Risi Nairgon

Molly the Lost's page

149 posts. Organized Play character for Zuckerman's Famous.


Full Name

Molly, the Lost

Race

Human

Classes/Levels

Archer 5 / Darechaser 9 | HP 88/96 | AC 25, TAC 16, FFAC 21, 34 CMD | Fort +13, +14 Reflex, +11 Will | +5 Init | 0 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction |

Gender

Female

Size

Medium

Age

27

Alignment

LG

Deity

Kurgess

Languages

Mahwekan, Common, Orc, Tian

Strength 20
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Molly the Lost

Molly The Lost
Human Archer 5/ Darechaser 9
Favored Class Bonus: 1 skill point per level (14).
LG Humaniod (Human Subtype)
Init +5; Senses: Perception +18, Detect Evil
-----DEFENSE-----
AC 25, touch 16, flat-footed 21 (+9 Armor, +5 Dex, +1 Natural, +2 Deflection)
hp 96 (14d10+14)
Fort +13, Ref +14, Will +11 (+1 vs poisons and diseases)
-----OFFENSE-----
Speed 30 ft.
Climb 30 ft (When in Adrenaline Rush)
Swim 30 ft. (When in Adrenaline Rush)
(Mal's Bite) +1 Adaptive, Thundering, Seeking,Cyclonic, Orc Hornbow
+22|+17|+12 to hit, 2d6+12 P; x3 crit, 85 ft.
+14 BAB, +5 Dex bonus, +1 Hawkeye, +1 Weapon bonus, +1 Weapon focus
(Mal's Nail) +1 Mithril Tomahawk
+20 to hit, 1d6+5 S; 10 ft.
-----STATISTICS-----
Str 20, Dex 20, Con 14, Int 14, Wis 10, Cha 10
Base Atk +14; CMB +23; CMD 34

Feats: Iron Will, Familiar Bond, Point Blank, Precise Shot, Rapid Shot, Athletics, Exotic Weapon Proficiency (Orc Hornbow), Point Blank Master, Improved Familiar, Weapon Focus (Orc Hornbow), Weapon Specilization (Orc Hornbow)

Skills: Acrobatics +20, Appraise +2, Bluff +0, Climb +20, Craft Arrow +3, Diplomacy +7(7 Ranks), Disable Divice +13(7 Rank), Disguise +0, Escape Artist +16(8 Ranks) Heal +2 (2 Ranks), Intimidate +0, Knowledge Arcana +6(1 Rank), Knowledge Dungeoneering +6(1 Rank), Knowledge Planes +6(1 Rank), Knowledge Engineering +6(1 Ranks), Linguistics +4(2 Rank), Perception +18(10 Ranks), Ride +11(3 Ranks) Sense Motive +491 Rank), Sleight of Hand +9(4 Ranks) Spellcraft +6(4 Ranks), Stealth +6(1 Rank), Survival +11(4 Ranks), Swim +16(8 Ranks), Use Magic Device +10(8 Ranks).
Languages: Mahwekan, Common, Orc, Tian
Trait: Star Child; Always know where true North is.
Trait: Cliff Strider
-----SPECIAL ABILITIES-----
Trick Shot: Sunder with a ranged Attack within 30 ft
Expert Archer:+2 to hit and Damage with bows
Adrenaline Rush: 14 Rounds. During Adrenaline Rush, gain +5 to Acrobatics, Climb, Con, Dex, Escape Artist, Ride, Str, Swim checks. In addition, during Adrenaline Rush I can Dare myself as a Swift Action and add 1d8 to any one of my d20 rolls, which explodes on a 7 or and 8. If I succeed because of my Dare I can activate a Deed.
Deeds: Powerful Climber, Powerful Swimmer, Dare Driven, Impossible Speed

-----Gear-----
Head: Bubbles (Cassian Angel)/Filter Mask
Headband: Headband of Intellect +2
Eyes: Darkland Goggles
Neck: Lesser Talismen of Life's Breath
Shoulder: Cloak of Resistance +2
Body: Quick Runner's Shirt (from Chronicle sheet Pathfinder Module: Down the Blighted Path Part 1 given via Region Support Boon 2019 #2)
Chest: Celestial Armor
Belt: Belt of Physical Might +2 (Str and Dex)
Hands:First Aid Gloves
Wrist:Bands of Unbreakable Commroderie
Rings: Ring of Protection +2, Ring of Feather Fall
Feet:Shoes of Lightning leaping
Slotless:

