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"I wonder what happened in here. Looks like a science experiment went wrong."
Moxie grabs the datapad from Eselar and pokes at the screen a few times with her finger before handing it off to someone else.
Computers: 1d20 + 8 ⇒ (7) + 8 = 15
"Any of you wanna look at this?" she asks, waving the datapad at Bugface, Lucky and Z Data.

GM Zoomba |

The datapad is barely functional, but Moxie is able to pull up a audio-recording from the device before it dissolves into static.
“This is Doctor Fenstrix. The date is... Oh, who cares. I nd myself holding my tongue around the commander more and more these days. Her decisions seem rash, even stupid. We are not playing with toys! We are researching unfathomable alien technology! We can’t just turn things on and see what happens. We are the defenders of the Pact Worlds, not the activators of things that might help but probably go boom. If this keeps up, I’m moving back to Akiton.”
As Data examines the space, he determines that a fire broke out within the lab. The lack of damage in the outer hall shows that the facility's systems managed to suppress and contain the blaze to this room, but the lab itself was mostly destroyed.
Can everyone give me a Will save

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{Bugface likes this less and less. Something odd went on here.}
Will: 1d20 + 3 ⇒ (16) + 3 = 19

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I forgot the -2 to trained skill checks, but 25 still opens that spoiler.
Data is a supercomputer, he does fail to temptation. will save: 1d20 + 4 ⇒ (12) + 4 = 16

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Will: 1d20 + 4 ⇒ (11) + 4 = 15 +2 v. Mind Affecting or Sleep
"I'm all for cutting corners when they get in your way, but you've gotta check for power lines first, you know? Seems like whoever was working here never learned that lesson."

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Will save: 1d20 + 8 ⇒ (7) + 8 = 15
Brock nods. "You know it's bad if it would make someone want to go back to Akiton. That place is a dirt pit."

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Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
"It sounds like they put a mad scientist in charge of this place. Wasn't the first and probably not going to be the last time."

GM Zoomba |

Eselar: 1d20 + 10 ⇒ (6) + 10 = 16
The sense of uneasy fails to fully fade, Distracting you. Each of you take a -2 penalty on your trained skill checks for the time being
You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative

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As Lucky Sevens put it, I didn't add in my +2 or say it in ooc. That is an 18 if it is vs that mind affect or sleep.

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I think I’ve heard something ... It gave me crips. Say Eselar who make a quick prayer to Iomedae.
He moves to the next door, looks at it and if no other dangers arise he opens it.
Perception: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

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Brock's head jerks to the side, bringing up the sentinel staff defensively against ... nothing. He shrugs slightly, then goes to looking around the room. He stands near Eselar as they proceed toward the next room, staff at the ready.
Perception: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

GM Zoomba |

Eselar and Brock heads to the back of the room to the far door. The kasatha presses the entry pad, but the door fails to respond. A low noise chimes as the panel flashes “Emergency Lockdown in effect.”
The door itself is built of starship hull-level material. The two of you doubt you can smash through without capital-grade weaponry.

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"Probably won't unlock until we can get to a master computer and shut down the Emergency Lockdown. Next room then ..." He glances uneasily at the door as he heads back into the hallway, moving on to continue the search in the room across the hall.

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Eselar turns to his more knowledgeable companions.
Do you think it’s possible to open the door? Or are you thinking like Brock that’s impossible as long as the Emergency Lockdown is on?
ie is it possible to use Engineering to open the door or not?
If not, Eselar follows Brock into the hallway.

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{Let Bugface see...}
Engineering: 1d20 + 14 ⇒ (18) + 14 = 32
Computers: 1d20 + 14 ⇒ (12) + 14 = 26
Penalties are included

GM Zoomba |

Bugface tries to open the sealed door as Eselar watches. The shirren does an admirable job, calling upon every trick of their trade. But they are unable to hack their way through or disable to lock. The security protocols are tight, but Bugface is also stymied by a unusual fluctuations in the system's network that complicate the hack. After several minutes, you determine that under the current lockdown this security is beyond even your expertise.
Across the hall, Brock checks out a room lined with eight vertical storage lockers. Decals and crude graffiti cover most of them. A memo taped to one of the lockers reads, “This place better be spotless before next inspection. Commander’s orders. FINAL NOTICE. Otherwise, ONLY flavorless tubes for one month.”

