[PFS2] 1-12 Burden of Envy (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps and Tracker


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Radiant Oath

NG male human (skilled) Redeemer Champion 1 | HP 20/20 | AC 18 | F +7 R +4 W +6 | Perc +4 | Stealth +1 | speed 25| focus 1/1| Active Conditions: ---

Medicine: 1d20 + 4 ⇒ (7) + 4 = 11

"Here, chew on this root. It helps your stomach. Wait, I don't have any."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The guards look around for the noise, and Elena quickly vomits.

Yuleg gets visibly shaky. "We should abort," he chatters.

Deception to distract the guards or Stealth to hide his hands.

Vigilant Seal

LN Human Male | Fighter 1 | AC 18 (20 w/Raise Shield)| HP 19/19 |Fort: +6, Ref: +8, Will: +5 | Percep: +5 | Focus: 0 | Hero Points: 0 | Medium | Speed 25 ft | Class DC: +17 (T)

Stealth: 1d20 + 3 ⇒ (7) + 3 = 10

Ixlilton grabs Yuleg's hands in his own, or at least tries.

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

Milady looks at Elena who is going to throw up.
"Maybe you need some food? How about some raw squid, would that--"
Medicine, trained: 1d20 + 7 ⇒ (1) + 7 = 8 Nice nat' 1
"Oh, you just threw up!"

Seeing as things are going a bit wild-- Milady grabs Yuleg's hands and holds them tight, not letting go and covering them with hers.
Deception, untrained: 1d20 + 4 ⇒ (17) + 4 = 21
"Sir, I am a married woman! I could not... no, no!"

Radiant Oath

HP42/42; AC 20 (22 shield); F+9, R+7, W+9; Fire resistance 2; Spd 20'; Perc +9 darkvision

Hookie Stealth: 1d20 + 5 ⇒ (13) + 5 = 18


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Milady grabs Yuleg's shaking hands and Hookie rearranges Milady's clothing to make it look like he is reaching inside her cloak. Nothing to see here!

The front of the line approaches and everyone gets out their papers to show. Suddenly, the winds off the sea blow fiercely, and a gust pf wind threatens to blow away the travel papers!

Everyone needs a Reflex to hold onto their papers or a Nature to anticipate the gust.

Vigilant Seal

LN Human Male | Fighter 1 | AC 18 (20 w/Raise Shield)| HP 19/19 |Fort: +6, Ref: +8, Will: +5 | Percep: +5 | Focus: 0 | Hero Points: 0 | Medium | Speed 25 ft | Class DC: +17 (T)

Ixlilton curses as the wind picks up and he tries to keep hold of his travel papers!

Reflex vs. wind: 1d20 + 8 ⇒ (2) + 8 = 10

"Definitely a bad day", he thinks to himself as he tenses for any retaliations from the guards up ahead.

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

Milady tries to grab the papers--
Reflex, Trained: 1d20 + 5 ⇒ (8) + 5 = 13

Radiant Oath

HP42/42; AC 20 (22 shield); F+9, R+7, W+9; Fire resistance 2; Spd 20'; Perc +9 darkvision

The Reflex, is a lonely child: 1d20 + 5 ⇒ (8) + 5 = 13

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11 You have got to be kidding ...

Radiant Oath

NG male human (skilled) Redeemer Champion 1 | HP 20/20 | AC 18 | F +7 R +4 W +6 | Perc +4 | Stealth +1 | speed 25| focus 1/1| Active Conditions: ---

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

The dice roller has decided that we just live here now...

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Hero Point reroll: 1d20 + 8 ⇒ (9) + 8 = 17


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Regus wrote:
The dice roller has decided that we just live here now...

It's not so bad, aside from the police state / evil theocracy parts. The bay is full of fish, and the political prisoner chain gangs mine plenty of salt for pickling brine.

Plus, if you get left behind, your very good friend Guaril will definitely mount a rescue operation to extricate you. And he'll charge you a very fair price.

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

Seeing the papers fly away in the wind-- Milady heroically orders Chippendale: "Toss me!"
And the oiled Garundi man propels his mistress up into the air where--

Hero Point reroll Reflex, Trained: 1d20 + 5 ⇒ (14) + 5 = 19

--she hopefully grabs the paper!

Radiant Oath

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NG male human (skilled) Redeemer Champion 1 | HP 20/20 | AC 18 | F +7 R +4 W +6 | Perc +4 | Stealth +1 | speed 25| focus 1/1| Active Conditions: ---

Hero Point Reroll: 1d20 + 4 ⇒ (20) + 4 = 24

Regus loses his paper in the wind...but quickly catches up and regains ot!

Radiant Oath

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HP42/42; AC 20 (22 shield); F+9, R+7, W+9; Fire resistance 2; Spd 20'; Perc +9 darkvision

Hero Point re-roll Peer Pressure: 1d20 + 5 ⇒ (20) + 5 = 25

Hookie pictures a pickle and snatches that paper like a zen monk on meth!


1 person marked this as a favorite.
(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Apparently I've been handing out the special Hero Points that give you natural 20s.

Ixlilton's papers flutter into the wind. Hookie, Regus, Milady, and Variel manage to hold on to theirs.

Botting Gazard.

Gazard Reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Or I accidentally clicked "Roll only 20" under Campaign Settings.

