GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

Maps
Character Profiles
Inventory

Hero Points
Boodiddly: 1 | Jevar: 1 | Kolgradd: 1 | Shohreh: 1


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| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

GM Screen:
1d20 ⇒ 10

”I don’t know where! One day he’s doing stuff in the dream world, and the next he’s saying that he needs to go to another continent ASAP. And I’m not telling you anything else until we come to an agreement!”

Pulling back the curtain a bit: the reason she’s not fully cooperating despite the successful intimidation check is because if she cooperates fully then she’s going to be put in harm’s way; if she’s turned over to the authorities then that’s it for her. This information is her last bargaining chip (though she wouldn’t admit that herself).


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Yeah, I guessed as much early on. That's why Jevar sort of just wants to get her secured and let the "big guns" go to work on her. He's going to keep messing with her to wring every last drop out of this rag.

I don't think you're in a position to make demands. We can let you go bargain for even smaller concessions after this. It's only going to get more expensive. You should be trying to see what your info buys you now before you're fully locked down.

He turns away, waving her off dismissively and leaving her to the rest of the party before they move on.

Coerce (Intimidation): 1d20 + 5 ⇒ (8) + 5 = 13


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Boodiddly shakes his head as well. "I'm afraid that's not enough, Melisenn. Enjoy your sleepless stay at the Agency."

Boodiddly would indeed be tempted to let her loose for more information, but he won't argue against the others who want to turn her in. And he's hopeful that the Agency might be able to get more information out of her, so he wouldn't consider it a complete loss. Ready to move on when everyone else is.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Alright, I feel I’ve given enough time for anything additional.

*

”She’s a tough nut, I’ll give her that.” Ms. Wrentz pours cups of tea for the amnesiacs. ”I had to step in personally for her interrogation, but she’s difficult to get to talk. She’s admitted to killing Magistrate Padgett and taking over Fort Hailcourse. She also admitted to murdering Royal Accuser Omari when she started getting in too deep,”

Winter Klaczka sips her tea silently, clearly disturbed by the news of the Royal Accuser.

”Melisenn apparently got into Count Lowls’s good graces, then influenced him further using ritualistic magic. This was how she became his steward when he disappeared. But she refused to elaborate on the count’s current whereabouts. She’s keeping that information close to her chest. This is why I’m bringing this up to you; you four went through the count’s estate, so you likely have an idea of what Lowls is up to. So, what did you discover?”

Refresher (since we’ve been dungeoncrawling in Iris Hill for the better part of 7 months):


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

“That Lowls was headed to Casmaron, very likely to Katheer in Qadira.” Boodiddly holds the large cup with both hands, savoring the warmth. “He bought lots of books, but apparently there’s one that’s in a collection there he wanted to find. Topics were occult in nature, perhaps with a particular focus on dreams. I’m not certain when exactly he left, but precise timekeeping might not be that useful when looking at someone making a journey of that length.” Slowly he sniffs the tea, enjoying the scent of the spices.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

"Casmaron? Do you have any idea where? Or why he's so keen on this particular book?"


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

"Nothing more specific I'm afraid. Melisenn wanted to use that information to barter for her freedom, but..." The gnome frowns into his cup. "That was more than we were willing to pay."

Did we bring the other woman back as well? Not the one in the attic, but the one just before that.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Jevar winces as he admits That's... kind of what we hoped you could drag out of her. We're going to need some clue to narrow down our search. Of course, we can search Iris Hill for more clues, but that's not guaranteed to turn up anything.


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

Kolgradd looks frustrated at Melisenn not being more forthcoming.

"The count did leave a great deal of research materials. There may be clues in there to give us a more solid lead"

Thanks for the recap!


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"this map's the best we're going to get, I bet. If she's not telling, she's not telling, and enchantment will only get us in more trouble, I imagine."

Shakur traces the path along the map. "He used the waterways specifically, and since Cassomir is circled, I say we make a notable stop there before moving on to Katheer." He turns to Ms. Wrentz with a sigh. "Got a boat? We'll take the exact path outlined here stopping at ports to ask about skunkbeard along the way."


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

I still don't remember much about life before Briarstone, so what's another location?

He likewise turns to ms. Wrentz and... adds another request.

And any agents you can spare? Winter? I think we'd take all the help we can get.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Hero Points have reset

Kolgradd Thunderiron wrote:
"The count did leave a great deal of research materials. There may be clues in there to give us a more solid lead"

Ms. Wrentz sips from her tea then nods. ”If Count Lowls is as thorough in his research as he claims to be, you should be able to discern much of his motive from what he left behind.”

Shakur Hektat wrote:

"this map's the best we're going to get, I bet. If she's not telling, she's not telling, and enchantment will only get us in more trouble, I imagine."

Shakur traces the path along the map. "He used the waterways specifically, and since Cassomir is circled, I say we make a notable stop there before moving on to Katheer." He turns to Ms. Wrentz with a sigh. "Got a boat? We'll take the exact path outlined here stopping at ports to ask about skunkbeard along the way."

”Cassomir…” Ms. Wrentz puts down her tea and pulls out her pocket notebook and starts flipping through it.

Jevar Shadowmantle wrote:
And any agents you can spare? Winter? I think we'd take all the help we can get.

Without looking up from her notebook, Ms. Wrentz responds. ”The reach of the Sleepless Agency is largely centralized on Ustalav. That isn’t to say that I do not have agents in other countries—we provide services all across Avistan—but the further away from the Sleepless Building an agent is, the more difficult it is for me to contact them. Simply put, I will try to do my best send agents to assist your efforts, but I make no guarantees that it will be in a timely manner, especially if you are planning to follow Lowls to Casmaron.” Translation: Ms. Wrentz is trying her best, but she has limits to what she can do. Once you leave Thrushmoor, don’t expect a whole lot of assistance from the Sleepless Agency.

Winter looks askance at Jevar’s question. ”I…Not to sound rude, but I have done my duty. I was sent here to assist Accuser Omari in investigating Count Lowls’s shirking of duties. Omari is now on her way to meet the Lady of Graves, and Lowls is no longer here. I’m…likely going to return to Caliphas. Lowls abandoning his county is a sign of his incompetence as count, and as the remaining member of the team sent to investigate him, I have a duty to report back. What Lowls is doing beyond the borders of Versex is…not of my concern. I’m sorry.”

”Aha!” Ms. Wrentz flicks a single page in her pocket notebook in triumph. ”Thrushmoor does not usually get many large vessels—mostly coal barges or simple fishing boats, but nothing big enough to get to Cassomir. However, a ship named the Sellen Starling is set to port in Thrushmoor in two days and makes frequent trips up and down the Sellen Passage—I have encountered the captain on previous occasions and she owes me a favor or two. I will handle the Starling granting you passage. You can stay here in the Sleepless Building until then. I will also pull some strings to try and allow you to acquire more favorable equipment for your journey. I would recommend trying to go through Lowls’s research in the intervening time.”

So, the Sellen Starling arrives in two days, so effectively a single day of downtime. The current assumption is that one PC will spend that day doing purchases and stuff, while everyone else spends it doing a cursory read-through of Lowls’s research (you’ll have plenty of downtime for other stuff later). With Ms. Wrentz pulling some strings, you are able to purchase items of up to 8th level in Thrushmoor prior to your departure. Additionally, everyone gets access to the Edgewatch Detective archetype (I’m aware that we’re not in Absalom and not part of the Edgewatch, but the Sleepless Agency teaches its agents similar techniques that it’s largely the same as just saying “You get access to the Sleepless Agent archetype, which functions identically to the Edgewatch Detective archetype"). Finally, the party levels up to level 7! Please level up your character and go through the inventory sheet for anything you want to keep. Finally, please post new stuff you got from the level-up, as well as a confirmation that you went through the inventory sheet, in the Discussion. Kolgradd, your drained 1 and clumsy 1 both become cured after 24 hours, so don’t worry about those anymore.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Jevar frowns slightly at Winter's response, but having mostly expected it shifts into a warm smile relatively quickly.

I... suppose I understand. And yet... we experienced much at Briarstone. I expect you'd at least be curious as to the meaning of everything strange there and here in Thrushmoor. Perhaps we'll catch you up after we've figured it all out so you can have some closure too.

Thinking on it a moment more he chuckles and adds Or, perhaps you never want to think about what you've seen here again. Me and my companions are much farther from closure, having very few memories from before...

He then turns to Ms. Wrentz. We thank you. The ship will certainly save us some time.

With one day of downtime, I can't see completing any crafting, so I suspect it's a shopping day.


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

Kolgradd strokes his beard suspiciously.

"Hmm, it's not a lot to go on, and Cassomir's a big place. Maybe we can find a bit more of a lead in his research."

He grumbles a bit more before realising he's being ungrateful.

"Thank you though Ms. Wrentz. Finding us a ship like that is a great boon."

I sort of hope it's a long voyage. If I could spend a few days with an interesting book and some strong coffee it would make a nice change of pace


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Moonday, 10 Lamashan, 4716

*

As one of the amnesiacs goes off to do shopping, the others decide to look through Lowls’s notebooks. The first thing they realize is that Lowls is woefully unorganized—his handwriting is messy at best, his actual notetaking follows no semblance of any kind of standard, and loose sheets of parchment are sometimes shoved between pages—sometimes pages of his research notes are even shoved into the books that he was researching! The count’s disorganized “system” means that it would take a significant amount of time to properly figure out what he was actually meaning—though the count might be able to follow his own cluttered “organization.”

Nevertheless, though, the amnesiacs find a rather noteworthy notebook among the mess: Lowls’s notes of his interviews with one Ulver Zandalus of Briarstone Asylum. Though Zandalus was mute, Lowls would interview him while he drew his charcoal drawings of a strange and empty city, and during the process details would emerge which Lowls would interpret. In later interviews, Count Lowls made use of magic to read the man’s surface thoughts, and in even later ones, would use magic that would prod deep into the man’s psyche. Through this process, Lowls was able to learn about a distant lost city in some nameless desert that reportedly featured three Star Stelae, identical in shape and arrangement to those in Thrushmoor. In the last pages of the notebook, Lowls stops relating what he learned from his interviews with Ulver, and begins writing with maniacal fervor about his obsession with the city and his belief that its discovery alone can repair his academic reputation. Stuffed inside this notebook is a scribbled-on piece of parchment that contains a draft of the equipment, supplies, and number of slaves the count plans to purchase for the final leg of the expedition.

*

Toilday, 11 Lamashan, 4716

*

Even in the afternoon, the fall air of the Thrushmoor docks gives a slight chill. Ms. Wrentz claimed that the ship would be here at this time. And sure enough, amid all the small fishing dinghies and coal barges is a large, fifty-foot long keelboat that appears to be about finished being loaded with cargo. Across the side of the boat is its name: Sellen Starling. Unfortunately, though, there appears to be commotion occurring right in front of the Starling.

“I’m not making them reload it,” says a fat man in an ill-fitting harbormaster’s jerkin. “And you’d best be on your way shortly, shorty.”

A curly-haired, redheaded halfling woman in high leather boots jabs her finger up at the man twice her size. “What do you mean, you won’t reload it? It’s loaded wrong! Ships can’t just list to one side like you drunkards. Hardwood is heavy and as thick as your skull—your people loaded it nine stacks deep to port and three stacks starboard. I’ve got to get it all the way to Cassomir, and I won’t make it if my boat rolls as easy as your sister!

“Hoo!” A fisherman that’s not too far away from the amnesiacs (but a decent ways away from the halfing and harbormaster) exclaims under his breath as he watches the scene before him intently, occasionally popping a handful of kettle corn into his mouth.

What do you do?


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Boodiddly tries to hide the scowl that has been plaguing him ever since he read exactly how many slaves Lowls wanted to buy and studies the man for a moment. What’s going to be the best way to talk to him… he wonders, absentmindedly rubbing the small badge pinned to his shirt.

Because I always forget to do this, and because it actually makes sense here: Boodiddly is using his diplomat’s badge to try to increase the bonus.

Society vs DC 20: 1d20 + 11 ⇒ (3) + 11 = 14

Or not. XD

Nothing in particular comes to mind, so the gnome steps forward and clears his throat. “I must say, that’s incredibly brave of you to trust that there’s not going to be any bad weather on the voyage,” he begins, a disarming smile on his face. “I suppose you could consider it the ship’s crew’s responsibility to move them, but then you’d either be looking at a delay in delivery or not getting the goods to their destination at all.” He shrugs, hands in his pockets. “I’m no merchant, but I know I’d certainly be upset with either of those two outcomes - especially if I could have fixed the problem quickly with my loading crew in a few minutes in the first place.”

Diplomacy: 1d20 + 16 ⇒ (12) + 16 = 28


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Moonday...

Jevar spends his free day studying in The Chain of Night, attempting to transcribe both Dream Message and Nightmare (Spell 4) into his own spellbook.

Dream Message (Spell 3), 30m*, 16gp, DC20
Learn a spell: Dream Message (Arcana, master, DC20): 1d20 + 18 ⇒ (16) + 18 = 34
Nightmare (Spell 4) - 40m*, 36gp, DC23
Learn a spell: Nightmare (Arcana, master, DC23): 1d20 + 18 ⇒ (17) + 18 = 35
*Shortened times via Magical Shorthand

GM, those DCs are listed as "typical". Any desired adjustments there?

As the day proceeds, Jevar spends much time in Lowl's notes. He's troubled by what he surmises of the Count.

He remarks to the group He almost seems like a desperate hack looking to repair his reputation. Yet in the process he taps into things most of us can barely understand. I wonder if he does. I spend the morning studying The Chain of Night in an attempt to gain access to some of these powers myself. For the time being, I seem to retain my full faculties and judgement.

The last bit he deliveries with a sternness and emphasis hinting that this should be watched as they continue to gain knowledge about the phenomena surrounding their experiences.

Toilday (now)...

Jevar uncomfortably watches the dispute on the docks, but lightens up and chuckles at the halflings colorful remarks. He jabs Kolgradd in the side with his elbow. Hehe, rolls like your sister. Clover one.

He looks over at the fisherman and calls out Say, can you spare some of that kettlecorn? It looks like the perfect thing to accompany taking in a scene!

Just then Boodiddly steps forward to provide constructive resolution. Jevar is almost disappointed that the entertaining is going away.

Well, after all, we'll be on that ship and need it to travel safely.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

The halfling woman is pleasantly surprised at Boodiddly’s sudden involvement, but returns her attention back to the harbormaster.

”Yeah! This is happening over the majority of the winter; bad weather happens! And if my boat capsizes, it won’t exactly be easy to get everyone out in the middle of the freezing cold to reorient it!”

The harbormaster looks completely stunned, then just slumps his shoulders in defeat. He shouts over his shoulder at some dockhands. ”You heard the woman! Six stacks each to port and starboard! Get moving!” The dockhands grumble in response, but move to work on reloading the Sellen Starling.

The halfling woman smirks triumphantly and turns back to Boodiddly. ”Well thank you, kind stranger…oh man.” She rubs a hand on the back of her neck. ”Sorry, not used to actually talking to people at eye level; so used to looking upward. Nice change of pace, though. Anyway, thanks. These assh*les just don’t know when to let up sometimes. So, I’m—”

“Miss?”

Two humans interrupt the halfling. One is a whip-thin man with long, stringy, dark hair; and the other is a stout woman with thick glasses and intricately braided blonde hair.

The halfling turns to them. ”Was in the middle of a conversation, but what can I do ya for?”

“Is this your ship, ma’am?”

“Yessir!”

The thin man smiles as he motions to himself and his companion. ”My name is Wreben Malliver, and this is my associate Gossa Kelkin. We are professors of, well, my specialty is in the history of the Shining Crusade, though that’s an oversimplification; and my associate’s a master on Enthronement architecture—“

“Didn’t ask for your life story, pal. Get on with it.”

The man is stunned at the halfling’s bluntness, but the woman—Gossa—clears her throat. ”We heard that your ship is making a journey to Cassomir, and we would like to humbly request passage now that our sabbatical—”

“Again, didn’t ask why. Thirty crowns.”

The two professors are flabbergasted. ”Thirty gold pieces each?!”

“No, no, no, no. Total. Fifteen each.”

The professors calm down slightly. ”That is still quite a steep price…”

The halfling shakes her head. ”No, it really isn’t. The journey is just over twelve hundred miles, and that’s six copper for every five miles. And in case you haven’t noticed, mine is a cargo ship, not a passenger vessel, so if you don’t like the price then it’s no skin off my back. Only reason I’m agreeing to it in the first place is because I know that there won’t be another ship of this size for quite some time that’ll make the journey. Just because you two are some hoity-toity academics doesn’t mean you get to pull a fast one on me; any passenger ship would offer you the same price, maybe even more for the price of luxury. So, thirty crowns; take it or leave it.”

The two professors stare at the halfling in shocked silence, then decide it best not to argue and Wreben just hands her three platinum coins. The halfling pockets the coins. ”Pleasure doin’ business with ya. Get on the Starling, I’ll figure out sleeping arrangements later.”

The two professors nod and make their way toward the ship, Gossa handing Wreben fifteen gold coins along the way. The halfling then turns her attention back to Boodiddly. ”As I was saying, I’m Skywin Freeling, captain of the Sellen Starling, here. Character Profiles Updated To what do I owe the pleasure?”


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

"A pleasure to make your acquaintance!" Boodiddly gives the captain a grand bow, sweeping the hat from his head (and revealing a disgruntled toad perched atop his flaming locks of auburn hair). "I am but a wandering fool with no name, but you may call be Boodiddly. These are my friends, known as Kolgradd, Shakur, and Jevar. I'll let you guess which one's which." He gives the halfling an exaggerated wink.

"As to what we are... Why, we are friends of Ms. Wrentz, who is a friend of yours I believe. And by the transitive property of relationships, that makes us friends as well! Or at least friends until the Sellen Starling makes port in Cassomir."


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

”Ah, YOU’RE the folks she told me about.” Skywin looks the amnesiacs over carefully for a moment. ”Alright. Thirty-six crowns, if you lot will help defend the ship on the voyage; otherwise it’s sixty.”


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

Kolgradd laughed heartily at the heated exchange, a bit of levity just what he needed after such a stressful period. Jevar's elbow calmed him down a bit and stopped him from making a scene himself, but by the time he's introduced his mirth has receded to a somewhat red face and an easy smile.

"I'll be the Kolgradd. I mean- well that's my name. Kolgradd Thunderiron! We'll be pleased to help defend the ship of course, what sort of dangers do you foresee, pirates?"


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Alright, I talked to Shakur’s player (and I forgot that he took Light Armor Proficiency), so I’m going to say that the party at least keeps the +1 explorer’s clothes, if only to transfer the rune onto the armor of someone else. Also, Shakur’s holding on to the scroll of talking corpse.

With that said: Each PC gets 224.51 gp. This number is with 9 gp taken out for the passage on the Sellen Starling. In-game, the PCs have already done their shopping, so y’all can retroactively purchase stuff using this gold. Once again, thanks to Ms. Wrentz pulling some strings, y’all are allowed to purchase up to 8th level items. Inventory Updated

Kolgradd Thunderiron wrote:
"I'll be the Kolgradd. I mean- well that's my name. Kolgradd Thunderiron! We'll be pleased to help defend the ship of course, what sort of dangers do you foresee, pirates?"

Skywin raises her eyebrow. ”You’ve never been down the Sellen Passage, have you? I mean, pirates aren’t unheard of, but this isn’t the Shackles, it’s a river. We’d have a bigger pirate problem while we were on Lake Encarthan, and pirates aren’t a problem there. No, the more likely issue would be dealing with various what-nots from the countries we pass through. I once had a group of Eagle Knights firing on the Starling because they were certain that I was trafficking slaves! They didn’t even realize that they had the wrong ship! Hanspur’s tail, I gave those bird-brains a piece of my mind when everything was over with! What was I talking about? Oh yeah. The most likely problem will be fey; the Verduran Forest is full of ‘em. There’s a reason I carry this by my side,” She unsheathes her rapier to reveal that it is made of cold iron. ”If you start smelling candy in the air then be on guard; blackwood satyrs are clever buggers. So yeah. Fey, giant pests, carnivorous plants, the occasional pirate, maybe a miffed druid, and so on.”


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Jevar's Moonday Shopping:

* Scroll of Ice Storm (70gp)
* Scroll of Stoneskin (70gp)
* Scroll of Countless Eyes (70gp) - because in this game... it makes too much sense :P

Assuming he had the 120 minutes to spare that same day...

Learn a spell: Ice Storm (Arcana, master, DC23): 1d20 + 18 ⇒ (15) + 18 = 33 And another 36gp
Learn a spell: Stoneskin (Arcana, master, DC23): 1d20 + 18 ⇒ (1) + 18 = 19 No gold spent, but needs to wait a week (Magical Shorthand)
Learn a spell: Countless Eyes (Arcana, master, DC23): 1d20 + 18 ⇒ (8) + 18 = 26 And another 36gp

Steep Jevar exclaims under his breath to Kolgradd just before they join Boodiddly to be properly introduced.

It sounds like you expect all manner of creatures to set upon our voyage as we pass. Is it really that bad? If so I want to be properly prepared each day...

He waits expectantly for her to say something like she just wants to scare them.

After that he asks understanding it's a cargo ship, will I at least have room to setup my alchemical lab?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Jevar Shadowmantle wrote:
It sounds like you expect all manner of creatures to set upon our voyage as we pass. Is it really that bad? If so I want to be properly prepared each day...

”Eh, I’m mostly being hyperbolic. I’ve gone up and down the Sellen Passage so many times that I’ve lost count. We’re not going into the Worldwound or something—there aren’t pirates or fey or Eagle Knights around every river bend waiting to ambush us just for existing. But it’s a well-traveled trade route; stuff happens.”

Small retcon I’d like to make: pirates along the Sellen River are actually fairly common along less-populated areas; when I heard “pirate” my mind went to Blackbeard-style pirates with big ships and cannons and stuff, and I instinctively shot that down. But river pirates are a thing, and they most definitely exist along the largest river in Avistan. In fact, hiring mercenaries to defend against Sellen pirates has become something of a secondary industry for those who travel the river. That’s what I get for not doing research before answering.

Jevar Shadowmantle wrote:
After that he asks understanding it's a cargo ship, will I at least have room to setup my alchemical lab?

Skywin folds her arms. ”If you damage my ship, it’s all going overboard; maybe even yourself as well.”


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur shovels another large bite of kettle corn into his mouth before joining the conversation. "So, we're expecting something every once in awhile? I think we can manage that. How much warning we usually get? Enough we may be able to get a few spells of before we're attacked? I don't want to be too jumpy."

After the captain answers his question, Shakur hands over some gold before boarding the boat and approaching the academics. He offers a second handful of kettle corn to them after tapping the woman on the shoulder. "Sorry, I couldn't help but overhear we've got bunkmates. Gossa, was it? May I ask why you're headed to Cassomir? I'll share first: Off to see an old friend of ours. Left quite a mess behind but we think we finally tracked him down."

If they haven't already both accepted some kettle-corn, Shakur motions for them to take some again. "And you?" he adds, taking a single puff for himself.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur's shopping:

Scroll of Phantasmal Killer (70gp)
2x Scroll of Haste (30gp each)
Wand of L1 Fear (60gp)

I lost track of moneys somewhere, so I'll just count last gold amount and this one.

That leaves me with 136.68gp.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Jevar chuckles sheepishly and tugs at his collar, turning on his warmest smile to disarm her suspicion of his activities.

No no, nothing explosive at all. It's more tinkering really, you'll barely notice it. I'll just... find a nice place behind the cargo out of everyone's way.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Shakur Hektat wrote:
"So, we're expecting something every once in awhile? I think we can manage that. How much warning we usually get? Enough we may be able to get a few spells of before we're attacked? I don't want to be too jumpy."

”Depends. Sometimes there’s a warning, sometimes they just jump out at you; be ready at a moment’s notice is all I’m saying. Alright, we’re still in the process of loading the ship, but you can get on now. Hope you brought something to read; we won’t be getting to Cassomir until the new year.”

Shakur Hektat wrote:

After the captain answers his question, Shakur hands over some gold before boarding the boat and approaching the academics. He offers a second handful of kettle corn to them after tapping the woman on the shoulder. "Sorry, I couldn't help but overhear we've got bunkmates. Gossa, was it? May I ask why you're headed to Cassomir? I'll share first: Off to see an old friend of ours. Left quite a mess behind but we think we finally tracked him down."

If they haven't already both accepted some kettle-corn, Shakur motions for them to take some again. "And you?" he adds, taking a single puff for himself.

“Well, we’re just professors. We’ve been on sabbatical for the past nine months and are returning home. I specialize in architecture from the Age of Enthronement, while Wreben here is a historical master on the Shining Crusade.” And that is literally all I’m told about these two.

*

Book 3: Dreams of the Yellow King

*

Chapter 1: The Sellen Passage

*

IMPORTANT out-of-character stuff:
I am explaining all of this to you guys for the sake of transparency and expediency in running this in PbP. I’m going to be pulling back the curtain quite a bit and giving y’all some meta-knowledge all for the sake of ease of play in this medium.

Book 3 of Strange Aeons is very different. The entirety of the book is basically one giant downtime trek. Downtime starts on “Day 0” of the voyage, which is the day that you all went to the docks and met Skywin (11 Lamashan). Barring any unexpected detours brought about solely by PC agency (such as convincing Skywin to stop in a large port town to do some shopping), the Sellen Starling arrives in Cassomir on 6 Abadius, 4717. That means that, including “Day 0” of the voyage, the party has 91 days (or 13 weeks) of downtime, with the ship arriving at the end of “Day 90” of the voyage. These include stops in port towns to stock up on supplies, but these port towns will almost never be greater than a level 3 settlement, and those that are aren’t places you want to stay in for long, so the most shopping you’ll be able to do is for very basic stuff like raw materials (in essence, you cannot spend any of those downtime days doing shopping, but how you get enough raw materials for, say, Crafting is handwaved). For those worried about not being able to shop during the voyage: just trust me here, it’ll be a non-issue in the end anyway.

There will be events that occur during the voyage itself that relate to defending the ship, but these events are few and far between.

However, this does not just mean that it’s ninety days of downtime and y’all are suddenly level 10; you do have a goal to accomplish during this three-month voyage: figure out what exactly Count Lowls is up to. You currently have all of Count Lowls’s research notes, as well as the tomes he referenced to do said research. So, this means that you must use the research subsystem once again. Spending one day of downtime allows you to make a single Research check. For the sake of transparency, I will provide the maximum RP that can be earned as well as the DCs of the checks; this is so I don’t have to retcon someone’s downtime if they choose to research a library that’s already been drained of information all because I didn’t post a follow-up in time. I will still keep track of the RP earned, but you all know how critical successes/failures work, so you can mentally keep track of how many RP has been accumulated between my posts. Again, a crit success earns 2 RP, a success earns 1 RP, a failure earns 0 RP, and a critical failure LOSES 1 RP. I will present the research you need to do in a separate spoiler. Note that since this is NOT a check to Recall Knowledge, Bardic Lore cannot be used to replicate one of the skill checks to earn RP.

I will be running these downtime days in 7-day chunks, with exceptions occurring when an event happens on a strange-numbered day (for example, the first event occurs on Day 3, so I’ll only be running for Days 0-3 in this first chunk).

You can choose to Earn Income on the ship, but Earning Income on a moving vessel provides limited options. You can choose to assist Skywin in odd jobs around the Sellen Starling, in which case you can use Sailing Lore, Athletics, or Survival to attempt job tasks of up to 7th level. You can also go for something else to Earn Income, but if it isn’t Sailing Lore, Athletics, or Survival, then the maximum task level is only 4, AND you’ll have to convince me how you could feasibly earn money using that skill while on a moving ship.

