About Lucky Sevens
Lucky wears nondescript jumpsuits, usually in grey or brown. Her fire-engine red hair is usually the only splash of color she bothers with. She keeps her equipment carefully maintained, disassembling and reassembling it whenever she has to sit somewhere for too long.
Stamina Points: 48
Hit Points 40
KAC 25 (Armor 9, Dex 6)
Fort +7 (Base +5 Con +2)
+2 v. Disease, Mind-Affecting, poison, sleep
Static Arc Rifle +11 1d12+6 E -- Range 70' -- 40 charges, usage 1, Stun
Athletics +9 (6 ranks +3 class)
Computers +15 (6 ranks +3 class +4 Int +2 Insight)
Culture +12 (6 ranks +4 Int, +2 Circ.*) *With Publicist
Engineering +15 (6 ranks +3 class +4 Int +2 Insight)
Life Science +10 (6 ranks +4 Int)
Medicine +8 (1 rank, +3 class, +4 Int)
Perception +10 (6 ranks +3 class, +1 Wis)
Physical Science +9 (2 ranks +3 class +4 Int)
Profession (Criminal) +17 (6 ranks +3 class +4 Int, +4 Circumstance)
Sleight of Hand +12 (3 rank +3 class +6 Dex)
Constructed: For effects targeting creatures by type, Lucky counts as both a humanoid and a construct (whichever effect is worse). She receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, Lucky doesn't breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision: Lucky has low-light vision and darkvision.
Flat Affect: Lucky finds emotions confusing and keeps them bottled up. She takes a -2 penalty on Sense Motive checks, but the DCs of Sense Motive checks attempted against her increase by 2.
Upgrade Slot: Lucky has a single armor upgrade slot in her body. She can use this slot to install any one armor upgrade that could be installed into light armor.
Theme Knowledge: Lucky is well connected to shadowy secrets and back-alley deals, and she both knows about key players and has handy skills of her own. She reduces the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for her.
Bypass: Lucky is skilled at getting inside computer systems and electronic devices. She gains a +2 insight bonus to Computers and Engineering skill checks.
Artificial Intelligence: Lucky constructed an artificial intelligence (or AI), a sophisticated program of self-motivated code that she can access for help in a variety of endeavors. This AI is the product of Lucky's genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only she knows the secrets of its creation and operation.
Her AI takes the form of a drone (see Sparky below).
Custom Rig: Lucky has created a customized toolkit she can use to hack systems and items. Her custom rig has been installed as a cybernetic augmentation system in her brain (though it can be combined with a datajack for the same price as installing a datajack normally)
While using this rig, Lucky always counts as having the appropriate tool or basic kit for any Computers or Engineering skill check she attempts. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit. Finally, Lucky can use her custom rig to communicate over an encrypted channel with Sparky to issue commands to its AI or directly control it at a range of 2,500 feet.
If her custom rig is damaged, destroyed, lost, or stolen, Lucky can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. She can have only one custom rig at a time. If she creates a new custom rig, her old one functions as a normal toolkit of whatever type she made it from and can no longer be used with her mechanic tricks.
Repair Drone: When Lucky spends 10 minutes to repair Sparky, she repairs 25% of its maximum hit points instead of 10%.
Overload: As a standard action, Lucky can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. Lucky or Sparky must be adjacent to the device to use this ability.
Overcharge: As a standard action Lucky can use her custom rig to overcharge and attack with a ranged energy weapon. If she hits she deals an additional d6 damage, but the attack uses 3x as many charges. She can instead power up the attack of a touched weapon as a move action.
Remote Hack: Lucky can use her custom rig to attempt Computers and Engineering skill checks at a range of 20'. A target of this ability (or a creature attending or observing her target) can attempt a Perception or Sense Motive check (DC 10+1 1/2*mechanic level + Int Modifier) to determine that she's the origin of this activity. (23)
Energy Shield: As a standard action, Lucky can use her custom rig to activate an energy shield around herself. This shield provides her with a number of temporary Hit Points equal to her Intelligence modifier plus her mechanic level (10). The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, she cannot use this ability again until she spends 1 Resolve Point to regain Stamina Points after a 10-minute rest; her shield automatically shuts off during this period of rest.
