Kassmak

Ivok Dracusk's page

550 posts. Organized Play character for Zynete (RPG Superstar 2009 Top 8).


Race

| SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) |

Classes/Levels

Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Gender

Male Vesk Icon Soldier 6/Vanguard 3

About Ivok Dracusk

LEVEL NINE
SFS # 2104-701
Experience 26
Slotted Faction Manifold Host
Wealth Link

Reputation 15 Fame
Acquisitives: 2 (Tier 0)
Dataphiles: 4 (Tier 0)
Exo-Guardians: 3 (Tier 0)
Second Seekers (Luwazi Elsebo): 49 (Tier 4)
Second Seekers (Jadnura): 6 (Tier 1)
Wayfinders: 0 (Tier 0)
Manifold Host: 12 (Tier 1)

Bot Me:
Ivok moves aggressively into melee while cheering on his allies to succeed. Ivok will try to get within 10 feet (with range of pike) initially while avoiding blockign any lines of fire from allies. He primarily uses his holy opportunistic cryo-pike as his primary weapon and will attempt to block any energy attacks with Deflect Projectiles at first opportunity. If an enemy provokes an attack because of movement, and Ivok can take the attack, he will always use Stand Still to try to stop their movement.
If out of Stamina Points he will withdraw from melee, taking guarded steps away and moving away once out of reach.

Standard Attack
Holy, Ethereal, and Opportunistic fusions
[dice=Attack Tactical Cryopike vs EAC (reach)]1d20+15[/dice]
[dice=Cold Damage]1d8+18[/dice]

Ranged Attack
Explode 10-15 ft Weapon vs AC 5. DC 15 Reflex for Half
[dice=Attack Static Shock Caster]1d20+11[/dice]
[dice=Electricity Damage]1d12+9[/dice]

Stand Still
[dice=Attack Tactical Cryopike vs KAC + 8 (w/ Opportunistic) (reach)]1d20+15+4+2[/dice]

Attack of Opportunity
[dice=Attack Tactical Cryopike vs EAC (reach)]1d20+15+2[/dice]
[dice=Cold Damage]1d8+18+3[/dice]

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Stat Bar
NORMAL
| SP 81/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 10/10 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) |
Init +2 | Perc +0, SM +0 | Speed 30 ft.
_

Player Name/Alias: Blazej
Character Name: Ivok Dracusk
Character Level: 9
SFS #/Character #: 2104-701
Faction: Manifold Host
Day Job Roll: [dice=Profession (physical trainer)]1d20+16[/dice]

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Ivok Dracusk
Soldier 6/Vanguard 3
LG Medium humanoid (vesk)
Init +2; Senses low-light vision; Perception +0, SM +0
Fort +10, Ref +9, Will +8; +2 vs fear

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DEFENSE
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EAC 24*, KAC 26* (*-1 if no EP)
SP 81 HP 69 RP 10

Ceremonial Plate Commander; level 7 +10, +12, mx dex 2, -3 pen, -0 ft., 5 slots, 3 bulk
installed jetpack (40/40; usage 2; bulk 1)
mk 2 electrostatic field
mk 1 thermal capacitor
load lifter
mobility enhancer, mk 2

DR 9/-, resist electricity 10

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OFFENSE
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Speed 30 ft, fly (average) 30 ft*
Melee
. tactical cryopike [reach, powered (capacity 40/40, usage 2)] +15 vs EAC (1d8+18 [9+6+3] C)
. natural weapon +15 vs KAC (1d3+22 [9+4+6+3] S)
. entropic strike +15 vs EAC (1d4+11 [3+3+2+3] B/A/B&A)

Ranged
. static shock caster [explode 10 ft, unwieldy, capacity 40/40, usage 2] +11 vs intersection (1d12+9 E, DC 15 Ref)

Space 5 ft.; Reach 5 ft. (10 ft with pike)

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STATISTICS
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Str 22 (18 w/o upgrade), Dex 14, Con 15 (13 w/o upgrade), Int 14, Wis 10, Cha 14

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SKILLS
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Acrobatics (Dex) (5 ranks) +8*
Athletics (Str) (9 ranks) +19*
Culture (Int) (9 ranks) +16
Diplomacy (Cha) (9 ranks) +14
Engineering (Int) (9 ranks) +17
Life Science (Int) (9 ranks) +14
Profession (physical trainer) (Cha) (9 ranks) +16

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FEATS
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Coordinated Shot: When threatening a foe with a melee weapon, allies with line of sight to that target without you granting cover gain a +1 bonus to ranged attacks against that foe.
Blind-Fight [Bonus Combat Feat]: In melee, reroll miss chance for concealment. You aren't flat-footed against melee attacks from creatures you can't see, you can with draw from creatures you can't perceive. You don't need to attempt Acrobatics checks to move at full speed when blinded.
Iron Will: +2 to Will saves
Weapon Specialization (Basic melee weapons, advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, grenades)
Stand Still [Bonus Combat Feat]: When foe provoke AoO for leaving threatened square, can attempt melee attack at their KAC + 8. If successful, they can't take further movement for the rest of its turn.
Enhanced Resistance (kinetic): You gain DR equal to your BAB.
Improved Stand Still [Bonus Combat Feat]: +4 on the melee attack roll for Stand Still.
Skill Focus (engineering): +3 insight bonus on Engineering
Improved Combat Maneuver (bull rush)
Skill Focus (athletics): +3 insight bonus on Athletics

