
GM Hmm |

Does anyone want to bot Jindam's piloting roll if he doesn't come in the next hour?

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I just posted the bot action and I wanted to suggest ideas where we could go next after this. It sounds like a new round of missions are opening up. Each sound good to me and I would up for any of them. If I had to pick just one, I would go for the one on Bastiar-6 to air drop behind enemy lines.
Any other missions that jumped out to anyone?

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Just finished with convention stuff for the day and checking in. I think I may have already been botted, but I'll catch up and post if needed.

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So having GM'd this, I don't wish to influence the party and decide things for them, but I really like and had a lot of fun with the mission at Bastiar-8. If possible, I would like to do that one at some point. :)
Otherwise, I am up for anything.

GM Hmm |

Currently open action missions are:
Bastiar-6 Paratrooper Strike Combat
Bastiar-8 Scanner Defense Siege defense
Bastiar-3 Trench Assault Artillery survival and combat
There's no reason we couldn't take them in order. We're moving fast enough we could easily get both done before Part III.

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I'd suggest avoiding Bastiar-3 at the moment since the jinsul fleet is there. Otherwise, I'm fine with any mission next.

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I'm going to admit, Siege Defense sounds pretty interesting, and since Duhm recommended it I'm all in, although paradrop sounds like a blast too. But yeah, in general as soon as one mission is done my vote is move onto the next immediately. I'm not picky and just want to experience as much of it as possible.

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I'm same. Plow through them as quickly as we can so we can do all of them. I'm fine with doing them in order or doing Bastiar-8 first or whatever.

GM Hmm |

Darkness seems a SAD defense against this party.
It sounds like people want Bastiar-8 first, then Bastiar 6.
Hmm
PS I'm glad the party does not mind the pace I've been keeping.
PPS At some point, the party should try to make sure to make use of the SUPPLY RUN benefit so it gets used.

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I favor avoiding the jinsul fleet and taking advantage of the starfinder fleet when possible but otherwise have little preference.
Pace is great.

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Hey, I made an oopsy yesterday. I completely forgot that the enemy had to be within 60ft to use Get 'Em on it. Plus I think I have to have line of sight. So if it wasn't in Darkvision range, I couldn't use Get 'Em on it anyway.

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Hey, I made an oopsy yesterday. I completely forgot that the enemy had to be within 60ft to use Get 'Em on it. Plus I think I have to have line of sight. So if it wasn't in Darkvision range, I couldn't use Get 'Em on it anyway.
Given the time crunch of the special, just remember it going forward. The range of Get 'em often forces envoys to do nothing their first round but run forwards towards the enemy.

GM Hmm |

Onwards to Bastiar-8!
I need everyone to post that they have placed themselves and where they have placed themselves!

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Here are my understanding and division of the rooms that helped me grasp the building.
Defenses: (Areas from where we can launch attacks on the horde. Each require a specific skill to attack with. Each can only be used once per turn.)
Terrain Cannon (Athletics)
Barrier Pulse (Computers)
Freezing Spray (Engineering)
Support/Vulnerability: (Areas from where PCs can aid the group or enemies can hinder everyone)
Computer Terminal (Boost Damage/Boost DCs)
Security Mainframe (View Positions/Lock Door/Shoot Lasers)
Vulnerability: (Places where the Jinsul can attack to stop our defenses)
Stone Supply (Stops Terrain Cannon)
Atmosphere Control (Stops Freezing Spray)
Power Core (Stops Barrier Pulse)
Other: (These are unidentified and could be anything without knowing more on them)
Room 9
Room 10
Even though I immediately placed myself in the cannon room, I'm questioning that a bit since there are a lot of rooms to cover with just six people. It feels like it would be good to have someone in the Security Mainframe to control movement and coordinate our defense.
I would also think it is important to know what is going on in Room 9 and 10.
For my positioning, I'm considering, if as soon as the first round, running around and acting as interference depending on what attacks the base. I'll stick with my first position for now unless there are objections and adjust afterwards.
Any other thoughts?

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My thoughts:
I agree, it is probably a good idea to have someone in the Security Mainframe room. Preferably someone with okay ranged skill.
Manning all three defenses simultaneously would be preferable if we have the right skills (terrain cannon, barrier pulse and freezing spray). I'm thinking to put Raatchet on the freezing spray since Raatchet's best skill is engineering.
And that leaves 2 party members unallocated to deal with jinsul who "slip past the defenses." My assumption would be the two PCs that are best suited for combat (high AC & SP/HP)

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Ivok is a good fit for the Terrain Cannon, but also would work well for fighting individual jinsul if something would prefer the Athletic checks to the defensive role.

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I can handle doing the Security Mainframe, I think. I have a decent ranged attack/gunnery bonus and all the skills.

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That sounds good. Although I don't think that Security Mainframe (at least so far) requires any skills to operate. Both you and Thri-kreen would be good choices for that position or controlling the Barrier Pulse.
Botting for Buff-Bot, I'll be putting them at the entry to area 10 unless someone else wants that position.
Question for GM Hmm, do the lasers controlled from the Security Mainframe add a class specialization bonus to damage or do they do a flat 2d8 fire damage?

