Siege of Gallowspire - Champion 15-16 (Inactive)

Game Master Cwethan

Maps & Handouts


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Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

I need to update my sheet, but my toddler mortally wounded my laptop so I'm waiting for the replacement to be delivered.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

She’s already rolling nat 20’s? Very impressive.

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

It was a sneak attack. She pulled it off the table by the power cord and broke the charging port. Everything else works fine, but when the battery is dead it will evolve into a brick.


Murder in Metal City Map Reach of Corruption Map

Ugh so the port's totally shot? What a time to be ~computerless :-|

Tally, I sent over some questions for you via PM, so when you've got a chance I'd love for you to take a peek at that.

Géatan and Agata - very aware that the world is turning upside down for a lot of people right now, when you do get your profiles updated just give me a poke here or via PM.

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

Any questions for Zadeh?


Murder in Metal City Map Reach of Corruption Map

Not yet, but I'll shoot you a PM once I'm done.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I am starting to buy a few things. a extend rod for the natural armor protection

Special arrows against the wind because it keep happenning.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

My eyeballs felt like they were vomiting while I was reading your PM. Yikes. Sent a reply and fixed my profile after I face palmed for a while. Here's hoping. HAH! It's startling how bad I can be at a game I've played for 2 1/2 years.

I learned something new, which is nice. I was unaware you couldn't enchant named magic items in Society, thanks for the heads up.

The Exchange

CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
Spell Slots:
5|0|0|0|4
Resources:
Reroll: Unused, Summons 1|13
Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5
Tally McMillen wrote:
My eyeballs felt like they were vomiting while I was reading your PM. Yikes. Sent a reply and fixed my profile after I face palmed for a while. Here's hoping. HAH! It's startling how bad I can be at a game I've played for 2 1/2 years.

I was having a look at your equipment and wonderd if you know that the clear spindle was nerfed as were the slippers of spider climbing. The slippers can only be used once per day now.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

I was aware of the clear spindle nerf but I think its still worth the gold for. The slipper nerf was not known. I might have to look into getting something else.


Murder in Metal City Map Reach of Corruption Map

Ah, yes that was why I asked if your climb skill was including activated Slippers. Sorry I didn't make that more clear :-/

But seriously, don't worry about it Tally. High level characters always have a lot of time where they can have little glitches pile up, especially once faq's and erratas come through.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

I've updated the profiles for Agata and her familiar Sweet Mawd. I still have a couple of choices to make: which spells to prep and I've got about 3000 gold to spend, probably on a high level scroll (she has a boon that lets her purchase one scroll per scenario at a 20% discount - any suggestions? She's level 16 so high level scrolls are an option).


Murder in Metal City Map Reach of Corruption Map

Thanks - I'll give 'er a look!

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata and Sweet Mawd shenanigans for GM info and also questions/info for the party as a whole:

  • Fellow party members: What scroll should I buy? Agata has a Dark Archive boon that lets her purchase a scroll once/scenario at a 20% discount. She can purchase up to 8th level scrolls and has a bit over 3000 gold remaining. Any suggestions/requests? It doesn't have to be a witch spell, but Agata's UMD is only +16; Sweet Mawd's is +23 and the DC for a scroll is 20+caster level.

  • Fellow party members: Sweet Mawd can cast Commune (6 questions, CL 12) once per week. I often forget to use this because I have trouble thinking of good questions. Any suggestions?

  • Fellow party members: Sweet Mawd has +23 UMD so if you have any wands/scrolls/staves that you are unlikely to use in combat due to action economy, feel free to loan them to her. In the past I would have her use scrolls of haste on the party but I only have 2 scrolls left and not sure if I will have enough gold to buy more.

    * Agata has the Major Ameliorating hex which she will use on the entire party at the start of the adventure. This will suppress the blinded condition and any curse effects for 16 minutes.

    * Agata is *extremely* squishy: AC 17 after Mage Armor and 129 hp. Please do what you can to help her stay out of melee.

