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Marco Massoudi wrote:
The weight of the Dwarven Forge comes with the durability, that stuff is indestructible.
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Odd choice for Tier 5+ I get the content will be harder, and having meaningful tier 1-4, but outside of gencon we often see specials run with 5-6 tables in total, but with 3-4 of them being tier 1-2, and tier 3-4. Okay that is a mouthful of numbers, the general point is that smaller cons will have a harder time not running this with a bunch of new players at tier 7 with pregens.
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Bellona wrote: I wonder if Riddleport's Cyphergate will actually be put to its intended use? second darkness:
As I understand the Cyphergate, and other gates like it are Elven creations for interplanetary travel, or occasionally local/dimensional travel. I'm not sure how they connect with the Runelords?
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Been trying to say thanks for a bit, but the been having trouble posting, I really want to give a thanks out to Tonya, and Bob for helping to find a VC to supervise my 5 star game at GenCon. I had the pleasure of having David Shaw (our new campaign coin holder) join my table. Between him, and the group of great players our marshal specially selected we had an amazingly fun table. Thanks all, and congrats to the rest.
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Hey all, I'm in a bit of a begging situation here. I'm not eligible to run my qualifying game for my fifth star, but I"m missing one piece, a VC to supervise. My local VC is about a 5 hour drive, so I am instead heading to Indianapolis for this tiny little con called GenCon where I expect a slightly higher number of VCs to be in attendance. If you are one of those VCs, and you are planning on playing either Thursday night, or Friday Night in one of those two schedule specials, I would love to invite you to my table (I'm running tier 3-4 both nights.). While bringing traditional offerings of beer, and/or food, are more complicated by my cross boarder travel, I can offer bribery in the form of 2017 PFS Dice for the Great Lakes Region (they are blue/gold.) If anyone is game, please let me know, probably direct message to exchange emails? Then we get the logistics running. Thanks
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So a flat check DC 5, is the same as a 20% miss chance for concealment. So that seems in the spirit of "everything is a d20 roll." By making such a change, do you open up to things like rerolls and bonus like a luck stone applying to them, or saying "precise shot decreases the DC of concealment checks by 5" or something like that?
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Lemartes wrote:
I think the parrying thing is why they leave opponents open, it is a weapon for skillful manipulation and interaction with your opponents weapon. Imagining they come at you with their big arse axe, and you turn their momentum, leaving them off balance. So yes that should also improve your AC, but I think it works for the leaving them open as well. I think will see a lot of "well weapon group X would be able to also do the special thing weapon group Y is doing" and while probably logically true, we are playing a combat simulator, and so they are striving for variety and balance, so things that might logical be true, sometimes shouldn't be in the rules, because it homogenizes the game.
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Lots of threads on how to make one go nova, but I couldn’t find one about when it does. Basic question is, when the necklace goes nova is it one big boom or many silmiltanious ones. Do people in the area get one save or one per remaining sphere, and does fire resistance apply once or once per sphere?
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Soooooooo, last night while running Rise of the Runelords a player decided that using a fireball in what would be traditionally a highly combustable environment was "a good idea." I made up something on the fly that felt right, and while it didn't immediately kill anyone, the subsequent slow burning building, with fight going on inside claimed two lives (okay so the confusion spell helped as well.) Just wondering how others would have ruled the equivalent of a spark in a grain silo? How much damage would you roll?
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Galnörag wrote:
Bumping this up to the top, because it seems like these traits would either apply to all "mind thrusts" or you need to ask the question "If I undercast mind thrust III in a level 1 slot, is that actually Mind Thrust I, or mind thrust III ?"
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I have a related question, and this feels like the best thread to add it to. During a session when trying to answer a question about how a metamagic rod affected casting time for an arcanist (a common theme) when I read this:
Quote: She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below). The question we then had was if that applies to rods? Said more explicitly, if an arcanist has prepared a spell with a metamagic feat, lets say empowered fireball. If they had a metamagic rod of selective, could they apply that dynamically to make it an empowered selective spell? or would that be the same as applying the feat as a spontaneous caster, and those being not allowed?
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Looking at how poison scales, if you are hit with a second dose while poisened, you increase the DC by 2 and the duration by 50% of the original duration. So getting half a dose I might scale the other -2 to the DC, and reduce the duration by 50%.. Anything less then half a does doesn’t work. Now... poison is broken with respect to dosage, because it doesn’t take into account the creatures size. Two CR 10 monsters might have similar fort saves, but one might be huge and the other tiny, the tiny creature could bath in the poison, the huge creature might not notice it, and yet the effect and save is the same. So given how broken the model for poison is, the adjustment your GM made is probably good enoug.
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BigNorseWolf wrote: Much like a wedding or a funeral its really about the folks in the audience and not the ones on stage... Funeral yes, wedding is more about the folks behind the scene supplying conference and catering services at an inflated rate to people willing to be taken advantage of. That aside, the sentiment is right, leaving out unquestioned the statement that PFS is devoid of choice and meaning because you can’t have table variation isn’t something we want to leave unresponded too. PFS is one flavour of Pathfinder with unique oppotunities and constraints. The constraints are what are being railed against, “no table variation” which I’m not sure we acknowledge as societyt members view as a pro a con, or just a necessity of the massively multiplayer format. To allow a players power level to be boxed into known buckets to allow for scenario design, and allow a player to sit down at any table globally and play in a shared campaign. More over the key feature is global consequences, with the reporting conditions accumulating to impact the direction of the story, or huge multitable specials which your home game can’t do. Sure in your home game you might cause the Eye of Abendengo to spin backwards and resurrect Arodan, but nobody else cares, but we collectively released a god from its prison, and raided a fallen sky citadel in the world wound, and we did that as a global play base in a way that we can fist bump at GenCon and say “I was there.” There is some consquences, like the scenarios can have a “on the rails” feel at time, but to the original point, more effort can have more effect. Play the right Faction in the Right scenario and you get a different outcomes and boons. Focus on the exchange and you can rock the day job. There are all sorts of ways and trade offs that let you differentiate your experiance, and get ahead in different ways. Even in scenarios you can fail to get the maximum reward if you don’t do well. That was the long version, the short version is PFS is a different style of campaign, if it isn’t the campaign style for you, that is totally ok, Pathfinder is a very big tent game, and maybe a different style of home campaign is more your flavour.
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What is the consequences of not taking you up on this generous offer? Like my binding has failed as described, but will the book more or less stay together, or should I expect more book degeneration? If it is just a cosmetic thing, I'm inclined to keep it, but if it will accelerate into total book failure, then I will go get it replaced.
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huscarl105 wrote:
On page 292: Quote: This value is always one-fifth of the starship’s maximum number of Hull Points. So this scales with your ship.
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JDLPF wrote: It's a 5% chance per attack roll. I really don't see the big deal. Especially when combined with the Critical Hit Deck, it's likely the players end up coming out ahead. You're typically far more likely to land a critical hit than a critical fumble at high level play. I would disagree the consquences favour the GM both the crit and fumble deck. Monsters usually end up dead, the questions is how many resources they consume in the process. Every encounter involves the PCs but a given monster usually shows up once. So weather the pcs suffer a crippling crit from a monster, or endure a crippling fumble from themselves they live with the consequnces, where as monsters exit the narrative.
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Yeah I see how my introductory post has led to a less clear topic. Agreed whole heartedly I have no intention of handing players the keys to the race building tools, but just using the pre-defined race point values that have been calculated for existing races, and some how combining that with stat points to let people exchange stats for better races, or worse racers for better stats. I was thinking an alternative to just point for point, but perhaps saying something like: RP <6 = +1 Point buy
Those numbers don't feel right, but it isn't 1:1
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David knott 242 wrote:
That is bang on, with books like Blood of Angeles, and Blood of Fiends, we are seeing a lot more characters built as Tieflings (13 bp) and Aaasamir (15 bp) with ideal stats for their character classes. Would they be more balanced if they traded stats for race build points for these predefined races?
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I guess I was thinking of only using proscribed races, not allowing folks to build their own, but taking into account the races in the balance of characters. Today, if two players make characters, one a half-orc the other an elf, they have a 3 point spread in point build (8 vs 11) In practice I'm not sure if that is that imbalanced, but would it be more so or less if the halforc had 17 stat points, and the elf 14?
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I was just wondering, if anyone has extended/combined the concept of state point buy and racial build points to give folks more character customization (able to play higher build point races) but in exchange for lower state build points? At the most basic, if you wanted a 15 point buy, and you said all core races were 10 bp, you would have 25 build points. Allowing you to have a strong race, but in exchange you have less stat points, or vice versa. If anyone has done something like this, is 1 BP == 1 Stat Buy Point, or is the ration 1:2? or something different? Thoughts/debate?
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Seems like this is going to be more and less work for the developers. Less in that to make an archtype that is thematic with a specific organization you don't have to make a variant for each class, but can have one archtype. But more in that every archtype must be considered and balanced for all classes it may be applied to.
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For even 86152, I was the organizer/reporter, and I double entered one of the sessions, when I removed the duplicate, it left all the players with a the "already played" error messages and no credit. The session was #18 and #30, for #8-06 – Reaping what you sow. Can this be corrected on your end as nothing I do has an effect.
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I think there was similar spell point system in 2.x Skills & Powers series. It tried to balance things out by making the math a little more non-linear. The spell point cost of a spell was the square of its level, and the number of points you got was the sum of the square of the spell levels you could normal cast. Little more cumbersome of the math, but more balanced as a handful of third levels spells being traded in for a ninth wasn't really balanced.
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archmagi1 wrote: I see it being possible. At that time, Iomedae was surely a demigod, as she was carrying about on her tasks toward becoming a Herald (and eventually Goddess), and was likely high enough level to pop a Greater Planar Ally to call a Herald. However, from how I've seen the depictions of Iomedae, I doubt she held any remorse for Aranzi. This is the LG'est of LG paladin stereotypes, the crusader goddess, the one who does sonic damage to parties who interrupt her. Her for the greater good style demands people sacrifice themselves to banish evil, and doing so is a glorious way to die. Aranzi's death, while tragic, was just a casualty in the long war to defeat the horrendous evil that Tar Baphon represents. The whole "chat with Iomedae" has been stated as not being handled the way the campaign team would have preferred, but I agree, ordering a soldier to its duty, at the risk of its life, is not something she would be explicitly remorseful in, but would likely fall under the banner of general leadership duties she must bear, and expects her leaders to do likewise. It is what makes them all stoic, while tending towards starting off into the middle distance with expressions of determination.
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Terminalmancer wrote: Teamwork builds (that don't somehow grant teamwork feats to at least one of your party members). Given the mandate to cooperate I do always find this ironic, but team work feats only work when the team shares the build, which fails in PFS. Although inquisitors do well :)
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My Self wrote:
I really like this one, but it might (for the sake of confusion) require no access to spontaneous casters, and I might make it +6 levels. It also makes for a confusing rod. Since this is an all day thing, using the metamagic template isn't quiet right, but you could give it a slight rewrite as an arcane discovery feat.
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Boilerplate:[/quote wrote: Monthly PFS game in Milton, ON, hosted at a private residence. We draw in folks from around the Halton/Hamilton area and occasionally as far as Waterloo, Oshawa and Orillia. The game is run the last Friday of every month, (with some exceptions) and we usually seat 1-2 tables, aiming for 8 pm – 12 am. This month’s game will be on Friday, November 25st, 2016 Signups for this even are managed through our google group, click here to join. Our Scenarios this month will be: 8-06: Reaping what we Sow (Tier 1–5)
Quote:
#7–27: Beyond Azlant Ridge (Tier 3-7) Quote:
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PrinceRaven wrote: Better than which feats? Lots of them are better than Elephant stomp, I'd hesitate to say any are better than Power Attack. While Improved Precise Shot is strictly better Deadeye is in almost as good with significantly less requirements. 1. Only prerequisite is to worship a misogynist deity vs 2 feats and BAB +112. usually easy to meet the combat requirement of only 1 intervening foe. 3. limited to longbows (which includes composite longbows), so not really a limitation for most builds.
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Angry Wizard wrote:
As a GM I might let that shenanigan fly once if you convinced me that you just wanted to change characters, but once I saw what was happening, I would likely ask the player to leave, and retcon the shenanigans. Now if a players said "hey I think are WBL is a little off" I would say, okay, lets all do some homework, I'll review the scenario and see whats up and you guys figure out what your characters total wealth is, then will see where we go from there. One often finds that adventures don't evenly distribute the wealth, or once party may fail to find it, likewise, the type of wealth may favour certain character types so you may be short, but your allies may be fine. In general, we never felt short changed in Kingmaker, principally because you literally build a kingdom and print money, but the early exploration experience is a little freeform, so if you end up exploring all the RP encounters, and none of the lair full of wealth encounters then you may have the XP but not the equipment, but it balances in there end.
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Isn't ones inquisition key to what your function is? Inquisitor with the Conversion Inquisition, doesn't matter who their god is, their job is to knock on doors, hand out flyers, convince and cajole the heretics to join their religion. On a grander scheme coaxing leaders and nations to adopt their deity at a national level and sway the population over to them. If your inquisition is heresy, then you run around policing your own, this one is more god dependent, but for Pharsma, killing necromancers, and necromantic clerics. if you go more if the domain route I think you need to identify your purpose more clearly, but in general inquisitors are more the militant arm of the churches, more dogmatic and zealous than any others (even clerics.)
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