GM Hmm |

Thri-Kreen and Jindam, can you place yourselves?

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Jindam's computers is actually a couple points higher than Thri-Kreen's. I am concerned that I would have only an average chance to activate the Barrier Pulse. I think Thri-Kreen would be better in the Security room. I have placed myself in the Computer Terminal for the first round, but I can easily move to the Security room from there if Jindam wants to take the Barrier Pulse.

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For the sake of speed I've placed Jindam in the Security Mainframe the mentioned. I'm not sure if Jindam would change their location given the way positioning has worked out. Feel free to ignore me if that is a bit to aggressive.

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With Jindam in the security room, I believe Thri-kreen should be in the Barrier Pulse rather than the computer room for two reasons:
1. The computer room requires a hard computer check whereas the barrier pulse requires an average computer check
2. Success at a computer room check will provide 1 additional die of damage for terrain cannon and 1 die of damage for freezing spray if we're successful in using those weapons. But if Thri-kreen is successful in the barrier pulse, then 7 additional damage die is inflicted
I've moved Thri-kreen's token for now. But if you disagree please go ahead and move it back to the computer room.

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Jindam's computers is actually a couple points higher than Thri-Kreen's. I am concerned that I would have only an average chance to activate the Barrier Pulse. I think Thri-Kreen would be better in the Security room. I have placed myself in the Computer Terminal for the first round, but I can easily move to the Security room from there if Jindam wants to take the Barrier Pulse.
If you feel like it'd be better to switch, I'm fine with that. I really just wanted (based on the description) to make sure the security room was actually manned. I'm switching our tokens.

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Duhm, if you want to hang back and stay out of the line of fire for a few encounters to hold onto some resolve, Buff-Bot has reasonable AC and would be happy to take the front-line for a bit. I just generally start ~30 ft from the enemy and let them come to me. My clipboard is just as good at melee as it is at being thrown.

GM Hmm |

Duhm, would you like to purchase better armor? There is likely some available in the fleet's stores, and I would be more than willing to assume that you picked up some enroute to this mission. I don't mind you being in the thick of things, but maybe we can up your AC!

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I suppose it is time to do that, and I have enough credits to spare for it.
I will purchase some Night Plate MK1 Heavy Armor and upgrade it with a black force field.

GM Hmm |

Good plan!
Hmm

GM Hmm |

Would someone like to bot Jindam?

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I'm catching up. Sorry for being in and out. All the quarantine stuff has my family acting like everything is a huge vacation. I'm working from home but I'm still working and it's been chaos.

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Yay!! My vote is to use the token for allied offensive to try and take down those invading jinsul more quickly.

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I second Raatchet's suggestion. Use it quickly and pass it!

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I agree! Although if both Buff-Bot and Duhm take a lot of damage (20+ damage each) then I would also suggest pairing it with ROOKIE TRAINING to also heal 3d6 SP with First Aid.

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Also, just to give us time to decide, I recommend that after this mission, we Alpha Strike some Jinsul by taking on the Paratrooper Assault mission with Ziggy's extra hardware. As a reminder, that's a weapon of your level + 1 and a consumable of your level.

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I'm in on all of the above suggestions.

GM Hmm |

Sounds good to me!

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Erm... As much as I love all of that extra damage, I think allied offensive is 1 attack only, not 1/player.

GM Hmm |

Huh. I am so used to most of the Aid Token being for every player, it never occurred to me that this would not be for every player who hits that round... I'm asking Tyranius for advice.

GM Hmm |

Okay Tyranius confirmed that while everyone gets flanking, the extra damage is for only one player. Buff-Bot, would you be willing to calculate how much I have to subtract from the Horde?

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It think the extra damage (past the extra damage added to Buff-Bots attack)
These are the adjustments to be made on HP:
-18 on Horde
-5 on Orange
-12 damage on Purple

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I'll blindly agree with Ivok. Seems like a good idea.

GM Hmm |

I vote y'all use the eight hour rest immediately after recovering stamina after this encounter. Sound good?

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I feel I'm good with my own resolve, but I agree it is a good idea to take our rest immediately after this encounter.

GM Hmm |

Also, to the spell casters, if you want to unload in this encounter, now's the time!

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I feel sad having spent very little stamina despite usually going through all of it in a scenario...

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I will vote in favor of resting.
I love these tower defense style missions. Hope you all are enjoying it too!

GM Hmm |

Would someone like to bot Thri-Kreen?

GM Hmm |

Thank you! It's now time to leave your stations and clean up the jinsul scum!

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I enjoyed the mission we did. I do wish I got to use my abilities a bit more (like Stand Still to hold a line), but it was a fun an interesting encounter for me.
Although, I will say that I wish we got to do more of the encounters though, but that probably goes for any special. I am happy with what we did get accomplished so far.
I admit I'm a bit concerned looking at the Player Success Viewer though. I know we haven't beaten our any Part 2 encounter ourself, but I'm hoping that isn't a bad sign for the future.