Death-Lok's AoW - Level 12 - CORE (Inactive)

Game Master Death-Lok


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Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Posh will blast the thing with his wand of searing light

I forget if this thing is undead, light sensitive, etc. So I'll roll multiple damage rolls, and you pick the right one.

Searing Light Wand: 1d20 + 12 ⇒ (19) + 12 = 31 vs touch
Normal DMG: 3d8 ⇒ (1, 6, 4) = 11
Normal DMG: 6d6 ⇒ (1, 2, 2, 3, 4, 3) = 15 vs undead
Normal DMG: 6d8 ⇒ (1, 1, 8, 6, 1, 1) = 18 vs undead with light vulnerability


It is not undead, it is considered a beast.

Posh's wand's light beams burn some flesh off the creature, but it still stands.
Total damage: 205.


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Round 3:

Grymm screams in pain as the acid burns him and he tries to escape from the creature's belly once again.

Opposed Grapple check to get out: 1d20 + 28 ⇒ (15) + 28 = 43
AC: 23
HP: 28/167
Rage rounds used: 14
Boot round used: 3


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Clovis ejects one of his wands from his wrist sheath. (swift action)

He activates it to cast Mirror Image on himself. (standard action)

UMD: 1d20 + 17 ⇒ (20) + 17 = 37

images: 1d3 + 1 ⇒ (1) + 1 = 2

Then he shoves it in his belt. (move action)


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Hey Clovis, bud, you did that last round already!


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Waiting to see if Grymm managed to escape with that roll as it will determine my action this round


Nope, Grymm is still being digested. He needs a 19-20 to escape, as the creature's CMD is 47.
Clovis, you already have Mirror Images going - please post a new turn's worth of actions.


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Is the worm above or below the surface of the lake?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna dips her hand into a pouch and pulls out a small amount of silvery dust which she throws into the air. She calls out, I do wish that Grymm were here right next to me and not inside the belly of that beast, smelling sweetly and not all covered in disgusting digstive juices.

Casting limited wish to try and get Grymm out. I have nockd off 1500gp of diamond dust.


Clovis Hatchlock wrote:
Is the worm above or below the surface of the lake?

The worm's body is currently 60' above the surface of the worm-infested sea.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine switches to Inspire Courage and then takes a total defense.


Grymm reappears next to Orlanna, reeking of an ungodly smell, his flesh seared from acid and covered in slime but alive. Waiting on Clovis' action. Kaine can repost his action for this round, if he wishes.


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Same action and rolls to cast Shield on myself.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

"Grymm, I need you to calm down, so I can heal you."

Drop out of rage, and wait for me to hit you with a heal spell, then you can get back into the fight!


Round 4: Overworm

The hungry giant worm senses Clovis and rears back before striking at the elf with its huge maw!
Vital Strike Bite: 1d20 + 26 - 1 ⇒ (12) + 26 - 1 = 37...looks like a hit. The worm ignores the elf's mirror images.
Damage: 12d6 + 40 ⇒ (2, 2, 6, 2, 2, 3, 3, 2, 6, 5, 3, 2) + 40 = 78
Free Grab attack: 1d20 + 43 - 1 ⇒ (15) + 43 - 1 = 57..grappled!

Party is up!


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

I'm waiting to see what others can accomplish. I can either heal Grymm, or free Clovis, or something else I suppose.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

I'll swap my Full Defense to giving Grymm Freedom of Movement.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna launches a barrage of magic missiles at th monstrosity before backing away 40'.

Force damage: 5d4 + 5 ⇒ (3, 3, 1, 3, 4) + 5 = 19


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Grymm appears confused as he no longer finds himself in the beast's belly. He nods a thank you to the wizard next to him and falls out of rage. He welcomes Posh's healing and Kaine's buff. Seeing the elf in trouble, he then flies toward the worm, hammer in hand, "Let him go!"

Attack: 1d20 + 23 + 2 - 1 + 1 ⇒ (15) + 23 + 2 - 1 + 1 = 40
Damage: 3d6 + 33 ⇒ (4, 3, 4) + 33 = 44
AC: 23
HP: 158/167
Rage rounds used: 15
Boot round used: 3


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Once Grymm drops his rage, Posh hits him with heal, so 130 hps back to the big guy!


