on myself. I have a pearl of power 1 so I will use that for the mage armor.

"Plague giants. Their weapons inflict a rather serious plague so I suggest some social distancing. Though they also can throw rotted corpses at that will burst spreading even more disease and understandably will make you nauseous."

After the expositioning, Daxter turns his attention to Teal. "This is a new spell I have been working on. I inflict upon you the curse of the lowly Pugwampi!"

Teal has to make a DC24 Will save versus Pugwampi's Grace. If it fails, it has to roll d20s twice and take the lower result for the next 12 rounds or until it gains some kind of luck bonus. I also moved back a bit.


@Daxter, for the future do you normally expend heightened awareness on initiative or not?

The Giant shrugs off Daxters attempt to enchant him. Its ally pushes forward and hurls the corpse of a dead human at Lenny. It crashes into him and then explodes in a nauseating mess. Daxter is immune thanks to his life bubble spell and is also out of the area having ducked backwards.

Emberwick, Roary and Sarek both find themselves being violenty sick and are nauseated for one round.

Rolls:

Will save: 1d20 ⇒ 20

Corpse: 1d20 ⇒ 14
Damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25

Fortitude, Brutus: 1d20 + 19 ⇒ (8) + 19 = 27
Fortitude, Roary: 1d20 + 19 ⇒ (4) + 19 = 23
Fortitude, Emberwick: 1d20 + 11 ⇒ (5) + 11 = 16
Fortitude, Saarek: 1d20 + 17 ⇒ (4) + 17 = 21
Fortitude, Lenny: 1d20 + 22 + 5 ⇒ (12) + 22 + 5 = 39

Lenny fort evil disease: 1d20 + 22 + 5 ⇒ (4) + 22 + 5 = 31

Archon fort save as I missed it: 1d20 ⇒ 4

Round 1

Lenny
Daxter
Red Giant
Sarek - nauseated
Emberwick - nauseated

Green Giant
Roary - nauseated
Brutus
Archon - nauseated

Bold may act, you are nauseated and therefore only get a single move action, nothing else, no swift, no free, nothing else.

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 114|120
Lenny 97|114
Roary 167|161
Daxter 120|114
Archon 20|13

Green giant
Red giant

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Yea, go ahead and use it on the next combat.

"That spell requires further research. Apparently, this will require a more powerful spell. I am so used to holding back for the sake someone else grabbing the glory that I did not recognize a real challenge. Apologies, it will not happen again."


Just as a note, the cloud of disgusting ickiness also blocks line of sight like a fog ccloud.

Scarab Sages

Active Effects and Slots:
1st 4/7, 2nd 1/6, 3rd 5/5, 4th 0/5, 5th 0/3; overland flight
| NG Human male occultist 14 | hp 129/129 | DR 0 | AC 21, Touch , Flat-Footed 19 | Initiative +2* | Fort +17, Ref +10, Will +14 | Perception +26, Low-light, DV 60’, see invisibility
Implements and consumables:
Ill.Imp (Inv2,Cur2), Div.Imp (Inv 11,Cur8), Trans.Imp (Inv9,Cur2); Four-Leaf Clover 0/3, Boots of Speed 4/10, Lesser extend 2/6, Corset of vishkanya 10/10, GM reroll 0/1

Sarek stumbles away from the foulness, retching.

Dark Archive

LN Ifrit Oracle(Shadow/Blackened) 13| HP 98/120 | AC24 T14 FF20| CMD 21 | Fort 11 Ref 11 Will 11 | Speed 30ft | Initiative +8| Buffs: Cloak of Darkness, Shadow's Endurance, Delay Poison, Death Ward
Abilities:
Flying 11/13 Minutes, Shadow Form 13/13 Minutes, Cloak of Darkness 9/13 Hours

Emberwik stumbles towards the forest.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)
Quote:
Their weapons inflict a rather serious plague so I suggest some social distancing.

