Ruins of Azlant

Game Master Aldizog

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 5[/dice]
[dice=Fenna]1d20 + 9[/dice]
[dice=Sho]1d20 + 9[/dice]
[dice=Sosche]1d20+8[/dice]
[dice=Vexas]1d20 + 13[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Sosche]1d20+1[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


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Dodged a bullet. Lots of flooding in various areas, but no real damage.

I'll give you guys until tomorrow to come to a consensus or I'll assume you head to the rendezvous point. I'll have the dice decide which route you take and how well you navigate the terrain to keep the story moving.


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M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

I think straight line to the rendezvous point is best.
For making decisions, I am happy to go with "rule of two" - two PCs agree with no opposition - in the interest of keeping things moving. That's how I usually see it done rather than waiting for everybody to weigh in (unless it is really RP-critical).


I like the "Rule of Two". Thanks for the recommendation. Let's adopt this.


Half-Elf Bard 6 | HP: 59/59 | AC: 20 (T: 13, F: 18) | CMB: +6, CMD: 18 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/18 | Hero Points 3

Sorry, crazy few days. Rendezvous point is fine.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Is all still calm on the eastern front ?


Kowal Ward wrote:
Is all still calm on the eastern front ?

Hey,

Yeah, we're good. Minor flooding, some power outages. (but the clinics have generators)

Sorry for the delay. Regular work stuff blew up, and I had to put a few long days in. Sorry about that. I hope these long days are just growing pains until I fix what needs to get fixed. Until I started delving into the other clinics' financials, I did not realize how messed up their billing and revenue streams were. I opened up a can of worms, and now I'm reeling in the big ones. I probably have a few long days next week, but hopefully things will calm down after that.

I am working on a post now. There is a map to go with it in Slides. Feel free to move yourself around in Slide 2, and I should have a post up in a 1/2 hour or so.


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Half-Elf Bard 6 | HP: 59/59 | AC: 20 (T: 13, F: 18) | CMB: +6, CMD: 18 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/18 | Hero Points 3

Don't worry about Mioki. Things come up that slow games down for a while. PbP is very much a marathon rather than a sprint.

When we're finishing up the campaign four or five years from now, bobody will remember the little delays. :)


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Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Couple of my friends lost power in the Storm but my work and apartment were fine so I too lucked out.


Vexas, my apologies. I realize I was not clear regarding if the creature knew of your presence. Feel free to redo your 1st round action, if you like.


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

We wouldn't have moved any further, but taking one less move action he would have drawn his crossbow earlier.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Was my previous action part of a suprise round?


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Hello!

I'll be away from computers without the ability to post:

* from Friday 8/14
* returning Sunday evening (US/Pacific time) 8/16

Feel free to bot me during that time. I will likely catch up on returning Sunday evening.


Malakar_Paradise wrote:
Was my previous action part of a suprise round?

Malakar's action was prior to initiative. Malakar can still take his turn.


Long day; long week - no post tonight. Just too tired.

Tomorrow I have my Zoom TT game.

Will post either tomorrow night or Sunday and finally get you to the rendezvous.


Vexas, enjoy your time away.


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Back! Catching up...


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

phew! caught up and posted.


To clarify a few things:

The recording by the Clockwork Spy was of the party when you entered the government building.

The Clockwork Spy did not produce the image of the Azlanti message. The projection came from the dais itself.

Sorry if this was unclear during the game.

Working on a post now. Will try to finish, but my mind is fading fast. Also, Pathfinder: Kingmaker for PS4 releases tomorrow. I am quite psyched for this game. If I do not post for a day or two, I am staking my claim on some land in the River Kingdoms.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Played through it around 4 times on PC its great. See you in 3 weeks /s!


Kowal Ward wrote:
Played through it around 4 times on PC its great. See you in 3 weeks /s!

LOL - any recommendations on character creation?


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

You will want your main character to be at least reasonable at skills particularly Cha based ones. It led other party members make most checks but for Diplo and intimidate it forces you to use the main characters.


Thanks for the tip!


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
GM Mioki wrote:

To clarify a few things:

The recording by the Clockwork Spy was of the party when you entered the government building.

The Clockwork Spy did not produce the image of the Azlanti message. The projection came from the dais itself.

Sorry if this was unclear during the game.

lol, i knew I'd get something wrong. It probably wasn't you.


