Savage Tide in Greyhawk, 595 CY, by the random DM Stormcrow27 and his 5 personalities

Game Master stormcrow27

Savage Tide, in Greyhawk, 595 CY. The crow of storms calls you to your fate!

Current Combat Init

Party init. Apemanthus 7,
Sebastian 9,
Nayala 10,
Lavinia 7,
Lila 9,
Richter not sure since I don't have the link to his sheet. Cobra goes on a 14.


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I have finally finished Soltas, my cleric of Osprem. Ready to take on the savage tide and defend those who ply the ocean's waters peacefully.

Crunch:
Soltas Jarter
Human Cleric of Osprem
LG Medium Humanoid (Human)
Init: +3 Senses: Normal Perception: +5
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Defense
--------------------
AC 19 TAC 13 FF: 16
HP 10 Fort +5 Ref +4 Will +7
Special Defenses:
Protection Domain +1 to all saves
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Offense
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Melee
. . trident +3 (1d8+3/x2)
. . dagger +3 (1d4+3/19-20x2)
Ranged
. . trident +3 (1d8+3/10ft)
. . dagger +3 (1d4+3/10ft)
. . l. crossbow (1d8/80ft/19-20x2)
Speed 40ft. (30ft)
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Statistics
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Str17 (+3) Dex 16 (+3) Con 15 (+2) Int 15 (+2) Wis 17 (+3) Cha 13 (+1)
Base Atk +0 CMB +3 CMD 16
Feats Combat Casting, Scribe Scroll
Skills: Perception +5 (1), Profession: Sailor +8 (1), Diplomacy +5 (1), Sense Motive +7 (1), Swim +6 (1), Kn: Religion +5 (1), Appraise +5 (1), Kn: Arcane +5 (1)
Languages: Common, Aquan, Elven
SQ: Bonus Fear, Skilled
Traits: Sea-Souled, Natural Born Sailor
Favored Class: Cleric - +1 Skill
Combat Gear: trident, armored coat, heavy wooden shield, light crossbow, 10 bolts, dagger
Mundane Gear: backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, wooden holy symbol, air bladder, 5 sunrods, 4gp, 9sp
Magical Gear:
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Special Abilities
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Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
Channel Energy (Su): 1d6 + 1d6 every two levels of cleric.
Domains: Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously. In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action.
Protection:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Travel: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
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Spellcasting
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Caster Level: 1
Spell DC: Spell Level + WIS (3) + 10
Orisons (3): guidance, stabilize, light
1st Level (3+1): sanctuary, bless x 2, cure light wounds
---------------------

Background:
Soltas, since the day he was born, was meant for the ocean. Borne upon a merchant's vessel by a group of stowaways, the young boy took naturally to the hardships required to be useful upon the whaling ships found in the Azure District. Coming from a poor family, every ship was a chance to bring home coin and keep the family from starving, especially when his father was lost at sea after a pirate attack. More at home on the ocean than on the land, Soltas only came home long enough to drop his coin off to his mother and siblings before leaving again for months at a time.

Happy to be a simple sailor, Soltas's life changed during a terrible storm. His captain's ship was wracked with lightning and the sails torn asunder by crashing waves and howling winds. The ship split apart and the maw of the void was more than eager to swallow them all whole. One by one, his crewmates slipped under the dark surface into the deep until it was just Soltas left. When fatigue overtook him and the waters pulled him under, he was gifted a beautiful sight; a family of dolphins swimming just under him. Swirling around him, his consciousness faded to black amidst their clicks and shouts.

When he awoke, he was back upon the shore. Coughing up lungs of salt water, he wandered into Sasserine delirious from thirst and fatigue. No one took his story of being rescued by these kind beasts seriously, none except the clergy of Osprem. Hearing his tale, the priest known as Isharan asked him to consider joining the clergy and seeing what the goddess had in store for him. With some reluctance, Soltas joined and found within himself a power that he never knew he had. Blessed by Osprem, he took as natural to his newfound powers as a cleric like a fish does to water.

Yet there have been strange dreams coming to him, divine visions from his Goddess. Something lurks in the deep, something strange and unknown. A tide most savage haunts him, too vague to truly describe but he knows it comes. Whenever this threat would show itself, it will find one of Osprem's chosen waiting.


Randall's background-

Randal grew up in Sasserine., The Azure District. For years now he has been a Freebooter on The Merchant Marine Vessel 'The Griffons Claw'. He sailed around most ports of call seeking our Pirates who weren't 'sanctioned'. ie didnt pay for their letters of marque in Sasserine.