    * Agata has the usual array of hexes:

  • Hexes that work with Split Hex to target two foes at once as long as they are within 30' of each other:
    * Evil Eye (mind-affecting so many foes will be immune, but if not it works even if they make their save). Imposes -4 penalties to (choose one each time I use it) saves, AC, attacks. GM, when making knowledge checks, immunity to mind-affecting is one of the things that Agata will be interested in knowing.
    * Misfortune (not mind-affecting). Save negates. Failure = roll twice and take the lower result for all d20 rolls.
    * Slumber (mind-affecting and some creatures don't sleep). GM, when making knowledge checks, immunity to sleep is one of the things that Agata will be interested in knowing.
    * Fortune: affected PCs roll twice and take the better result on one d20 roll each round. Can only be used once per 24 hours for each PC, so this is essentially a one fight per adventure benefit. It can also be tough to get activated due to action economy.
    * Charm: GM, lots of table variation on how this works, so just let me know how you rule it. If using it would be considered a hostile act then Agata will generally not bother. Otherwise it will be part of standard operating procedure for any Diplomatic encounters: DC 29 Will save to improve attitude by two steps. It only lasts for 11 rounds, which is kind of silly, but I personally rule this as creating an opening for other party members to use their own - more lasting - Diplomacy skill.

  • Hexes that don't work with Split Hex:
    * Retribution - 60' range. Will Save negates.
    * Aura of Purity - 10' aura around Agata. 16 minutes/day, in 1 minute increments. GM, in situations where we have advance warning that something might be about to happen (e.g. just before we open a door in a hostile environment), Agata will activate this as a standard operating procedure.
    * Cackle - uses her move action but extends the duration of a lot of her hexes by another round, which often effectively make any hexes (such as evil eye, misfortune, fortune, etc. last for an entire fight). GM, for PbP this gets a little tricky, especially with the Evil Eye hex, since that hex still works for 1 round even if they make their save. In practice this will often mean that if I'm using Evil Eye, I'll want to know whether or not they saved before deciding how to use my move action. If you want I can simply spoiler two different options, one for if they save and one for if they fail. (Note: Agata doesn't actually "have" the Cackle hex, but gains it from her Cackling Hag's Blouse).
    * Ice Tomb - immunity to Fort and/or Cold will make many creatures immune to this but otherwise it can be a great way to temporarily take a foe out of the fight while dealing with someone else.

  • Spell choices:
    * Given our lack of healing and status removal in the party, I'm inclined to prep Heal five times. This uses all of Agata's level 7 spell slots (giving up, among other options, Piercing Disintegrate, Quickened Dispel Magic).
    * Agata has Spell Perfection (Enervation). This means she can prepare Quickened Enervation as a 4th level spell, and Quickened Piercing Enervation as a 5th level spell.
    * I'm still thinking about what other spells to prepare. Any suggestions/requests? Can anyone else prep Heroism? Agata *could* prep it up to 7 times, but that would use all of her level 3 spell slots, which would mean no Dispel Magic or Disable Construct

  • Knowledge checks:
    * Agata and Sweet Mawd both have high Knowledges. Unbuffed (Agata/Sweet Mawd):
    Arcana: +37 (+2 to identify constructs)/18
    Dungeoneering: +23/12
    Engineering: +17/8
    Geography: +14/3
    History: +17/3
    Local: +14/3
    Nature: +26/12
    Nobility: +14/3
    Planes: +32/21
    Religion: +29 (+2 to identify undead)/18
    * In addition, Agata can, 3/day, use her Lore Needles to use her Knowledge (Arcana) bonus for any other Knowledge skill.
    * GM, I don't know how you typically do Knowledge checks but because this can slow things down in PbP (Agata will often not be able to post her actions until she knows the result of her knowledge checks), it's fine with me if you prefer to make these checks for me and just give me the information as you see fit. If so, Agata will generally be interested in: immunities, resistances, special attacks, special defenses, in that order of priority, though other party members may have other priorities and I'm happy to revise if so. If you do decide to do the Knowledge checks for us, one issue will be knowing when to use the Lore Needles (3/day to use Arcana instead of other skill); personally I'm fine with you just making the call on this based on if something seems particularly threatening.

  • Duck and Cover teamwork feat:
    Both Agata and Sweet Mawd share the Duck and Cover teamwork feat. For this reason they will generally try to stay adjacent to each other. Since there is a negative consequence to using the feat's benefit (since both of them will be flying all the time, using the feat will make them staggered for one round), GM, you may wish to spoiler or otherwise not reveal the DC for Reflex saves to avoid metagaming.

  • Deathless haramaki:
    Agata's armor absorbs the first 10 points of negative or positive energy from an attack and gives her a 25% chance to ignore negative levels from any attack.

  • Dragonbone Divination sticks: at the start of the adventure Agata will throw the sticks to see what they say.
    Fort 1, Ref 2, Will 3: 1d3 ⇒ 1 She gains a +4 luck bonus to Fort for 24 hours.

