Trained: Fort, Reflex, Perception. Club, crossbow, dagger, heavy crossbow, staff and unarmed strikes. Spell attacks and spell DCs.
1. Arcane School-Evocation
2. Arcane Bond-A piece of Chalk
3. Arcane Thesis-"In a world full of magic of which you cannot predict exactly which spells you will need and when, the ability to change what spells you prepare is the best thing you can do." Spell Substitution.
4. Wizard Feat-Eschew Materials
1. Wayfinder-Free from Playtest boon.
2. Wizards Kit-Adventure's pack, material component pouch, writing set: 1.2 Gold
3. Dagger: .2 GP
4. Ordinary Clothing: .1 GP
5. 13.5 Gold left over
Spellbook-The Smart Wizard
Cantrips: Acid Splash, Chill Touch, Detect Magic, Electric Arc, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Shield.
1st Level: Burning Hands, Hydraulic Push, Jump Illusory Disguise, Magic Missile, Sleep.
Focus Spell: Force Bolt