Here's where we'll muster!
I'd love it if you could please provide:
Your name (as you want it on the chronicle)
Your character's name
Your PFS #
Your Day Job
And go ahead and tell me a little bit about what your character does (this is a good place to point out any build-weirdness, typical uses of immediate actions, if you're slow progression etc.)
Let's have some fun!
NB: This is a timed multi-table special. That means that I will definitely bot or delay you after 24 hours, and might do it earlier if:
You're the last one up, I'm about to go to sleep or otherwise be unavailable for long stretch of hours, and at least 12 hours have passed.
That will usually mean just delaying you unless your character has good botting instructions, you've designated someone else to take care of that for you, or it's simple enough for me to just roll for a full-attack or something.
But hopefully we'll just keep up a good clip!
I'd love it if you could please provide:
Your name (as you want it on the chronicle)Gayel Nord
Your character's name: Gaétan émond
Your PFS # 43907
Your Faction: Grand lodge
Your Day Job: Survival
Gaétan rôle is to just shoot arrows. He does have a few skill but nothing great.
As a medium, he has a boon that give players a +2 on non damage roll.
P.S he has a lot of tricket for surviving.
He can't see in the dark.
The sheet is in modification. I have a lot of gold to use.
Three arcane casters and an archer... Should be interesting! :-)
I'll update with Agata's info later. GM, fyi, this is a replay for me.
Your name: Nathan Goodrich
Your character's name: Arillia Kaenath
Your PFS #: 37150-2
Your Faction: Liberty's Edge
Your Day Job: Perform (Sing) Day Job: 1d20 + 25 ⇒ (18) + 25 = 43
Arillia doesn't have anything very weird going on with her for a Draconic Bloodline Sorcerer. A few options probably bear mention though:
* Robes of Arcane Heritage: this is how her bloodline breath weapon is advanced so high. It used to have more impact, but her level caught up with most of the features it helped her to get early.
* Spell Perfection (Fire Snake): not really a weird option, but I've never GM'd for a character with that feat, and it's probably good to know it's coming. I'm not accustomed to it either, so I've made a spoiler on her character sheet to remind myself of the options it gives her.
* With a few stronger buffs from allies as well as her own, her AC can reach non-trivial numbers, though not enough to tank very reliably at this level.
* Good HP & Fort for a Sorcerer
* Precise Shot for ray spells and such
I brushed up her character sheet today, but it still needs a few tweaks. Mostly, I need to record her chronicle history and any relevant boons it gives her. Those are tough to remember even when they are relevant.
|Molly the Lost|
Before I start posting all of my stuff, do we need a front liner? I have a fighter/rogue/mouser that I could also bring who is also 15.
Yep, that seems like a good idea. Right now we've got three arcane casters, an archer, and your character, so if you have a front-liner available I'd say that'd be well suited.
This character is the only one I have in tier. I have some other Seekers to use for support characters but that isn't what we need for this.
I administer my Barony at Fangwood Keep for prestige.
Tally is a bit weird. As a Vexing Dodger she climbs creatures that are one size category or larger. When she is in reach of a creature she may make a Climb check as an attack vs that creature's CMD as part of that movement. If she is successful, she enters that creature's square. After that she starts stacking penalties (Dirty Trick, Disarm, Deafen, -10 to Attack Rolls, etc) on the enemy that she is climbing on. Solid AC, pretty good HP. She doesn't do a lot of damage but with an archer and all of these casters, if might be fine.
I'll be going through profiles as they're confirmed to be complete and reaching out with questions or clarifications before we get going.
Though since Gaétan brought up vision, I'll also ask what light sources your characters will typically have active (cantrips, continual flames, wayfinders etc.)
Also, Arillia, could you put a header in this profile? Something like Agata's would be ideal since your characters are most similar in limited use abilities. And without a particularly deep dive, I suspect you might have more than 67 hp ;-)
I'm wondering if I should bring my (chained) Barbarian instead of my witch? Level 14 instead of 16, but it seems like we are sorely lacking in frontline damage dealing at the moment...
p.s. GM, if I do stick with Agata, I haven't updated her online profile yet.
Yeah, I'd noticed she was a different level than applied with :-)
There is one more sorcerer signed up on the spreadsheet who hasn't dropped in yet - not sure how that might tweak your party comp. His alias is 7 levels lower than the spreadsheet suggests, so I'm not certain, but I'm guessing a blaster-caster from some context cues.