GM Zoomba |

Most of the lockers are empty, while a couple of others still have simple coats hanging in them. Another has a some-what outdated portable gaming console resting on a shelf (with a First-Rate Formian Siblings cartridge in it.).
One of the eight lockers is shut and locked, but your group is easily able to disable the seal and open it up. Within you find two advanced semi-auto pistols, two tactical knives, a D-suit II installed with a purple force field upgrade, and an efficient bandolier.
There is also a door the the west, but it is sealed just like the one in the lab with "Emergency Lockdown" alerts on the entrypad.

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"Anybody need a gun, a knife, or a suit? Suit's got a force field generator, which we can transfer over to someone's armor if they have open slots. If no one wants it..." He begins eyeing his own buildout. "But if the armor is something one of you could use, feel free to just climb into it ..."
I'll carry any of the gear not claimed by anyone. Stow everything except the bandolier, which I will wear.

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The D Suit II would be a big upgrade for Moxie if no one else wants it. She probably wouldn't use the force field though, if somebody wants that.
"I wouldn't pick that color, but the model looks just like one I was thinking of buying." Moxie holds the suit up to the light. "Could I get some privacy while I put this on? And could somebody help move my infrared scanners into the helmet?"

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Brock steps out of the room to give the lady her privacy. "Dwarven women aren't so prissy," he whispers to Cedona as they stand outside. The android Steward, being so silent that it is easy to forget she is along on the mission, merely shrugs in reply.
If no one wants the force field, I'd be happy to have it, since I'll probably be in melee frequently. If I take out my quick-release sheath, I will have a normal slot and my extra armor storm slot, so I'll have two slots to put it in. But if anyone else wants it, that's fine ...

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Do we want to clear the last rooms on this level, then take time to do the upgrades? Maybe rest to regain stamina for those of us who need it?

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Moxie grins at Brock. "I need to protect what little modesty I have left. I you're interested in seeing more, there's plenty of pictures in the data spheres."
"I think that's a good plan. Eselar, I think you should check out the door in the room that you're in and if it's clear Data X and I can clear this one."
Perception check for door: 1d20 + 10 ⇒ (14) + 10 = 24
Perception check to search the room: 1d20 + 10 ⇒ (2) + 10 = 12

GM Zoomba |

Eselar and Brock remain cautious, but don't see any trap on the door before them (though the one behind the pair is sealed with the same "Emergency Lockdown" alert as the others)
Opening it, the kasatha and dwarf see a modestly-sized space containing a single table surrounded by four chairs - a conference room. A holo-projector rests at the center of the table but it is currently glitching creating random shapes in the aire above the furniture. Eselar doesn't notice any signs of creatures in the chamber, but at the far end there is another door with a simple access pad beside it.

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Brock walks over and activates the access pad for remaining door.

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While Lucky tries to fix the display, Eselar stands next to Brock.
Before Brock opens the door, he checks it.
let me check it first Brock
Perception: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14

GM Zoomba |

‘Lucky’ Seven moves to tinker with the holo-projector and gets the image to stabilize. An image of four pulsing silver spheres is projected above the table A voiceover plays in a curious female voice declaring “the neutriad spheres remain an enigma, but their known properties cannot be ignored. I recommend we put them to use. Configure them to generate additional force fields in primary containment. Monitor them closely. It is possible—” The recording cuts off abruptly at that point.
The room beyond that Brock opens provides a stark contrast to the rest of the facility. Instead of cold metal wall, this room contains wood paneling, decorative light fixtures, and large wooden cabinets. A computer console in the southwest corner is housed in a vintage casing, but its vidscreen and controls are modern. While the cabinets are closed, a fusion seal is resting on the desk. a Bombarding fusion seal. The computer console seems to be powered, and is currently displaying the message: WARNING: Unstable hazard in lower environmental chambers. Emergency Lockdown until environmental controls are cleared. Security doors enabled.
Can everyone give me one more Will Save (include bonuses vs mind-affecting)

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Will: 1d20 + 10 ⇒ (17) + 10 = 27
@GM can a Mysticsm check can give us a clue about what are these neutriad spheres?
Eselar moves inside and starts looking for anything that could help them understand what happened here.
He don't touch the computer and lets his comrades study them.
Perception: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

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Will save: 1d20 + 8 ⇒ (1) + 8 = 9
This is a very grenade-friendly dungeon, it seems. ;)
"Hey, lucky, can you get any diagnostic information on these unstable hazards? The system clearly detected it, so hopefully it has some more details of the type of hazard that we'll run into down there."
He glances around. "Seems like a decent place for us to rest for a few minutes in here, modify our gear loadout as needed."
If someone else can take the 10 minutes to install my purple force field upgrade, I wouldn't mind recovering my SP before we head down. But I wouldn't delay an extra 10 minutes just for that.