Orlanna's spell and Grymm's blow finally destroy the giant worm and the enlarged dwarf easily catches the wounded elven rogue before he splashed into the sea of Kyuss worms. Combat over! Now what?


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Ok, what's the healing status on you guys?


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

"Are you both alright?" Kaine asked, looking towards Grymm and Clovis.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I havent taken any damage

Orlnna does a sweep of the room with detect magic, flying about 10' above the surface of the green mass.

Much of my offensive magic is now spent. I am tempted to say we should withdraw and recover before exploring further. I am not sure I could help much of we face a foe of similar strength.


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

"I've been better...."


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')
Clovis Hatchlock wrote:
"I've been better...."

"We never thought you were that good looking to start with."


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine snickers at Posh's comment, then heals Clovis.

Cure Serious: 3d8 + 13 ⇒ (1, 1, 6) + 13 = 21


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

"Thank you all for saving me from that creature's gut and for the healing. I am sure I will have nightmares about it. I think it would be best if we rested outside and came back fresh, especially if Orlanna's magic is spent. Can anyone teleport us back upstairs or do we have to fly through the caverns?"


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

"I can teleport some of us."

Posh lays his hand on Clovis as well...

CSW: 3d8 + 13 ⇒ (2, 7, 8) + 13 = 30 Prayer Used


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

I can teleport myself and four others as well, and provide us with somewhere secure to rest where we shouldnt be observed.

Orlanna has a teleport available and can arcane bond a magnificent mansion for us to rest in


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

"Thanks."

"I'm going to leave getting eaten by giant worms to Grymm from now on."


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

The Mansion sounds perfect to rest in so we teleport away and go forward with that plan. Also, I need to buy a dagger when we have time, would have helped me inside the creature's beast, as I did not have a light one handed weapon.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

I think if we just want to go to the surface, it's dim door range?


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

I can do that as well.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

OK, so it looks like the plan is to relocate to outside the area and rest up hidden in a magnificent mansion.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Sounds good to me!


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Clovis pulls a spare dagger out of his Handy Haversack and hands it to Grymm.


Will update tonight. thanks for your patience.


You dimension door/teleport to the ground floor and rest in Orlanna's magical abode for the night. After resting and eating a Heroes' Feast in the morning, I imagine, you travel back down and find yourselves again at the northern entrance to the Sea of Worms cavern. There are 3 other exits from this room: directly S, SE, and NW? Which way do you go? Any changes to spells memorized, post them in the OOC thread.


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

I'd have healed everyone before bedtime. Nobody had any special afflictions they needed fixed, right?


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Grymm thanks Clovis for the dagger and rests until the next day. After the hearty meal, he takes lead. Roll d6 for direction?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM, Images 5

Orlanna pers up each of the coridors, I say we head...south!

Posh do you want to rol lthe HP from feast


Male Gnome Breachgnome 1 (AC: 4| HP: 10/10 | THAC0: 20 | Infravision 60')

Heroes Feast: 1d8 + 6 ⇒ (6) + 6 = 12


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

To quote the inestimable Gentleman and Scholar Al Bundy: "Les Rawk."


The party travels over the Sea of Worms (Grymm carrying Clovis and Orlanna flying; Kaine on his airwalking horse; and Posh airwalking. You take the 10' wide corridor leading south. You travel 50' before the corridor ends at a thick set of double doors. Assuming Grymm and Clovis up front, you listen at the door with your keen ears but sense only an eerie silence. The double doors do not appear to be trapped and open away from you. Open the door?


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Clovis drinks a potion of barkskin.

He listens at the door.

perception: 1d20 + 25 ⇒ (4) + 25 = 29


Dwarf Fighter 7|HP 74/74|AC 30 T 15 FF 29|CMD 25|F+12 R+7 W+8|Init +8|Perc +18| +2 vs. poison and fear/+4 vs. spells/spell-like abilities

Grymm grips his hammer in one hand and tries to put his shoulder into the door and push it open when the party gives the go sign.


Thought I was clear but maybe not. I assumed you listened at the door and checked for traps already. You hear nothing and no traps on door. What next?


Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Grymm opens the door.

Clovis hides behind him.

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