Cirieo Thessaddin

Vexas Flamespark's page

1,015 posts. Alias of PaleDim.


Race

| Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +10 | Speed 20ft | Pearl of Power 1st☐ | cat burglar’s boots reroll☐ | Extend☐☐☐ | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐

Classes/Levels

| Spells 3rd ☐☐☐slow 2nd ☐ghoul touch ☐☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐hydraulic push ☑touch of the sea | Skillful☐ | Active conditions: none

Gender

male halfling arcane trickster 3/unchained rogue 3/wizard 3 | ♥️49 | ⛨24 t18 ff19; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+14 (evasion; avoid traps +1) W+9; +2 vs. fear

Occupation

☐☑

About Vexas Flamespark

Male halfling arcane trickster 3/Unchained Rogue 3/wizard 3
CN Small humanoid (halfling)
Init 9; Senses Perception +17
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Defense
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AC 24, touch 18, flat-footed 19 (+5 armor, +1 deflection, +5 Dex, +1 enhancement, +1 natural, +1 size)
hp 49 (9 HD; 6d6+3d8)
Fort 6, Ref 14, Will 9; +2 vs. fear
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee +1 rapier +11 (1d4+6 P/18+)
Ranged underwater light crossbow +11 (1d6+1 P/19+)
Wizard Spells Prepared (CL 6th; concentration +10)
. . 3rd—slow (3, DC 17)
. . 2nd—ghoul touch (DC 16), invisibility (2), mirror image
. . 1st—color spray (DC 15), comprehend languages, hydraulic push[APG], touch of the sea[APG] (DC 15)
. . 0 (at will)—detect magic (at will), light (at will), message (at will), ray of frost (at will)
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Statistics
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Str 8, Dex 20, Con 10, Int 18, Wis 10, Cha 16
Base Atk +4; CMB 2; CMD 18
Feats Arcane Armor Training, Elemental Spell[APG], Improved Initiative, Persuasive, Point-Blank Shot, Scribe Scroll, Weapon Finesse
Traits fast-talker, skillful
Skills Acrobatics +9 (+5 to jump), Bluff +14, Climb +3, Diplomacy +15, Disable Device +18, Escape Artist +15, Intimidate +14, Knowledge (arcana) +14, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +14, Perception +17, Sense Motive +10, Sleight of Hand +17, Spellcraft +14, Stealth +21, Swim +4, Use Magic Device +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Azlanti, Common, Draconic, Dwarven, Elven, Halfling
Combat Gear cat burglar's boots, extend metamagic rod, oil of darkness, pearl of power (1st level), potion of cure light wounds (3), potion of enlarge person (2), potion of gaseous form, scroll of blindness/deafness, scroll of blur, scroll of clairaudience/clairvoyance, scroll of corrosive touch, scroll of dispel magic, scroll of fly, scroll of fox's cunning, scroll of glitterdust, scroll of haste, scroll of mage armor, scroll of memory lapse, scroll of resist energy, scroll of scorching ray, scroll of undine's curse, scroll of water breathing (CL 2nd), scroll of web, wand of flaming sphere (6 charges), alchemist's fire; Other Gear mwk mithral chain shirt, mwk rapier, underwater light crossbow[ARG] with 39 mwk crossbow bolts, blessed book, bottle of messages[APG] (2), custom legendary/dynamic item[MA] (2), dust of tracelessness, eyes of the eagle, handy haversack, insightful scroll case, ring of swimming, tourmaline sphere ioun stone, bedroll, flint and steel, masterwork thieves' tools, waterskin, wizard starting spellbook, 399 gp, 9 sp, 8 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elemental Spell (Cold) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Skillful Once per day when you fail an Acrobatics, Climb, Spellcraft, Stealth, or Use Magic Device check, you can immediately reroll that check as a free action. You must take the second result, even if it’s worse.
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Spellbook
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3rd Level - Slow
2nd Level - Ghoul Touch, Knock, Invisibility, Locate Object, Mirror Image
1st Level- Alarm, Blend with Surroundings, Charm Person, Color Spray, Comprehend Languages, Feather Fall, Grease, Hydraulic Push, Identify, Shield, Sleep, Touch of the Sea, Waterproof
Cantrip- Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
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Appearance, Behavior
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Age: 27, eye color: brown, hair color: varies but currently deep blue, height: 3'1", weight: 36lbs.

Vexas maintains a constantly confident, often smug look. It's a little off-putting at first, but he quickly transitions into the necessary flavor of friendliness as his words go to work. He always seems to figure out what somebody needs to hear to instantly feel better, and like they need the halfling around to keep feeling that way. From there he convinces them of concrete, material expertise, skill, or other benefit.

However, what he craves most of all is the hunt for ancient artifacts. Combining his skills, he seems to have a knack for sniffing out who else is looking for them, and when they've identified locations where they might exist.
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Background
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Vexas had been on the move for some time when he caught wind of the Bountiful Venture Company's coming expedition. His own most recent, ahem, "venture" had ended rather badly. Somehow he'd convinced instructors at the Arcanamirium that he was a legitimately registered and sponsored student of arcane practice. That only lasted until librarians noticed that he spent more time scoping out artifacts in display cases than classes. He'd bought a decent amount of time by trading the requisite amount of attention for the pretty little thing behind the main desk... but, it turned out some jealous "baggage" was hovering nearby, and suddenly much more often.

That's okay. He'd take his warm smile and smooth words elsewhere. The world is full of doorways and rubes in front of priceless artifacts.
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Botting
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[standard] Cast touch of the sea; Duration 2 minutes (20 rounds)
[move] 30ft swimming

[move] draw weapon
[standard] attack RED
[dice=+1 rapier attack, piercing damage]1d20+10; 1d4+6[/dice]
crit on natural 18+

[move] pick up weapon
[standard] Cast hand of the apprentice RED
[dice=+1 rapier attack, piercing damage]1d20+8; 1d4+5[/dice]

crit on natural 18+

[dice=Perception (locate traps)]1d20+13+1[/dice]

[standard] Cast color spray, DC14 Will

[5ft Step] East

[dice=concentration to cast defensively, DC19]1d20+6[/dice]
[standard] cast mirror image
[dice=Mirror images]1d4+1[/dice]