Cirieo Thessaddin

Vexas Flamespark's page

844 posts. Alias of PaleDim.


Race

| F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft

Classes/Levels

| Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☐comprehend languages ☑hydraulic push ☐touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Gender

male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17

Occupation

☐☑

About Vexas Flamespark

Male halfling arcane trickster 1/Unchained Rogue 3/wizard 3
CN Small humanoid (halfling)
Init 9; Senses Perception +15
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Defense
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AC 22, touch 17, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 size)
hp 41 (7 HD; 4d6+3d8)
Fort 4, Ref 12, Will 7; +2 vs. fear
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee +1 rapier +10 (1d4+6 P/18+)
Ranged underwater light crossbow +9 (1d6 P/19+)
Wizard Spells Prepared (CL 4th; concentration +7)
. . 2nd—invisibility, invisibility, mirror image
. . 1st—color spray (DC 14), comprehend languages, hydraulic push[APG], touch of the sea[APG] (DC 14)
. . 0 (at will)—detect magic (at will), light (at will), message (at will), ray of frost (at will)
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Statistics
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Str 8, Dex 20, Con 10, Int 17, Wis 10, Cha 16
Base Atk +3; CMB 1; CMD 17
Feats Arcane Armor Training, Elemental Spell[APG], Improved Initiative, Persuasive, Scribe Scroll, Weapon Finesse
Traits fast-talker, skillful
Skills Acrobatics +9 (+5 to jump), Bluff +12, Climb +3, Diplomacy +13, Disable Device +16, Escape Artist +13, Intimidate +12, Knowledge (arcana) +11, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +11, Perception +15, Sense Motive +8, Sleight of Hand +15, Spellcraft +11, Stealth +19, Swim +4, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Draconic, Dwarven, Elven, Halfling
Combat Gear cat burglar's boots, oil of darkness, scroll of blindness/deafness, scroll of blur, scroll of clairaudience/clairvoyance, scroll of corrosive touch, scroll of dispel magic, scroll of fly, scroll of fox's cunning, scroll of glitterdust, scroll of haste, scroll of mage armor, scroll of memory lapse, scroll of scorching ray, scroll of undine's curse, scroll of web, wand of flaming sphere (6 charges), alchemist's fire; Other Gear mwk mithral chain shirt, mwk rapier, underwater light crossbow[ARG] with 39 mwk crossbow bolts, bottle of messages[APG] (2), custom legendary/dynamic item[MA] (2), dust of tracelessness, eyes of the eagle, handy haversack, ring of swimming, tourmaline sphere ioun stone, bedroll, flint and steel, masterwork thieves' tools, waterskin, wizard starting spellbook, 399 gp, 9 sp, 8 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elemental Spell (Cold) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Skillful Once per day when you fail an Acrobatics, Climb, Spellcraft, Stealth, or Use Magic Device check, you can immediately reroll that check as a free action. You must take the second result, even if it’s worse.
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Spellbook
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2nd Level - Ghoul Touch, Knock, Invisibility, Locate Object, Mirror Image
1st Level- Alarm, Blend with Surroundings, Charm Person, Color Spray, Comprehend Languages, Feather Fall, Grease, Hydraulic Push, Identify, Shield, Sleep, Touch of the Sea, Waterproof
Cantrip- Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue