
DM Brainiac |

The cultists bid you farewell and turn back to their meal. You head to the door to Yimraan's study and open it. The hinges squeak as the stone door swings open.
This quiet study might be considered lavish for a reading room constructed from an old crypt. A threadbare rug lays before the stone door to the north, while a moth-eaten velvet couch stands in front of a broad fireplace on the southern wall, complete with giant bat-skin rug. The roaring flame illuminates various bookshelves recessed into alcoves in the walls.
A ghoul sits on the velvet couch reading a book while chewing on a meaty femur. A rakish hat adorns his head. Hearing the door open, he growls but doesn't look up. "Get out, unless you’ve come to tell me that you wish to behave like proper ghouls and stop this 'Haute Cuisine' foolishness."

Giggikam Rumstone |

"Oh, sorry to disturb you, but the ghouls out front told us that you were quite the scholar, and we came to see you collection," Gig begins. "Do you have much of an interest in history? We are currently doing some hands-on research."
Performance: Act (Make an Impression): 1d20 + 15 ⇒ (4) + 15 = 19

DM Brainiac |

The ghoul looks up from his book and snarls. "Bah! Uplanders! I'll perform some research of my own when I find out how the marrow in your bones taste!"
He stands up, tossing the book onto the couch and reaching for a rapier at his belt!
Giggikam: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Mal: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Uhe: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Enemies: 1d20 + 18 ⇒ (9) + 18 = 27
Gig and Uhe may act first!

Giggikam Rumstone |

"Ah, beans!" Unsurprised, but disappointed, Gig begins performing for the group. "You never even saw us!" he tries to convince the ghoul.
Courageous Anthem, Cast blindness (DC 22)

Uhe Stonethorn |

Uhe turns his bearded face, nods in gratitude and then turns his blue eyes to the Jaraxle Wannabe.
Thankful Free Action DaS: 1d20 ⇒ 16
Smiling broadly (a bit giddy even), the Investigator turns his Intimidating Glare at Yimraan!
Intimidation(E) to Demoralize: 1d20 + 9 ⇒ (6) + 9 = 15
The determined dwarf then Strides and Strikes!
+1 Striking Clan Dagger (Skysunder), DaS, CA: 16 + 15 + 1 = 322d4 + 1 + 2d6 + 1 ⇒ (3, 1) + 1 + (2, 2) + 1 = 10 Traits P Uncommon Agile Dwarf Parry Versatile B
Dips on the hat!

Giggikam Rumstone |

Gig continues to perform and fires pins of sharp metal at the ghoul.
Courageous Anthem, Cast needle darts
needle darts: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for piercing/cold iron: 5d4 + 1 ⇒ (4, 4, 3, 4, 1) + 1 = 17

Uhe Stonethorn |

Uhe stares hard at the tricksy undead, but currently blinded ghoul!
Free Action DaS: 1d20 ⇒ 16
Uhe scratches his beard
Be looking like da same spot be good enough.
The Investigator Strikes!
+1 Striking Clan Dagger (Skysunder), DaS, CA: 16 + 15 = 312d4 + 1 + 2d6 + 1 ⇒ (3, 2) + 1 + (4, 5) + 1 = 16 Traits P Uncommon Agile Dwarf Parry Versatile B
The dwarf then Activates Word of Faith!
Heal: 4d8 ⇒ (6, 2, 2, 1) = 11

Brijetta Slatehound |

HP 84/84
AC 23
Fort +14, Ref +13, Will +12; sonic resistance 3
Hero points: 3
Infused regents: 5
Thermal nimbus: fire resistance 6 in kinetic aura (10-foot emanation); enemies take 3 fire damage
Effects:
"We don't really want to be eaten," Brijetta notes, gesturing as she summons molten wire to wrap around the ghoul. She follows it up with a brutal blast of fire. "See? It's not nice being cooked."
◈◈ Molten Wire, ◈ Strike
Impulse attack roll, inspired: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Slashing: 2d6 ⇒ (4, 6) = 10
Elemental Blast (fire), ranged (60 feet), inspired: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Fire, one action: 2d6 + 1 ⇒ (4, 6) + 1 = 11

