Zoomba's Stumbling Society [SFS 2-06 & 2-08] (Inactive)

Game Master Zoomba

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Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Look! An intact datapad there!

Pointed Eselar. He enters the room, give the datapad to ne of his comrade more used to computer and starts reading the papers.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"I wonder what happened in here. Looks like a science experiment went wrong."

Moxie grabs the datapad from Eselar and pokes at the screen a few times with her finger before handing it off to someone else.

Computers: 1d20 + 8 ⇒ (7) + 8 = 15

"Any of you wanna look at this?" she asks, waving the datapad at Bugface, Lucky and Z Data.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will try to figure out what went on engineering: 1d20 + 12 ⇒ (15) + 12 = 27


An Enkindled Carnival

The datapad is barely functional, but Moxie is able to pull up a audio-recording from the device before it dissolves into static.

“This is Doctor Fenstrix. The date is... Oh, who cares. I nd myself holding my tongue around the commander more and more these days. Her decisions seem rash, even stupid. We are not playing with toys! We are researching unfathomable alien technology! We can’t just turn things on and see what happens. We are the defenders of the Pact Worlds, not the activators of things that might help but probably go boom. If this keeps up, I’m moving back to Akiton.”

As Data examines the space, he determines that a fire broke out within the lab. The lack of damage in the outer hall shows that the facility's systems managed to suppress and contain the blaze to this room, but the lab itself was mostly destroyed.

Can everyone give me a Will save

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{Bugface likes this less and less. Something odd went on here.}

Will: 1d20 + 3 ⇒ (16) + 3 = 19

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

I forgot the -2 to trained skill checks, but 25 still opens that spoiler.
Data is a supercomputer, he does fail to temptation. will save: 1d20 + 4 ⇒ (12) + 4 = 16

Acquisitives

Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

Will: 1d20 + 4 ⇒ (11) + 4 = 15 +2 v. Mind Affecting or Sleep

"I'm all for cutting corners when they get in your way, but you've gotta check for power lines first, you know? Seems like whoever was working here never learned that lesson."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Will save: 1d20 + 8 ⇒ (7) + 8 = 15

Brock nods. "You know it's bad if it would make someone want to go back to Akiton. That place is a dirt pit."

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

"It sounds like they put a mad scientist in charge of this place. Wasn't the first and probably not going to be the last time."


An Enkindled Carnival

Eselar: 1d20 + 10 ⇒ (6) + 10 = 16

Brock, Eselar:
As you secure the room, the emergency lights appear to flicker and there is a sound of static and claws scampering across metal. As the sounds fade, you still hear a distant whisper, like an unpleasant thought that is trying not to be ignored.

The sense of uneasy fails to fully fade, Distracting you. Each of you take a -2 penalty on your trained skill checks for the time being

Data:
The distant whispering you've been hearing faintly in the background returns, and lingers longer each time. While you move about the facility, the noise of claws scrabbling in the distance echoes throughout the halls with increasing frequency, but you can't pinpoint the source.

You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

As Lucky Sevens put it, I didn't add in my +2 or say it in ooc. That is an 18 if it is vs that mind affect or sleep.


Ignore your most recent spoiler above then Data, though the previous one still applies.

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

I think I’ve heard something ... It gave me crips. Say Eselar who make a quick prayer to Iomedae.

He moves to the next door, looks at it and if no other dangers arise he opens it.

Perception: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock's head jerks to the side, bringing up the sentinel staff defensively against ... nothing. He shrugs slightly, then goes to looking around the room. He stands near Eselar as they proceed toward the next room, staff at the ready.

Perception: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13


An Enkindled Carnival

Eselar and Brock heads to the back of the room to the far door. The kasatha presses the entry pad, but the door fails to respond. A low noise chimes as the panel flashes “Emergency Lockdown in effect.”

The door itself is built of starship hull-level material. The two of you doubt you can smash through without capital-grade weaponry.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

"Probably won't unlock until we can get to a master computer and shut down the Emergency Lockdown. Next room then ..." He glances uneasily at the door as he heads back into the hallway, moving on to continue the search in the room across the hall.

