GM Aldizog |
I was waiting to see if Fenna would chime in or offer to cast Feather Fall, but Sosche has gone ahead and acted. So he is the first one down.
Sosche sets his feet on the ground, lets go of the rope, casts Light, and takes his ranseur in hand.
But before anyone else makes it down, the shadows on the wall start to move!
Stealth: 1d20 + 15 ⇒ (3) + 15 = 18
Sosche Perception, Distance: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
At first Sosche thinks they are a haunt like the ones above, but he soon realizes that these are true solid beings, smoldering and furious.
Sosche is able to spot them, but is not quite fast enough to react.
Surprise round in which only Sosche and the undead can act.
Fenna: 1d20 + 6 ⇒ (16) + 6 = 22
Sho: 1d20 + 3 ⇒ (1) + 3 = 4
Sosche: 1d20 + 1 ⇒ (7) + 1 = 8
Vexas: 1d20 + 8 ⇒ (11) + 8 = 19
Undead: 1d20 + 8 ⇒ (16) + 8 = 24
The undead burst from the shadows and claw at the oracle, ripping and searing his flesh.
Attack, Charge: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage with Fire: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12
Attack, Charge: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage with Fire: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16
Surprise Round
Undead
Brannart (unaware)
Fenna (unaware)
Vexas (unaware)
Sosche -28
Sho (unaware)
Sosche Pinn |
Weapon Equipped = Ranseur
Conditions = None
Ranseur: Attack: BAB 4 Str +3 Magic +1 (PA -2) Damage: Str +4 Magic +1 (PA +6) Crit: x3
Greatsword: Attack: BAB 4 Str +3 MW +1 Focus +1 (PA -2) Damage: Str +4 (PA +6) Crit: 19-20
Heavy Pick: Attack: BAB 4 Str +3 (PA -2) Damage: Str +3 (PA +4) Crit: x4
Javelin: Attack: BAB 4 Dex +1 Damage: Str +3 Range: 30’
Mnemonic Vestment (1/1d)
Spells Memorized (Caster Level 6, Concentration +11, DC 13+lvl)
. . cantrip: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (7/7): Bless, Cure Light Wounds, Divine Favor, Enlarge Person, Liberating Command, Remove Fear
. . 2nd (6/6): Burst of Radiance, Cure Moderate Wounds, Endure Elements Communal, Fog Cloud
. . 3rd (3/4): Cure Serious Wounds, Free Swim, Magic Vestment
"Oww! Fire in the hole, watch as you descend we have company!"
Sosche takes a 5’ step back to let someone else down the rope, and to give room for his weapon, as he strikes back at the one on the left side on the map!
Ranseur: 1d20 + 6 ⇒ (14) + 6 = 20
Damage P: 2d4 + 11 ⇒ (3, 1) + 11 = 15