DM Brainiac |

As Mal moves to flank the ghoul, Brijetta lashes out with her molten wire, trapping him in the burning metal! She then scores a critical hit with her flame blast. Gig impales the ghoul with darts and Uhe delivers another well-placed strike with Skysunder.
The ghoul blindly attacks again, managing a lucky hit on his third strike. He stabs Uhe and dances back a few paces, his rapier raised to parry!
Fire Damage: 2d4 ⇒ (1, 1) = 2
Blinded: 1d20 ⇒ 101d20 ⇒ 21d20 ⇒ 14
Strike: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13
13 piercing damage to Uhe. The ghoul Steps out of the flank and gains a +2 circumstance bonus to AC for 1 round.

Giggikam Rumstone |

Gig continues his encouragement and magical attacks: "Why does everything down here attack us? I'm sure we don't even taste that good!"
Courageous Anthem, Cast needle darts
needle darts: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for piercing: 5d4 + 1 ⇒ (3, 1, 1, 4, 3) + 1 = 13

Uhe Stonethorn |

It got me! Oh Elizabeth! I'm coming!
Uhe stares hard at the tricksy undead, but currently blinded ghoul!
Free Action DaS: 1d20 ⇒ 18
Uhe giggles. And he Steps into melee.
Be looking like da same spot be good enough.
The Investigator Strikes the Ghoul for a third time in the same spot!
+1 Striking Clan Dagger (Skysunder), DaS, CA: 18 + 15 + 1 = 342d4 + 1 + 2d6 + 1 ⇒ (4, 2) + 1 + (5, 4) + 1 = 17 Traits P Uncommon Agile Dwarf Parry Versatile B

Brijetta Slatehound |

HP 84/84
AC 23
Fort +14, Ref +13, Will +12; sonic resistance 3
Hero points: 3
Infused regents: 5
Thermal nimbus: fire resistance 6 in kinetic aura (10-foot emanation); enemies take 3 fire damage
Effects:
"Who's Elizabeth?" Brijetta wonders aloud as she sends a blast of fire and spikes of metal toward the ghoul.
Elemental Blast (fire), ranged (60 feet), inspired: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Fire, one action: 2d6 + 1 ⇒ (6, 6) + 1 = 13
Shard Strike spines, 30-foot line, piercing (DC 22 Reflex), inspired: 3d6 + 1 ⇒ (6, 5, 3) + 1 = 15
clumsy 1 until the start of my next turn on a critical failure
Plus Molten wire continues: Spinning molten iron through a vortex of fire, you trap your foe in searing wires. Make an impulse attack roll against a creature within 15 feet. On a success, the target takes 2d6 slashing damage and is wrapped in molten wire for 1 minute. It is clumsy 1 and takes 2d4 ⇒ (3, 4) = 7 fire damage at the start of each of its turns, with a basic Reflex save. The wire's Escape DC is your class DC. The wire has AC 10 and 75 HP. The impulse ends if the creature Escapes or the wire is destroyed.

DM Brainiac |

Reflex: 1d20 + 20 ⇒ (20) + 20 = 40
The ghoul shrieks in pain as Mal delivers a vicious bite! He manages to narrowly dodge Uhe's needle darts and completely evade Brijetta's shard strike!
Fire Damage: 2d4 ⇒ (3, 3) = 6
As the molten wire sears his flesh, the ghoul grimaces. "Alright, I yield! Just... take what you want and leave us be!"

Giggikam Rumstone |

"Much more reasonable, thank you!" Gig hurries to the shelves and begins rifling through them before the ghoul changes his mind.
Particularly looking for the metal pages, but he'll take anything that looks fun.

Mal Hazkazi |

She spits, sheds, and shifts. "Who under earth would want to be- Never mind, I don't think I wanna know."

