ancestry human (skilled)
background Miner
Champion;
Level: 1;
Experience: 5
size: medium
traits Medium Humanoid Human
NG;
Pharasma
Languages: common, skald
____________________
SENSES
Perception: 4 ((1 wis) + (3 prof) + (item)) [
T/E/M/L]
Special Senses:
____________________
DEFENSES
ARMOR CLASS
AC: 18 (10 + (1 dex) + (3 prof) + (4 item)) [T/E/M/L]
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 20
Unarmored: [T/E/M/L] Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]
SAVING THROWS
Fortitude: 7 ((2 con) + (5 prof) + (item)) [T/E/M/L]
Reflex: 4 ((1 dex) + (3prof) + (item)) [T/E/M/L]
Will: 6 ((1 wis) + (3 prof) + (item)) [T/E/M/L]
Notes:
____________________
OFFENSE
Class DC: 14 (10 + (3) + (1) + (item)) [T/E/M/L]
Speed: 25 Movement Types:
Melee Strikes
Dagger +6 ((3 str) + (3 prof) + (item) [T/E/M/L]
damage (1d6+3 [P] (Agile, finesse, thrown 10ft, versatile S)
Warhammer +6 ((3 str) + (3 prof) + (item) [T/E/M/L]
damage (1d8+3 [P] (Shove)
Ranged Strikes
Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L]
____________________
MAGIC
Magic Traditions
Divine:
Spell Attack Roll (Divine): 5 = ((2 key) + (3 prof)) [T/E/M/L]
Spell DC (Divine): 15 = (10 + (2 key) + (3 prof)) [T/E/M/L]
Focus Points: 1/1
Spells Known
Lay on Hands
____________________
SKILLS
Acrobatics: 1 = (1dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: 0 = (int) + (prof) + (item) [T/E/M/L]
Athletics: 6 = (3 str) + (3 prof) + (item) - (armor) [T/E/M/L]
Crafting: 0 = (dex) + (prof) + (item) [T/E/M/L]
Deception: 2 = (2 cha) + (prof) + (item) [T/E/M/L]
Diplomacy: 5 = (2 cha) + (3 prof) + (item) [T/E/M/L]
Intimidation: 5 = (2 cha) + (3 prof) + (item) [T/E/M/L]
Lore (mining): 3 = (int) + (3 prof) + (item) [T/E/M/L]
Medicine: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Nature: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Occultism: 0 = (dex) + (prof) + (item) [T/E/M/L]
Performance: 2 = (2 cha) + (prof) + (item) [T/E/M/L]
Religion: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Society: 0 = (dex) + (prof) + (item) [T/E/M/L]
Stealth: 1 = (1 dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Thievery: 1 = (1 dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES
STR 16, DEX 12, CON 14, INT 10, WIS 12, CHA 14
____________________
FEATS:
Ancestry Feats and Abilities
Heritage 1st: Skilled Heritage(Athletics)
1st: General Training(int glare)
Skill Feats
Background: Terrain Expertise (underground)
2nd:
General Feats
3rd:
Class Feats and Abilities
Feature 1st: Redeemer Cause
Feature 1st: Glimpse of Redemption
Feature 1st: Deific weapon dagger
Feature 1st: Devotion Spells
Feat 1st : Weight of Guilt
Bonus Feats
Shield Block
____________________
EQUIPMENT
Combat Gear: warhammer, dagger, Chain mail, steel shield
Magic Items:
Other Gear:backpack, bedroll, 2 beltpouches, 10 chalks, flint and steel, 50 feet rope, 2 weeks rations, soap, 5 torchrs, waterskin, 2 sheathes, grappling hook
Bulk: 3.2 (Encumbered at: 8 = 5 + (3 str); Maximum at: 13 = 10 + (3 str))
Coins: copper 0; silver 7; gold 18; platinum 0