Tulrin Endessell

Variel Dardala's page

138 posts. Organized Play character for The Great Rinaldo!.


Race

HP 23/26 | AC 18 | F +6 R +8 W +9 | Perc +5 (+7 to seek unseen within 30')| Stealth +6 |

Classes/Levels

Speed 35' | Active Conditions: Grabbed

Gender

NG Male Elf Monk 2 |

About Variel Dardala

Variel Dardala
Male elf monk 2

Perception +5 (+7 to Seek a unseen creature that you hear within 30ft.); low-light vision
Languages Common, Elven, Goblin
Skills Acrobatics +6T, Athletics +7T, Lore (Scouting) +5T, Lore (Warfare) +5T, Medicine +7T Society +5T, Stealth +6T, Thievery +6T
Str 16 (+3), Dex 14 (+2), Con 10 (+0), Int 12 (+1), Wis 16 (+3), Cha 10 (+0)
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AC 18; Fort +6E; Ref +8E; Will +9E
HP 26
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Speed 35 feet
Melee [1]
> fist +7 (agile, finesse, nonlethal/lethal), Damage 1d6+2 bludgeoning
> Tiger Claw +7 (agile, finesse, nonlethal/lethal), Damage 1d8+2 slashing plus 1d4 persistent bleed on critical
Ranged [1]
> alchemist's fire, lesser +4 (thrown 20 ft., alchemical, bomb,fire,consumable,splash), Damage 1d6 fire plus 1 fire splash damage
> frost vial, lesser +4 (thrown 20 ft., alchemical, bomb,cold,consumable,splash), Damage 1d6 cold plus -5 to Speeds and 1 cold splash damage

Feats
Whisper Elf (ancestry/heritage) -
Nimble Elf (ancestry) - +5' base speed
Battle Medicine (background skill) - Once per day per target, use Treat Wounds as an action
Tiger Stance (monk) - As long as base speed is 20' or greater, can Step 10'; can perform Tiger Claw attacks
Titan Wrestler (skill) - Trip, Shove, Grapple creatures up to two sizes larger
Dancing Leaf (monk) - Increase the distance of Leap or successful High Jump or Long Jump by 5 feet; don't take falling damage from distance fallen while adjacent to a wall

Class Features
Flurry of blows (flourish) - As an action make two unarmed strikes, counting multiple attack penalty as normal
Powerful fist - deal lethal damage with unarmed strike
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Gear frost vial, lesser, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, crowbar, elixir of life, minors (2), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), smokestick, lesser, soap, torchs (5), waterskin, purse (1 gp; 1 sp)

PFS Training: Swords (3) - Lore skill: Scouting

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Boons available:

Vigilant Seal Champion (Faction)
Cryptid Scholar Uses: 3 Used: 0 Reaction: Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result (Fortune)
Sand Slide Uses: 3 Used: 0 Reaction: Trigger You would fail but not critically fail a Reflex save to avoid a trap's effects; Effect: You Step then Drop Prone in your new location. You gain +2 circumstance bonus to the triggering Reflex save; if this would succeed at the save, you succeed.
Team Player Uses: 3 Used: 0 Reaction: Trigger An ally fails a check on which you Aided; Effect: The ally can reroll the check and use the better result.
Resist Corruption (Vigilant Seal Tier 1) No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.

Slotted
Vigilant Seal Champion
Cryptid Scholar
Sand Slide
Team Player