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I need to update my sheet, but my toddler mortally wounded my laptop so I'm waiting for the replacement to be delivered.

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It was a sneak attack. She pulled it off the table by the power cord and broke the charging port. Everything else works fine, but when the battery is dead it will evolve into a brick.

GM Cwethan |

Ugh so the port's totally shot? What a time to be ~computerless :-|
Tally, I sent over some questions for you via PM, so when you've got a chance I'd love for you to take a peek at that.
Géatan and Agata - very aware that the world is turning upside down for a lot of people right now, when you do get your profiles updated just give me a poke here or via PM.

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Any questions for Zadeh?

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I am starting to buy a few things. a extend rod for the natural armor protection
Special arrows against the wind because it keep happenning.

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My eyeballs felt like they were vomiting while I was reading your PM. Yikes. Sent a reply and fixed my profile after I face palmed for a while. Here's hoping. HAH! It's startling how bad I can be at a game I've played for 2 1/2 years.
I learned something new, which is nice. I was unaware you couldn't enchant named magic items in Society, thanks for the heads up.

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My eyeballs felt like they were vomiting while I was reading your PM. Yikes. Sent a reply and fixed my profile after I face palmed for a while. Here's hoping. HAH! It's startling how bad I can be at a game I've played for 2 1/2 years.
I was having a look at your equipment and wonderd if you know that the clear spindle was nerfed as were the slippers of spider climbing. The slippers can only be used once per day now.

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I was aware of the clear spindle nerf but I think its still worth the gold for. The slipper nerf was not known. I might have to look into getting something else.

GM Cwethan |

Ah, yes that was why I asked if your climb skill was including activated Slippers. Sorry I didn't make that more clear :-/
But seriously, don't worry about it Tally. High level characters always have a lot of time where they can have little glitches pile up, especially once faq's and erratas come through.

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I've updated the profiles for Agata and her familiar Sweet Mawd. I still have a couple of choices to make: which spells to prep and I've got about 3000 gold to spend, probably on a high level scroll (she has a boon that lets her purchase one scroll per scenario at a 20% discount - any suggestions? She's level 16 so high level scrolls are an option).