Uhe Stonethorn |

Uhe is seen looking curiously at Skysunder.
Who be call'n ye Needle Darts? Me did hit Dat foul ghoul twice plus Dat last one.
The Investigator puffs out his chest.
Me Devise A Stratagem be working now.
The happy dwarf then turn his blue eyes to said stinky ghoul.
Be yer own fault fur being stupid. Now we be taking everything.
Uhe then helps with gathering anything useful while also watching the stinky ghoul.
By far Uhe's best combat...lol.
Uhe does spare a curious glance at Brijetta's comment though....

DM Brainiac |

Most of Yimraan’s books are mundane, but quite old and rare. The collection as a whole is far to big to carry, alas. But amid this collection is a Festrem Mortu grimoire containing the following spells: animate dead (1st and 2nd), create food, cup of dust, fear, feast of ashes, grim tendrils, invisibility, negate aroma, noxious vapors, telekinetic maneuver. He also has pages 8 and 9 of Kalmaug’s Journal.
Everybody gains a Hero Point!
***
Leaving the ghouls behind, you continue through the Darklands tunnels for several more days. You are getting closer to your destination now, but a collapse up ahead forces you to detour through some previously unexplored tunnels.
As the tunnel rounds a bend, the cavern walls transition suddenly from rough stone to heavily worked carvings, with square pillars and archways holding up a high ceiling over a well-set stone road. A thirty-foot-long stone bridge leads over a dark chasm, ending in two massive, reinforced stone doors in a twenty-foot high outpost wall. This wall is complete with battlements and towers. Flanking the gate, two statues of grim dwarves stand twenty feet tall, their shields forming the sides of the gateway.

Uhe Stonethorn |

Uhe stares up in awe at such fine accomplishments having been tested by time of his forebears.
The Investigator does begin to rifle through his mental Rolodex for any spare bits of Knowledge.
Recall knowledge?: 1d20 ⇒ 20
Arcana(E)+14, Crafting(E)+14, Occultism(E)+14, Society(E)+14, Survival(T)+10 (+1 Underground), Cave Lore(T)+12, Court of Ether Lore(E)+14
+1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures
He grins.

DM Brainiac |

Uhe's amazing recollection allows him to identify this place as the ruins of the ancient dwarven outpost of Kheth Soldur! It was built by Kalmaug himself during the Quest for Sky. Once Taargick and his forces reached the surface, this fortress became one of the lowest maintained points along the Road to Sky, occupied by a token force of Kalmaug and his followers to guard the lower flank of Taargick’s new kingdom. The outpost remained in dwarven hands for a century until a few decades after Kalmaug’s death. A legion of ghouls spreading the teachings of Kabriri overran the outpost, and the dwarves pulled back toward the surface, leaving this portion of Nar-Voth behind.
The ghouls used the outpost to nip at the heels of the dwarves for decades before finding themselves between the hammers of the expanding hryngar society and the anvil of surface dwarves. They eventually left for other regions with easier prey. Kheth Soldur passed between many hands. Who knows what lurks within now...

Giggikam Rumstone |

"This is a suprisingly fruitful research expedition," Gig comments as he looks over the journal pages at the side of the cookfire one night. "Of course, it would be more comfortable to learn all of these things in a quiet archive in Highhelm."
When the group reaches the outpost, he exclaims, "Great Magrim's mittens! It's like we're living in a museum. We must check out what's inside."

Uhe Stonethorn |

The Investigator smiles, rubbing his hands together in anticipation of exploring the old ruins.
This should be fun!
Uhe begins shuffling through his backpack, belt pouches and pockets, making certain his equipment, arms and doodads are available for any shananagins.
Exploration mode Search and Investigate
Arcana(E)+14, Crafting(E)+14, Occultism(E)+14, Society(E)+14, Survival(T)+10 (+1 Underground), Cave Lore(T)+12, Court of Ether Lore(E)+14
+1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures
The Investigator does take a bit of time to Pursue a Lead on Kheth Soldur!