Legal Corruption: Lucky's underworld contacts have serious pull with the corporations and the authorities and can get her out of just about any legal trouble—as long as she's willing to pay the right price. Depending on the severity of the crime, this can be anywhere between 500 credits × her character level and 10,000 credits × her character level.
Combat Drone 6
N Medium Construct
Init +1; Senses Perc +9
EAC 16, KAC19
Fort +4, Ref +4, Will +1
DR 1/-, Resist 6 Fire
Speed 30 ft.
Ranged Liquidator Disintegrator Cannon +7 d20+6 120' Corrode d6, 10 shots, Line, Unwieldy
Space 5 ft.; Reach 5 ft.
Str 15, Dex 13, Con --, Int 6, Wis 10, Cha 6
Feats Lightning Reflexes, Weapon Focus (Heavy Weapons), Weapon Specialization (Heavy Weapons)
Languages Akitonian, Aklo, Azlanti, Castrovellan, Common, Eoxian, Ghibrani, Kasatha, Morlamaw, Shirren, Vesk, Ysoki
Combat Gear Liquidator Disintegrator Cannon
Static Arc Rifle, Perserver's Mantle II, Hunting Rifle, Tactical Baton, 40 Longarm rounds, 50' of Titanium cable line, Two Serums of Healing Mk I, Wirejack Tendons Mk I (+4 Dex), Brain Slug Mk I (+2 Int), Backup High-Capacity Battery
Current Credits: 4677
Prestige and Active Boons:
Acquisitives Reputation 29
Second Seekers (Jadnura) 1
Improved Acquisitives Champion (Faction Boon): Lucky's allegiance with the Acquisitives means she gains personal bonuses for completing related mission objectives as well as championing the faction. This boon allows her to gain Reputation with the Acquisitives. In addition, once per adventure, when she succeeds at a Culture or Intimidate skill check that is written into the adventure, she recovers 1 Resolve Point, up to your Resolve Point total.
Publicist (Ally): Lucky has a follower (Crystal) who provides free publicity and can cover up some misdeeds. When slotting this boon, Lucky selects either Culture, Diplomacy, or Profession. She gains a circumstance bonus to that skill check equal to half her Acquisitives Reputation Tier (rounding up)(+2). If she gains any infamy while this boon is slotted, she can choose to forgo gaining Reputation at the end of the adventure to avoid gaining any Infamy. If she does this, Crystal quits.
Scoured Stars Survivor (Personal Boon): Lucky survived the events of the Scoured Stars and they’ve impacted her. Once per day as a free action, Lucky can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When she use this ability to stabilize, she also immediately gain 1d6 Hit Points for every 2 character levels you have (2d6).
Promotional Record Keeper (Promotional Boon) (Folio): Lucky can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
Promotional Reroll (Promotional Boon): Lucky can reroll a single d20 roll she makes during the course of the scenario.
Sponsorship (Social): The Acquisitives have connected Lucky with an organization interested in using her to promote its logos and merchandise. By slotting this boon, she gains an additional Promotional
Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, Lucky partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, her name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever she slots this boon, Lucky can pick one of the following options:
Marked Field Agent (Slotless): Having met the amalgam of intelligences known as Guidance, Lucky has successfully completed her induction into the Stafinder Society. The Society offered her a subdermal implant as part of her commencement. She receives a Society Subdermal Graft for free.
Starfinder Insignia (Slotless): Venture-Captain Arvin presented Lucky with a commemorative insignia in gratitude for her services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Qabarat University Admittance (Slotless): In thanks for Lucky's service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered her admittance and free tuition to attend the school. She can spend her Downtime to check boxes associated with one of the skills below (usually 1 box).
Elite Hireling Access (Amethyst) (Ally): Lucky has brought on a non-combat ally that can assist with a certain set of skill checks. Amethyst can make Bluff, Diplomacy, or Intimidate checks on Lucky's behalf with a total bonus equal to your level+6 (12). She must expend any necessary actions and be in range to perform the action yourself. Amethyst’s result cannot be modified by class abilities or spells, but can be improved by a successful aid another action. She does not
participate in combat, cannot be killed outside of combat, and has
no effect other than providing the ability to attempt skill checks.