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Agata and Sweet Mawd shenanigans for GM info and also questions/info for the party as a whole:
* Agata has the Major Ameliorating hex which she will use on the entire party at the start of the adventure. This will suppress the blinded condition and any curse effects for 16 minutes.
* Agata is *extremely* squishy: AC 17 after Mage Armor and 129 hp. Please do what you can to help her stay out of melee.
* Agata has the usual array of hexes:
* Evil Eye (mind-affecting so many foes will be immune, but if not it works even if they make their save). Imposes -4 penalties to (choose one each time I use it) saves, AC, attacks. GM, when making knowledge checks, immunity to mind-affecting is one of the things that Agata will be interested in knowing.
* Misfortune (not mind-affecting). Save negates. Failure = roll twice and take the lower result for all d20 rolls.
* Slumber (mind-affecting and some creatures don't sleep). GM, when making knowledge checks, immunity to sleep is one of the things that Agata will be interested in knowing.
* Fortune: affected PCs roll twice and take the better result on one d20 roll each round. Can only be used once per 24 hours for each PC, so this is essentially a one fight per adventure benefit. It can also be tough to get activated due to action economy.
* Charm: GM, lots of table variation on how this works, so just let me know how you rule it. If using it would be considered a hostile act then Agata will generally not bother. Otherwise it will be part of standard operating procedure for any Diplomatic encounters: DC 29 Will save to improve attitude by two steps. It only lasts for 11 rounds, which is kind of silly, but I personally rule this as creating an opening for other party members to use their own - more lasting - Diplomacy skill.
* Retribution - 60' range. Will Save negates.
* Aura of Purity - 10' aura around Agata. 16 minutes/day, in 1 minute increments. GM, in situations where we have advance warning that something might be about to happen (e.g. just before we open a door in a hostile environment), Agata will activate this as a standard operating procedure.
* Cackle - uses her move action but extends the duration of a lot of her hexes by another round, which often effectively make any hexes (such as evil eye, misfortune, fortune, etc. last for an entire fight). GM, for PbP this gets a little tricky, especially with the Evil Eye hex, since that hex still works for 1 round even if they make their save. In practice this will often mean that if I'm using Evil Eye, I'll want to know whether or not they saved before deciding how to use my move action. If you want I can simply spoiler two different options, one for if they save and one for if they fail. (Note: Agata doesn't actually "have" the Cackle hex, but gains it from her Cackling Hag's Blouse).
* Ice Tomb - immunity to Fort and/or Cold will make many creatures immune to this but otherwise it can be a great way to temporarily take a foe out of the fight while dealing with someone else.
* Given our lack of healing and status removal in the party, I'm inclined to prep Heal five times. This uses all of Agata's level 7 spell slots (giving up, among other options, Piercing Disintegrate, Quickened Dispel Magic).
* Agata has Spell Perfection (Enervation). This means she can prepare Quickened Enervation as a 4th level spell, and Quickened Piercing Enervation as a 5th level spell.
* I'm still thinking about what other spells to prepare. Any suggestions/requests? Can anyone else prep Heroism? Agata *could* prep it up to 7 times, but that would use all of her level 3 spell slots, which would mean no Dispel Magic or Disable Construct
* Agata and Sweet Mawd both have high Knowledges. Unbuffed (Agata/Sweet Mawd):
Arcana: +37 (+2 to identify constructs)/18
Dungeoneering: +23/12
Engineering: +17/8
Geography: +14/3
History: +17/3
Local: +14/3
Nature: +26/12
Nobility: +14/3
Planes: +32/21
Religion: +29 (+2 to identify undead)/18
* In addition, Agata can, 3/day, use her Lore Needles to use her Knowledge (Arcana) bonus for any other Knowledge skill.
* GM, I don't know how you typically do Knowledge checks but because this can slow things down in PbP (Agata will often not be able to post her actions until she knows the result of her knowledge checks), it's fine with me if you prefer to make these checks for me and just give me the information as you see fit. If so, Agata will generally be interested in: immunities, resistances, special attacks, special defenses, in that order of priority, though other party members may have other priorities and I'm happy to revise if so. If you do decide to do the Knowledge checks for us, one issue will be knowing when to use the Lore Needles (3/day to use Arcana instead of other skill); personally I'm fine with you just making the call on this based on if something seems particularly threatening.
Both Agata and Sweet Mawd share the Duck and Cover teamwork feat. For this reason they will generally try to stay adjacent to each other. Since there is a negative consequence to using the feat's benefit (since both of them will be flying all the time, using the feat will make them staggered for one round), GM, you may wish to spoiler or otherwise not reveal the DC for Reflex saves to avoid metagaming.
Agata's armor absorbs the first 10 points of negative or positive energy from an attack and gives her a 25% chance to ignore negative levels from any attack.
Fort 1, Ref 2, Will 3: 1d3 ⇒ 1 She gains a +4 luck bonus to Fort for 24 hours.

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Fellow party members: What scroll should I buy? Agata has a Dark Archive boon that lets her purchase a scroll once/scenario at a 20% discount. She can purchase up to 8th level scrolls and has a bit over 3000 gold remaining. Any suggestions/requests? It doesn't have to be a witch spell, but Agata's UMD is only +16; Sweet Mawd's is +23 and the DC for a scroll is 20+caster level.
I would love to make some suggestions but as I have run this (at this tier and difficulty setting) and am running this (at tier 12-13 champion) I am afraid that I cannot. I can say that Zadeh is also happy to activate scrolls for people. His UMD is +21 before heroism and his eidolons is +32 before heroism. Nymeria will not be out in combat but she can happily activate stuff out of combat.
If you are concerned about access to Heal or healing generally I do have access to the following:
1 Monadic Deva: 1 Heal, 3 Cure Serious Wounds, at will Remove Curse and Remove Disease
1Leonal Agathion: 1 Heal, 3 Cure Critical Wounds, 3 Neutralise Poison, 3 Remove Disease
1d3+1 Movanic Devas: 7 Cure Serious Wounds, at will Remove Curse and Remove Disease
1d4+2 Vulpinal Agathions: 3/day Remove Disease, 6/day Lay on Hands (3d6)

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I am also interested to know how you plan to handle knowledge skills as that information is also often crucial to my decision about what to summon. My identification skills are:
Arcana +34
Dungeoneering +34
Local +19
Nature +19
Planes +40
Religon +34
Heroism will normally be up making them two higher. I generally prefer the GM just tells me things that are interesting/useful, especially in PbP where it can bog things down.

