Ruins of Azlant
Game Master
pauljathome
Pathfinder Adventure Path: Ruins of Azlant
Set sail and join the expedition to colonize the lost continent of Azlant.
Slides
male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
Vexas looks alongside Fenna.
Detect magic and Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
4 of them (1 of each identical pair) detect as under strong enchantment magic. The other 4 are apparently under no magic that you can detect.
male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
The four under the effects of magic are strongly enchanted. I suspect that means control of some kind, but I can't be certain. We should be careful as we proceed.
Vexas looks down the hall as if expecting to spot some powerful wizard.
M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3
"Do we have any means to remove enchantments? If we can't, then we can hope that killing the caster does the job. We should leave them safe but unable to come after us. Maybe lock them in a room somewhere without their weapons."
male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
Vexas frowns and thinks, focusing hard...
Vexas doesn't have Dispel in his spellbook, but maybe if he knew what spell it was and he had that spell he could counter it...?
Knowledge (arcana): 1d20 + 14 ⇒ (19) + 14 = 33
M Human Oracle 8 | AC 20, T13, FF18, CMD 21 | HP 84/84 | F +6 R +5 W +8 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +11 | Hero: 3
No, Sosche doesn’t have it either, sorry. I’m due to get it next level though that doesn't help us now.
Sosche adds, maybe obviously, ”So the enchanted ones are the townsfolk, and the others, if they are also harder to damage, are the faceless stalkers. Yeah, lock up the townsfolk if we can until they’re back to themselves. I can think of no better plan - good idea Brannart.”
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M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3
Brannart sheathes his sword and retrieves his polearm.
"Let's see if this next room will work as our jail cell."
He points to the door a short distance up on the western side of the corridor.
"Vexas, can you check it?"
As a note, the exploration part of the game goes much quicker if we have a standard operating procedure that Vexas uses Take 10 on Perception for doors. However, a 28 won't spot magical traps of this level (a level 4 spell is DC 29 and I wouldn't be surprised to encounter a level 6 spell for DC 31) so that might be better to do once Vexas gets a few more bonuses.
male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none
he usually rolls, but he definitely can be assumed to always perceive and detect magic. In addition to taking 10 on perception, other things that might speed us up: if he does detect any magic GM feel free to roll his spell craft and/or kn arcana.
M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3
Assuming Vexas found no traps and detected no magic
Brannart drags the unconscious defeated foes out of the way, then goes to open the door on the west side of the corridor.
M Human Oracle 8 | AC 20, T13, FF18, CMD 21 | HP 84/84 | F +6 R +5 W +8 (+1 mind-affecting) ] | Move 15’ | Init +1 | Per +11 | Hero: 3
Sosche helps shift the unconscious, and then moves into position with Brannart.
I'm sorry, I thought paizo was going to be down this week and didn't check. Don't have time to post now (may be able to tonight) but its going dark tomorrow morning for awhile.
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