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Half-Elf Bard 6 | HP: 59/59 | AC: 20 (T: 13, F: 18) | CMB: +6, CMD: 18 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/18 | Hero Points 3

Arg! I missed my chance yesterday morning. Fenna was going to snootily correct all those things in her version to Ramona. It's so busy though that I had to start work early and didn't have time.

Oh well, Fenna will bide her time and wait for her next chance. :)

Liberty's Edge

Female Kasatha Solarian 1

Where are you at in kingmaker?


joker 27 wrote:
Where are you at in kingmaker?

I made it to the outpost and defended it from a bunch of bandits. Also, just leveled to 2nd. The game is amazing.

Dark Archive

Female Half elf Ranger 6 Ini+3 HP 64/64 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

Lucky you...

I tried to play it on PC, but the game would never load, or freeze during the introduction


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Kingmaker is super fun. Exploration is super rewarded so look everywhere you can.


Male Human(Unfortunately)
Sho"yarhine Nebdhel wrote:

Lucky you...

I tried to play it on PC, but the game would never load, or freeze during the introduction

I had this happen when I first tried it too. Turned out some files were missing from install and doing a repair on steam fixed it.


Malakar_Paradise wrote:
Kingmaker is super fun. Exploration is super rewarded so look everywhere you can.

Thanks for the tip. I am finding this game super-addicting. I love this turn-based mode. It slows down the game but allows for complete control of the character. My only wish is to have the ability to make all six characters like you could in IceWind Dale. The NPC's are fine, but the game offers so many character creation options, it makes it hard to pick just one.

On a side note and having no intention of affirming affiliation or getting political, I think it is great that there are huge signs outside the DNC that read 'D20'.


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Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Once you get Olegs fully up and running a shady elf from that pathfinder society should show up that you can contract mercenaries from for a cost (Level^2 x 500 gold each) so you can make your whole team mercs its just expensive late game!

Also, I saw that! I agree.


Vexas Flamespark wrote:

Vexas stands up and points to the Northeast is that past the ship, or a totally difference direction?.

There's something bobbing at the surface of the water there, vaguely looks like a body!

Hope this helps. When on the beach, you all swam or rowed roughly due west to reach Peregrine about 3/4 mile away.

If you followed the beach north, eventually the terrain rises creating a cliff face. In this cliff face, about 3/4 northeast of Peregrine is the cave Vexas spotted. About half-way in between is this humanoid form that was spotted in the water.

Typically, this would be very difficult to see from Vexas's vantage point, but I did not want to ignore a natural 20. The figure would take some time to get to by row boat.

I'll work up some kind of underwater battle slide later today and post initiative as if everyone is diving in.

If you have time, feel fee to post in the interim any RP and your intentions.

Happy Saturday!


Slide is up.

Assume that the top of the map is where the ship's hull is, and the fish are positioned mid-ship.

PC Initiative Rolls: (if battle starts)

Brannart: 1d20 + 6 ⇒ (11) + 6 = 17
Fenna: 1d20 + 2 ⇒ (15) + 2 = 17
Kowal: 1d20 + 3 ⇒ (9) + 3 = 12
Malakar: 1d20 + 3 ⇒ (9) + 3 = 12
Razor: 1d20 + 2 ⇒ (16) + 2 = 18
Sho: 1d20 + 3 ⇒ (19) + 3 = 22
Vexas: 1d20 + 4 ⇒ (8) + 4 = 12

Order:

Sho: 22
Razor: 18
Brannart: 17
Fenna: 17
Vexas: 12
Malakar: 12
Kowal: 12


Have to do some unscheduled traveling. Be back Thursday.


Just got back not too long ago. Quite beat from all the driving and fixing things.

Have to get back to this tomorrow.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Could we delete the battle grid and maps link at the top, I think all the info in it is past its use and I keep on accidentally clicking it when I want slides.


Kowal Ward wrote:
Could we delete the battle grid and maps link at the top, I think all the info in it is past its use and I keep on accidentally clicking it when I want slides.

Done!


1st time I am running underwater combat.

Hold your Breath: (2x round per Con. Modifier)

Move Action only = expend 1 round
Attack Action = expend 2 rounds

Rounds before Constitution Checks are needed:

Sho = 4 rounds
Brannart = 4 rounds
Fenna = 4 rounds

Malakar = 2 rounds? (Malakar, I am pretty sure this is incorrect, but I could not find contradictory information. I know you could have chosen Movement for your Totem which would allow you to breath underwater, but you chose Shark Skin instead.)

