Race |
| F+4 R+10 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +15 (avoid surprise +1, locate traps +1), SM +7 | Speed 20ft |
Classes/Levels |
| Spells 2nd ☐invisibility ☐mirror image 1st ☐color spray ☐comprehend languages ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none |
Gender |
male halfling unchained rogue 3/wizard 3 | ♥️37 | ⛨21 t16 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 |
Occupation |
☐☑ |
About Vexas Flamespark
Male halfling Unchained Rogue 3/wizard 3
CN Small humanoid (halfling)
Init 8; Senses Perception +15
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Defense
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AC 21, touch 16, flat-footed 17 (+5 armor, +1 deflection, +4 Dex, +1 size)
hp 37 (6 HD; 3d6+3d8)
Fort 4, Ref 10, Will 6; +2 vs. fear
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee +1 rapier +9 (1d4+5 P/18+)
Ranged underwater light crossbow +8 (1d6 P/19+)
Wizard Spells Prepared (CL 3rd; concentration +6)
. . 2nd—invisibility, mirror image
. . 1st—color spray (DC 14), comprehend languages, touch of the sea[APG] (DC 14)
. . 0 (at will)—detect magic (at will), light (at will), message (at will), ray of frost (at will)
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Statistics
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Str 8, Dex 18, Con 10, Int 17, Wis 10, Cha 16
Base Atk +3; CMB 1; CMD 16
Feats Arcane Armor Training, Improved Initiative, Persuasive, Scribe Scroll, Weapon Finesse
Traits fast-talker, skillful
Skills Acrobatics +8 (+4 to jump), Bluff +11, Climb +3, Diplomacy +12, Disable Device +15, Escape Artist +11, Intimidate +12, Knowledge (arcana) +10, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +10, Perception +15, Sense Motive +7, Sleight of Hand +13, Spellcraft +10, Stealth +18, Swim +4, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Draconic, Dwarven, Elven, Halfling
Combat Gear cat burglar's boots, scroll of blur, scroll of corrosive touch, scroll of fox's cunning, scroll of glitterdust, scroll of haste, scroll of mage armor, wand of flaming sphere (6 charges); Other Gear mwk mithral chain shirt, mwk rapier, underwater light crossbow[ARG] with 39 mwk crossbow bolts, custom legendary/dynamic item[MA] (2), eyes of the eagle, handy haversack, ring of swimming, tourmaline sphere ioun stone, bedroll, flint and steel, masterwork thieves' tools, waterskin, wizard starting spellbook, 399 gp, 9 sp, 8 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Spellbook
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2nd Level - Ghoul Touch, Knock, Invisibility, Locate Object, Mirror Image
1st Level- Alarm, Blend with Surroundings, Charm Person, Color Spray, Comprehend Languages, Feather Fall, Grease, Hydraulic Push, Identify, Shield, Sleep, Touch of the Sea, Waterproof
Cantrip- Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
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Feat wishlist
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https://www.aonprd.com/FeatDisplay.aspx?ItemName=Magic%20Trick
Point-blank Shot
Precise Shot