  • Constant Heightened Continue Flame: Agata wears a ring with continual flame (level 6, caster level 11).

  • Runeward Tattoos - Agata has a tattoo for each of the schools of magic, which means that she automatically knows whenever a spell or SLA of any school is cast within 60' of her.

  • Talisman of Freedom, Lesser - Agata wears a talisman that crumbles as soon as she is: grappled, entangled, or paralyzed. She is automatically affected by Freedom of Movement for 3 rounds.

  • Talisman of Warrior's Courage, Lesser - Agata wears a talisman that crumbles as soon as she is: frightened or panicked, making her shaken instead.

  • Wand of Heightened Awareness - as standard operating procedure Agata will use her wand of Heightened Awareness anytime the group is entering a situation where it seems probable that initiative may be rolled within the next 10 minutes. And she will always dismiss it when rolling initiative. GM, if you want Sweet Mawd to go on her own initiative then she will also use it each time.

  • After the scenario opening, Agata will slather herself with Alchemical Grease (4 hours) and pour green goop (Clear Ear, 6 hours) into her ears.

  • The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5
    Agata wrote:
  • Fellow party members: What scroll should I buy? Agata has a Dark Archive boon that lets her purchase a scroll once/scenario at a 20% discount. She can purchase up to 8th level scrolls and has a bit over 3000 gold remaining. Any suggestions/requests? It doesn't have to be a witch spell, but Agata's UMD is only +16; Sweet Mawd's is +23 and the DC for a scroll is 20+caster level.
  • I would love to make some suggestions but as I have run this (at this tier and difficulty setting) and am running this (at tier 12-13 champion) I am afraid that I cannot. I can say that Zadeh is also happy to activate scrolls for people. His UMD is +21 before heroism and his eidolons is +32 before heroism. Nymeria will not be out in combat but she can happily activate stuff out of combat.

    If you are concerned about access to Heal or healing generally I do have access to the following:

    1 Monadic Deva: 1 Heal, 3 Cure Serious Wounds, at will Remove Curse and Remove Disease

    1Leonal Agathion: 1 Heal, 3 Cure Critical Wounds, 3 Neutralise Poison, 3 Remove Disease

    1d3+1 Movanic Devas: 7 Cure Serious Wounds, at will Remove Curse and Remove Disease

    1d4+2 Vulpinal Agathions: 3/day Remove Disease, 6/day Lay on Hands (3d6)

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    I am also interested to know how you plan to handle knowledge skills as that information is also often crucial to my decision about what to summon. My identification skills are:

    Arcana +34
    Dungeoneering +34
    Local +19
    Nature +19
    Planes +40
    Religon +34

    Heroism will normally be up making them two higher. I generally prefer the GM just tells me things that are interesting/useful, especially in PbP where it can bog things down.

    Liberty's Edge

    Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

    I will always sing praises to the spell Subjective Reality for when you really REALLY want someone else to deal with a problem.

    Link Here

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
    Tally McMillen wrote:

    I will always sing praises to the spell Subjective Reality for when you really REALLY want someone else to deal with a problem.

    Link Here

    Ha, never seen that one before - I quite like it! Both effective and hilarious.


    Murder in Metal City Map Reach of Corruption Map

    I'll be handling Knowledge checks by just rolling the applicable ones at the start of encounters. I generally assume that knowledge of a creature's type/subtype gives you knowledge of the standard abilities/immunities/etc of that type (if me saying something like 'they have the standard undead immunities' won't be/isn't helpful, please let me know and I'll linkify as needed), and from then I usually go with interesting/useful stuff, but I'm happy to tilt that towards things like 'does it have a mind as we understand it'.

    Basically, I tend to pick the info, but I do take suggestions, and I'm never trying to screw you over :-)

    ***

    Okay, so to respond to Agata's lovely and helpful list of questions/clarifications:

    My take on the Charm Hex: There's not a manifestation as if it were a spell, since hexes are supernatural, but if the target passes their will save then they will know that someone tried something. That will often lead to them regarding the party in a more hostile way, but is somewhat situationally dependent. That sound kosher?

    For the question of "Cackle or not?" I think spoilers sounds like the only solution that will be appropriate to our time limit, thanks.

    How does this sound for Lore Needles: I'll use them for Dungeoneering or Nature for fights where there's just 1 creature, or just 2 of the same kind of creature, or a creature that's a 'boss'.