I feel like I’m forgetting to mention something right now, but whatever; at the moment that’s about all I got.

Library: Count Lowls’s Journals:
Maximum RP 8
Research Checks DC 17 Academia Lore, DC 22 Occultism, DC 24 Arcana

Note that the “initiative card” below has a slightly different setup; instead of stating what round it is I will state what downtime days I will be asking to resolve downtime activities for, and instead of character names I’ll be putting down the library and how much RP has been accumulated for it.

Merrily Down the Stream
Day 0 - Day 3
==============
Count Lowls’s Journals: 0 RP
==============


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Occultism vs DC 22: 1d20 + 14 ⇒ (4) + 14 = 18
Occultism vs DC 22: 1d20 + 14 ⇒ (11) + 14 = 25
Occultism vs DC 22: 1d20 + 14 ⇒ (19) + 14 = 33

It takes Boodiddly a day to get into the swing of things (and to mark all the spots in the journal where slavery is mentioned), but once he does he swings like a moose!

Inside joke to, like, only me: Duolingo comes up with sentences to translate, and one of the recurring phrases has been “…grooves like a moose.”


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Clarification: “Day 0” is the preparation day prior to the ship setting sail, but it is still a valid day of downtime; resolving “Days 0 to 3” means resolving 4 days of downtime (Days 0, 1, 2, and 3).

Also, a house rule note: normally you cannot use fortune effects on downtime stuff; as a house rule I make a specific exception for Hero Points, meaning Boodiddly could spend a Hero Point to reroll that failed Occultism check if he so wishes.


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

Having some time away from monsters, with books and ledgers to research is Kolgradd's idea of a good time. A library with some comfortable chairs and a pot of thick dark coffee would be better than a ship, but he'll take what he can get.

He starts digging into the notes with Boodiddly.

Day 0 Occultism DC 22: 1d20 + 15 ⇒ (4) + 15 = 19
Day 1 Occultism DC 22: 1d20 + 15 ⇒ (2) + 15 = 17
Day 2 Occultism DC 22: 1d20 + 15 ⇒ (15) + 15 = 30
Day 3 Occultism DC 22: 1d20 + 15 ⇒ (8) + 15 = 23

He similarly struggles at first, finding the organization of the journals difficult to get a handle on, but Boodiddly's breakthrough helps and he starts to make more progress. The contents are a little unsettling, but it's better than fighting for your life.

He'd probably want to help around the ship a little mainly to make a good impression, but he wouldn't be able to resist actually having a break at first


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Nah, no need to use a hero point on that.

Occultism vs DC 22: 1d20 + 14 ⇒ (13) + 14 = 27

As far as shopping goes, Boodiddly will pick up a ventriloquist's ring and an insistent door knocker.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

I'm counting 6 RPs so far.

Jevar saunters into the room with Lowls' papers spread all over the floor, a few on the bed. Wait, was this Kolgradd's room or Boodiddly's room? It matter's not.

Here, hand me a stack.

Arcana DC24: 1d20 + 18 ⇒ (3) + 18 = 21 => No progress

On the first day the wizard just cannot sit still. He tries one position, but then something itches. He moves to the bed and it bounces too much and causes Oreb to fly around the room. Finally he gives up to try again the next day.

Arcana DC24: 1d20 + 18 ⇒ (19) + 18 = 37 => 2 RP (which gets us to 8)

On the second day Jevar disappears into the papers and starts to get hooked on some fascinating threads. In typical intellectual fashion, he uses the pressure to squeeze two days of productivity out of one.

After a couple of days, the wizard feels he's gotten all he can out of the papers he picked up... for the time being. Also, he's feeling stale being in the Dwarf's room for two whole days!

Was it the dwarf's, or the gnome's?

Returning to his own bunk, he pulls one of his alchemical bombs out of the trunk at the foot of his bed and begins tinkering with it. Moving a part here, and loosening a fastening there he begins to disassemble it...

Jevar will spend the next two days working on breaking down one of his moderate frost vials. If I'm reading right, this process takes 4 days total, and extra days reduce the cost of putting it back together.

Reverse Engineering:
Formulas wrote:
If you have an item, you can try to reverse-engineer its formula. This uses the Craft activity and takes the same amount of time as creating the item from a formula would. You must first disassemble the item. After the base downtime, you attempt a Crafting check against the same DC it would take to Craft the item. If you succeed, you Craft the formula at its full Price, and you can keep working to reduce the Price as normal. If you fail, you’re left with raw materials and no formula. If you critically fail, you also waste 10% of the raw materials you’d normally be able to salvage.

(Formulas, Crafing)


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Guess I'm helping around the ship?

Survival DC 23: 1d20 + 13 ⇒ (2) + 13 = 15

OR NOT!

Turns out Shakur is terrible at navigating rivers (at least initially).


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| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

0 RP:
As they are going through the count’s research notes, the amnesiacs find a strange tome. The tome itself has been hollowed out such that when the book is closed it looks completely normal. Placed inside the hollowed-out tome is a miniature staircase made of polished horn and ivory. This single piece of art is massively expensive, worth 15,000 gold pieces! Inventory Updated More on this staircase later.

2 RP:
Lowls’s notes indicate that his journeys occurred in the Dreamlands, a vast and relatively stable section of the Dimension of Dreams. The amnesiacs learn the fundamentals of travel in the Dreamlands: dreaming creatures experience the Dreamlands through a body identical to theirs made of dream-stuff, known as a lucid body (or sometimes a “dream self”); most types of damage experienced in the Dreamlands by the lucid body vanish upon waking except for purely mental damage such as sanity damage; items native to the Dreamlands cannot be brought back to the waking world but persist from dream to dream; items on the waking body of a dreamer can be brought to the Dreamlands on their lucid body; items with the consumable trait that are expended in the Dreamlands are NOT expended in the waking world if they have a corresponding non-dream counterpart e.g. if Shakur used that scroll of phantasmal killer that he just bought in the Dreamlands, the scroll wouldn’t be expended in the waking world, and when he left and returned to the Dreamlands, the scroll would reappear; and death in the Dreamlands results in a traumatic awakening a creature whose lucid body dies in the Dreamlands is immediately awakened in the waking world and takes sanity damage equal to their level (no save); any madnesses that result from this sanity damage have an increased DC. This does not prevent the use of anti-death magic, such as breath of life from occurring, but such effects must happen immediately at death, otherwise the traumatic awakening occurs (e.g. a breath of life could prevent the traumatic awakening because it is a reaction, but casting raise dead wouldn’t work because that requires a dead body, and as soon as a dreaming creature becomes “dead,” they immediately wake up and their dead lucid body vanishes).

4 RP:
Lowls planned to reach a mysterious hermit in the Dreamlands known as the Mad Poet. This Mad Poet was dangerous unless appeased, and Lowls focused his investigation on how to best approach this inscrutable— and certainly sinister—figure.

6 RP:
Lowls selected a caravanserai in a vast Dreamlands desert as his initial destination. Here, he planned to talk with other dream travelers to gain information about how to locate and appease the Mad Poet.