Recently he fell into a disagreement with the Captain 'Yellar' of The Bloody Knife on the disposition of some loot among the crew. He was 'dismissed' and now finds himself without gainful employ....

Grand Lodge

APEMANTUS OLDCASTLE is complete; following will be his Fluff, and Tuesday sometime I will post his full character in a Profile, with all the Crunch. (I just wanted to get his Fluff out tonight before bed so you won’t think I’ve abandoned the proposal.)

Apemantus Oldcastle, LG Suel Hellbred Inquisitor- 1

Think of him as a medium BAB reach-weapon combatant with JACKED, hopefully eventually Broken, Bluff, Knowledge Skills (especially Planes), and Diplomacy. I love to Bluff the villains and monsters that I’m a bad guy too, in order to learn Information. Then kill them with the help of the other PCs. He will multiclass, though Inquisitor is his Favored Class.

Hellbred Scourge/Reincarnation:
Apemantus Oldcastle knows little of his past life, vignettes of ephemeral nightmares and sudden emotional reactions to certain smells or sounds. He was Evil. He served some ArchDevil or Infernal Prince. Hungrily he had sold his immortal Soul in Blood. Neither does Apemantus Oldcastle know the circumstances of his death, and his repentance from unspeakable wickedness and embrace of Righteousness. He knows only of the Rage of The Nine Hells at his “flight” from Infernal Wrath and Punishment — and of the suspicious gods of Law and Celestia. Apemantus Oldcastle also knows, with cold certainty, that this life, his new life, is a Test. It is a Crucible that will determine if he is genuine in his moral Alignment. And that most likely, unless he does something of epic goodness, his Soul will be condemned to Hell.

Appearance and Background:
Apemantus Oldcastle has the pale skin, platinum hair and violaceous eyes of the Suel. His Chain Shirt armor and Dwarven Longaxe he won in a furious battle with some Dwarven slavers between Cauldron and Sasserine — former mooks of the vile and ruthless Kazmogen.

You can see Apemantus Oldcastle from time to time lost in a thoughtful pall, moving his hand deliberately over his campfire, gazing in the ineffable mysteries of the flame, wondering why his hand feels the scorching heat of fire — as if that was not meant to be — and pondering the ramifications of such new weaknesses.

In Sasserine:
Apemantus Oldcastle only awoke to this new life a few months ago, naked in the Amedio Jungle at the base of Cauldron’s mount. After almost being taken by slavers he learned of Sasserine and made his way there — believing he has been brought here for a purpose. And that in Sasserine he shall find his Crucible to salvation.

His first stop in Sasserine, having entered via the southeastern Sunrise District, was the Shrine of Mayaheine. It is to the Paladin goddess Mayaheine that go his prayers, yet he is unsure if she listens. Indeed, he is shunned from her Shrine (building #28 in Sunrise) by Mayaheine’s Paladins. Not that that stops his entreaties to them. Hopefully they will give him some epic quest to prove his righteousness.

But Mayaheine’s Shrine is not the only place in Sasserine where one can find Apemantus Oldcastle searching for an epic quest to prove himself. On the assumption that he was purposefully reincarnated near Sasserine he has approached the Historians Guild (building #23 in Sunrise) where he has spent many days studying. There could be some clue here, some epiphany to be discerned to help him start his quest.

Likewise, in the Noble District, Apemantus Oldcastle has become friendly aquatinted with the tattoo artist and Sasserine’s Sage of all things Planar, Callisto. One can often find him at Callisto’s Needle, discussing the Lower Planes, Sigil, Celestia, and the Astral and Ethereal Planes (Noble District #26). Perhaps some bit of esoteric, ontological mystery will make itself known here and propel him to his quest.

Finally, one may find Apemantus Oldcastle at Sasserine’s Shrine of Liir, also in the Noble District (#2). Here he has sought out what his birthmark may mean from the goddess of poetry and art. Hoping that it is a mark of goodwill, a Sign from the gods of Law and Righteousness, he has no idea that the Mockingbird is really a secret mark of Mephistopheles, who once owned his Soul, and hopes to again very soon.)

some crunch:
I am taking the Travel Domain. .... My two Feats are Exotic Weapon Proficiency: Dwarven Longaxe; and Devil’s Favor (from Race), which gives a +2 to an Attack, Save or other Check once per day. .... My two Traits are Birthmark and Scholar of the Great Beyond, both from the APG and tied specifically into my time in Sasserine. Honestly, there just isn’t much to choose from in the APG dealing with sailors and pirates and fishermen as far as Traits go. Hopefully my detailed tie-ins to Sasserine for these Traits is sufficient. INT is my best stat, followed by STR & CHA; CON is my lowest.