Mal Hazkazi |

Mal trusts Uhe to keep a good eye out, so she makes sure to check for any hinky magic stuff that he might miss. Detecting Magic
"I don't reckon I wanna be carryin' around anything ghouls like as a snack though, Brij..."

DM Brainiac |

A battlemented walkway passes over a deep moat, beyond which two squat towers, each thirty-feet high, flank the massive stone gate into the fortress. Each tower bears relief carvings in the likenesses of dwarven warriors, each carrying a massive tower shield of reinforced stone that serves as the doors into the outpost. The shields now hang slightly askew, leaving a narrow entrance between them into the gatehouse tunnel beyond.
Searching carefully, Uhe notices that the carved shield-doors hide a cylinder of stone suspended between the walls. The cylinder is rigged to fall and roll down the walkway towards intruders should anybody get too close!
The trap can be disabled with a DC 25 Thievery check to create a wedge to immobilize the column.

Uhe Stonethorn |

Uhe begins to cry for joy at actually finding a trap! The Archeologist weeps openly in gratitude.
Tis not even me Burpday.
Whistling while he works, the Trapper begins his duty!
Thievery(E) DC 25: 1d20 + 13 ⇒ (12) + 13 = 25
The dwarf shrugs.

DM Brainiac |

Uhe disables the trap, allowing you to safely enter the outpost. Geometric stone blocks interlock to form a pathway through this open courtyard. Ruined buildings and collapsed rubble ring the edges of the yard, as if this cavern was struck by a mighty earthquake in the distant past and never fully recovered. The air is even heavier here than it was outside the gate, and it carries the pungent scent of rotting refuse and decay.
Passing by a ruined keep and dry, crumbling fountain, you come upon wide stone steps in remarkable shape, leading up to a carved set of stone doors adorned with glyphs of hammers, anvils and other dwarven symbols.
As you draw near, Uhe again spots a hidden danger, ghostly dwarven faces briefly appearing in the stone, their features twisted in anger. The stairs are haunted!
The haunt can be disabled with a DC 23 Religion (trained) to ritually pray for the dead or a DC 25 Occultism (trained) to exorcise the spirits’ anger. Alternately, a dwarf can disable the haunt with a DC 22 Diplomacy or Intimidation check to ask or order the spirits to stand down.

DM Brainiac |

Gig's soothing tones settle the spirits, allowing them to finally move on. You are able to safely ascend the stairs and enter the building. Once a grand entrance hall, this room collapsed into ruin long ago. The eastern and northern ends are covered in piles of rubble from collapsed upper floors. The arched ceiling overhead holds the remnants of iron chandeliers and faint signs of once-beautiful bas-reliefs on the ceiling. On the west wall stands a worn stone throne surrounded by carved runes and images of a dwarf with a short beard. Above the throne is an empty alcove in the wall with a small stone plinth. Intact stone doors stand in the west and south walls of the southern corridor.
The stone throne and associated images as belonging to Trudd, the Mighty. Trudd is the youngest son of Torag, and is the dwarven god of bravery, strength, and defense. He’s often left behind to guard his father’s halls while Torag is absent, and his shrines are oft found in remote outposts and fortifications.

Giggikam Rumstone |

Gig takes note of all of the bas reliefs and fallen grandeur, "Excellent setting for a dramatic show!" the bard remarks.
"I wonder if anything useful or interesting survived the collapse?" He detects magic and pokes around.
Would we know Trudd's holy sumbol or anything? Thinking about trying to put something on that plinth.

Uhe Stonethorn |

Uhe stands up from disarming the tricky trap. He takes out a clean handkerchief to wipe his beaded forehead.
Dat wuz tight.
Blue eyes wide staring at the spooky stairs, the Investigator takes out that same not as clean handkerchief, wipes the buckets of perspiration from his matted hair, and sighs
Me more ov da regular traps kinda dwarf.
Happily stepping aside for Gig, Uhe applauds the Bard!
Bravo, my good dwarf! Dat wuz great!
The Investigator begins to Pursue a Lead of this chamber, as he begins to Investigate....