LOL. Also your post reminded me: @GM you mentioned that there are enough adventurers around that purchases can be made, correct? If so, I would like to buy a 1st level Pearl of Power. I figure it will be after the fight, I just don't want to forget.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Blinking: 1d7 ⇒ 7

Just a note to remember Gm, Roary can 1/day rage as an immediate action in the first round via his Headband of Havoc. Won't be using it here just letting you know bc i had forgot about it.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

I've been waiting to use that in game for a while. Also is that PoP 1 essential, sir? :)


You can buy spellcasting services between encounters, you cannot buy equipment. My last game I ran this for required the players to purchase miracle after the first encounter

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

I'd say so. In the first combat I burned thru all 3 of my daily preps of Hero's Defiance, and they were the only reason I didn't die. So I am hoping to refresh my emergency button.
Miracle?? Holy crap. Good to know I guess that our experience was kind by comparison I guess.

Grand Lodge

M Half-Orc Paladin/Monk/Stalwart Defender 12 | HP: 159/159 l Fort: +19 (+21 with stance), Ref: +12, W: +19 (+21 with stance) l Init: +1 l Per: +8 l Movement: 30
AC:
Default: 23/T: 21/FF: 20 | This Round: 42*/T: 29* (40* vs incorporeal)/FF: 28
Resources:
LoH 3/7 | Fist 3/4 | Smite 2/2 | Stance 3/8 | Reroll (X)
CMD:
39/41 vs Grapple

Brutus has two Pearl I's. I typically hold onto those for lesser restorations but having access to that emergency button is worthwhile. Feel free to borrow one.

Liberty's Edge

conditional buffs to allies:
bonus Teamwork feat: Outflank / Paired Opportunist; Weal's Champ +3 att, +2 dmg (competence); Raging Song +2 Str/Con, -1 AC, +Lesser Celestial Totem (extra healing)
Init 8(12)|Perc+10|AC 15|CMD 27|F+22|R+14|W+19|HP 114/114|Haste 5/10 | LoH 4/13 |Bardic 2/15|Weal's Champ 1/3|Channel 3/7|S Medallion 0/1|S Brand 0/1|Horseshoe 0/1|Bracers 1/1|Reach Rod 3/3
typical buffs to allies:
Flagbearer+Banner: 30' aura of +2 att, dmg, charm, fear (morale); Insp Courage: +2 att, +1d6+2 dmg (competence, sonic)

Thanks, Brutus! I definitely appreciate that. I can cover several Lesser Restos with my 2nd level oracle spells, and my 1/day with Bracers of the Merciful Knight.


The second giant hurls a corpse at Roary. It slams into him and then explodes and this time Brutus finds himself also vomiting prodigously.

Roary takes 14 damage after DR

Rolls:

Corpse throw: 1d20 ⇒ 19
Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20

Roary disease save: 1d20 + 19 ⇒ (18) + 19 = 37

Nauseating gas saves, Daxter is immune due to life bubble. Its a shame you didnt have that for the last encounter.

Fortitude, Brutus: 1d20 + 19 ⇒ (2) + 19 = 21
Fortitude, Roary: 1d20 + 19 ⇒ (17) + 19 = 36

Round 1|2

Lenny
Daxter

Red Giant
Sarek - nauseated start of reds turn
Emberwick - nauseated start of red turn
Green Giant
Roary - nauseated start of reds turn
Brutus - nauseated start of greens turn
Archon - nauseated start of reds turn

Bold may act, you are nauseated and therefore only get a single move action, nothing else, no swift, no free, nothing else.

Group Effects: Life Link

Status, anyone can read:

Brutus 170|159
Sarek 131|122, Stoneskin (130)
Emberwick 114|120
Lenny 97|114
Roary 153|161
Daxter 120|114
Archon 20|13

Green giant
Red giant

@Roary, totally understood about immediate action rage. Can you put some guidelines about what circumstances you would use that in. Same goes for anyone else with immediate action effects. Post it in discussion or on your profile.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Is the foliage difficult terrain for them as well?

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