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Eselar turns to his more knowledgeable companions.

Do you think it’s possible to open the door? Or are you thinking like Brock that’s impossible as long as the Emergency Lockdown is on?

ie is it possible to use Engineering to open the door or not?

If not, Eselar follows Brock into the hallway.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{Let Bugface see...}

Engineering: 1d20 + 14 ⇒ (18) + 14 = 32
Computers: 1d20 + 14 ⇒ (12) + 14 = 26

Penalties are included


An Enkindled Carnival

Bugface tries to open the sealed door as Eselar watches. The shirren does an admirable job, calling upon every trick of their trade. But they are unable to hack their way through or disable to lock. The security protocols are tight, but Bugface is also stymied by a unusual fluctuations in the system's network that complicate the hack. After several minutes, you determine that under the current lockdown this security is beyond even your expertise.

Across the hall, Brock checks out a room lined with eight vertical storage lockers. Decals and crude graffiti cover most of them. A memo taped to one of the lockers reads, “This place better be spotless before next inspection. Commander’s orders. FINAL NOTICE. Otherwise, ONLY flavorless tubes for one month.”

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Eselar follows Brock in the next room and looks around to find any clue.`

Perception: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22


An Enkindled Carnival

Most of the lockers are empty, while a couple of others still have simple coats hanging in them. Another has a some-what outdated portable gaming console resting on a shelf (with a First-Rate Formian Siblings cartridge in it.).

One of the eight lockers is shut and locked, but your group is easily able to disable the seal and open it up. Within you find two advanced semi-auto pistols, two tactical knives, a D-suit II installed with a purple force field upgrade, and an efficient bandolier.

There is also a door the the west, but it is sealed just like the one in the lab with "Emergency Lockdown" alerts on the entrypad.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

"Anybody need a gun, a knife, or a suit? Suit's got a force field generator, which we can transfer over to someone's armor if they have open slots. If no one wants it..." He begins eyeing his own buildout. "But if the armor is something one of you could use, feel free to just climb into it ..."

I'll carry any of the gear not claimed by anyone. Stow everything except the bandolier, which I will wear.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

The D Suit II would be a big upgrade for Moxie if no one else wants it. She probably wouldn't use the force field though, if somebody wants that.

"I wouldn't pick that color, but the model looks just like one I was thinking of buying." Moxie holds the suit up to the light. "Could I get some privacy while I put this on? And could somebody help move my infrared scanners into the helmet?"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock steps out of the room to give the lady her privacy. "Dwarven women aren't so prissy," he whispers to Cedona as they stand outside. The android Steward, being so silent that it is easy to forget she is along on the mission, merely shrugs in reply.

If no one wants the force field, I'd be happy to have it, since I'll probably be in melee frequently. If I take out my quick-release sheath, I will have a normal slot and my extra armor storm slot, so I'll have two slots to put it in. But if anyone else wants it, that's fine ...

Acquisitives

Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

Go for it guys, seems like a good way to distribute things :-)

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Do we want to clear the last rooms on this level, then take time to do the upgrades? Maybe rest to regain stamina for those of us who need it?

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Yes, I think that's the good way to do.

Lets finish to explore this level before taking time to change outfit and transfer gear between armors.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie grins at Brock. "I need to protect what little modesty I have left. I you're interested in seeing more, there's plenty of pictures in the data spheres."

"I think that's a good plan. Eselar, I think you should check out the door in the room that you're in and if it's clear Data X and I can clear this one."

Perception check for door: 1d20 + 10 ⇒ (14) + 10 = 24
Perception check to search the room: 1d20 + 10 ⇒ (2) + 10 = 12

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Perception: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18

Eselar checks the door and seeing that it's not openable moves to a next door. Purple arrow


An Enkindled Carnival

Eselar and Brock remain cautious, but don't see any trap on the door before them (though the one behind the pair is sealed with the same "Emergency Lockdown" alert as the others)

Opening it, the kasatha and dwarf see a modestly-sized space containing a single table surrounded by four chairs - a conference room. A holo-projector rests at the center of the table but it is currently glitching creating random shapes in the aire above the furniture. Eselar doesn't notice any signs of creatures in the chamber, but at the far end there is another door with a simple access pad beside it.

