Race |
| SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 |
Classes/Levels |
| Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None |
Gender |
male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 |
Occupation |
Executive Troubleshooter with Laserforge Clan Holdings |
About Brock Laserforge
705 - Brock Laserforge
Male dwarf corporate agent[pw] envoy 1/soldier 8
LG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense SP 89 HP 68 RP 11
--------------------
EAC 26; KAC 29
Fort +9; Ref +6; Will +9; +2 against poisons, spells, and spell-like abilities
Defensive Abilities armored advantage
--------------------
Offense
--------------------
Speed 20 ft.
Melee bombarding called paramagnetic storm hammer +15 (3d6+18 B/E; powered; critical knockdown) or
. . dispelling called carbon steel curve blade +15 (1d10+18 S; analog; critical bleed 1d6 or dispelling) or
. . returning basic handaxe +15 (1d4+18 S; analog, thrown) or
. . trailblazer standard taclash +15 (1d4+18 S; analog, trip, disarm, reach, nonlethal) or
. . unarmed strike +15 (1d4+20 B)
Ranged returning basic handaxe +15 (1d4+15 S; analog, thrown) or
. . smoke grenade +15 (explode [DC 31])
Space 5 ft.; Reach 5 ft. (10 ft. with trailblazer standard taclash)
Offensive Abilities primary fighting style (armor storm), get 'em, melee striker
--------------------
Statistics
--------------------
Str 22 (+6); Dex 14 (+2); Con 16 (+3); Int 12 (+1); Wis 12 (+1); Cha 13 (+1)
Skills Acrobatics +6, Athletics +16, Bluff +5, Computers +5 (1 ranks), Culture +8, Diplomacy +6, Disguise +5, Engineering +5 (1 ranks), Intimidate +15, Life Science +4, Medicine +5, Mysticism +2, Perception +6 (+8 to notice unusual stonework), Physical Science +2, Piloting +6 (1 ranks), Profession (Corporate Professional) +6 (+7 to earn a living), Sense Motive +6, Sleight Of Hand +4, Stealth +4, Survival +7; (theme knowledge (corporate agent))
Feats Adaptive Fighting, Cleave, Coordinated Shot, Grab Attention[COM][COM], Improved Initiative, Momentous Attack[COM][COM], Versatile Fighting[COM][COM], Versatile Focus, Weapon Focus (basic melee weapons)
Languages Azlanti, Common, Dwarven, Jinsul, Kasatha, Kiirinta, Vesk, Ysoki
Other Abilities drat that rat!, elite hireling access (+15), enhanced tank, existing dwarf, expertise (1d6), hammer fist, marked field agent, networking, private vault, rebuilding nakondis, slow but steady, stonecunning, traditional enemies, weapon familiarity
Combat Gear mk I serums of healing (5), smoke grenades (2), spell ampoule of life bubble; Other Gear pinion skyfire armor (upgrade: [i]haste circuit[/i], jump jets, quick-release sheath, quick-release sheath, radiation buffer), bombarding called paramagnetic storm hammer with 1 battery (20 charges)[AR], dispelling called carbon steel curve blade, returning basic handaxe[AR], trailblazer standard taclash, aquanaut elixir[GEM], batteriess (3), cold climate environmental clothing, engineering tool kit, hot climate environmental clothing, hydrojet[AR], microjets (worth 150 cr), personal comm unit, personal comm unit, professional clothing, professional's tools, radiation badge[PW], radiation environmental clothing, reconfigurable clothing[AR], signal jammer, starfinder backpack[AR], tier 1 antitoxins (2), titanium alloy cable (200 ft.), trapsmith's tools, travel clothing, credstick (15,758.7 credits); Augmentations mk 1 synaptic accelerator (dexterity), mk 2 synaptic accelerator (strength), voice amplifier