8 RP:
A note mentions that Lowls visited the Poet to get information about some kind of lost city and that the Poet required proof of the man's dedication. The note ends with "Tomorrow evening I shall bring my associates with me to meet the Mad Poet and I will learn of the lost city."

The notes also detail a ritual that Lowls used to consistently reach the Dreamlands see below, as well as a codeword for said ritual to travel to the caravanserai upon enter the Dreamlands.

The Ritual:
Dreamlands Excursion Level 4
Rare Dream Conjuration
Cast 1 hour
Focus a miniature staircase made of polished horn and ivory worth 15,000 gp
Secondary Casters 2, no more than 8
Primary Check Occultism (expert) or Arcana (master)
Secondary Checks Arcana, Occultism
Range touch
Duration instantaneous; see text
Targets Primary and secondary casters
————————————————
This ritual’s components are relatively simple (though not necessarily easy) to perform to allow this ritual to be performed while groggy or otherwise ready to sleep. This ritual must be completed at night on the Material Plane. The casters begin chanting the incantation while they pass around the miniature staircase, feeling each of its 70 steps. With each passing, the staircase appears a bit heavier and a bit larger. The primary caster drops the miniature staircase on the ground as the incantation is completed. A portal opens where the staircase lands, revealing steps leading downward from wherever the ritual was performed (even if performed upon a rooftop or the deck of a ship). The casters can step forward to descend this staircase together; doing so puts the Material Plane bodies of the casters to sleep and thrusts their psyches into the Dreamlands. Before the completion of the ritual, the primary caster can utter a specific string of words that allows the portal to open in a specific area of the Dreamlands. In the Dreamlands, the casters manifest lucid dream-bodies identical to their Material Plane bodies (including any equipment they have on them), save that they have the dream trait.

Critical Success The casters descend the staircase and arrive in the Dreamlands at no hindrance, and can make their daily preparations in the Dreamlands as normal. The casters gain the Wake Up and Create Impossibility actions. Time spent in the Dreamlands count toward time spent resting for their waking body (such as for a night’s rest), though time between the two planes tend to go at different rates (typically 1 Material Plane hour = 1 Dreamlands day, though variations to this are not unknown; this typically means that each each casting of Dreamlands excursion allows eight days of apparent time in the Dreamlands). The targets’ waking selves cannot be awoken short of powerful magic, their lucid body successfully Waking Up, or their lucid body dying.
Success As a critical success, except the casters are stupefied 1 for 2 hours (in the Dreamlands) after transitioning to the Dreamlands.
Failure As a critical success, except descending the stairs does not thrust the casters’ psyches into the Dreamlands, instead returning them to their sleeping bodies after 8 hours. This counts as a night’s rest and they can make their daily preparations the next day as normal.
Critical Failure As a failure, except that after the casters awaken, dark dreamstuff seeps into the waking world, causing one or more malicious denizens of the Dreamlands to appear at some point in the next 24 hours and attack the casters.

Wake Up:
Wake Up ◆◆
Concentrate, Dream

You attempt to forcibly end your journey in the Dreamlands, perhaps at the cost of your mind. Attempt a DC 16 flat check. You can reduce the DC of the flat check by any amount (to a minimum of DC 5), but not without repercussions.
Success You wake up! Your lucid body and any items in its possession vanish and your consciousness is returned to your Material Plane body. Upon waking, you immediately take 2d6 mental damage for every 1 by which you decreased the flat check’s DC to Wake Up.
Failure Your attempt wasn’t enough. You remain in the Dreamlands, and your lucid body immediately takes 2d6 mental damage for every 1 by which you decreased the flat check’s DC to Wake Up.

Create Impossibility:
Create Impossibility ◆ to ◆◆◆
Concentrate, Dream, Flourish

The power of dreams is limitless, and by utilizing the power of sheer imagination, anything is possible. You attempt to temporarily morph the power of the Dreamlands to your benefit to perform feats you could never achieve while awake, such as gain the effects of a feat you don’t have, increase your proficiency in one statistic, summon an item, create the effects of a spell, or whatever else you could possibly imagine! This effect is known as an Impossibility. Attempt a Will save or Occultism check. The GM sets the DC based on the complexity and power of the Impossibility you wish to create, but the DC is generally a very hard DC for the level of the spell, item, effect, etc. that you are trying to generate. If you increase the number of actions to Create an Impossibility you make the Impossibility easier to manifest. Increasing the actions to 2 reduces the DC to a hard DC of that level (rather than very hard), and three actions reduces it to a standard DC of that level.
Critical Success You create the effect. If it is non-instantaneous, the effect lasts for 1 minute, after which the Impossibility’s effects disappear.
Success as a critical success, except non-instantaneous effects last for 3 rounds.
Failure You fail to sufficiently morph the Dreamlands to your will.
Critical Failure Your efforts did not have the effect you expected and manifested as an annoying and minor penalty or embarrassment, such as your pants suddenly falling down or your head tripling in size. The exact effect and penalties of this annoyance is up to the GM, but it can always be undone with a single action (no check required). The GM may rule that this action has one or more specific traits to undo the annoyance, such as the manipulate trait to pull your pants back up.

PLEASE ask me questions in Discussion if you need clarification on the Dreamlands stuff (including the ritual); this is a lot of information being thrown at y’all and I get that A LOT of it is super confusing.

OOC: A note about the staircase:
Book 3 primarily takes place in the Dreamlands, where items that are found there must stay there. As such, much of this adventure’s gold pieces are from selling the staircase, which is a focus for Dreamlands excursion; after Book 3 you won’t need to perform Dreamlands excursion again, so it is safe to sell the staircase. Basically, the 15,000 gp staircase represents the vast majority of 3 levels’ worth of treasure, as the actual treasure you receive in this book will effectively cease to exist at the start of Book 4. Because of that, most of the items that y’all will find in the Dreamlands will most likely be significantly more powerful than what you would normally find at this level.

*

Fireday 14 Lamashan, 4716 (Day 3, Mile 30)

Sanity stuff:
So, I know that you’d all be likely to prepare your spells with the idea that you could go into combat any one of these days, but I’m going to do something for the sake of everyone’s sanity (literally). On days where combat does not occur, I’m going to presume Shakur prepares 4 2nd-level restorations and cast them on everyone to regain sanity. Additionally, Kolgradd developed a madness (specifically mania towards denizens of Leng), so I’m going to go on the presumption that Shakur casts a 4th-level restoration to on Kolgradd each week to reduce the DC by 4 each time.

Sanity healing to each PC: 4d4 ⇒ (1, 2, 3, 3) = 9

A dark fog begins rolling in, making visibility very difficult.

”We are NOT stopping at Illmarsh to wait out this fog. That village is never friendly to visiting ships. Hug the coast! We’ll power through the visibility best we can!”