Acquisitives

Female? I guess? Android Outlaw Mechanic 6 | SP 48/48, HP 40/40 | EAC 22, KAC 25 | Fort +7, Ref +11, Will +5* | Init +6 | Perc +9 | Sense Motive -1 | RP 7/7

"Hmm... lemme see if I can fix the display."

Engineering: 1d20 + 15 ⇒ (15) + 15 = 30

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock walks over and activates the access pad for remaining door.

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

While Lucky tries to fix the display, Eselar stands next to Brock.

Before Brock opens the door, he checks it.

let me check it first Brock
Perception: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14


An Enkindled Carnival

‘Lucky’ Seven moves to tinker with the holo-projector and gets the image to stabilize. An image of four pulsing silver spheres is projected above the table A voiceover plays in a curious female voice declaring “the neutriad spheres remain an enigma, but their known properties cannot be ignored. I recommend we put them to use. Configure them to generate additional force fields in primary containment. Monitor them closely. It is possible—” The recording cuts off abruptly at that point.

The room beyond that Brock opens provides a stark contrast to the rest of the facility. Instead of cold metal wall, this room contains wood paneling, decorative light fixtures, and large wooden cabinets. A computer console in the southwest corner is housed in a vintage casing, but its vidscreen and controls are modern. While the cabinets are closed, a fusion seal is resting on the desk. a Bombarding fusion seal. The computer console seems to be powered, and is currently displaying the message: WARNING: Unstable hazard in lower environmental chambers. Emergency Lockdown until environmental controls are cleared. Security doors enabled.

Can everyone give me one more Will Save (include bonuses vs mind-affecting)

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Will: 1d20 + 10 ⇒ (17) + 10 = 27

@GM can a Mysticsm check can give us a clue about what are these neutriad spheres?

Eselar moves inside and starts looking for anything that could help them understand what happened here.

He don't touch the computer and lets his comrades study them.

Perception: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Will save: 1d20 + 8 ⇒ (1) + 8 = 9

This is a very grenade-friendly dungeon, it seems. ;)

"Hey, lucky, can you get any diagnostic information on these unstable hazards? The system clearly detected it, so hopefully it has some more details of the type of hazard that we'll run into down there."

He glances around. "Seems like a decent place for us to rest for a few minutes in here, modify our gear loadout as needed."

If someone else can take the 10 minutes to install my purple force field upgrade, I wouldn't mind recovering my SP before we head down. But I wouldn't delay an extra 10 minutes just for that.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{You look tired Brock, rest up. Bugface will install this forcefield for you.}

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock looks about to argue, but then thinks better of it and nods. He loosens the armor, giving Bugface easier access to the available sockets.

Again, if anyone needs a quick-release sheath, I've now got two of them. Also, did anyone want either of the pistols or one of the knives from earlier? Or the bandolier?

Brock clips one of the tactical knives onto his equipment belt, alongside a survival knife that has distinctive markings and coloration of the Aeon Guard on the handle. He checks the pistols quickly, nodding approvingly, offering them to anyone who might need them.

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

My armor has only one slot and I'm terrible at shooting...

Eselar stays alert while his comrades update their armor, take a nap or changes amor.


An Enkindled Carnival

The neutrid spheres shown in the hologram seem to be generating some form of protective field around them, but you're unable to determine anything more based on the info you currently have.

So as I understand, after you rest and re-gear you are going down into the environmental chambers?

Also, Lucky, Data, moxie, and Bugface still need Will saves

Brock:
The distant whispering you've been hearing faintly in the background returns, and lingers longer each time. While you move about the facility, the noise of claws scrabbling in the distance echoes throughout the halls with increasing frequency, but you can't pinpoint the source.

You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

will save: 4 + 2 + 1d20 ⇒ 4 + 2 + (6) = 12 My circuits suddenly feel slow, too much capacity overload.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

"Something here is messing with us. We need to stay strong and find the source," Moxie says resolutely.


