Empyreal Lord, Cernunnos

Gazard Gamille's page

27 posts. Organized Play character for DoubleGold.


Full Name

Gazard Gamile

Race

Half-Orc

Classes/Levels

Wizard 1: Speed:25, AC:16, HP:15/15, Fort:4, Ref:6, Will:5, Stealth:6, Per:3 Darkvision

Gender

M

Size

M

Age

24

Alignment

NG

Deity

Sarenrae

Location

Magnimar

Languages

Common, Goblin, Gnomish, Elven, Orcish

Occupation

Street Urchin

Strength 12
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 10

About Gazard Gamille

Free Wayfinder-Playtest Boon
Schools: 2 Points Sword, 1 Point Scroll

StatBlock
Speed: 25
HP:15 8 Racial+Level*(6+con(1))
AC: 16 10+Level+2+dex(3)
Per:3 Level+2+wis(0)
Fort:4 Level+2+con(1)
Ref:6 Level+2+dex(3)
Will:5 Level+5+wis(0)
Attacks: Dagger: 3 Dex, 3 trained(Level+2): +6 to hit. 1d4+1 Piercing dmg. Agile, finesse, thrown 10 ft, versatile slashing
Heavy Crossbow: 3 Dex, 3 trained(Level+2): +6 to hit. 1d10 Piercing
Melee Spell Attack: 1 Str, 3 trained(Level+2): +4 to hit
Range Spell Attack: 3 Dex, 3 trained(Level+2): +6 to hit
Spell Save DC: 10, 4 Int, 3 trained(Level+2): 17 to save

Racials
1. Half-Orc
2. Orc Sight-Darkvision

General Feats
Pickpocket skill feat

Skills
Trained: Acrobatics, Arcana, Deception, Occultism, Society, Stealth, Survival, Thievery, and Magnimar Lore.

1. Acrobatics: 3 Dex, 3 trained(level+2): 6
2. Arcana: 4 Int, 3 trained(level+2): 7
3. Athletics: 1 Str: 1
4. Crafting: 4 Int: 4
5. Deception: 0 Cha, 3 trained(level+2): 3
6. Diplomacy: 0 Cha: 0
7. Intimidation: 0 Cha: 0
8. Magnimar Lore: 4 Int, 3 trained(level+2): 7
9. Warfare Lore: 4 Int, 3 trained(level+2): 7
10. Medicine: 0 Wis: 0
11. Nature: 0 Wis: 0
12. Occultism: 4 Int, 3 trained(level+2): 7
13. Performance: 0 Cha: 0
14. Religion: 0 Wis: 0
15. Society: 4 Int, 3 trained(level+2): 7
16. Stealth: 3 Dex, 3 trained(level+2): 6
17. Survival: 0 Wis, 3 trained(level+2): 3
18. Thievery: 3 Dex, 3 trained(level+2): 6

Proficiencies
Trained: Fort, Reflex, Perception. Club, crossbow, dagger, heavy crossbow, staff and unarmed strikes. Spell attacks and spell DCs.
Expert: Will

Class stuff
1. Arcane School-Evocation
2. Arcane Bond-A piece of Chalk
3. Arcane Thesis-"In a world full of magic of which you cannot predict exactly which spells you will need and when, the ability to change what spells you prepare is the best thing you can do." Spell Substitution.
4. Wizard Feat-Eschew Materials

Equipment
1. Wayfinder-Free from Playtest boon.
2. Wizards Kit-Adventure's pack, material component pouch, writing set: 1.2 Gold
3. Dagger: .2 GP
4. Ordinary Clothing: .1 GP
5. 13.5 Gold left over

Spellbook-The Smart Wizard
Cantrips: Acid Splash, Chill Touch, Detect Magic, Electric Arc, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Shield.
1st Level: Burning Hands, Hydraulic Push, Jump Illusory Disguise, Magic Missile, Sleep.
Focus Spell: Force Bolt