Savage Tide in Greyhawk, 595 CY, by the random DM Stormcrow27 and his 5 personalities

Game Master stormcrow27

Savage Tide, in Greyhawk, 595 CY. The crow of storms calls you to your fate!

Current Combat Init

Party init. Apemanthus 7,
Sebastian 9,
Nayala 10,
Lavinia 7,
Lila 9,
Richter not sure since I don't have the link to his sheet. Cobra goes on a 14.


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Lavinia says "The tunnels are somewhat deep underground from what I know. I doubt they're lit unless you can find one in use. If you need a stable boat to get you there, we can arrange for one or more. Food as well. Some of you have skills as a sailor and as a shipwrright, or at least some carpentry, I assume."


HP 16/16| AC 15 (Touch 13, FF 12); CMD 16|Fort +4, Ref +3, Will +5|Perception +7, Sense Motive +2| Initiative +7|PP: 10/11

"Shipwright by trade, until recently." Richter agrees.


N Female Human Bard 1/Rondelero Swashbuckler 1 | hp 22/22 |AC 17, t 13, ff 14 | Fort +2, Ref +7, Will +4 | Init +3 | BP 7/7 | Perc +2 | Bard Spells 1st 2/2 | Panache 3/3

"Deep underground?" the bard echoes the party's benefactor. "I'm too weak to carry lots of rope," she adds to the others.

...and too cheap to pay for it!


Perception +7; Darkvision 60'; Resist Elec 5 AC 18 / 14 / 15 (+2 vs Non Magical Ranged)|| HP 16/16 || Fort +1 Ref +7 Will +2 (+2 vs [Air] or [Elec]) Kukri +5 (1d4+2 18-20/x2); Sneak Attack +1d6;

"Yeah, I can sail. Kinda sort almost maybe navigate, too. As for climbing and stuff, I'm okay there too. Falls and jumping are really easy for me to handle, and I can see in the dark. If we think we're gonna be a while down there, maybe some food would be a good idea though. Other than that, I think we're ready, right everyone?"


N Female Human Bard 1/Rondelero Swashbuckler 1 | hp 22/22 |AC 17, t 13, ff 14 | Fort +2, Ref +7, Will +4 | Init +3 | BP 7/7 | Perc +2 | Bard Spells 1st 2/2 | Panache 3/3

On the way to her rowboat, Lila reluctantly purchases 50 feet of silk rope, storing it under one of the vessel's seats.


Does anyone else want to make preparations before heading off to Parrot Island?


If anyone wants to chip in a bit extra (or we can split it multiple ways), I think it would be a good idea to invest in Ye Olde Wand of Cure Light Wounds at this stage in the game. I have 644 gp; I'd need an extra 106 gp from someone to buy it. Apemantus and Lila can both use it.


LG Suel Hellbred Inquisitor- 2 .... HP: 16/ 16 AC: 15 (T: 11 ; FF: 14) .... Fort: +3 Ref: +1 Will: +5 (+6 vs Charm & Compulsion) .... Initiative: +1 .... Perception: +2

I’ll put in for a Happy Stick, absolutely.


Neat. I'll mark the cash off my sheet as soon as Stormcrow approves or disapproves; not sure what the magic item availability is in this town.


Sasserine is a large city of 15,000 people with a base purxchase value of 8,000 gp, so you have a 75% chance of buying a CLW stick. Poof! A CLW stick appears and uses cure. It's slightly effective. Do you buy it?


HP 16/16| AC 15 (Touch 13, FF 12); CMD 16|Fort +4, Ref +3, Will +5|Perception +7, Sense Motive +2| Initiative +7|PP: 10/11

Yup. And that's all my cash (mark off 106 gp Apemantus) and I'm ready to go.

"Looks like we should start heading out. Don't want to delay too long."


N Female Human Bard 1/Rondelero Swashbuckler 1 | hp 22/22 |AC 17, t 13, ff 14 | Fort +2, Ref +7, Will +4 | Init +3 | BP 7/7 | Perc +2 | Bard Spells 1st 2/2 | Panache 3/3

Lila hops onto the passenger bench of her rowboat and waits to see which two men will offer to do the rowing.

Since she provided the boat, Lila believes she shouldn't have to do any rowing. :)


HP 16/16| AC 15 (Touch 13, FF 12); CMD 16|Fort +4, Ref +3, Will +5|Perception +7, Sense Motive +2| Initiative +7|PP: 10/11

Richter makes a show of rubbing his stump and groaning to guilt Apemantus into offering, before giving him a cheeky grin and bypassing the dilemma by summoning a Utility Construct to do the rowing.

"No need to tire ourselves out before we even get there, right?"


The construct takes form and rows the party out to Parrot Island.


With eyes wide open, Sebastian admires the construct rowing. "That's superb! I wouldn't have had the accident if I had one of these!"


The rocky shores of Parrot Island comes into view. A narrow beach provides the only means of access via boat.


Perception +7; Darkvision 60'; Resist Elec 5 AC 18 / 14 / 15 (+2 vs Non Magical Ranged)|| HP 16/16 || Fort +1 Ref +7 Will +2 (+2 vs [Air] or [Elec]) Kukri +5 (1d4+2 18-20/x2); Sneak Attack +1d6;

"So, we head up there and look around, I guess? I don't see any other means of access, do you>"


LG Suel Hellbred Inquisitor- 2 .... HP: 16/ 16 AC: 15 (T: 11 ; FF: 14) .... Fort: +3 Ref: +1 Will: +5 (+6 vs Charm & Compulsion) .... Initiative: +1 .... Perception: +2

And, what time of day is it?

looking around, eyes & ears open: 1d20 + 2 ⇒ (17) + 2 = 19


N Female Human Bard 1/Rondelero Swashbuckler 1 | hp 22/22 |AC 17, t 13, ff 14 | Fort +2, Ref +7, Will +4 | Init +3 | BP 7/7 | Perc +2 | Bard Spells 1st 2/2 | Panache 3/3

Lila ties off her rowboat and then helps Apemantus scout a bit with her one good eye.

Lila the Black Perception Check (Aid Another--Apemantus): 1d20 + 2 ⇒ (8) + 2 = 10 Success!


With or without Sebastian's help, the boat seems to reach the coast safe. Joining the rest and after securing the small vessel, Sebastian has a look around while he conjures his throwing blade just in case.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Perception +7; Darkvision 60'; Resist Elec 5 AC 18 / 14 / 15 (+2 vs Non Magical Ranged)|| HP 16/16 || Fort +1 Ref +7 Will +2 (+2 vs [Air] or [Elec]) Kukri +5 (1d4+2 18-20/x2); Sneak Attack +1d6;

Perception: 1d20 + 7 ⇒ (20) + 7 = 27 (+1 vs traps)

Nayala hops out of the boat and begins moving towards the hidden cave opening areas.


Perception +7; Darkvision 60'; Resist Elec 5 AC 18 / 14 / 15 (+2 vs Non Magical Ranged)|| HP 16/16 || Fort +1 Ref +7 Will +2 (+2 vs [Air] or [Elec]) Kukri +5 (1d4+2 18-20/x2); Sneak Attack +1d6;

"Okay, you lot. Let's get a move on, eh?"

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