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About Orlanna NorbelosOrlanna Norbelos is one of the many grand daughters of Ilena Norbelos, the Despotrix of Hardby. Her talent for wizardry was noticed at an early age by the elderly Gynarch and Orlanna was raised at her grandmothers knee. From her she learned magic and politics and statecraft and eagerly went to work for her grandmother when her apprenticeship was completed. Orlanna has travelled extensively in the lands beyond Hardby since, acting as agent, ambassador, confidante and occasional smuggler. She has an impressive knowledge of the entire region, having explored the land from the dangerous Pomarj in the south to the Shield Lands and the Bandit Kingdoms to the North. Wherever she goes she drafts reports for her grandmother. Her wide travels have also fed her other love, Magic. She has gathered an impressive array of spells, whether plundered from ancient Tombs or traded with mages as far away as Ket and the Great Kingdom. Orlanna has two pet hates, sea travel (she gets sea sick) and the Undead. Her dislike of the undead is largely professional, they do not share. Mages who transiton into undead become greedy hoarders of magic and that she cannot stand. As far as she is concerned magic must be shared, at least amongst those who undertand such things. Appearance
Heroic Monent
Why stop Kyuss?
As a Transmuter Orlanna is a proponent of life in all its myriad forms. Undeath represents everything that she hates. Also, undead wizards dont share! That is just not on. How do the Powerful know you?
Stat Block:
Orlana Norbelos Female human loremaster 5/transmuter 7 NG Medium humanoid (human) Init +8; Senses darkvision 60 ft.; Perception +20 --------------------
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Arcane School Spell-Like Abilities (CL 13th; concentration +21)
Transmuter Spells Prepared (CL 13th; concentration +21)
6th—chain lightning (2, DC 26), disintegrate (DC 26), greater dispel magic 5th—cone of cold (2, DC 25), 4th—black tentacles, elemental body I, empowered fireball (3, 0, DC 23), greater invisibility, [open slot] 3rd—fly, 2nd—alter self, glitterdust (2, DC 20), invisibility, mirror image, resist energy, [open slot, darkvision at the end of the day] 1st—feather fall, grease, magic missile (3), shield, [open slot - mage armour at the end of the day] 0 (at will)—detect magic, mage hand, message . . Opposition Schools Divination, Necromancy Buffs: Contingency, Overland Flight, Extended Darkvision, Extended Mage Armour[/b] --------------------
Traits ease of faith, magical lineage (fireball), reactionary, suspicious Skills Appraise +12, Diplomacy +18, Fly +16, Handle Animal +5, Heal +6, Knowledge (arcana) +26, Knowledge (dungeoneering) +26, Knowledge (engineering) +14, Knowledge (geography) +26, Knowledge (history) +26, Knowledge (local) +26, Knowledge (nature) +17, Knowledge (nobility) +26, Knowledge (planes) +26, Knowledge (religion) +32, Linguistics +24, Perception +20, Profession (sailor) +6, Sense Motive +19, Spellcraft +21, Use Magic Device +17 Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Cyclops, Daemonic, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Treant, Undercommon
Equipment:
Magic Itemslesser extend metamagic rod (2), belt of mighty constitution +4, cloak of resistance +4, eyes of the eagle, handy haversack, headband of vast intelligence +4, orlanas blessed book, pearl of power ( Wands, potions and scrolls wand of cure light wounds (45 charges), wand of mirror image (44 charges), wand of shield (44 charges), scrolls (endure elements (2), protection from evil (2), grease (2), obscuring mist (2), unseen servant (4), comprehend languages (3), detect secret doors (2), erase (2), web, see invisibility, alter self, dimension door, remove disease (2), heal, barkskin (CL12, 4), potion of remove disease Mundane Equipment acid (5), alchemist fire (5), antitoxin (4), healers kit, bedroll, cold weather outfit, contingency focus (worth 1,500 gp), flint and steel, ink, inkpen, noble accessories (worth 100 gp), noble's outfit, scrying mirror (worth 1,000 gp), silk rope (50 ft.), silver holy symbol of Boccobb, spell component pouch (4), sunrod (2), waterskin, winter blanket, wizard starting spellbook, heightened continual flame (SL6, CL12), trail rations (3 months) Cash 360gp, 5000gp of diamond dust
Special Abilities:
Arcane Bond (Ring of freedom of movement) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Spellbook:
All core spells of levels 1-3 4th: Remove Curse, Black Tentacles, Dimension Door, Summon Monster 4, Secure Shelter, Arcana Eye, Scrying, Charm Monster, Confusion, Ice Storm, Resilient Sphere, Wall of Fire, Greater Invisibility, Shadow Conjuration, Elemental Body 1, Stone Shape, Dimensional Anchor, Stoneskin, Locate Creature 5th: Lesser Planar Binding, Summon Monster 5, Wall of Stone, Teleport, Prying Eyes, Feeblemind, Conce of Cold, Shadow Evocation, Baleful Polymorph, Overland Flight, Dismissal, Permanency 6th: Greater Dispel Magic, Planar Binding, Summon Monster 6, Mass Suggestion, Chain Lightning, Contingency, Disintegrate 7th: Limited Wish, Magnificent Mnsion, Prismatic Spray, Greater Teleport, Vision,
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