| Brannart Teskerwill |
Brannart wears small holy symbols on a thin chain around his neck. Cayden Cailean (his deity) and Torag (that of his late wife).
| GM Pauljathome |
Aoinse quite readily answers all your questions. It is apparent that while she isn't holding anything back she is also not paricularly volunteering information beyond what she says
"When the sky rocks hit the temple had several priests and quite a few attendants here. There had been warnings that a disaster had happened so the lay people had all left to go to their homes and be with their families. Or, at least, that is what I think. Some may have stayed hoping for protection"
"You are in the temple of Amaznen. It is, or I suppose was, built into the slope of the sacred hills of Zanas-Tahn which was itself above the city of Shaval-Kehn.
This temple and its grounds is primarily for the clergy's private worship and a place of study and experimentation. The public generally worshipped in a larger and more grandiose building down in the city proper. Although we did hold an occassional public service and, of course, regular services for the clerics, lay helpers, and visiting researchers
This whole area was not an Island, except in a metaphorical sense. We were on a large plateau"
"There are a large range of clockworks here but most should have long wound down by now. In an emergency, they can be quickly programmed to attack anybody they perceive of as intruders. I suspect this would have been done. If there are any that are hostile I can accompany you if you wish and tell them to stand down. They should still recognize my authority over them even after all these long years."
"Oh, I suppose I will need to repair my leg before I can leave this place"
If you were to carry her to C9 she could fairly quickly repair herself (d4 hours). Or you might be able to improve that time if any of you have craft - clockworks.
| Sosche Pinn |
I think it's relatively early in the day, so this would put us to lunch, is that right?
"Seems to me we shouldn't just leave you here. I'm no clockworker, but I do have some excellent tools for working on my armor. Maybe they can help."
I suggest we wait. Sosche has a Traveler's Any-Tool (link) and will offer it on loan so she can have masterwork tools at least.
He'll also try to help, if he can.
Craft Clockwork: 1d20 + 1 ⇒ (17) + 1 = 18 (untrained) to aid another?
| Brannart Teskerwill |
"We did find a workshop with many tools that might help."
Brannart will offer to carry Aoinse to the workshop.
While I do think I would like to pick up Craft (Clockworks) in a rebuild, as it seems a pretty significant part of this AP, it might be a little cheap to get that right now when a check is called for. But Soche's check is great, and Craft can be used untrained.
| Fenna Pender |
Fenna proceeds on with the others to the workshop. She is quite keen to watch the repairs take place, very interesting stuff.
| GM Pauljathome |
All of you head over and watch or help Aoinse to repair herself
Aoinse craft clockwork: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
time: 1d3 ⇒ 3 (reduced time)
It still takes quite awhile but she is able to repair herself and is now fully mobile
"Thank you very much for helping. Would you like me to accompany you as you proceed? I should note that I am not a very good combatant and so would prefer to remain in the rear but I'm quite happy to go with you".
Oh, I should describe the temple shouldn't I? Note, this is what it was like in my time. It may have changed"
Sorry, I can't reveal the map since a lot has changed. If I have her tell you what she knows before you go into any corridoor or room is that ok? Or if you have specific questions she'll answer them
| Vexas Flamespark |
Vexas looks through his pack, remembering he only has lockpicks.
I might be able to help too. It would certainly be handy to have you along with us! But I admit my skills are better for undoing devices with finesse. Anyway, if fighting breaks out just stay behind the rest of us, but with your influence hopefully it won't come to that.
Info as we go seems reasonable, and easier to utilize.
| Brannart Teskerwill |
Yes, having her explain as we go sounds good.
"Some of the clockwork creations are built for battle. Can you make it so that they do not see us as intruders, but are able to battle others?
Because this complex has been invaded by creatures that we call Faceless Stalkers. They have captured many of our fellows.
To have the Clockwork Soldier and the Clockwork Mage at our sides could make our mission easier.
If changing their commands is not possible at this time, then having them stand down is our best option, I think."