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I will always sing praises to the spell Subjective Reality for when you really REALLY want someone else to deal with a problem.

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I will always sing praises to the spell Subjective Reality for when you really REALLY want someone else to deal with a problem.
Ha, never seen that one before - I quite like it! Both effective and hilarious.

GM Cwethan |

I'll be handling Knowledge checks by just rolling the applicable ones at the start of encounters. I generally assume that knowledge of a creature's type/subtype gives you knowledge of the standard abilities/immunities/etc of that type (if me saying something like 'they have the standard undead immunities' won't be/isn't helpful, please let me know and I'll linkify as needed), and from then I usually go with interesting/useful stuff, but I'm happy to tilt that towards things like 'does it have a mind as we understand it'.
Basically, I tend to pick the info, but I do take suggestions, and I'm never trying to screw you over :-)
***
Okay, so to respond to Agata's lovely and helpful list of questions/clarifications:
My take on the Charm Hex: There's not a manifestation as if it were a spell, since hexes are supernatural, but if the target passes their will save then they will know that someone tried something. That will often lead to them regarding the party in a more hostile way, but is somewhat situationally dependent. That sound kosher?
For the question of "Cackle or not?" I think spoilers sounds like the only solution that will be appropriate to our time limit, thanks.
How does this sound for Lore Needles: I'll use them for Dungeoneering or Nature for fights where there's just 1 creature, or just 2 of the same kind of creature, or a creature that's a 'boss'.
There's enough GM rerolls/other optional bonuses floating around that it's probably a good idea to spoiler all the DCs, so I'll plan on doing that.
Sweet Mawd can go on your initiative.

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Sounds good - thanks!

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I'm up and running. Marucs' sheet should be up to date. Commune will probably be easier to decide on once we have our mission briefing.
Marcus has a little over 22,000 g to spend so let me know if you have any ideas.
Marcus fulfills rogue responsibilities along with his front line duties. He has strong perception and disable device. He does have the Trap Spotter talent so he will get a roll at +34 to notice a trap if he gets within 10 feet. He has a +18 on UMD to provide some help with magic items.
Marcus uses the Gang Up feat to ease the flanking burden. As long as two other allies threaten an opponent he is considered to be flanking regardless of position.
Against more accurate opponents Marcus will scale up his AC using Combat Expertise, then Fighting Defensively, then both together, depending on how often he is getting hit.
As a Pain Taster Marcus has several pain related abilities. The most frequent is his Masochism. He inflicts lethal damage to himself as a free action to increase his to hit and damage. He has Boots of the Earth to heal up outside of combat, but it can be difficult to trigger them during.

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Aid Characters
Tordek Twoflail - 146509-5: Lvl 12: Muscle
Arcanadin - 146509-15: Lvl 12: Guard
Cassandra Vitae - 146509-7: Medic

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1 person marked this as a favorite. |

Boots of the earth got nerfed. I think they are once per day now sadly.

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I think i Will Buy talisman, upgrade armor and deskari wimg next.
You are welcome to look gm.
43907-2 Paul paquin spellcaster level 9
-3 Jean-rené lamare Medic 9
-5 Blanmieux muscles 8 (and top librarian!)

GM Cwethan |

Hey Géatan, on the sign up sheet you are listed as level 16, but I'm still only seeing 15 levels applied to this profile (9 fighter, 3 Sentinel, 3 Medium)
Could you clear that up before I finish my deep dive through your character?
***
Also, if everyone could join Zadeh in filling out some information in the Maps & Handouts link at the top that would be fantastic!

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Aid characters:
Hoprah. 100198-6. Sorcerer. Level 9.
Undiana Jones. 100198-9. Wizard. Level 10.
Tull. 100198-11. Warpriest. Level 9.

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Day Job: Craft (Alchemy): 1d20 + 33 ⇒ (14) + 33 = 47 Agata has a boon that gives her double gold for day jobs, so this is 300 gp.

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Thinking about my spell choices, who else can prep Heroism? Agata can prep 7 level 3 spells but would prefer not to use all of them for Heroism if others can also prep it. Right now I'm thinking: Heroism x4 (which includes one casting on Agata's familiar), Delay Poison Communal, Disable Construct, and Dispel Magic, but open to suggestions/opinions.