High Authority Influence (Ally): During the course of her mission into the Gideron Authority, Lucky impressed many of the dignitaries present at the negotiations between the Authority and Starfinder Society. She influenced Overlord Vaska, Commander Imako, Legate Goryu, and Premier Noraka.
AbadarCorp Acquaintance (Social): During her hunt for a renegade Starfinder on Akiton, Lucky interacted with a representative of AbadarCorp. She has earned the annoyance and ire of the Pact World corporation.
Contractor's Respect (Social 3/3): By successfully completing a mission to investigate an abandoned outpost in Near Space, Lucky also earned the esteem of Ulrikka Clanholdings. She can call upon their resources by slotting this boon. UC will loan her a set of armor or a nonconsumable weapon for the duration of the adventure. The loaned equipment must have an item level equal to or less than her character level +1.
Enemy of the Devourer (Social): After stopping a Cult of the Devourer cell on Castrovel, Lucky's developed quite the reputation. She's also taken steps to learn as much as she can about the destructive organization. She gains a +2 bonus on Culture, Diplomacy (gather information) or Mysticism checks concerning them. Once per session, she can re-roll one save against them as well.
Faction's Friend (Social Boon) 2/3: By assisting various factions of the Starfinder Society, Lucky has proven herself a dependable asset. If she would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, she may three times remind her currently championed faction of her past exploits, and she still earns 1 Reputation point (but no Fame).
Friend of the Ghibrani (Social Boon): During her time on Elytrio, Lucky had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. She befriended the Husk Ghibranis.
Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, Lucky may recollect her dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants her a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. She also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
Automated Defenses (Starship Boon): Lucky defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. Once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at Lucky's starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
Hero of the Stars (Starship Boon; Limited Use): Lucky defeated the dreaded Besmaran pirate ship, Lawblight, showcasing her determination during an intense starship combat. This boon activates anytime her starship is reduced to 0 or fewer Hull Points. Her starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. This boon may only be used once.
Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): Lucky can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree. Rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), Lucky can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3
Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
Shields Light 60; forward 15, port 15, starboard 15, aft 15
Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon (2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6
Star Monster Slayer (Starship): Lucky defeated a spacefaring monster known as a Besmaran whelp. Since this battle, she's mastered the art of battling against living starship-sized enemies when operating a starship of her own. She gains a +2 bonus to all skill checks made in starship combat against a living starship. Any of her fellow crewmates who don't have this boon slotted instead gain a +1 bonus to their skill checks - the direct result of her guidance during the battle.
Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): Lucky can only slot this boon in a Tier 5-8 scenario, and everyone at the table must agree. Rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), Lucky can instead choose to take the Crypt Warden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
CRYPT WARDEN TIER 7
Speed 6; Maneuverability average (turn 2); Drift 2
AC 15; TL 14
HP 170; DT —; CT 34
Shields Medium 100; forward 30, port 25, starboard 25, aft 30
Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified to accommodate undead)
Modifiers +2 Computers; Complement 6–20
Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not
Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use 2/2): Lucky has clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, she can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, she receives a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.
Ghibran Linguist (Slotless): All of your Starfinder Society Roleplaying Guild
Society Contract (Slotless Boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.
Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars Lucky helped evacuate those Starfinders stranded from the previous mission. She formed a close bond with a rescued Starfinder, Uri Mawborn, andthe Society has earned an experienced agent as a result.
Star Sugar Heartlove!!! (Slotless, used up): During her commencement missions, Lucky had the chance to pick up her own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. She hocked it for 200 credits.
Digger's Dive Burglarly (Slotless, used up): Lucky took part in burglarizing the safe at Tasch's local bar, Digger's Dive. As a result she earned Infamy, but also earned herself some extra credits.
Engineer: Engineering +10 (4)
Pilot: Piloting +4 (0)
Science Officer: Computers +10 (4)
Scenarios: Into the Unknown, The Commencement, Fugitive on the Red Planet, Yesteryear's Truth, Incident at Absalom Station, Ashes of Discovery, Temple of the Twelve, Scoured Stars Invasion, Splintered Worlds, Siege of Civility