Cirieo Thessaddin

Vexas Flamespark's page

147 posts. Alias of PaleDim.


Race

| F+1 R+7 W+1 | Init +4 | Perc +6, SM +4 | Speed 20ft

Classes/Levels

| Active conditions: none

Gender

Male Halfling CN rogue 1 | HP 8/8 | AC 17, t15, ff13 | CMB -2, CMD 12

About Vexas Flamespark

Male Halfling rogue 1
CN Small humanoid (halfling)
Init +4, Senses Perception +6
=================================================
DEFENSE
=================================================
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size )
hp 8 ((1d8))
Fort +1, Ref +7, Will +1, +2 vs. fear

=================================================
OFFENSE
=================================================
Speed 20 ft.
Melee mwk rapier (small) +6 (1d4-1/18-20)
Ranged crossbow, light (small) +5 (1d6/19-20, 80')
or crossbow, light (small, mwk bolts) +5 (1d6/19-20, 130')
Special Attacks Sneak Attack 1d6,

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 16,
Base Atk +0; CMB -2; CMD 12
Feats Persuasive, Weapon Finesse
Skills Bluff +8, Diplomacy +9, Disable Device +9, Escape Artist +8, Intimidate +9, Knowledge (Local) +6, Perception +6, Perception (Trapfinding) +7, Sense Motive +4, Sleight of Hand +8, Stealth +12, Use Magic Device +7,
Traits Fast-Talker, Skillful,
Languages Common, Dwarven, Elven, Halfling
SQ fearless, finesse training, halfling luck, keen senses, sure-footed, trapfinding, weapon familiarity,
Consumable Gear potion of cure light wounds, rations, trail (small) (5), bolt, crossbow (small) (19), mwk bolt, crossbow (small) (20),
Other Gear mwk rapier (small), rapier (small), traveler's outfit (small), leather armor (small), backpack (small), bedroll (small), flint and steel, thieves' tools (masterwork), waterskin, filled (small), crossbow, light (small), 65gp, 8sp, 9cp
=================================================
SPECIAL ABILITIES
=================================================
Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.

Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws.

Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks.

Language Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

No Racial Subtype You have chosen no racial subtype.

Skillful You've always been interested in a wide array of things, and growing up you've spent time honing some of these talents, which has helped you in life. Some have attributed your successes to luck, but others have recognized what you truly have-skill. This interest in and practice of a diverse array of skills and abilities has served you well in a number of different jobs, and following in your varied interests you learned of the expedition to the ruins of Azlant. After your application, the Bountiful Venture Company selected you for the expedition because your skillful approach to matters would be helpful for a growing colony. Once per day when you fail an Acrobatics, Climb, Spellcraft, Stealth, or Use Magic Device check, you can immediately reroll that check as a free action. You must take the second result, even if it's worse.

Skills

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Sure-Footed (Ex) Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

=================================================
APPEARANCE, PERSONALITY, BEHAVIOR
=================================================
Age: 27, eye color: brown, hair color: varies but currently deep blue, height: 3'1", weight: 36lbs.

Vexas maintains a constantly confident, often smug look. It's a little off-putting at first, but he quickly transitions into the necessary flavor of friendliness as his words go to work. He always seems to figure out what somebody needs to hear to instantly feel better, and like they need the halfling around to keep feeling that way. From there he convinces them of concrete, material expertise, skill, or other benefit.

However, what he craves most of all is the hunt for ancient artifacts. Combining his skills, he seems to have a knack for sniffing out who else is looking for them, and when they've identified locations where they might exist.

Personality Profile (TODO convert this to additional description/narrative)
Primary motivator Acquisition
Secondary motivators Achievement, Discovery/Adventure
Emotional disposition Curious
Moodiness Even-tempered
Outlook Pessimistic
Integrity Unscrupulous
Impulsiveness Controlled
Boldness Cautious
Agreeableness Agreeable
Interactivity Engaging
Conformity ???

=================================================
BACKGROUND
=================================================
Vexas had been on the move for some time when he caught wind of the Bountiful Venture Company's coming expedition. His own most recent, ahem, "venture" had ended rather badly. Somehow he'd convinced instructors at the Arcanamirium that he was a legitimately registered and sponsored student of arcane practice. That only lasted until librarians noticed that he spent more time scoping out artifacts in display cases than classes. He'd bought a decent amount of time by trading the requisite amount of attention for the pretty little thing behind the main desk... but, it turned out some jealous "baggage" was hovering nearby, and suddenly much more often.

That's okay. He'd take his warm smile and smooth words elsewhere. The world is full of doorways and rubes in front of priceless artifacts.