The front of the line approaches. What's the plan for Ixlilton?

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

"Did we not have some extra papers?
Or else-- you can undress, quick, oil your body, and be my second Chippendale, Ixlilton?"

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Sleight of hand to use one set of papers twice? We have many, so it's feasible. Would that be a Thievery check? Or maybe Society to try to convince them that Ixilton does not actually need papers since he's someone else's servant? Or would that be Deception?

Vigilant Seal

LN Human Male | Fighter 1 | AC 18 (20 w/Raise Shield)| HP 19/19 |Fort: +6, Ref: +8, Will: +5 | Percep: +5 | Focus: 0 | Hero Points: 0 | Medium | Speed 25 ft | Class DC: +17 (T)

Ixlilton turns to his companions, grasping at straws. "What now? Leave and swim through the Cove and hope to be picked up?"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

1. You have two extra sets of papers (Yuleg and his daughter have two). Remember that each of the forgeries has a separate check, so it's possible some forgeries pass and some fail. Mechanically, if I secret-rolled a DC 20 Society, the papers automatically pass. If I secret-failed, it's the guard's Perception vs the forger's Society DC.

2. Ixlilton can pretend to be a servant. His "master" will need a Deception check to Lie to say he doesn't need papers.

3. The group can also try to recycle papers. This will be a Thievery (Sleight of Hand) check from either Ixlilton or from whoever's paper is being passed.

All three seem mutually exclusive to me. I'm open t9 being convinced otherwise. Also other / creative suggestions are welcome.

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

Milady lets you decide, she cannot help, here... she cannot even inspire competence, since that would attract attention.

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

Would you allow a Deception check from one character to make a mild distraction at the same time as Thievery check to recycle papers, to help the sleight of hand go unnoticed?

Variel has +6 Thievery but isn't good with Deception.

Vigilant Seal

LN Human Male | Fighter 1 | AC 18 (20 w/Raise Shield)| HP 19/19 |Fort: +6, Ref: +8, Will: +5 | Percep: +5 | Focus: 0 | Hero Points: 0 | Medium | Speed 25 ft | Class DC: +17 (T)

Ixlilton bristles slightly "Get undressed? Here?! Milady, please spare me the embarrassment. Can't we recycle the papers?", he hisses under his breath.

Let's try the sleigh of hand and if the GM allows it, the Deception. I mean, how much worse could it get?


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I would argue that the distraction isn't going to help; the Thievery check is "internal" - it's about not dropping the papers, etc. - not a Stealth check, which would be "external" (rolling to see if they see).

Vigilant Seal

NG Male Elf Monk 2 | HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 | Speed 35' | Active Conditions: Grabbed

OK, unless someone has a higher Thievery bonus, Variel will make the swap with his +6.

I won't look, but here's the roll for the GM if noone else prefers to make it:

Thievery: 1d20 + 6 ⇒ (8) + 6 = 14


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Variel approaches the desk first.

"Your papers, please?"

His non-forged papers are accepted, and he moves through the final checkpoint. As he does, he slips his papers back through the group, where they end up in Ixlilton's hands nobody the wiser.

Yuleg and Elena's forged papers easily pass muster, and they move through. Garrla nods and is waved through, and disguised Taffrit is waved on through.

Everyone holds their breath as Ixlilton hands his reused papers to the guards. The guards give it a look, and then a second look ... and then let him through.

Once past the guards at the docks, the party and remaining refugees are able to slip out of Edasseril without further detection. Aboard the Merry Mayfly, they sail, unmolested, to Magnimar. Once there, they meet with Sheila Heidmarch and Valais Durant to discuss the outcome of their mission and receive expressions of warm gratitude from the refugees they helped.

Those who had escaped earlier aboard the Rolanna’s Prayer are also present at Heidmarch Manor and there is a tearful reunion for Taffrit and his family. Those freed refugees are grateful to the Pathfinder Society for their freedom and most pledge their services and good will for the benefit of the Society in the years to come.

For his part, Guaril is appreciative of a mission well done, but is eager to recover his portion of payment. He is a little cross that Themolin is not among the refugees - his share of the loot was more than all the others combined. He tries to extract some payment from the stone giant but is shooed away by Valais Durant.

End

Envoy's Alliance

M Dwarf Aphorite Thief Rogue 2: AC:18, HP:32/32, Fort:7, Ref:10, Will:7, Perc:7, Darkvision

(On a phone roll for me but I read end so is the scenario over)

Envoy's Alliance

Prim Taldan Lady
Stats:
HP 41/41| 2/2 Focus Points | Spells slots: 3/3@lvl 1 ; 2/2@lvl 2 | 1/1 +1 Hero Point | Perc’ [Ex.] +10 ; Stealth [Un.] +0 ; Speed 25 ft. | AC 18 | Fort' [Ex.] +9 ; Ref' [Ex.] +8 ; Will [Ex.] +10
Active conditions: recovery check DC 9 + dying value |Godless Healing

Milady shrugs: "Sorry, Ixlilton, of course we can just recycle the papers, I only wanted to see what kind of a man lies beneath those layers of steel!"

Once all is said and done, and victory has come, Milady will stand up straight, and-- sing:
"We are the champions, my friends
And we'll keep on fighting 'til the end
We are the champions
We are the champions..."

Thank you for running this, and everyone for the great fun!

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