DM Brainiac |

Trudd's religious symbol is a warhammer in front of a golden shield.
Gig does not detect any magic in the area. Searching doesn't find anything of value. Whatever might have once been here was likely removed long ago.
Moving on, you open the next door. Whatever this room once was, it’s now dedicated to death. Bones lay strewn around the chamber, many collected into a vast basin, like a nest for a massive bird.
Coiled up on the bones is a massive, black-scaled serpent with a craven woman's head. Having thus far been unaware of your presence, she hisses in irritation and raises her head. "What's this? It seems my latest meal has come to me!"
Giggikam: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Mal: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Uhe: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Enemies: 1d20 + 17 ⇒ (19) + 17 = 36
Before you can react, the creature casts a spell, enveloping you all in cloud of foul, blood-sucking fog!
Sanguine Mist: 6d6 ⇒ (5, 4, 1, 2, 6, 4) = 22
Everybody must attempt a basic DC 26 Fortitude save against sanguine mist (22 void damage). Everybody may act.

Giggikam Rumstone |

Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point: 1d20 + 12 ⇒ (9) + 12 = 21
"Ouch, that's my blood, and it belongs on the inside," Gig objects.
He feels his way outside the cloud of blood, starts to channel power for the plane of metal, and encourages his party-mates.
Stride, Channel Elements, Courageous Anthem

Brijetta Slatehound |

Fortitude (expert): 1d20 + 14 ⇒ (15) + 14 = 29
HP 73/84
AC 23
Fort +14, Ref +13, Will +12; sonic resistance 3
Hero points: 3
Infused regents: 5
Thermal nimbus: fire resistance 6 in kinetic aura (10-foot emanation); enemies take 3 fire damage
Effects:
"So much for being pretty," Brijetta laments as she flees from the blood-sucking smoke.
Stride, Shard Strike (I'm going to assume since we're in a creepy dungeon, I probably have my kinetic aura up)
Shard Strike spines, 30-foot line, piercing (DC 22 Reflex), inspired: 3d6 + 1 ⇒ (4, 5, 6) + 1 = 16
clumsy 1 until the start of my next turn on a critical failure

Uhe Stonethorn |

Uhe sneezes!
Fort(T) DC 26: 1d20 + 11 ⇒ (12) + 11 = 2322 = 22
The jumpy dwarf begins scratching his everywhere!
Dis be bad fer me complexion!
The hyperventilating dwarf Strides out of the disgusting new age skin treatment area!
The Investigator then frowns up at the...
DaS: 1d20 ⇒ 20
Known Weakness Occultism(E) DC ?: 1d20 + 14 ⇒ (11) + 14 = 25
Uhe Shares Stratagem with Mal!
Go fer da head.
The Investigator then takes his own advice!
Ranged +1 Striking Clan Dagger (Skysunder), DaS, CA: 20 + 15 + 1 = 362d4 + 1 + 2d6 + 1 ⇒ (1, 2) + 1 + (1, 2) + 1 = 8 Traits P Uncommon Agile Dwarf Parry Versatile B
Me be needing Dat back.

Mal Hazkazi |

Fort: 1d20 + 13 ⇒ (15) + 13 = 28
Mal rushes forward as Uhe suggests, crashing fire into the naga from up close and personal!
Ignite: 1d20 + 12 ⇒ (15) + 12 = 27
Fire: 4d6 ⇒ (3, 4, 3, 5) = 15

DM Brainiac |

Reflex vs Shard Strike: 1d20 + 19 ⇒ (13) + 19 = 32
The naga evades Brijetta's shard strike. Uhe devises an excellent stratagem, scoring a critical hit with Skysunder and distracting the creature so that Mal's fiery attack strikes true!
The naga casts a fear spell and sinks its fangs into Uhe!
Fangs: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 2d8 + 7 ⇒ (4, 7) + 7 = 18
Everybody must attempt a DC 26 Will save against fear (3rd level). Uhe takes 18 piercing damage and must attempt a DC 28 Fortitude save against Dark Naga Venom.
Dark Naga Venom (incapacitation, poison) Saving Throw DC 27 Fortitude; Maximum Duration 5 minutes; Stage 1 slowed 1 (1 round); Stage 2 slowed 2 (1 round); Stage 3 unconscious with no Perception check to wake up (1d4+1 minutes)

