Hmm's 2-00 Fate of the Scoured God (Tier 7-8) (Inactive)

Game Master Hmm

MAPS
Aid Token TextAid Token ExchangeSuccess Progress ChartFleet Locations

REWARDS:

MASTER OF STARS TOUCH-UP:

Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.

Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.

Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

PRAYER AND REFLECTION

Level 1 The PCs gain significant insight into Iteration-177's understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Level 3 When using either reward above, the PC can double the bonus.

ROOKIE TRAINING

Level 1 The PCs improve their allies' morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.

Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Level 3 In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

STARSHIP PRIMING

Level 1 Pleased with the PCs' review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

Level 3 In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn't a natural 20.

SUPPLY RUN

Level 1 Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

TACTICAL PREPARATIONS

Level 1: The PCs assist overviewing the Society's default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

Level 2: Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Level 3: During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

High Society Influence (Iteration-177) Ally boon:
Ailuros grants the PC some of their little remaining magical energy. Up to three times during the encounter, the PC can cast dimension door as a spell-like ability, using their character level as their caster level.

Iteration-177's Attention Ally boon:
The divine herald suffuses the PC's memory with divine power, manifesting as a magical effect for the duration of the encounter.

Choleric memories grant the benefit of resistant armor.

Melancholic memories grant all of the PC's weapons the benefits of the frost weapon fusion.

Phlegmatic memories grant the benefit of shield other, with Ailuros taking half the damage (up to 100 damage before they collapse).

For sanguine memories the PC can gain the benefits of greater remove condition at the start of their turn up to three times during the combat.

Surviving Companion boon:
The alien creature accompanying you decides to curiously inspect the devices. You can reroll one skill check to interface with the devices during the course of this encounter, as your alien companion inadvertently assists you with its meddling.


101 to 150 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack
GM Hmm wrote:
They are faster than you! Can someone please bot Jindam's action? Thanks!

I took my actions for this round before posting that. That was an 'in case we get to next round before I check back in' statement. As far as I can tell, I'm still all caught up.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

we're looking at speed 8 vs 10. Divert to engines should keep the pace with them, one full power should hopefully close the gap long enough for us to to take them out.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Looks like Buff-Bot might be the only other one capable of re-balancing shields but it won't be an easy roll. Thri-Kreen could have tried it but there is only a small difference in our computer bonuses and I figured gunnery is more important.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

With Best Weapons already re-rolling 1's divert to weapons usefulness is pretty limited. I was thinking Ivok could do Targeting Aid so I could use fire at will or broadside without penalty but that would cost you an RP and possibly another one from me, and we don't want to spend all our RP in one place! there are still plenty plenty of battles to be fought! a third gunner is probably a better use of our resources.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

i did consider using Targetting Aid, and I would be very much up for it if it just meat spending an RP, but the DC for Targetted Aid is a DC 32. Ignoring my armor check penalty (and noting that my I had by prior bonus slightly wrong) I have a +17 on Athletics so I would need to get a 15+ to give the bonus, but if I failed significantly (rolled a 5 or less) I would instead be giving you a -2 on attack rolls for the turn.

That gives me a 50% chance of my action doing nothing, and then the rest is an equal change of negating your penalty or giving you another -2 penalty. No matter what I would be spending an RP to attempt this. I admit I wouldn't feel comfortable if I was spending an RP and managed to penalize you especially given the odds of me doing that. I could use a node to reduce that penalty, but I rather see that node go to your own gunnery shots since that bonus is as as good as I could give.

It might not work out for this adventure, but is there a way to get major bonuses to Athletics to help make sure I can reliably do this action?

The only reason I jumped into the gunnery seat this turn was, while my bonus is worse than many other gunners, my attack is like your fire at will attack bonus and your own attack doesn't need to take the penalty. At least that was my thinking there.

If anyone was broadsiding I would find another action to do. Probably try to fill an another empty seat, attempt the chief mate action to improve the divert action or allow the ship a free turn.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Wow there is no DC for full power, that is fortunate.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Yup.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

Fortunately, the scout ship had almost no hull points!

You made it to the next mission!

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Agillae-2 is fine by me. Is it odd the fleets have not changed positions?