Please correct anything I have here. Will post shortly.


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M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

It is actually 2 rounds per point of Con score, not per point of Con modifier. Otherwise, average 10-Con humans couldn't hold their breath at all.

So as it is, an average 10-Con human could hold their breath for 20 rounds (2 minutes), or 1 minute if they are exerting themselves. This is fairly accurate, although maybe slightly high.


Brannart Teskerwill wrote:

It is actually 2 rounds per point of Con score, not per point of Con modifier. Otherwise, average 10-Con humans couldn't hold their breath at all.

So as it is, an average 10-Con human could hold their breath for 20 rounds (2 minutes), or 1 minute if they are exerting themselves. This is fairly accurate, although maybe slightly high.

Thanks! I read that wrong. I felt like this was incorrect, but I could not place my finger on what is was. I kept reading the same thing and had modifier in my head since that is the stat most used.

Thanks for setting that straight. Glad I asked.


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Recall that Vexas is somewhat selfish at CN. He'll schmooze where he sees some benefit, but for now he see's Antona as a threat to "business as usual" and not specific benefit she provides otherwise. So yeah, he's going to crank that leverage.


Half-Elf Bard 6 | HP: 59/59 | AC: 20 (T: 13, F: 18) | CMB: +6, CMD: 18 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/18 | Hero Points 3

Fenna will tend to mediate for a combination of reasons.

1. Since intimidation tends to produce hard feelings even if it works, she views it as useful when there's short term interactions with a definite end in sight. Since everyone on the ship is stuck with each other for somewhere between a fairly long time and more or less forever, she'd rather solve the problem if possible rather than paper over it.

2. Fenna has a broad anti-authoritarian streak. While she likes Ramona personally, her reflexive reaction is to not trust the company or it's representatives.

3. Fenna just isn't scary. It's simply less likely she'd be able to pull off intimidating someone so it's a third or fourth tier choice for her.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart tends to align with Fenna on 1 (and, to a lesser extent, 2).
He likely could be good at Intimidate if he put effort into it, but it isn't really in his nature.

Now, a clever Bluff could also be of use here, should we think of an angle.


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas can make his angle a bluff :P He's built somewhat as a talker.

Bluff +9, Diplomacy +10, Intimidate +10, Sense Motive +5


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Hey everyone. I just wanted to let you know that I'm going to be away next weekend, the morning of Saturday, the 19th through sometime in the evening on the 20th (US/Pacific time). As per my typical practice I catch up and make posts the night of my return.

Hopefully it's barely or not at all noticeable since that is the weekend and I do like to catch up on the day I return.


M Human Ftr6 | AC 25, T13, FF23, CMD 23 (29 vs Grapple, 25 vs Disarm, 26 vs Trip) | HP (64/64) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +6 (low-light) | Hero Points: 2

Brannart's skills here are pretty poor, so I'll probably end up using a Hero Point or two.

Perception +3, Diplomacy +1, Sense Motive -1. He doesn't even have ranks in Profession (Soldier), which could be applicable, though that may be a Background skill point next level.


Working on a post now that should help with rolls and give some guidelines.


Posted!

I hope this helps to clarify things. I am interested to see how this scenario turns out. For me, this was a challenge to think how to set up and explain in this PBP medium.

I am open to suggestions and recommendations for these types of scenarios. I know you all play in several games and some of you GM as well. With all of your experience, please share your wisdom.

@Vexas: enjoy the weekend away.

With Autumn coming (almost here), weekends will be a blur for me. This is my favorite season to get outside, and my wife and I go away most weekends in this season. Also, we have a full week we are spending on the Appalachian Trail in mid-October.

Happy Trails Everybody!


male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft | Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

I don't have comments about how it's being run really. I think currently it's the characters with different approaches and they'll legitimately have to agree some how :)

UPDATE: Oh, nevermind. I see Brannart's action and the big post. Catching up...


Half-Elf Bard 6 | HP: 59/59 | AC: 20 (T: 13, F: 18) | CMB: +6, CMD: 18 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/18 | Hero Points 3

I figure we should double up (at least) on the people we're working so we can take advantage of aiding in the skill checks.

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