Hmm's 2-00 Fate of the Scoured God (Tier 7-8) (Inactive)

Game Master Hmm

MAPS
Aid Token TextAid Token ExchangeSuccess Progress ChartFleet Locations

REWARDS:

MASTER OF STARS TOUCH-UP:

Level 1 Fitch shows the PCs some of the inner workings of the Master of Stars, which help the PCs better understand other starships. Once during the adventure, the PCs can gain a +4 bonus to any non-gunnery skill check during a starship combat.

Level 2 When using the reward above, all the PCs' non-gunnery skill checks made during the same round gain the +4 bonus.

Level 3 In place of the level 1 reward, the PCs can force the crew of an enemy ship to take a –2 penalty to all non-gunnery skill checks made during the round. The use of this ability must be declared at the start of the starship combat round.

PRAYER AND REFLECTION

Level 1 The PCs gain significant insight into Iteration-177's understanding of the divine and share a portion of his intuition. A PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows the PC to count as being trained in Mysticism for the duration of the adventure.

Level 2 In place of the reward above, a PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

Level 3 When using either reward above, the PC can double the bonus.

ROOKIE TRAINING

Level 1 The PCs improve their allies' morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks for 1 round.

Level 2 When using this reward, the benefit applies to both skill checks and attack rolls.

Level 3 In place of the level 1 reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

STARSHIP PRIMING

Level 1 Pleased with the PCs' review, Celita outfits the Starfinder fleet with better weapons-tracking software for targeting jinsul ships. Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Level 2 When using the reward above, all of the PCs' gunnery rolls during that round gain that benefit.

Level 3 In place of the level 1 reward, a PC can select any one successful starship weapon attack to count as critical damage if it deals Hull Point damage, even if the die result isn't a natural 20.

SUPPLY RUN

Level 1 Zigvigix grants the PCs priority access to some Starfinder Society equipment. Once during the adventure, each PC can requisition a weapon with an item level up to the PC's level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine.

Level 2 In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC's level. These consumables cannot have permanent effects, and PCs who don't use them during the course of the scenario must return them at the end of the adventure.

Level 3 When using the level 1 reward, the weapon can have an item level up to the PC's level + 1.

TACTICAL PREPARATIONS

Level 1: The PCs assist overviewing the Society's default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet.

Level 2: Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Level 3: During a single encounter in the same location as the jinsul fleet, the PCs can activate this reward to remove any extra enemies or challenges provided by the jinsul fleet.

High Society Influence (Iteration-177) Ally boon:
Ailuros grants the PC some of their little remaining magical energy. Up to three times during the encounter, the PC can cast dimension door as a spell-like ability, using their character level as their caster level.

Iteration-177's Attention Ally boon:
The divine herald suffuses the PC's memory with divine power, manifesting as a magical effect for the duration of the encounter.

Choleric memories grant the benefit of resistant armor.

Melancholic memories grant all of the PC's weapons the benefits of the frost weapon fusion.

Phlegmatic memories grant the benefit of shield other, with Ailuros taking half the damage (up to 100 damage before they collapse).

For sanguine memories the PC can gain the benefits of greater remove condition at the start of their turn up to three times during the combat.

Surviving Companion boon:
The alien creature accompanying you decides to curiously inspect the devices. You can reroll one skill check to interface with the devices during the course of this encounter, as your alien companion inadvertently assists you with its meddling.


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Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

PERHAPS OUR NEXT ASSIGNMENT WILL BE SIMPLER... LIKE ANOTHER CONCERT...

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam looks over his series of scrapes, bruises, sprains, cuts, acid burns, and hastily bandaged knee from the landing on that leap off a 30ft tower. "Yeah. A concert sounds like just my sort of mission. Or better yet, a quiet apartment overlooking Jetembe with a really nice tub."

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

A battered looking Charli, back from her experience of nearly dying after taking 160+ damage in two consecutive rounds of attacks from a pissed off deity, flies back in to your group after having spent time with the Starfinder Medical team.

"Starfinder Medical almost didn't let me go... but I told them that a party of heroes was looking forward to a holo grenade dance party! They let me go with the promise that I sit this one out and confine myself to the audience." She holds up tea and hologrenades. "I brought the tea and the gear! You bring the tunes and the dancing! Deal?"

Gentlemen, the floor is yours!


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The jinsul high command collapses as Kadrical’s blessing wanes, affording veteran Starfinders an opening to strike.

Table GMs, the Frayed Leadership condition is now in effect.

The tension in the atmosphere surrounding Bastiar-5 eases as the golden energy enveloping it withdraws into the immense pit. The receding light sweeps away the jinsul fortifications, restoring the planet’s natural, rugged terrain. The remaining jinsul forces scatter, soldiers scurrying toward the horizon and starships fleeing into the Drift. Across a battlefield strewn with dead and wounded bodies, Starfinders cheer at the sight of the retreating enemy.