Although Thri-Kreen has not met Captain Yuluzak, I have, and I think the captain would forgive us. After all the jinsul were only interested in fleeing, not honorable combat. Cowards are undeserving of honor.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I'm down for whatever, honestly.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Thanks for the clarification HMM. I thought it was like 1-99 where each phase was timed rather than locked/unlocked. Like, we couldn't get any of the 2nd phase missions until X number of weeks/days into the scenario whether or not we were done with the scouting missions.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

There's also a timeline that is being factored in as well, but Part Two missions open up as Part One missions close. Which hopefully will keep us going!

Hmm


1 person marked this as a favorite.
"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

Well, that was an explosive surprise round!

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

any info on identify with that 30 on the Jeskraal?


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

Oh let me get right to it! Also, can someone do me a favor and bot Jindam?

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Sorry about that. Weird weekend. Storms yesterday took out power/internet and even cell service in my area. We're okay but I just got back power/internet a couple hours ago. I'm getting caught back up now.


1 person marked this as a favorite.
"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

No problem. I'm just gad you're okay.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

I just rolled you straight into Data Theft, since that was the last of the Scouting Missions, and it needs a lot more successes!

Player Check-in: how is everyone doing today?

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Duhm Kaoh Relevant Skills
---------------------------------------
Culture: 8
Disguise: 1
Survival: 14

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

I'm still doing good on my end today.

For this check I have +10 Culture to probably aid with as I doubt I could hit a hard DC without a considerable investment of resources. I could so untrained aid attempts on the other checks as well.

I'm still doing good on my end today.

For this check I have +10 Culture to probably aid with as I doubt I could hit a hard DC without a considerable investment of resources. I could so untrained aid attempts on the other checks as well.

Edit: Also, unless there are any objections, I'll be heading into this without armor as well. I don't plan to keep this going, but for a heavy skill based section, if the relevant skills come up, it seems important to try to take bonuses where I'm able in a spy mission.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot, Master of Disguise!
Disguise: 18 +1d6, and I can do minor disguises as a move action with altered bearing. I also get an additional +2 if my Vocal Modulator helps sell it. I'd love to be point on that check since... well... any chance I get to make a disguise check I jump on.

Culture: 14


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

Disguise is one of the rarer skills. It sounds like you should take point on it.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet's survival and disguise skills are non-existent. But he has a +8 culture, so best to attempt an assist there.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

It looks like Duhm has the best Survival, followed by Thri-Kreen.

Jindam has a Culture of +13.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

Sounds as though it is likely I can support Jinsam with an aided Culture check, but I'll throw it in a spoiler in case there are surprises.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Catching up. Busy day at work...

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack
Quote:
”This stealth pod is a disposable, single-use landing pod. So you will need to find your own way off the planet, which you should do quickly before you are caught and slaughtered by the local jinsul forces.”

Are we sure this isn't Naiaj in disguise?


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

Can Thri-Kreen and Raatchet attempt to aid?

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.
GM Hmm wrote:

I just rolled you straight into Data Theft, since that was the last of the Scouting Missions, and it needs a lot more successes!

Player Check-in: how is everyone doing today?

I would have voted for Data Theft anyway since it is the last scout mission for us.

As well as can be expected here. Overslept today thus the late posting.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I don't think any of us have a 'tech' job, unless the jinsul have some foliage I could pretend to be pruning with herbology. I'm guessing Buff-Bot will want to lead on the Intimidate and it looks like Jindam is the most stealthy. Thri-Kreen can auto-aid with intimidate or roll to aid the stealth.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

I'm not well trained in any of the listed skills. I don't think my profession is a tech job. I can attempt to aid with either the intimidate check or the stealth check.

Thri-kreen's plan for leaders sound good with me.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

I'll get on that intimidation then.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet has stealth +9 and corporate professional +11.

Would corporate professional be swingable as a tech job.... Raatchet doesn't actually do IT support for his job although with his computer skills, he certainly has the qualifications to fulfill a tech support job within a corporation...

Don't think anyone can aid the job attempt though.