Introducing my applicant.

Good luck to all the PC candidates, hopefully at least one or two of us are just what the group is looking for.


eagerly awaiting the choices.


Between my first week back in the office and things at home, I haven't been able to complete my character. It looks like you have some good options to choose from. Maybe next time. Good luck.

Sovereign Court

4d6 ⇒ (2, 3, 4, 2) = 11
reroll: 2d6 ⇒ (6, 1) = 7
reroll 1: 1d6 ⇒ 5=15

4d6 ⇒ (1, 5, 4, 6) = 16
reroll 1: 1d6 ⇒ 2
reroll 2: 1d6 ⇒ 4=15

4d6 ⇒ (3, 2, 6, 5) = 16
reroll 2: 1d6 ⇒ 6=17

4d6 ⇒ (1, 2, 2, 6) = 11
reroll: 3d6 ⇒ (4, 2, 6) = 12
reroll 2: 1d6 ⇒ 3=16

4d6 ⇒ (4, 5, 2, 2) = 13
reroll: 2d6 ⇒ (5, 4) = 9=14

4d6 ⇒ (4, 4, 6, 4) = 18=14

Sovereign Court

Here is my submission for the replacement for the Barbarian, a dedicated frontliner:

Ashon:
Ashon Smythe
Male human fighter (aldori defender) 1 (Pathfinder RPG Adventurer's Guide 23)
NG Medium humanoid (human)
Init +4; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee aldori dueling sword +7 (1d8+2/19-20)
--------------------
Statistics
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Str 14, Dex 19, Con 15, Int 16, Wis 14, Cha 15
Base Atk +1; CMB +3; CMD 17
Feats - Arena Blood, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits sword scion, wary
Skills Acrobatics +3, Intimidate +9, Knowledge (nobility) +4, Perception +7, Profession (sailor) +6, Sense Motive +4, Swim +4
Languages Common
Other Gear chain shirt, aldori dueling sword[ISWG], 55 gp
--------------------
Special Abilities
--------------------

background:

Ashon grew up in Sasserine, the son of a fisherman. His father was also known to dabble in smuggling. His youth was spent working the boat with his father and brothers as well as the occasional nocturnal excursion for more profitable items than fish. However, Ashon never once thought this life would be the one he would follow. As soon as he could, he left for the Champion's District to enter into arena combats. He was rather successful, using his natural quickness to defeat larger and more powerful opponents.

His raw talent attracted the attention of Gerald Trevane, a skilled swordsman that had retired due to a crippling injury. He taught Ashon how to use a dueling sword and the flowing style of his youth. Ashon still enjoys competition, but finds that the arena is too limited. Eager to make a name for himself, he has decided to venture out to sea again in search of bigger challenges to his skill.


Things have been quiet, probably lots of discussion, considering the quality of the applicants.


so far it looks like two slots...and you Reggie and Apemantus are the forerunners by their discussions.


Yeah, I knew keeping the original submission was a bad idea, but well...


Discussions over recruitment are still ongoing. I apologize for the delay.


Yeah, it's not an easy thing at all to turn down PC proposals.

I'll reiterate some of how Apemantus Oldcastle could contribute so you all can better see if he fits (or not) with the group.

I'm a Bluff hound; I love to Bluff the bad guys into thinking, even for just a few rounds, that I'm a bad guy too. Trying to get information. The prostitute gambit to get on the Vanderboren boat is exactly my kind of thing -- except Apemantus Oldcastle would have instead proposed forging a document from the Harbormaster and gotten on board like he owned the thing. Of course, the prostitution gambit was SO much better of an idea than mine that Apemantus Oldcastle would have eagerly agreed to Bluff being a pimp or something to get the lady PCs on the boat.