Not wanting to totally trivialize the encounters here, but it would seem a logical course of action to at least suggest.
| Fenna Pender |
Sounds good to me GM.
"Stay close to me Aoinse. With a spear, I'm not exactly at the front, but I also have a weapon in hand to keep anything dangerous from getting too close. Usually."
| GM Pauljathome |
"While I will nearly certainly be able to get the constructs to treat you as non hostile to the temple I will NOT be able to reprogram them to follow my instructions. Well, not without what would probably be at least days of effort on my part and that might not be successful even then"
Yeah, sorry, having them as allies would make things a bit TOO easy :-). And this limitation actually makes sense in world
| Vexas Flamespark |
Vexas points out the most obvious choice from here: Exploring further west with their new friend!
Put him on the map in that direction.
| GM Pauljathome |
Aoinse tells you
"In that direction is the hallway that was used by the priests to enter the temple from the outbuildings higher on the hill. Beyond the hall there is a corridor leading to the Sacristy to the north and, to the south, a hall leading down to the lower level of the temple with an entrance to the library before you hit the stairs"
As you get to the corner and peak around you see a wide corridor with sturdy ornate columns. Cracks mar the surface of the columns and a few have fallen into pieces on the marble floor. To the south, water spurts out of a broken fountain.
No obvious dangers await you,
| Vexas Flamespark |
Seeing no immediate danger, Vexas waves the party forward. He skulks further forward and looks around the corner to the South.
Stealth: 1d20 + 20 ⇒ (19) + 20 = 39
| Fenna Pender |
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It occurs to Fenna that Aoinse is exactly the person to ask about a couple of lingering questions regarding the temple from before. Namely she'd like to know more about the room that they believe to provide power to the temple. Could there be a way of restoring power without being electrocuted and/or slaughtered by elementals.
Even if Aoinse doesn't know anything herself, there may be manuals for construction and making repairs she knows of somewhere. There is also what is possibly a lower, flooded level of the temple. What is down there?
Fenna decides to hold those questions for the present though. She does worry a little about Aoinse possibly becoming too determined to put the temple back to right, even at great risk. It's best to wait and feel out the construct more fully before bringing those subjects up.
Fenna stays with Aoinse behind Sosche.
| GM Pauljathome |
Corridor goes down some stairs ending a set of double doors. A door off the corridor almost certainly leads to the library that you've already investigated.
Aoinse : "Beyond those doors is a colonaded corridor that used to be a meeting hall, a place for conversations and meetings. In that corridor there is a storage room a little past the doors on the left hand side. The door is pretty well hidden"
| Vexas Flamespark |
Vexas inches forward and peeks through the passageway to the North.
| Brannart Teskerwill |
Brannart moves a bit towards Vexas.
He takes a look in the fountain.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
| GM Pauljathome |
Battered steel chests lie scattered across the floor of this vault, their contents strewn throughout the room. The thick stone walls are reinforced with steel bars and look nearly impenetrable, but the door to the vault has been torn off the hinges.
On a quick examination it is obvious from the way that the coins and other valuables are scattered that whomever looted the place only grabbed the most obviously valuable items.
If you decide to go in there and look around further I'll need perception checks from everybody please.
| Vexas Flamespark |
Hmm, looks like the leftovers. Still...
He can never help himself but at least take stock of the loot!
Detect magic
Perception: 1d20 + 17 ⇒ (8) + 17 = 25
| Brannart Teskerwill |
Gathering up the scattered coins is not high on Brannart's priorities right now, so he waits outside the door with his polearm ready.
Could be bait for a trap.
| Fenna Pender |
Fenna is content to leave the coins where they are as well. It's not like they spend easily. But, she not concerned about collecting them if someone wants to.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
| Sosche Pinn |
"I'm betting there's little here of value, let's move on." Sosche suggests casually. In fact though, if folks want to scrape up what they can, he'll certainly help them collect whatever might be here.
He will cast a Detect Magic and look around a bit though.