Raatchet could also auto aid stealth.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I'm a professional writer but the meta is that I'm a 'blogger in space'. I doubt that counts as technical, but I'm putting that out there.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Oh. Just for information. I'm running games for Crittercon this weekend, starting tomorrow AM. So I probably won't be checking in all that much. I'll do my best to at least check in once a day, but please feel free to just bot me the second I come up if you don't want to wait.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

I have physical trainer as my profession. I wouldn't count that as a technical profession either. I think my best chance to help would be to focus on and aid with a Stealth check.


"Doom Girl" // PbP Events // PBP Gameday VIII Player Signups // PbP GM Kit // Aeon Throne MapsPlayer Folder // Scoured Stars InvasionJindamBot // Absalom Initiation

I am willing to go with either Raatchet or Jindam's jobs if they wish to pursue those in this check.

Exo-Guardians

LN Nuar Mindbreaker Mystic 7| | SP 16/56 HP 41/41 FF: 10/10 FH: 3| KAC 24 EAC 22 | Fort 4 Ref 4 Will 9  | Speed 30 | Active Conditions: None | Shirt Reroll: Not Used | RP 7/7 | Kinetic Resistance: 5, Acid/Fire Resistance 5, Reflecting Armor

Best go with those, I'm a musician not an engineer!

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

For this next round, Raatchet has engineering +21 so probably best he go with that.

Alternatively, he's also got sleight of hand +7 so can perhaps aid if that works better.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

Ivok has +15 engineering, and I think I might be the second best engineer in the party behind Raatchet. I think that it would be best for Raatchet to take the lead there.

I can either auto-aid the Engineering check or attempt to aid the Bluff check with a +2.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

I am def ok with Raatchet taking the lead on engineering, "Bluff-bot" should do his thing, and it looks like Jindam has the best slight of hand. Raatchet and Buff probably don't need as much help as Jindam. Aid is only a DC 10, so it should be obtainable untrained. Then again SoH is an average check vs the other 2 hard.

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

If one can aid on Sleight of Hand checks, it would makes sense for me to help with that.

We could reverse who is performing the Bluff vs the Sleight of Hand. Buff-Bot and Jindam could take on both Bluff and Sleight of Hand. It seems as though Buff-Bot has a slightly better bonus to Sleight of Hand and Jindam has a slightly better average bonus to Bluff (with envoy d6).

In any case, they are close enough though that it makes sense for them to take on either role.

Second Seekers (Luwazi Elsbo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Maybe the face curse does extend to bluff checks...

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

For this section I have my +17 on Athletics to try to get over the wall. I assume it would be fine for me to lead the scaling.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Acrobatics +13, Athletics +11, Perception +14.

I think others are higher than Raatchet in all of these so Raatchet can auto aid any of these as needed.

Dataphiles

2 people marked this as a favorite.
Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Aiding Ivok since a) I have better odds at success, b) he has aided me several times and c) we have history.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

For phase 4, Raatchet has:
computers: +19
piloting: +16
sense motive: a big fat zero!

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Sense Motive: 10 +1d6
Computers: Can auto-aid
Piloting: Hah.

Rough guess:
Raatchet: Attach 'I win' button to computer
Buff-Bot: Sense Motive and hope for help
Jindam: Pilot
Thri-Kreen: Help Pilot or Sense Motive
Ivok: Help Pilot or Sense Motive

Second Seekers (Luwazi Elsbo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 81/81 HP 69/69; DR 9/-, resist 5 fire, cold,10electricity | RP 10/10 | EAC 24*; KAC 26 (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc +0, SM +0 | Speed 30 ft.

Ivok is happy to help, but bonuses range from +2 to +0 for the three checks (In order, Piloting, Computers, Sense Motive).

Similiar to previous rounds, I'm good with supporting anyone who doesn't already have a person attempting an Aid check already.

Second Seekers (Jadnura)

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2 | DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13 | Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Thri-Kreen has +13 to Sense Motive, so the same average as Buff-Bot. It might be better if we both roll independent primary checks this time and hope one of us gets a high roll, rather than go for only a +2.

101 to 150 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hmm's 2-00 Fate of the Scoured God (Tier 7-8) Discussion All Messageboards

Want to post a reply? Sign in.