Shirren

Thri-kreen's page

94 posts. Organized Play character for Xain.


Full Name

Thri-kreen

Race

| DR 5/- | SP 22/50 HP 49/49 RP 4/7 | EAC 19; KAC 20 | Fort +7; Ref +7; Will +10 | Init: +6 | Perc: +15, SM: +13

Classes/Levels

| Speed 30' Fly 30' (Average, Jetpack) | Biohacks: 1/5 Spells: 1st 4/4, 2nd 0/3 | Active conditions: None.

Gender

N Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2

Size

Medium

Age

6

Alignment

Neutral

Languages

Limited Telepathy 30', Common, Shirren, Castrovelian, Vesk, Azlanti

Strength 10
Dexterity 22
Constitution 12
Intelligence 14
Wisdom 18
Charisma 11

About Thri-kreen

SFS # 2357930-702
Thri-kreen
Host Shirren Mystic (SF Data Jockey) 4/Soldier 1/Biohacker (Medic) 2
N Medium Humanoid (Shirren)
Init +6; Senses Blindsense 30', Darkvision 60', Perc +15, SM +13
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Defense
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SP 50 HP 49 RP 7
EAC 19, KAC 20
Fort +7, Ref +7, Will +10
DR 5/-
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Offense
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Speed 30' Fly 30' (Average, Jetpack)
Melee Standard Syringe Stick +12 (1d3+3 P)
or Restraining Spinneret +11 (Entangled for 1d4 Rounds, Move action DC 19 Acro or Str to end)
Ranged Called Conserving Advanced Needler Rifle +13 (1d8+7 P or P & F, Crit: Injection DC +2 (Knockdown))
or Called Thunderstrike Blindmark Rifle +12 (2d4+7 So; Echo, Stun)
or Shout Rifle +10 (1d4+7 So; Blast 30' Nonlethal, Crit: Demoralize)
Offensive Abilities Sniper's Aim
Mystic Spells Known (CL 4)
1/Day Healing Touch (20 HP)
3/Day: Augury, Mind Thrust* (DC 17)
4/Day: Identify, Disguise Self, Mystic Cure, Share Language, Wisp Ally
@Will: Detect Affliction, Detect Magic, Grave Words, Stabilize, Telekinetic Projectile, Token Spell, Mindlink
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Statistics
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Str 10, Dex 22, Con 12, Int 14, Wis 18, Cha 11
Skills: (Access Akashic Record), (Certainty 1/1)
Acrobatics +9
Athletics +3
Bluff +4
Computers +11
Culture +9
Diplomacy +6
Disguise +4
Engineering +6
(+4 to disarm/arm traps; +4 to ID drugs, medicinals, poisons, & other chemicals)
Intimidate +11
Life Science +10
Medicine +10
Mysticism +15
(+4 to disarm/arm traps; +4 to ID drugs, medicinals, poisons, & other chemicals)
Perception +15
Physical Science +6
(+4 to ID drugs, medicinals, poisons, and other chemicals)
Piloting +16
Profession (Herbalist) +13 (+1 to earn a living)
Sense Motive +13
Sleight of Hand +9
Stealth +5
Survival +8

Starship-Combat Skills
Gunnery +13, Piloting 7/+16, Computers +11, Intimidate +11, Diplomacy +6, Bluff +4, Mysticism +15, Engineering +6, Acrobatics +9

Feats Improved Demoralize, Versatile Specialization, Weapon Focus (Longarms), Spell Focus

Languages Limited Telepathy 30', Common, Shirren, Castrovelian, Vesk, Azlanti

Other Abilities Communalism 1/1, Cultural Fascination, General Knowledge (Computers), Connection (Akashic), Channel Skill +1, Fast Retrieval (Life Science), Fighting Style (Sharpshooter), Biohacks, Custom Micro-Lab (Arm), Injection Expert +1, Primary Field of Study (Genetics), Scientific Method [Instinctive (Intimidate, Perception)], Doctor

Gear Called Conserving Advanced Needler Rifle (7 Darts, 6 Explosive Darts, 1 Mk 2 Serum of Healing Dart) w/ Light Bayonet Bracket (Standard Syringe Stick), Darts (26), Explosive Darts (23), Called Thunderstrike Blindmark Rifle w/ battery, Shout Rifle w/ Battery, Static Arc Pistol w/ battery, Standard Battery, Tactical Baton, Estex Suit II (Upgrade Slot: Infrared Sensors, Jetpack, Deflective Reinforcement), Professional Clothing (Herbalist), Wrist Computer (Datapad, Mini, AI, Self-Charging), Starfinder Backpack, Tactical Sword Cane (Titanium Alloy Cable Line 20') Tool Kit (Hacking), Tool Kit (Engineering), Tool Kit (Disguise), Tool Kit (Trapsmith's), Rope(50'), Fire Extinguisher, Personal Comm Unit, Field Rations (1 Week), Credstick (185 Credits)
Augments Mk 2 Synaptic Accelerators (DEX), Mk 1 Ability Crystal (INT), Society Subdermal Graft, Restraining Spinneret, Wildwise
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Default Boons
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Faction: Second Seekers (Jadnura) Champion
Social: Instructor
Ally: Dream Whispers
Starship: Skitter Pal or Aeon Torpedo Launcher Upgrade
Personal: Society Examplar (Dataphiles)
Promotional:
Slotless: Qabarat University Admittance, Triune Technotheurgy, Private Vault, Marked Field Agent

All My Boons:

Faction: Second Seekers (Jadnura) Champion, Second Seekers (Luwazi Elsebo) Champion

Social: Instructor, Distinguished Ambassador, Contractor's Respect (Knights of Golarion), Purchasing Power, Faction's Friend, Yaraesa's Wisdom, Enemy of the Devourer, Welcome in Istamak, Savior of the Scoured Stars, Street Cred: Absalom Station

Ally: Dream Whispers

Starship: Skitter Pal, Relaxation Suite, Drift Maven, Star Monster Slayer, Loaned Ship: Crypt Warden, Sunrise Maiden

Personal: Society Examplar (Dataphiles)

Slotless: Qabarat University Admittance, Triune Technotheurgy, Corpse Fleet and Devourer Blueprints, Private Vault, Marked Field Agent, Kadrixal Rises, Rescued Starfinder (Recipient), Star Sugar Heartlove!!! (Sold), Overcome the Past

Bot Me!:

Thri-kreen prefers to single attack with his needler rifle. If not using any other biohack he will apply a minor inhibitor to impose a –1 penalty to attack rolls. Sniper's Aim partially negates any cover bonuses.

[dice=Called Conserving Advanced Needler Rifle]1d20+13[/dice]
[dice=Piercing]1d8+7[/dice]

In starship combat Thri-Kreen is best suited as a Gunner, but also makes a descent Pilot, Science Officer, Captain, or Magic Officer.