Free-hand Fighter/Vexing Dodger/Mouser reporting in. Did not expect to bring the character, but for a bit of good new I have the ability scores, special abilities, offence, and defense stated. I'll finish up the boons, pfs sheets, and gear tonight.
My question is when does the game start?
Lol yeah the 67 hp is from the L7 bloodrager I copied the template from. Still a few things to work on.
I don't consider Arillia to be an exclusive blaster, but she can definitely fill that role. If we have two blaster sorcerers, this could get very nontraditional.
My choices are Agata (level 16 witch, debuffing) and Yuri (level 14 chained barbarian, frontliner). Yuri is out of tier but seems like we might need that more than a third arcane. Do we have any healing at all? Or status removal? Seems like we should see if we are going to get a 6th PC and what they might bring to the table.
Géatan knows him he Will need some summon to be optimal.
Updated Arillia's stat line. Let me know if you'd like me to include anything that isn't there or whatever.
A Pain Taster? Consider me excited. I make flanking easy and the two of us should be able to throw out some pretty decent damage while keeping things occupied. It will be interesting to see how they built the hero.
I also find it a little amusing that the escaped Nidalese slave has had a Kuthite in her party for the last 6 adventures. The lady just can't catch a break.
|Karsa Ibn Jad|
This alias needs a lot of work but yes, Karsa is a crusty old half orc blaster.
Tally, what level are you? 17?
Ahha my bad. I SHOULD be 16. I used the format of one of my other profiles to make this one, so right now there will be lots of stuff that doesn’t make sense on top of general errors. The errors will be ironed out well in advance of the start date. Thanks for the heads up though. If I am somehow 17, I’ll have to bring my Darechaser which is not optimal. For now, I humbly ask for patience.
|Karsa Ibn Jad|
OK, Karsa should now be up to date. I have put his various buffs into the profile rather than trying to fit them into the tagline as there are a lot of them. I will try and keep any conditions noted in the tagline.
Your name AndrewW
Your character's name Karsa Ibn Jad
Your PFS # 44523
Your Faction Exchange
Your Day Job Diplomacy, Caravan: 1d20 + 33 ⇒ (5) + 33 = 38
A few things to be aware of about Karsa:
1. He is an Orc bloodline tattooed sorcerer, he is not crossblooded. He does focus on direct damage but also has quite a lot of utility spells. He has taken the extra spells FCB since level 4 which is why he has so many extras.
2. Karsa has the shadowbound corruption. This means he has light blindess and he cannot benefit from the aid action or use it himself. It does give him various other benefits and drawbacks including 20% fortififcation. He often uses Protective Penumbra to ignore the blindness.
3. Karsa has spell perfection for the dragon's breath spell. He can add a lot of metamagic to it and, if he only adds one, the casting time does not increase.
4. Karsa can provide three spell tattoos per day. These cannot be spells with any sort of material or focus component. As a default he will tend to give three allies an overland flight tattoo who do not have long term flight options available to them.
5. Karsa casts a lot of buff spells. He uses a lot of long duation buffs. If we have travel time he will hand out four Mind Blank spells to party, prioritising people who have the will power of blancmange. He spends most of his time in the form of a Boggle due to Greater Shapechanger's Gift. He can also cast this spell on you if you want it, it will last 16 hours. You might want to check the polymorph rules if you want this. Karsa will also provide everyone with Life Bubble.
6. Karsa has a familiar but it is never out. He does have a second assistant in the form of a Draconic Ally conjued by way of Shadow Conuration. This never really takes part in combat, its only reason for existence is the 60' blindsense it has to warn of hidden enemies.
7. If we have travel time Karsa will use his Mnemonic Vestment with his Contingency scroll to set up a Contingent Greater Invisibility activated when he clicks his fingers.
8. I use a lot of alchemical items as well. Given we are hard mode at the highest tier I suggest everyoen consider them and what else you can provide to us as a group.
10. For our GM I have played this and am therefore replaying using a star. I will take a back seat on any decision making. I am also running this at tier 15-16 champion mode today and at 12-13 champion mode during Outpost.