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LANGUAGES
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Common (spoken, sign, tactile), Vesk (spoken, sign)
Celestial, Draconic, Elven, Ignan, Jinsul, Kasatha, Vercite, Ysoki

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EQUIPMENT
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Combat Gear
stickybomb grenade I, serum of healing mk 1 (1), tactical pike, tactical cryopike, jetpack upgrade, tool kit, cardiac accelerator, static shock caster

Other Gear
lashunta ringwear II, ring of resistance mk 1, batteries (2), engineering speciality (armorcrafter)

Cardiac Accelerator
When you run, charge, or take a move action to move, you can spend 1 Resolve Point to increase gain an enhancement bonus to your speed (in the relevant mode of movement) by 20 feet for that action.

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SPECIAL ABILITIES
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Fighting Style (Arcane Assailant)
. Rune of the Eldritch Knight
. Secret of the Magi

Gear Boost
. Melee Striker: Add half your Strength bonus to damage rolls with melee weapons.

Entropic Strike (1d4+11 acid/bludgeoning damage) (-3 damage if melee striker does not boost entropic strike)

Mitigate: As reaction, spend 1 EP to reduce damage from an attack/effect by 3. I cannot gain EP from that attack.
As a swift action remove DR, energy resistance, or AC bonus on myself.

Vanguard Aspect (Momentum)
Aspect Insight: Gain Improved Combat Maneuver (bull rush) and +2 insight bonus on Culture checks.

Vanguard Discipline:
. Dampen: As a reaction when you are in the area of a damaging effect, you can spend 1 EP to cause it to deal only half damage to all creatures in the area.

Reactive: 1/day, take additional reaction in a round.

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BOONS
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Ally: Efficient Administrator
Faction: Improved Second Seekers: Luwazi Elsebo Champion
Personal: Stain of the Perplexity
Promotional: Promotional Reroll
Social: Instructor
Starship: Hero of the Stars

Slotless:
Starfinder Society Care Package [Elixir of Renewal]
Starfinder Insignia
Marked Field Agent
Team Spirit
Inexpressible Choice [Tainted History]

All Boons and Descriptions:
Personal

Stain of the Perplexity (Personal): Unless you have another permanently slotted Personal boon, this takes up that slot. You gain a +2 divine bonus on all skill checks when influencing or negotiating with evil-aligned creatures (or +4 influencing demons). When another living creature takes bleed damage within 15 feet of you, that creature must roll the damage dice twice and take the higher damage result.

Jinsul Witness (Personal): Gain +1 bonus to all saves vs effects created by jinsul, Dhurus, or the warlords that the jinsul once servced. If you fail a save vs these effects, cross out this boon and treat the roll as a natural 20. Note: Cannot slot this boon currently.

Slotless

[ ] Starfinder Society Care Package [Elixir of Renewal] (Slotless Boon; Limited Use): You gain a special elixir you can consume as a serum in order to restore 2d8 HP as well as 1d4 of one type of ability damage. This can only be used once (even if I have abilities that let me benefit from serums multiple times). Only I can use this serum and it has a market value of 0 credits.

Starfinder Insignia (Slotless Boon): VC Arvin presented you with a commemorative insignia that displays the symbol of hte Starfinder Society. Although it doesn't show it, it can store as much information as a common tier-1 datapad. Unless told, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive to realize it is a storage device. It has a market value of 0 credits.

Marked Field Agent (Slotless Boon): You have a subdermal implant beneath the palm of your left hand. The augmentation can be activated or deactivated as a swift action. Activating it causes a rendition of the Starfinder Society's symbol to glow underneath the skin, identifying you as a member of the Starfinder Society and increasing the light level within 5 feet by one step while active.

[ ] Salvation’s Delver (Slotless Boon, Limited Use): You can check the box on this boon when purchasing a mk 1 synaptic accelerator to buy it at the discounted price of 1200 credits.

Protector of the Future (Slotless Boon): May cross off to gain any Second Seekers (Luwazi Elsabo) boon you meet the minimum Reputation Tier requirement for that has a cost of 2 or less.

Team Spirit (Slotless Boon): Reduce the Fame cost of the raise dead spellcasting service by 2 for yourself or other characters killed during adventures you participate.

Inexpressible Choice [Tainted History] (Slotless; Limited Use): In brief this allows me an option in some situations. I am likely to never use it, I will give early warning before I consider using it.

Jinsul Linguist (Slotless): All SFS characters have access to the Jinsul language as an option.

Surviving Companion (Slotless, Vanity): Have a small alien creature named Champ that was rescued from an enemy facility.

Ally

High Society Influence [Iteration-177, Naiaj, Royo, Ykris, Zo!] (Ally Boon): None

Gun Runner (Ally Boon; Limited Use): When this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario with this slotted, cross it off this sheet to gain a one-time 20% discount on a single weapon purchase.