In addition to Bluff Apemantus Oldcastle is a Beast at Knowledge Skills and Diplomacy. One of the first things Lila did was ask for a Knowledge check on Vanderboren -- that's also exactly what you could expect from Apemantus Oldcastle throughout the game. ....So, if that kind of roleplay fits,--

I want to point out, since someone mentioned that I, as an Inquisitor, was a good Divine caster. But I plan to Multi-Class with Paladin, and maybe eventually, depending on how the roleplay evolves, other Classes as well. My two first level spells are Disguise Self and Expeditious Retreat -- not exactly what one thinks of when one hears 'Divine Caster'! Think of Apemantus Oldcastle as a medium-BAB Reach Weapon combatant. Jacked on Bluff, Diplomacy, and Knowledge Skills. Who loves roleplay. That gambit of letting the giant spider out to do the dirty work for the PCs -- and give something to blame the murders on -- is right up my alley. That kind of stuff is me all game. Untill we meet an Evil Outsider. Then I want to kill like little dragons want to eat. (But I'll Bluff first.)

Again, as a Hellbred Race he has a past life as a LE diabolical tyrant who, as he was dying, sincerely repented to LG. As such his Soul couldn't go to Hell but neither could he ascend to Celestia. He was Reincarnated, so to speak, with no real memory of his past life -- and with the knowledge that probably regardless of his Alignment in this new life, he'll likely end up in Hell. His life is a test, a crucible to see if he is worthy of redemption, and will have to accomplish some epic Labor for righteousness during this new life.

I hope this helps you get a good idea as to the kind of PC this proposal is -- if it sounds like Apemantus Oldcastle fits with what you guys will enjoy as a group, AWESOME -- I've wanted to play STAP since Dungeon was coming in the mail every month. If, though, my roleplay-heavy, likes to Bluff and make Gambits too much, Knowledge Skill junkie may not fit, then I understand.

Sovereign Court

Lol, how about a duel for the melee spot :)


Galahad0430 wrote:

Lol, how about a duel for the melee spot :)

yer on, <cracks knuckles>


LOL!

Apemantus Oldcastle would forfeit and allow you to win. He abhors player-vs-player stuff and believes in a cooperative game, working together, sharing treasure, etc. ;)


Well damn, now I like Apemantus too. I've been considering it and if there is such a close tie for a divine caster, I feel that Apemantus's player should get it. They've obviously have a huge interest in the game while I am mostly "oooOOOooo, pirate-esque stuff!". With that in mind, I know that there are other ocean-based games coming around and hell, maybe I'll be lucky and get onto another Skull & Shackles game. I am going to withdraw Soltas, even though I like him quite a bit. <3


2 people marked this as a favorite.

You guys know that there is no real player vs player stuff here right? Just some friendly banter


Oh of course — all for play. I tried to get that across with the ;) but you never know how these things come across over text.

And Soltas should be considered a strong candidate. It’s HARD to say ‘No’ to a Cleric; the group always needs one!


Came by to check to see if for some reason Paizo wasn't showing me new posts -- sometimes The Boards hiccup and won't show that there are new posts. ....Alas, not yet.

Here's hoping you guys like at least a couple of us candidates well enough to invite -- and that you're as enthusiastic about getting the campaign back to flowing as we are in hopefully joining.


We've got a couple of people who've been too busy to look at submissions the past week, but there's been discussion.


1 person marked this as a favorite.

My votes are in, PMed to the GM.

I'm watching as eagerly as the applicants.

Good luck to all!


all of the candidates are good so the campaign will benefit regardless.

Im eagerly awaiting any decision.


Honestly, I don't usually spy into recruitment, but this time I did. I knew my submission wasn't going to be too thrilling, but I was surprised to check it wasn't even considered in the submission list.

Well, even I would consider some of the other submissions better suited, really. But, since I believe skipping Sebastian was just a lapsus mentis, here he is:

Sebastian Crenshaw

Just so you can all consider the whole list of applications, and knowing that probably "all the fish is already sold" (Spanish saying xD).


still patiently waiting.


1 person marked this as a favorite.

We will make our pick this weekend. I apologize for the delay.


Sunday'ish it is.


stormcrow27 wrote:
We will make our pick this weekend. I apologize for the delay.

awesome.


as a darkhorse candidate I await the decision ;)


oops I posted as a different Character. Randall is the submission not Eren


Ok after much discussion and reflection, we decided to go with Apemanthus and Sebastian Crenshaw. Thanks for everyone who submitted, and good luck in your future endeavors.

@Apemanthus and Sebastian, welcome to Savage Tide!


Thanks for having me, everyone, very happy!


Have a good game,


Ah, that's me! Thank you!


Good gaming all. Thanks for the opportunity. If you get an opening give me a shout

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