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Brock looks about to argue, but then thinks better of it and nods. He loosens the armor, giving Bugface easier access to the available sockets.
Again, if anyone needs a quick-release sheath, I've now got two of them. Also, did anyone want either of the pistols or one of the knives from earlier? Or the bandolier?
Brock clips one of the tactical knives onto his equipment belt, alongside a survival knife that has distinctive markings and coloration of the Aeon Guard on the handle. He checks the pistols quickly, nodding approvingly, offering them to anyone who might need them.

GM Zoomba |

The neutrid spheres shown in the hologram seem to be generating some form of protective field around them, but you're unable to determine anything more based on the info you currently have.
So as I understand, after you rest and re-gear you are going down into the environmental chambers?
Also, Lucky, Data, moxie, and Bugface still need Will saves
You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative

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Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
"Something here is messing with us. We need to stay strong and find the source," Moxie says resolutely.

GM Zoomba |

Luckybot: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
You are getting Uneasy In addition to the -2 penalty on trained skills, you are also taking a -2 penalty to Initiative
The sense of uneasy fails to fully fade, Distracting you. You take a -2 penalty on your trained skill checks for the time being
When you return to the room with Negator-XIII the angel seems surprised to see you again so soon. You-have-returned-quickly.Is-the-rest-of-the-facility-secure? If Brock asks them about the unstable hazards they will reply Few-sensors-I-could-access-indicated-sensors-fell-allowing-volatile-mold-to -overrun-plant-below.Foreign-substance-appears-explosive.System-would-need- to-be-cleared-and-reset.

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"We have searched everywhere we've been able to get into. I think we're ready to go downstairs."

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Brock nods. "Exploding mold. Beautiful."
I assume armor environmental protections would normally protect us from mold spores in the air, right? Obviously, not from any explosions ... but from any sort of inhalation/poison concerns?

GM Zoomba |

Gods-speed-then. Negator-XIII offers as you open the hatch and descend below.
A short ladder drops you down into a chamber below, with hallways leading in multiple directions. Your vision is immediately obscured however by a brown cloud choking the area. Making things even more complicated, dozens of fist-sized mold spores drift throughout the cloud, blocking easy passage to the controls somewhere beyond.
You know the environmental controls that could clear this up are somewhere in here. But getting to them is easier said than done...
Eselar: 1d20 + 4 ⇒ (1) + 4 = 5
Brock: 1d20 + 6 ⇒ (3) + 6 = 9
Bugface: 1d20 + 6 ⇒ (19) + 6 = 25
Lucky Sevens: 1d20 + 6 ⇒ (14) + 6 = 20
Moxie: 1d20 + 8 ⇒ (2) + 8 = 10
It: 1d20 + 12 ⇒ (19) + 12 = 31
As you drop down, the disturbance in the air seems to cause some of the spores to careen in strange directions, including towards you. As they contact solid objects, the mold motes react violently, sending a burst of heat and wall shrapnel flying towards you!
Fire and slashing damage (half each): 4d6 ⇒ (6, 2, 3, 5) = 16 to each of you. A DC 17 Reflex save avoids all the damage this round.
So this is an odd sort of Hazard. You need to make your way to the Environmental controls to activate the manual reset controls, but the path is unclear in the fog and the spores clogging the halls are going to be a major obstacle.
On each of your turns, you can attempt one of the following skill checks. Each of your successes will get your party that much closer to being able to flush the system.
You can navigate through the spores carefully using Acrobatics, Athletics, or Stealth, discern the best path to the controls with Engineering, or try to understand and predict the spores' behavior with Life Science or Survival
Let me know if you have any questions!
(loose) Initiative
Explosive Spores
Bugface
Data
Lucky Sevens
Moxie
Brock
Eselar
And all need Reflex saves

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Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
Eselar is unable to avoid the explosive spore and have clearly difficulties to find a way toward the manual override.
Athletics: 1d20 + 10 ⇒ (5) + 10 = 15
By Hell! I see nothing.

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Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Engineering: 1d20 + 14 ⇒ (17) + 14 = 31
Bugface seems to confer with themself for a moment, {Bugbrain says to go this way!} Bugbrain is Bigface's AI.
Is this something that could be remote hacked once in range?