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I have heroism as a known spell but limited spell slots.

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Ok, made a few purchases and finished my spell choices (subject to change by party request) and updated my profile accordingly. At present I've got Heroism prepped 5 times, intending to use 2 slots for Agata and Sweet Mawd, leaving 3 for party members. So if other casters can provide two more castings (do we have any other familiars or animal companions that need it?) we should have everyone covered. Extended, it will last 320 minutes.
Sweet Mawd will also have 5 castings of haste (from scrolls).

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My sorcerer has Heroism. As long as our encounters aren't widely separated during the day, we should be able to keep it up.
Once upon a time I gave our whole party Mage Armor, Resist Energy (Acid), Heroism, Haste and Greater Invisibility before we went into a hard combat. That's probably excessive for a special scenario like this one, but it was impressive to me that she had that much spell power.
*
Now that it's all done, I should mention to the group that our GM found a mistake I made during my last level-up and apparently I can't even read anymore. It was stupid.
Anyway, as a result, my sorcerer no longer has Spell Perfection. There were some other assorted changes that went along with that one, and the character sheet should be updated now.

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I didn't read the entire discussion too closely since my last entries, but I've seen that some people are posting their aid characters. Do we know what all of that means?
I think I saw somewhere that it doesn't matter what class or anything your characters are? Only how high level and that it's possible bad things could happen to them?
Also, the number of characters we pick for support is three?

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Oh, I have always a scroll of two casting of heroism. Maybe i should use 4 ?.
I just changed the level on the sheet from three to four. All was already calculated.

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I believe it's up to 3 support characters, each of which needs to be level 5 or higher. Yes, bad things can definitely happen to them.

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I think we have enough castings of heroism between us all.

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We're starting tomorrow, right?

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Yes

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If anyone wants more movement options I can call up extended phantom steeds for people. These last 30 hours so if we have a day to prepare I can easily provide each of you with one.
The steed has AC18 and 22HP so wont survive any sort of attack but it will give you a 100' fly speed but it will require you to interact with the ride rules. Also, if it gets killed while you are midair you will fall.

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question, what his better? having more talismans or having fortification for my buckler?

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Deepnds on the talisman and how much you are screwed by being frightened, grappled etc. However, criticals are one of the ways you might be taken out at high level but more often it is going to be some sort of save or suck effect.

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No need for Phantom Steeds for Agata & Sweet Mawd. Sweet Mawd has a natural fly speed and Agata runs with Overland Flight all day. (16 hours).
Re general party buffs:
* Agata will have 3 castings of Heroism for party members
* Agata will cast extended Delayed Poison Communal, 32 hours duration divided between all of us (7, I think?).
* As previously mentioned, Agata will use the Major Ameliorating Hex on everyone, causing any curses or blindness that affect you to be suppressed for 16 minutes.
* Sweet Mawd will be able to Commune (6 questions) after mission briefing.
* Agata has 4 castings of Heal, and two scrolls of the same.
* If you have wands, staves, or scrolls that are unlikely to see use in combat but that could be useful, consider lending them to Sweet Mawd. She has a high UMD (auto success for wands) and after scroll of haste on round 1 will not always have that much useful to do.
* Does anyone have Communal Resist Energy? If we have the slots for it, it wouldn't be crazy to just put all 4 energy types on everyone.
* Does anyone have Life Bubble? Agata has Aura of Purity hex but it's only 10' around her and a standard to activate.
* Does anyone have Heroes' Feast?
* Does anyone have Hunter's Blessing?
* Anything else anyone can think of?

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I plan to buy a casting of life bubble for myself before we leave. At CL7 it lasts 14 hours. It might get dispelled but I can live with that. Likewise I plan to buy a casting of Mind Blank but thats mostly because it lasts 24 hours and I am norrmally invisibile.
We could chip in for a heroes feats together? Its only 660gp total. I would be happy to contribute to that.

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Agata is down to 4 gp! (Those Tomes of Int +4 ain't cheap). If she can pay for her share out of the coming chronicle sheet that's fine; otherwise she doesn't have any cash to contribute.

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1 person marked this as a favorite. |

I can cover your 110gp contriubtion to a heroes feast.

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Thanks!

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Marcus will throw in and get some shopping done tonight.

GM Cwethan |

We are on our way!
Géatan and Arillia please finish with the slides - thanks!