Lastly, just need to roll for my empowered false life
False Life: 1d10 + 10 ⇒ (4) + 10 = 14 *1,5 for 21 temporary HP.
|Karsa Ibn Jad|
A couple of other things to note about Karsa. He has two immediate action spells he uses, Liberating Command for people who foolishly let themselves get grappled (seriously people, if you have an open neck slot then the Lesser Talisman of Freedom is a life saver) and Emergency Force Sphere for not getting brutally murdered as a squishy caster.
How can he have three rings activated? Since we have a fantastic blaster, i suppose gaétan can just forget his swarmbane and take this talisman.
|Karsa Ibn Jad|
We have two damage focused sorcerers, I dont expect swarms to last more than a few milliseconds.
|Karsa Ibn Jad|
If we are concerned about group composition and having front liners then I can bring a level 16 summoner. Nothing says meat shield like 1d3+1 flying t-rexes.
Since we're talking other characters, figured I'd toss up the basics of Aid Characters and Champion Mode:
About Champion Mode
This event has two difficulties: Soldier and Champion. Soldier is slightly more challenging than a typical Pathfinder Society special event. Champion is this scenario’s “hard mode,” with increased challenge throughout. As usual for scenarios with increased difficulty, all players at the table must agree to that difficulty. Players who begin in Champion Mode who find the challenges too great can choose to switch to Soldier Mode.
This is a Champion table. If you do not want to play "hard mode," please de-list from the spreadsheet and sign up for another table. Once we're underway, if any one player doesn't want to do Champion anymore, we will swap to Soldier.
There are two kinds of character you can play during the special: a Primary Character (the PC who personally faces the scenario’s encounters and earns a Chronicle sheet at the end of the scenario), and an Aid Character, who helps with tasks and Aid Tokens throughout.
A player can designate up to 3 of their PCs of 5th-20th level as Aid Characters. Aid Characters must be different PCs from the Primary Character (the character playing the special). The only information I'll need or use in scenario or reporting will be their name, number, and level. The Chronicle sheet is also a place to record whether anything bad happens to the Aid Character in the course of the scenario - AND IT VERY MUCH CAN. Though all risks Aid Characters take are opt-in. Aid Characters have two functions in this scenario: to generate Aid Tokens, and to provide support in Aid Missions that occur during the adventure.
When the player designates a character as an Aid Character, the player chooses one of the following roles and assigns the character to that role. Each table may assign up to 5 Aid Characters to each role. This restriction represents the expedition’s need for agent to take on a balanced variety of roles, and also helps to ensure that there are enough Aid Characters of each type to succeed at Aid Missions.
Your Aid Characters cannot participate in other Pathfinder Society adventures while in the Siege.
A character’s class and character build does not dictate what roles he can take, though players are likely to want to pick roles that fit with their characters’ themes. If a player does not have 3 Aid Characters available, she can fill any remaining slots with generic 4th-level NPC Pathfinders of any role (Iconic or invented characters). These 4th-level NPCs are less likely to succeed than PC Aid Characters at all tasks, but they give all players a way to participate in this scenario’s mechanics. The descriptions below give some examples of the types of routine tasks that Aid Characters in each role perform during the mission, but these characters also attempt Aid Missions or perform heroic actions when they grant Aid Tokens. The level 4 NPCs will not agree to perform heroic actions.
Guard: The combat encounters detailed in this scenario are handled by the Primary Characters, but there is still plenty of danger to deal with. A character assigned to this role helps provide security for the expedition. Characters in this role drive off minor threats that crop up, protect the rear of the expedition, and generally ensure the mission can continue unhindered.
Medic: Most of the healing resources in the expedition are wielded by the Primary Characters for the benefit of further advancing the mission, but the Aid Characters are likely to need healing too. An Aid Character assigned to this role treats wounds, cares for the bodies of the fallen, and dispenses medical supplies.
Muscle: Moving what is effectively a small army into hostile terrain is a challenging task. A character assigned to this role helps move heavy objects, clears passageways, and transports equipment.
Scout: Little is known about the Gallowgarden and the areas below Gallowspire, and what information does exist is often inaccurate. A character assigned to this role roams ahead of the main expedition, learning what threats are present and giving advice on how best to navigate them.
Spellcaster: The sheer number of Pathfinders on this mission presents a heavy demand for spellcasting, particularly spells that can protect agents from harm or remove conditions that they incur. Spellcasters meet up with Pathfinder agents between battles, helping prepare them for the dangers ahead. They may have their own innate spellcasting ability, or they might carry an arsenal of magic items for this purpose.
