Goblin

Hookie of Saranrae's page

120 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Classes/Levels

HP42/42; AC 20 (22 shield); F+9, R+7, W+9; Fire resistance 2; Spd 20'; Perc +9 darkvision

About Hookie of Saranrae

Hookie
Male goblin champion 3
Common, NG, Small, Goblin, Humanoid
Perception +9; darkvision
Languages Common, Goblin
Skills Medicine +7, Religion +7, Stealth +7, Survival +7, Warfare Lore +5
Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 12 (+1)
Other Items hide armor, steel shield, crossbow, dagger, javelins (4), scimitar, backpack, bedroll, belt pouch, belt pouch, chalks (10), crowbar, flint and steel, grappling hook, rations (1 week)s (2), religious symbol, wooden, religious symbol, wooden, rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (139 gp; 6 sp, 6 cp)
--------------------
AC 20 (22 with shield raised); Fort +9; Ref +7; Will +9
HP 42 Focus Points 1 Hero Points 1; Resistances fire 2
--------------------
Speed 20 feet (25' without armor)
Melee [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+2 piercing/slashing
Melee [1] scimitar +7 (forceful, sweep), Damage 1d6+2 slashing
Melee [1] shield bash +7 (agile, attached to shield), Damage 1d4+2 bludgeoning
Ranged [1] crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+2 piercing/slashing
Ranged [1] javelin +7 (thrown 30 ft.), Damage 1d6+2 piercing
Feats Burn It, Deity's Domain (fire: fire ray 4d6+1, +5 spell attack, 1 focus point), Divine Grace (Trigger You attempt a save against a spell, before you roll. You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.), Canny Acumen (perception), Assurance (medicine)
Other Abilities champions's code, charhide goblin, glimpse of redemption (The ally is unharmed by the triggering damage. OR The ally gains resistance to all damage against the triggering damage equal to 2 + your level (5). After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.), lay on hands (12 pts healing, +2 AC for 1 round), blade ally (adds ghost touch, shifting or disrupting to my weapon)