Iteration-177’s Attention [Sanguine] (Ally Boon): None

Heart Friend Forever (Ally Boon): You can gain a diplomatic attache familiar with the Veskarium. They can speak Common and Vesk. They grain a +4 bonus on all checks made to influence skittermanders, vesk or other residents of the Veskarium.

Efficient Administrator (Ally Boon): [Kaladyne] Other PC's Ally boons gain a insight bonus to their skill checks equal to your Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.

[] []Spirits of a Doomed People (Ally): While at 0 HP and dying, you can check one of the boxes of the boon and regain 1 HP and 2d8 temporary HP. You can activate this boon without an action outside your turn, but not after being attacked before damage is dealt. This can only be activated once per 24-hour period.

Faction

Second Seekers: Luwazi Elsebo Champion: Represent this faction.

Second Seekers: Luwazi Elsebo Champion, Improved (Faction Boon): You can gain reputation with the Second Seekers (LE) faction at the end of successful scenarios. In addition, when you successfully use the aid another action to improve an ally's skill check using a skill that is written into the adventure, or when you succeed at a Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your RP total.

Promotional

Promotional Bonus [PFS Pin] (Promotional Boon): 1/scenario, add 2d4 to a Culture skill check. Treat this check as though you were trained.

Promotional Record Keeper (Promotional Boon): Get one of the bonuses once per session.
Reduce RP cost of resting to regain stamina by 1 (to 0 RP) or reduce the DC of any single starship combat check by 4 (before making the check).

Social

[ ][ ][ ] Faction's Friend (Social Boon; Limited Use): If you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. You earn 1 Reputation with your slotted faction as if you had successfully fulfilled the condition. You must gain at least 1 XP to use this boon.

AbadarCorp Acquaintance [AbadarCorp Respect] (Social Boon): None

Budding Media Celebrity (Social Boon): With the Icon theme, gain a +5 bonus to Profession checks when performing a Day Job check.

Honorary Spider (Social Boon): When slotting this boon, choose Intimidate or Sense Motive. Gain a bonus to the check equal to half your current Acquitives Reputation Tier (rounding up) plus +1 for each point of infamy your character currently has.

[ ] [ ] [ ] Contractor’s Respect [Hellknights] (Social Boon; Limited Use): The organization loans you a set of armor or nonconsumable weapon (with ammo) for the duration of the adventure. It must have an item level equal to or less than your character level + 1 (max 8). This must be returned at the end of the adventure. Whenever this boon is slotted check one of the boxes.

[ ] [ ] [ ] AbadarCorp Augmentations (Social Boon; Limited Use): At the end of a scenario with this boon slotted, you can purchase one or more augmentations from the Core Rulebook at a one-time 20% discount. If the item level is 8 or more, the discount is 10% instead. For every augmentation purchased, check one box on this boon.

Athaeum Insight (Social Boon): When slotted, you count as being trained in the Culture skill (even without a rank). Once per session, you can reroll the result of any skill check to recall knowledge.

First Skirmish (Social or Starship Boon): None

[ ] Scoured Stars Memorial (Social Boon): You can check the box next to the boon to do one of the following. Ignore the Fame cost of having your body recovered, ignore the Fame cost of purchasing the Starship Towing boon, or reduce the Fame cost of receiving a raise dead by 4.

Instructor (Social Boon): At the end of each adventure with this slotted, record the total Fame you earned. You can expend Downtime to increase the amount of Fame recorded for this boon by 1. Once you accrued 40 Fame with this boon, have you GM mark this, keep a copy with a new character that increases 5 ability scores at 5th level instead of 4.

Starship

Hero of the Stars (Starship Boon; Limited Use): This boon activates anytime your starship is reduced to 0 or fewer HP. Your starship immediately regains a number of HP equal to its tier x 5 (Max 30). A starship can have no more than one of these bonons attached to it. When this boon activates, cross it off your sheet.

Star Monster Slayer (Starship Boon): +2 bonus on skill checks made in a starship combat against an enemy living starship. Any allies without this boon slotted gain a +1 bonus to their skill checks against enemy living starships.

First Skirmish (Social or Starship Boon): None

Defender of the Fleet (Starship Boon): When slotted, choose one of the options: Finest Computers (Either improve computers one step (IE, mononode to duonode) or upgrade bonus by 1 (to maximum of +8), Finest Engines (Improve speed of thrusters one step (IE T6 become T8 thrusters). This cannot improve the fastest thrusters commonly available to your starship), Finest Weapons (When you roll damage, reroll any damage dice with a result of 1 on the die)

Other

Journey to the Scoured Stars: Segment 1 (Unidentified Boon): None

Journey to the Scoured Stars: Segment 2 (Unidentified Boon): None

Journey to the Scoured Stars: Segment 3 (Unidentified Boon): None

Journey to the Scoured Stars: Segment 6 (Unidentified Boon): None

Journey to the Scoured Stars: Segment 7 (Unidentified Boon): None

Tip of the Conspiracy (Unidentified Boon): None