Giggikam Rumstone |

Will (fear): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Don't forget the bonus from Courageous Anthem!
Gig is only slightly shaken by the naga's spell. He continues his own anthem and attempts to blind the snake-like creature.
Sustain courageous anthem, cast blindness (DC 21)

Mal Hazkazi |

Mal hunkers down, distracting the naga for Uhe while she tries to recover from the fear that's taken hold in her mind. Clutching at a grim reminder of another defeated necromancer, she drains away the naga's life force.
Will: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Void Warp: 4d4 + 1 ⇒ (2, 4, 1, 1) + 1 = 9 Basic Fort DC 2220. Enfeebled 1 on crit fail
Raise Shield

Uhe Stonethorn |

Uhe makes noises not from his trembling lips!
Will(E) DC 26: 1d20 + 12 ⇒ (6) + 12 = 18
Frightened 2!
The shaking like a leaf dwarf screams as the venom begins comfortably moving in!
Fort(T) DC 27, strong blooded, Frightened 2: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Stage 1! Slowed 1!
Uhe sluggish and Frightened wonders about his extra underwear situation.
Looking at his Skysunder lying just underneath the mean snake lady, the Investigator considers sputtering out an apology....
The Investigator shakily mixes up a Numbing Tonic, drinks it and takes out his shortbow.
Be too late ta discuss terms?
Numbing Tonic (5) Temp HP +5 every Round for 10/10 Rounds!

Brijetta Slatehound |

Will (expert): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
HP 73/84
AC 23
Fort +14, Ref +13, Will +12; sonic resistance 3
Hero points: 3
Infused regents: 5
Thermal nimbus: fire resistance 6 in kinetic aura (10-foot emanation); enemies take 3 fire damage
Effects:
Brijetta lets out a little squeak of fear, though it quickly passes I reduce fear by 2 at the end of my turn.
She moves close to the naga, catching it in her burning aura 3 fire damage as she blasts it with a spray of metal, her terror giving her focus before the ease of the blow dissipates any lingering dread.
◈ Strike; ◈◈ Kinetic Blast
Elemental Blast (metal), ranged (30 feet), inspired: 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
Piercing or Slashing, two actions: 1d8 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 6
Crit! 1d6 persistent bleed damage; if the creature has the metal trait or is made of metal, it instead takes 1d6 persistent damage with no type from rust.

DM Brainiac |

Fortitude vs Blindness: 1d20 + 15 ⇒ (14) + 15 = 29
Fortitude vs Bone Warp: 1d20 + 15 ⇒ (17) + 15 = 32
The naga cries out as Brijetta scorches it and impales it with metal shards, leaving bleeding wounds behind. It resists Gig's blindness spell, only becoming momentarily blinded, and it ignores Mal's void spell.
"Curse you!" the naga hisses, casting a powerful spell. She summons a dwarven wight which appears behind Brijetta, slashing at the kineticist!
Claw vs Brijetta: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 6 ⇒ (4) + 6 = 101d4 + 6 ⇒ (2) + 6 = 8
Bleed: 1d6 ⇒ 31d20 ⇒ 17
18 slashing damage to Brijetta. She must attempt a DC 17 Fortitude save against Corrupting Spite.

Giggikam Rumstone |

"Ick! Raising dwarven undead?! That's totally uncalled for," Gig scolds the creature. He continues to encourage the party, tries to remember what he knows about wights, and blasts the summoned undead.
Courageous Anthem, Recall Knowledge, Kinetic Blast
Religion: 1d20 + 10 ⇒ (13) + 10 = 23
blast: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for slashing: 1d8 + 1 ⇒ (1) + 1 = 2