Combat Gear:Orc Hornbow, Celestial Armor, Spring Loaded Wrist Sheath, Durable adamantine arrows x10, smelling salts, padzahar x2, twitch tonic x2, impact foam, Medlance, Travelers Anytool, Filter Mask, Arrows of Marking x8, Grasping arrow, Blunted Arrow x15, Human Bane Arrows x16, Giant Bane Arrows x 15, Durable Adamantine Arrows x 20, Adamantine Construct Bane Arrows x5, Elf Bane Arrows x5, Sleep Arrows x3, Cardio Amp(Iron Gods Chronicle Sheet via Region Support Boon 2019 #2), Medlance (currently empty)

Insightful Scroll Case (Ray of Exhaustion, Fireball, Haste) Spring Loaded Wrist Sheath x2 (Acid Arrow)

Wand of Magic Missle (21 Charges)
Wand of Cure Light (16 Charges)
Wand of Keep Watch (41 Charges),
Wand of Lesser Restoration (9 charges)
Wand of Endure Elements (45 charges)

Other Gear: , ink, silver holy symbol of Kurgess, Pocket Watch, Bag of Holding III

Inside Bag
,bedroll, bell net, blanket, block and tackle, bucket, cauldron, chalkboard and chalk, coffee pot, collapsible bathtub, collapsible plank, compass, cooking kit, cot, crowbar, fishing kit, folding chair, grappling hook and knotted rope, jug, mess kit, perfume, saw, shaving kit, shovel, signal whistle, soap, stove can, teapot, pavilion, gear maintenance kit, fancy parasol, chill cream x2, cooking kit, trail rations (14 trail rations),ink and quill, glass cutter, glue paper, periscope, sooth syrup, alchemist's kindness, drill, impact foam, Spelunking kit, masterwork waffleiron
applejack, cheese, coffee, meat, tea,travel cake mix, yogurt, bread, honey

----Boons---
-Rare Weapons: Allows purchase of an Orc Hornbow.
-Trap Intuition: After a Reflex Save to avoid a trap but before I know I failed, I can reroll with a bonus equal half of my character level.
-Splinter Slayer: When I am hit with a sneak attack I can use the boon to negate 2 dice of that sneak attack..
-Resisting the Gossamer King: +1 to saves vs poison and diseases
-Cursebreaker: Use the boon when removing a curse with a spell that requires a caster level check to treat the result as if I had rolled a 20 OR reroll a saving throw against a curse.
-Devil Slayer: Can use the boon to add Bane on my weapon against devils for 1 minute. (2 charges remaining)
-Aquel's Favor: Use the boon to gain the benefits of an angle's protection aura for 1 round per character level as per magic circle against evil.

----Money----
22,916 gp

Bubbles:

NG Small Outsider (Cassisian Angel)
Init +0; Senses darkvision 60ft, detect evil, low light vision; Perception +5
-------------
DEFENSE
-------------
AC 21, touch 11, flat-footed 14
hp 48 (14 HD)
Improved Evasion
DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10
-------------
OFFENSE
-------------
Speed fly 60 ft. 9perfect0
---------------------------
SPECIAL ABILITIES
---------------------------

breath weapon (15ft line, 1d6 cold or fire)
Constant-detect evil, know direction
1/day-aid, daylight
1/week-commune (six questions, CL 12th)

Adventures so far!:

PFS 9-11 The Jarlsblood Witch Saga
PFS The Emerald Spire: The Cellars
PFS The Emerald Spire: Splinterden
PFS Module Feast of Ravenmoor
PFS 6-01 Trial by Machine
PFS 9-12 Shine of the Sacred Tempest
PFS Emerald Spire: Godhome
PFS 3-01 The Frostfur Captives
PFS Module Daughters of Fury 1, 2, 3, 4
PFS 9-18 Scourge of Farhavens
PFS 9-21 In the Grandmaster's Name
PFS 8-04 Wardens of Sulfure Gulch
PFS 6-04 The Beacon Below
PFS 5-25 Vengeance at Sundered Crag
PFS 9-20 Fury of the Final Blade
PFS 4-04 King of the Storval Stairs
PFS 9-23 The Ghol-Gan Heresy
PFS 4-08 The Cultist's Kiss
PFS 4-10 Feast of Sigils
PFS 2-12 Below the Silver Tarn
PFS 8-20 Torrent's Last Will
PFS 2-18 The Forbidden Furnace of Forgotten Koor
PFS Emerald Spire: The Automaton Forge
PFS Module The Ruby Pheonix Tournament
PFS 10-09 The Rasping Rebirth