GM Screen:
Boodiddly: 1d20 + 14 ⇒ (9) + 14 = 23
Jevar: 1d20 + 11 ⇒ (1) + 11 = 12
Kolgradd: 1d20 + 16 ⇒ (20) + 16 = 36
Shakur: 1d20 + 15 ⇒ (13) + 15 = 28

Up ahead, near about where Skywin says Illmarsh is, the amnesiacs notice a pair of cloaked figures, about 200 feet ahead, on two wharfs. The figures are passing a long barbed chain from one wharf to the other, rendering the jetties unapproachable by boat. The chain isn’t being put across the water (we’re not on the Sellen River quite yet); it’s running parallel to the coast, making the coast itself inaccessible to boats, but the ship can still continue past the wharfs.

Shakur and Kolgradd, however, notice something strange coming from behind the ship: disembodied, glowing red lights—like eyes—appear and disappear in the fog, seeming to grow closer to the Sellen Starling. This information allows the party to have weapons, etc. drawn prior to entering encounter mode. Map Updated

Kolgradd:
Through the fog, about a quarter-mile behind the ship, Kolgradd spots a longship on the water, it’s sails a blood red. Just as quickly as it appeared, though, the ship is obscured by the fog and seems to vanish. But the glowing red eyes in the fog appear to come from the red-sailed ship.

Initiative:
Boodiddly: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
Jevar: 1d20 + 11 ⇒ (11) + 11 = 22
Kolgradd: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Shakur: 1d20 + 15 ⇒ (12) + 15 = 27

Glowing Red Eyes Stealth: 1d20 + 17 ⇒ (7) + 17 = 24

The glowing eyes appear all around the ship, but seem much bigger than expected. I’ve revealed the spaces; they’re hidden from everyone because they used Stealth (technically they’re undetected to Jevar, but with how initiative ended up being ordered that won’t matter).

Terrain notes:
Creatures more than 15 feet away from a given creature are concealed to that creature.
“Ground” in the initiative card refers to the deck of the Starling.

Eyes in the Fog
Round 1
==============
Boodiddly
Shakur

Red [10’ above ground]
Blue [20’ above ground]
Green [10’ above ground]
Jevar
Kolgradd
==============


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

"Watch out! We've got company!" Boodiddly's warding magic seems stronger now as he hums a sea shanty power ballad. "Do you feel Saint Elmo's fire burning within you!?" Green-blue flames burst in the air above the ship like a firework.

Perform vs DC 23: 1d20 + 16 ⇒ (13) + 16 = 29

Using Lingering Composition [F] to extend inspire defense [A], then casting faerie fire to catch Red and Blue [AA].


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Jevar becomes instantly fascinated with Lowls' delving into dreams. While he doesn't know the count's purpose for reaching the Mad Poet, he begins to wonder what arcane knowledge this entity might hold.

Frankly, while it would have sounded like madness just a month ago, I hope we really do get to chase him into this realm.

Oreb looks dubious.

-------------------------

Who is this St. Elmo you speak of?

He then looks about him and notices the eerie read glows.

Oh...


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Boodiddly lets loose a burst of sparkles that surround the bearers of the glowing red eyes, outlining some winged, bat-like creatures.

Botting Shakur: Shakur casts bless from his new staff followed by shield.

The bearers of the glowing red eyes move closer to the amnesiacs, and it becomes clear that these creatures appear to be made of living smoke in the shape of a cross between a bat and an insect. One of the creatures Blue flies over the amnesiacs’ heads to the front of the ship, descending in altitude and swiping at Jevar with its smokey wing! It took two actions for it to move and descend, so only one Strike.

Blue wing vs Jevar: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d8 + 5 ⇒ (4, 3) + 5 = 12

The other two creatures descend and land on the deck of the ship, their smokey forms enveloping the amnesiacs. Yes, they can occupy the same space as other creatures. Boodiddly and Jevar both feel strange as it becomes clear that the two smoke creatures are manipulating the smoke in their bodies to force the smoke down the two’s throats! ◆◆ Noxious Fumes from both Red and Green

Fort Saves; inspire defense:
Boodiddly: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Jevar: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27

Though both of the amnesiacs resist the creatures’ attempts at entering their bodies.

Side note: inspire defense now provides resistance 2 to physical damage.

Eyes in the Fog
Round 1 —> 2
==============
Boodiddly
Shakur

Red
Blue
Green
Jevar (-10)
Kolgradd

==============


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

"Did you see the ship these things came from? Red sails I think"

When they get enveloped, Kolgradd stops talking and tries to keep his mouth shut against invasion. He moves away from Jevar to present a less convenient target for envelopment.

Step

He tries an exploratory swing to see if his maul can affect them, aiming for the eyes.

Strike
Maul, bless: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Bludgeoning: 2d12 + 7 ⇒ (2, 11) + 7 = 20

[ooc]If that has no effect he'll do a recall knowledge, but if it seems to do something he'll swing again/ooc]

Strike 2?
Maul, bless, MAP: 1d20 + 18 + 1 - 5 ⇒ (3) + 18 + 1 - 5 = 17
Bludgeoning: 2d12 + 7 ⇒ (8, 12) + 7 = 27


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

Whoa! Jevar jumps as one of them invades his space and swipes at him. He retreats out of the envelopment of the misty cretures, tries to focus on what these things are, and throws up a shield.

◆ Stride
◆ Recall knowledge (Arcana +18)
◆ Cast (verbal) shield; +1 AC until the start of next turn. Shield block available. Hardness 10 (if it comes up yes he would shield block)


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Boodiddly coughs and trots down the deck past Kolgradd. "Spread out!"

Recall Knowledge [A], Stride [A], and Stride [A].


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur expands the radius of his bless before trying a quick cast of Fear (L3) on all of the baddies.

DC 25 Will from all 3 of 'em.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

GM Screen:
2d20 ⇒ (17, 17) = 34

Just noticed that I didn’t put the lingering composition in the initiative card; that is now rectified.

Also, Kolgradd, you technically didn’t have the bonus from bless on those Strikes since you Stepped out of the area of the bless before attacking (and Shakur hadn’t yet increased the radius). That said, that +1 didn’t make a difference. Kolgradd swings his maul and hits it against the smoke monster, its body surprisingly solid. The creature is knocked over by the force of the blow. Crit, and is now prone. Kolgradd then does an Advantageous Assault, but the creature dodges away.

Jevar and Boodiddly retreat as they wrack their brains trying to figure out what these things are.

Jevar:
Nature: These are Belkers, malicious air elementals. These creatures can control the solidity of their form at will, using this ability to force their smokey bodies down creatures’ throats to hold them in place from the inside, though they only have enough body mass to do this tactic to one person at a time.

Boodiddly:
Bardic Lore: These are Belkers, malicious air elementals. These creatures can control the solidity of their form at will, using this ability to force their smokey bodies down creatures’ throats to hold them in place from the inside, though they only have enough body mass to do this tactic to one person at a time.

Shakur expands his aura and uses terrifying enchantments on the smoke monsters!

Will saves:
Red: 1d20 + 12 ⇒ (12) + 12 = 24
Blue: 1d20 + 12 ⇒ (20) + 12 = 32
Green: 1d20 + 12 ⇒ (2) + 12 = 14

It’s halfway through the month, so have a Hero Point, Shakur, for that well-done fear (and for staying in the creature’s space to do so).