In this scenario, Aid Tokens work a bit differently from in past scenarios. Instead of having generic Aid Tokens that PCs can improve with their skills, each Aid Token represents the efforts of a specific Aid Character.
Each Aid Character role is associated with a specific benefit that Aid Character in that role can provide, but the specifics of these Aid Tokens will be revealed after you've decided what roles your Aid Characters will be filling.
That information can all go up into the Maps & Handouts link as you decide too!
|Zadeh Ibn Jad|
This is my summoner alternate character, it still needs quite bit of work.
Your name (as you want it on the chronicle): John Paar
Your character's name: Marcus Samuel
Your PFS # 146509-10
Your Faction: Dark Archive
Your Day Job: Sleight of Hand +12
More notes to come, but Marcus is a solid frontliner, despite his penchant for picking locks. He also doesn't need a standard flank for his sneak attack. Thanks to Gang Up any two other threats will trigger flanking for him.
I am...complete? Check me out, look me over.
Still no profile picture. Maybe by the end of the month Paizo tech support will work up the gumption to check its email.
I didn't join this table specifically looking for Champion. It was more that the Soldier table was full. I'm fine with the idea of trying Champion, but there isn't really anywhere else to go if we didn't want it.
In another game I'm in, someone posted that avatar selection is working again.
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So it is! Paizo surprises me again. I signed up for this game to play Champion level difficulty however I have played this before and cannot make out of character choices like that. If we do end up playing Soldier level though, that's cool with me.
I want champion.
|Zadeh Ibn Jad|
I think, given our table composition, I might be better off bringing th summoner to provide some extra meat shields and some angels with healing spells. What do people think?
Hum.. This is your choice Zadeh.
It is true that we have will need heal spell and meat shield.
I have 79 980 gp left... I need help to know what to buy else.
Yeah, so what we've got looks like:
Tally and Marcus: Frontline
Géatan: Ranged Specialist
I'd say that either character could work, though you'd probably be a little more resilient as a party with the summoner if things went awry...
|Zadeh Ibn Jad|
OK, I think I am definately going with the summoner.
Your name AndrewW
Your character's name Zadeh Ibn Jad
Your PFS # 44523-20
Your Faction Exchange
Your Day Job Oratory: 1d20 + 16 ⇒ (15) + 16 = 31
Things to note about Zadeh:
1. He is a summoner, unlike most he does not rely on his eidolon for combat. Zadeh focuses on the use of summons and has numerous feats to support this. Augment Summon makes his summins tougher and hit harder, Superior Summoner means he gets more when he summons multiples and Versatile Summoner means he can add not just the fiendish and celestial templates to animals but also the aquatic and aerial.
2. Zadeh can summon a larger range of crreatures due to the Expanded Summon Monster feet. Common ones he uses include the Hypnalis (for incorporeals), the Animate Dream (dangerous touch attacks), vulpinal agathions (lots of nose snuggling heals, he once killed a Lich with multiples of these things), Axiomites (free hastes and empowered orders wraths), the Ghawwas Div (hits hard, dangerous poison) and Movanic and Monadic Deva's and the Leonal (lots of SLAs). I may yet purchase a ring of summoning affinity depending on the cost and what it opens up but...
3. Zadeh already wears three rings (freedom of movement, invisibility and inner fortitude). He generally always stays invisible as he is quite squishy. He uses nondetection to get around see invisibility etc but may well purchase a casting of mind blank.
4. On that Zadeh can happily hand out +5 barkskins which last 160 minutes per cast. He will extend some initially but only has two lesser rods. If you want this consistently it may be worthwhile grabbing a lesser extend rod. It is only 3k.
5. Zadeh does have an eidolon but she is never out unless we need to disable traps. She is a small skilled based eidolon. Their relationship has previously been described as, at best, highly dysfunctional.
6. Zadeh can act as a decent knowledge monkey as all knowledge skills are charisma based skills for him.
7. Lastly, Zadeh permanently flies as he has wings, stolen from his eidolons evolution pool. He also has a swim speed from his oracle curse.
|Nymeria the Eidolon|
My daughter is headed to the hospital. I'll try to update tonight, but it might not be until tomorrow.
Hows everyone's prep going? Is my character good to go from a GM perspective?