    There's enough GM rerolls/other optional bonuses floating around that it's probably a good idea to spoiler all the DCs, so I'll plan on doing that.

    Sweet Mawd can go on your initiative.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Sounds good - thanks!

    Dark Archive

    Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

    I'm up and running. Marucs' sheet should be up to date. Commune will probably be easier to decide on once we have our mission briefing.

    Marcus has a little over 22,000 g to spend so let me know if you have any ideas.

    Marcus fulfills rogue responsibilities along with his front line duties. He has strong perception and disable device. He does have the Trap Spotter talent so he will get a roll at +34 to notice a trap if he gets within 10 feet. He has a +18 on UMD to provide some help with magic items.

    Marcus uses the Gang Up feat to ease the flanking burden. As long as two other allies threaten an opponent he is considered to be flanking regardless of position.

    Against more accurate opponents Marcus will scale up his AC using Combat Expertise, then Fighting Defensively, then both together, depending on how often he is getting hit.

    As a Pain Taster Marcus has several pain related abilities. The most frequent is his Masochism. He inflicts lethal damage to himself as a free action to increase his to hit and damage. He has Boots of the Earth to heal up outside of combat, but it can be difficult to trigger them during.

    Dark Archive

    Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

    Aid Characters

    Tordek Twoflail - 146509-5: Lvl 12: Muscle
    Arcanadin - 146509-15: Lvl 12: Guard
    Cassandra Vitae - 146509-7: Medic

    The Exchange

    1 person marked this as a favorite.
    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    Boots of the earth got nerfed. I think they are once per day now sadly.

    Scarab Sages

    male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

    I think i Will Buy talisman, upgrade armor and deskari wimg next.

    You are welcome to look gm.

    43907-2 Paul paquin spellcaster level 9
    -3 Jean-rené lamare Medic 9
    -5 Blanmieux muscles 8 (and top librarian!)


    Murder in Metal City Map Reach of Corruption Map

    Hey Géatan, on the sign up sheet you are listed as level 16, but I'm still only seeing 15 levels applied to this profile (9 fighter, 3 Sentinel, 3 Medium)

    Could you clear that up before I finish my deep dive through your character?

    ***

    Also, if everyone could join Zadeh in filling out some information in the Maps & Handouts link at the top that would be fantastic!

    Dark Archive

    Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

    Slides updated

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Aid characters:

    Hoprah. 100198-6. Sorcerer. Level 9.

    Undiana Jones. 100198-9. Wizard. Level 10.

    Tull. 100198-11. Warpriest. Level 9.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Day Job: Craft (Alchemy): 1d20 + 33 ⇒ (14) + 33 = 47 Agata has a boon that gives her double gold for day jobs, so this is 300 gp.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Thinking about my spell choices, who else can prep Heroism? Agata can prep 7 level 3 spells but would prefer not to use all of them for Heroism if others can also prep it. Right now I'm thinking: Heroism x4 (which includes one casting on Agata's familiar), Delay Poison Communal, Disable Construct, and Dispel Magic, but open to suggestions/opinions.

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    I have heroism as a known spell but limited spell slots.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Ok, made a few purchases and finished my spell choices (subject to change by party request) and updated my profile accordingly. At present I've got Heroism prepped 5 times, intending to use 2 slots for Agata and Sweet Mawd, leaving 3 for party members. So if other casters can provide two more castings (do we have any other familiars or animal companions that need it?) we should have everyone covered. Extended, it will last 320 minutes.

    Sweet Mawd will also have 5 castings of haste (from scrolls).

    Liberty's Edge

    Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

    My sorcerer has Heroism. As long as our encounters aren't widely separated during the day, we should be able to keep it up.

    Once upon a time I gave our whole party Mage Armor, Resist Energy (Acid), Heroism, Haste and Greater Invisibility before we went into a hard combat. That's probably excessive for a special scenario like this one, but it was impressive to me that she had that much spell power.

    *

    Now that it's all done, I should mention to the group that our GM found a mistake I made during my last level-up and apparently I can't even read anymore. It was stupid.

    Anyway, as a result, my sorcerer no longer has Spell Perfection. There were some other assorted changes that went along with that one, and the character sheet should be updated now.

    Liberty's Edge

    Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

    I didn't read the entire discussion too closely since my last entries, but I've seen that some people are posting their aid characters. Do we know what all of that means?

    I think I saw somewhere that it doesn't matter what class or anything your characters are? Only how high level and that it's possible bad things could happen to them?