As the Starfinder fleet regroups, the communication screens light up with the image of both First Seekers, the various faction leaders, and numerous venture-captains. Luwazi Elsebo, front and center, beams with pride. “Agents, we stand together in the midst of our Society’s most glorious victory to date! Today, we have risen from the ashes of our previous failures, stronger and more united than ever before! Not even an army of bloodthirsty jinsuls, with an armada and the power of a waking god at their backs, could defeat us!”

Jadnura nods. “We have indeed accomplished much, but there is more in our future. With Dhurus defeated, the Scoured Stars are safe, but only so long as others don’t seek to foolishly unlock their secrets. Coming here was my mission as First Seeker, and while I have succeeded, I intend to continue seeing this mission through. I shall remain in this system, communing with the waking Kadrical and standing sentinel over others who would disturb this site. My time as First Seeker has truly ended.”

Luwazi’s smile softens as she looks at Jadnura, and after a moment she speaks. “As for me, my only goal as First Seeker was to rebuild the Starfinder organization and rescue those we had lost. I can say that our organization is stronger than ever, boosted by powerful allies and friends. While I cannot think of a higher note to end on, I do not believe the time has come for me to step down, but instead I shall stay on a short while longer to ease the transition to a new First Seeker. I cannot wait to see where our remarkable society goes next under new leadership. Perhaps someone currently among our ranks will be the next to choose our heading? You’ve all certainly demonstrated that you have what it takes. But that can be our first order of business once we return home. For now, we tend to our wounded, we recover, and we celebrate!”

Days after its momentous victory in the Scoured Stars, the Starfinder Society fleet emerges from the Drift near Absalom Station. With their deeds relayed through Drift beacons, the crews of the returning vessels begin tuning into the local infosphere to hear the Pact World’s response to the Society’s victory in the Scoured Stars. The reactions flood in.

“I, for one, believe that an organization that can amass that many military-grade resources needs to be held on a tighter leash.”

“Didn’t the Pact Council vote not to interfere in the Scoured Stars? Who do these Starfinders think they are?”

“Yeah, the Strawberry Machine Cake concert rescue was pretty great… but what if it were a Starfinder setup, to help justify their little war?”

“Does anyone know what the jinsuls did to us? I mean, I heard that the jinsuls were a peaceful civilization, and the Starfinders just wanted to pillage their homeland.”

All over the Starfinder comm channels, pundits and social media stars relay similar questions and messages of dismay at the Society’s recent actions. Moments later, First Seeker Luwazi Elsebo sends out a fleet wide broadcast. “Starfinders, it’s clear that we’ve not returned to the hero’s welcome we hoped for. In fact, it looks as though we’re the target of some sort of coordinated media attack, as organizations we’ve never had any dealings with are smearing our recent triumphs. Fear not, this is just another challenge for us to overcome, and perhaps the next few months will be well-spent polishing the reputation these hidden attackers have sought to so recklessly tarnish.”

And with that our conclusion. Thank you GM's for all of the hard work and effort you have put into this Special and making it successful! And thank you to all of the players for your great roleplaying!

Reminder for Chronicles. You each earn all boons on the Chronicle sheet
except the Slayer of Godspawn boon, which can be obtained only by players at Subtiers 9–10 and 11–12.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Yay! We had an intense run, but I couldn't have asked for a better group of players! Thank you for playing with me!

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot looks at the battered gnome with concern and pulls out a Med-Bot 9000 medkit. Looking at her glare he slowly puts it away and searches for the holo grenades.

YOU DID NOT SEE THESE HERE, THEY WERE RETURNED AS ORDERED... NOW THEN...

He flips the com system over to an aux channel and plugs his computer in. He flips over to his amazing performance at the Star Sugar Heartlove concert and hits play. Over the speakers begins the sound of...

Does anyone have the Abysshead download 'boon'? If so, I think we all know what's playing instead.

Dataphiles

2 people marked this as a favorite.
Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Yep, Raatchet does. Because he could never leave well enough alone, so he got infected with that one...

...the sound of Abysshead!!!

"RATS!!! Not again!!!" exclaims Raatchet, obviously not a fan of Abysshead.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot looks surprised for a moment as the music quickly shifts into someone much heavier than expected but upon seeing Raatchet's response he smirks. I NEVER PEGGED YOU FOR A FAN RAATCHET

While his experience at the SMC concert made him a fan, his response to the current music makes it pretty clear where his heart is.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

While Ivok happily takes some tea he shrugs off the music. "Whatever gets your body moving is good. This is just a bit too fast paced for my workouts."

Second Seekers (Luwazi Elsebo)

2 people marked this as a favorite.
Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I think I'm the only player that still hasn't played or run 1-06.

"What the heck is this noise?" Jindam yells over the din. After a few moments he shrugs and begins moshing. "At least it has a good beat!"

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