An Enkindled Carnival

Luckybot: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Bugface, Data:
The distant whispering you've been hearing faintly in the background returns, and lingers longer each time. While you move about the facility, the noise of claws scrabbling in the distance echoes throughout the halls with increasing frequency, but you can't pinpoint the source.

You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative

Lucky Sevens:
As you secure the room, the emergency lights appear to flicker and there is a sound of static and claws scampering across metal. As the sounds fade, you still hear a distant whisper, like an unpleasent thought that is trying not to be ignored.

The sense of uneasy fails to fully fade, Distracting you. You take a -2 penalty on your trained skill checks for the time being

When you return to the room with Negator-XIII the angel seems surprised to see you again so soon. You-have-returned-quickly.Is-the-rest-of-the-facility-secure? If Brock asks them about the unstable hazards they will reply Few-sensors-I-could-access-indicated-sensors-fell-allowing-volatile-mold-to -overrun-plant-below.Foreign-substance-appears-explosive.System-would-need- to-be-cleared-and-reset.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"We have searched everywhere we've been able to get into. I think we're ready to go downstairs."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock nods. "Exploding mold. Beautiful."

I assume armor environmental protections would normally protect us from mold spores in the air, right? Obviously, not from any explosions ... but from any sort of inhalation/poison concerns?

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

usually yes, but writers often add something that make armor (or spell) useless ...

Seems fancy. says Eselar ready to go down.


An Enkindled Carnival

Gods-speed-then. Negator-XIII offers as you open the hatch and descend below.

A short ladder drops you down into a chamber below, with hallways leading in multiple directions. Your vision is immediately obscured however by a brown cloud choking the area. Making things even more complicated, dozens of fist-sized mold spores drift throughout the cloud, blocking easy passage to the controls somewhere beyond.

You know the environmental controls that could clear this up are somewhere in here. But getting to them is easier said than done...

Spoiler:
Z Data Z: 1d20 + 2 ⇒ (19) + 2 = 21
Eselar: 1d20 + 4 ⇒ (1) + 4 = 5
Brock: 1d20 + 6 ⇒ (3) + 6 = 9
Bugface: 1d20 + 6 ⇒ (19) + 6 = 25
Lucky Sevens: 1d20 + 6 ⇒ (14) + 6 = 20
Moxie: 1d20 + 8 ⇒ (2) + 8 = 10

It: 1d20 + 12 ⇒ (19) + 12 = 31

As you drop down, the disturbance in the air seems to cause some of the spores to careen in strange directions, including towards you. As they contact solid objects, the mold motes react violently, sending a burst of heat and wall shrapnel flying towards you!

Fire and slashing damage (half each): 4d6 ⇒ (6, 2, 3, 5) = 16 to each of you. A DC 17 Reflex save avoids all the damage this round.

So this is an odd sort of Hazard. You need to make your way to the Environmental controls to activate the manual reset controls, but the path is unclear in the fog and the spores clogging the halls are going to be a major obstacle.
On each of your turns, you can attempt one of the following skill checks. Each of your successes will get your party that much closer to being able to flush the system.
You can navigate through the spores carefully using Acrobatics, Athletics, or Stealth, discern the best path to the controls with Engineering, or try to understand and predict the spores' behavior with Life Science or Survival

Let me know if you have any questions!

(loose) Initiative

Explosive Spores
Bugface
Data
Lucky Sevens
Moxie
Brock
Eselar

And all need Reflex saves

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Reflex: 1d20 + 1 ⇒ (9) + 1 = 10

Eselar is unable to avoid the explosive spore and have clearly difficulties to find a way toward the manual override.

Athletics: 1d20 + 10 ⇒ (5) + 10 = 15

By Hell! I see nothing.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Reflex: 1d20 + 11 ⇒ (20) + 11 = 31

Engineering: 1d20 + 14 ⇒ (17) + 14 = 31

Bugface seems to confer with themself for a moment, {Bugbrain says to go this way!} Bugbrain is Bigface's AI.

Is this something that could be remote hacked once in range?

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