    Also, the number of characters we pick for support is three?

    Scarab Sages

    male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

    Oh, I have always a scroll of two casting of heroism. Maybe i should use 4 ?.

    I just changed the level on the sheet from three to four. All was already calculated.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    I believe it's up to 3 support characters, each of which needs to be level 5 or higher. Yes, bad things can definitely happen to them.

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    I think we have enough castings of heroism between us all.

    Liberty's Edge

    Female HP: 125/137, Temp HP: 0 | AC 35*, touch 18, flat 31*, CMD 25 (freedom of movement) | Fort +22*, Reflex +17*, Will +18* (+1 demons) | Init: +10, Perception +24* | Spells/Day: 1/0/0/5/2/0/0 | Fly 60' | Dragon Breath 2/2, Lesser Empower Rod 1/3, Paizo Reroll +4 0/1, Rune of Alacrity 1/1, Rune of Endurance 0/1

    We're starting tomorrow, right?

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    Yes


    Murder in Metal City Map Reach of Corruption Map

    Sure are!

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    If anyone wants more movement options I can call up extended phantom steeds for people. These last 30 hours so if we have a day to prepare I can easily provide each of you with one.

    The steed has AC18 and 22HP so wont survive any sort of attack but it will give you a 100' fly speed but it will require you to interact with the ride rules. Also, if it gets killed while you are midair you will fall.

    Scarab Sages

    male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

    question, what his better? having more talismans or having fortification for my buckler?

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    Deepnds on the talisman and how much you are screwed by being frightened, grappled etc. However, criticals are one of the ways you might be taken out at high level but more often it is going to be some sort of save or suck effect.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    No need for Phantom Steeds for Agata & Sweet Mawd. Sweet Mawd has a natural fly speed and Agata runs with Overland Flight all day. (16 hours).

    Re general party buffs:

    * Agata will have 3 castings of Heroism for party members

    * Agata will cast extended Delayed Poison Communal, 32 hours duration divided between all of us (7, I think?).

    * As previously mentioned, Agata will use the Major Ameliorating Hex on everyone, causing any curses or blindness that affect you to be suppressed for 16 minutes.

    * Sweet Mawd will be able to Commune (6 questions) after mission briefing.

    * Agata has 4 castings of Heal, and two scrolls of the same.

    * If you have wands, staves, or scrolls that are unlikely to see use in combat but that could be useful, consider lending them to Sweet Mawd. She has a high UMD (auto success for wands) and after scroll of haste on round 1 will not always have that much useful to do.

    * Does anyone have Communal Resist Energy? If we have the slots for it, it wouldn't be crazy to just put all 4 energy types on everyone.

    * Does anyone have Life Bubble? Agata has Aura of Purity hex but it's only 10' around her and a standard to activate.

    * Does anyone have Heroes' Feast?

    * Does anyone have Hunter's Blessing?

    * Anything else anyone can think of?

    The Exchange

    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    I plan to buy a casting of life bubble for myself before we leave. At CL7 it lasts 14 hours. It might get dispelled but I can live with that. Likewise I plan to buy a casting of Mind Blank but thats mostly because it lasts 24 hours and I am norrmally invisibile.

    We could chip in for a heroes feats together? Its only 660gp total. I would be happy to contribute to that.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Agata is down to 4 gp! (Those Tomes of Int +4 ain't cheap). If she can pay for her share out of the coming chronicle sheet that's fine; otherwise she doesn't have any cash to contribute.

    The Exchange

    1 person marked this as a favorite.
    CN Male Half Elf Oracle1|Summoner 15 | Init +17-21 | HP: 166|163 | AC: 34 (22 Tch, 23 FF, +2 vs evil, DR10/Adamantine) | CMD 18 | F:+20, R:+27, W:+22, +2 vs ench, -3 vs death, +2 vs cold, +3 vs MA, +2 vs poison and fear | Per: +34, SM: +26
    Spell Slots:
    5|0|0|0|4
    Resources:
    Reroll: Unused, Summons 1|13
    Conditions: FoM, LBubble, Mind Blank, Stoneskin, Images 5

    I can cover your 110gp contriubtion to a heroes feast.

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Thanks!

    Liberty's Edge

    Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

    If Tally could bring a keg she'll toss in 110gp.

    Dark Archive

    Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

    Marcus will throw in and get some shopping done tonight.


    Murder in Metal City Map Reach of Corruption Map

    We are on our way!

    Géatan and Arillia please finish with the slides - thanks!

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