Green, absolutely terrified of Shakur, Stands up from the ground and flies eighty feet directly away from the Pharasmin! Triggers from Kolgradd. For the sake of convenience I’ve just moved Green off the map.

Tangent:
So I just found something that’s interesting: if you do not move out of a square during an action with the move trait, reactions triggered by that resolve AFTER the triggering action. This means that when Green Stands, Kolgradd’s AoO is resolved while it’s standing (meaning it’s not flat-footed from prone). That gets a bit wonky with regards to actions that disrupt move actions, but whatever.

Blue flies over and engulfs Jevar in its smokey form, the wizard feeling the smoke attempting to force its way down his throat! ◆◆ Noxious Fumes. No line of effect to Boodiddly, so no inspire defense.

Jevar Fort: 1d20 + 9 ⇒ (4) + 9 = 13

The creature’s gaseous body seeps down Jevar’s throat, filling his lungs and anchoring him in place from the inside! Jevar is immobilized and cannot Escape to end the condition, but he can spend an action to attempt a Fortitude save to cough out the smoke (ending the immobilized condition on a success).

Red similarly attempts to force its form down Shakur’s throat. ◆◆ Noxious Fumes

Shakur Fort: 1d20 + 13 ⇒ (12) + 13 = 25

The cleric resists the smoke monster’s attempted inhalation, and so the creature strikes out at him with one of its claws!

Red claw vs Shakur; frightened 2: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
Damage: 2d10 + 5 ⇒ (7, 1) + 5 = 13

Eyes in the Fog
Round 2 —> 3
==============
Boodiddly {Lingering defense: Round 2 of 3}
Shakur

Red {frightened 1}
Blue
Green (-40) {frightened 2}
Jevar (-10) {immobilized}
Kolgradd

==============


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

The wizard begins hacking violently in a feeble attempt to expel the elemental...

Fortitude: 1d20 + 9 ⇒ (14) + 9 = 23

IF that succeeds:
Jevar again escapes the misty shroud and jogs to the nearest corner of the boat.
◆ Stride 20'
◆ Cast (verbal) shield; +1 AC until the start of next turn. Shield block available. Hardness 10 (if it comes up yes he would shield block)


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur finally takes a step back and hacks out a lung as a spectral dagger appears near Red.

Spiritual Weapon L4, Bless: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Maybe? Damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17

◆ Step
◆◆ Cast Spiritual Weapon


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

"Hurry Kolgradd!" Boodiddly pushes some of his youthful energy towards the sturdy dwarf before pulling a translucent disk of energy from the air in front of him.

Casting haste on Kolgradd [AA] and shield [A].


LG Male Medium Dwarf Fighter 13 (He/Him) | HP 205/205 | AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init) | Speed 25ft | Spells 1st: Sure Strike, Sure Strike 2nd: Mirror Image 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 2/2 Cape 1/1

Sorry I was in 1E mode for bless. I think he was in it for the AoO because it was after Shakur expanded it?

Maul, AoO: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Bludgeoning: 2d12 + 7 ⇒ (11, 12) + 7 = 30

Kolgradd rushes round with his new-found speed, trying to avoid bunching up, but keeping close to Shakur's holy aura. "The real threat's on that ship, whoever they are must have sent these to us!"

Stride
Strike
Maul, bless: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Bludgeoning: 2d12 + 7 ⇒ (11, 4) + 7 = 22

Strike 2
Maul, bless, MAP: 1d20 + 18 + 1 - 5 ⇒ (17) + 18 + 1 - 5 = 31
Bludgeoning: 2d12 + 7 ⇒ (7, 2) + 7 = 16

Strike 3
Maul, bless, MAP: 1d20 + 18 + 1 - 10 ⇒ (4) + 18 + 1 - 10 = 13
Bludgeoning: 2d12 + 7 ⇒ (7, 2) + 7 = 16


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

As the creature gets up from the ground, Kolgradd slams his hammer into it and sends it flying overboard, its form dissipating into the fog. Crit on the AoO that absolutely DESTROYED that thing.

Jevar manages to cough out the smoke monster from inside him and retreats.

Shakur summons a dagger of force that slices at Red, but narrowly misses. Missed by 1; sorry.

Boodiddly hastens Kolgradd and protects himself.

Kolgradd moves forward and hits Red twice and missing once, but the smoke monster remains standing.

Blue flies forward and envelops Jevar once more and attempts to shove itself down the wizard’s throat!

Jevar Fort; inspire defense: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

But the man is prepared this time and covers his—and Oreb’s—mouth and nose in time.

Red abandons the inhalation strategy, instead lashing out against Kolgradd with its claws! Kolgradd barely has line of effect for inspire defense

Red claw vs Kolgradd; frightened 1: 1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26 Thank your bard and/or your cleric.
Damage: 2d10 + 5 ⇒ (1, 10) + 5 = 16

Red claw vs Kolgradd; 2nd, agile, frightened 1: 1d20 + 17 - 4 - 1 ⇒ (12) + 17 - 4 - 1 = 24
Damage: 2d10 + 5 ⇒ (7, 9) + 5 = 21

Red claw vs Kolgradd; 3rd, agile, frightened 1: 1d20 + 17 - 8 - 1 ⇒ (16) + 17 - 8 - 1 = 24
Damage: 2d10 + 5 ⇒ (5, 5) + 5 = 15

Eyes in the Fog
Round 3 —> 4
==============
Boodiddly
Shakur

Red (-38)
Blue
Jevar (-10)
Kolgradd

==============


male human (versatile) wizard (unified magic theory, alchemist, rogue) 13 | ♥️86 | ⛨33; Resist persistent 3 (+energy aegis) | F(E) +19 R(E) +23 W(E) +22 | Perc(E) +20 (continual flame; innate Detect Magic) | Stealth(M) +23 | Speed 25 ft | Scroll Adept: ☐blink ☐howling blizzard | drain familiar [1][2][3][X][5][X][X] | focus☑ | Versatile Vials☐☐☐☐☐ | ↻counterspell ↻gentle landing ↻quick recognition ◇recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | ⚕none

As the apparition approaches Jevar gasps and holds his breath, and cups one hand over Oreb. The wait is excruciating until the thing gives up and turns its attention to Kolgradd.

He quickly sprints out from under it and turns to unleash a bolt of his new and improved fire!

◆ Stride 15' E
◆◆ Cast (somatic, verbal) produce flame vs BLUE
Spell attack BLUE, F damage: 1d20 + 15 ⇒ (7) + 15 = 224d4 + 4 ⇒ (1, 1, 2, 4) + 4 = 12


M Gnome Bard 13 | HP 151 | AC 32 | F +21 R +21 W +23 (Success -> Crit Success) | Perc +22 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 3/3 7th 2/2 | Staff Charges: 7/7 | Active Conditions: None

Small feet rhythmically pound the deck as Boodiddly races back towards Kolgradd and Shakur. “Keep it up! Kolgradd, what’s this about another ship?”

Stride [A], then cast inspire defense [A] and shield [A].

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