GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

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Boodiddly: 2 | Jevar: 2 | Kolgradd: 2 | Shohreh: 1


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| Strange Aeons | Hell's Rebels | ◆◇↻

Jevar:
Jevar detects no magic.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Hmm... so it’s not being used to watch us.

Jevar steps back and finally looks at the eye like the “person” that Boodilly is addressing. Frowning and scratching the back of his head, he asks it.

So..... what’s wrong there little guy? Can we help you move to a different location? Maybe Winter’s office?


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"Weren't we told to..." Shakur says hushed before looking at the creature. "Blink twice if you understand." What in the nine Hells IS that?


| Strange Aeons | Hell's Rebels | ◆◇↻

The eye blinks once. The faint, raspy sound of a person sobbing emanating from it. The pungent stench of ammonia overwhelms the amnesiacs’ nostrils.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"I don't think it can understand us, nobody ever does. Anybody want to make a plan before stabbing the thing? Well, better question, does anybody think we should stab the thing?"


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Well this is... different. Urzok keeps his sword trained on the eye from the moment he sees it. He wrinkles his nose at the stench emanating from it. "Zealots haven't. Let's move on," he suggests flatly. All the danger is on this side and the zealots haven't touched it. If they haven't we might want to know more first.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"I agreed to help take care of this....thing. I don't intend to go back on my word. Though maybe we should have researched before I said yes."


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Jevar tries to recall any relevant knowledge about such a phenomena.

Yeah, maybe we should figure it out a bit more before we go bashing it... He stares at it intently, with his hand on his chin.

Recalling knowledge...
Arcana: 1d20 + 8 ⇒ (8) + 8 = 16
Occultism: 1d20 + 8 ⇒ (2) + 8 = 10
Religion: 1d20 + 5 ⇒ (18) + 5 = 23


| Strange Aeons | Hell's Rebels | ◆◇↻

Haha! Nice try, Jevar; those are supposed to be secret rolls.

GM Screen:
Arcana: 1d20 + 8 ⇒ (1) + 8 = 9
Occultism: 1d20 + 8 ⇒ (17) + 8 = 25
Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Jevar:
Despite the giant eye’s horrific appearance, it seems to be completely harmless—though the mass is still thoroughly covering the door. Its moist fungus also seems to make it particularly resilient against fire.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Doh! My bad. I recall you saying that some time ago, but my muscle memory took over (from other games).

Hmm, despite it's disturbing appearance I think it's harmless. That doesn't help us deal with it, as we also don't know how to move it. Also, I don't think fire would do much against it. Do we try to move it or just put it out of its pitiful existence? To be honest, I'm not sure we're going to find out much more about it.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

"Do you think there's someone inside it?" Boodiddly asks curiously, studying the creature as well. "It's making sounds somehow, so there's likely a mouth somewhere. Or maybe we could just detach it from the wall?"

Recall Knowledge


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
Occultism: 1d20 + 6 ⇒ (12) + 6 = 18

Boodiddly:
Occultism. See below.

Since I know Boodiddly’s player generally won’t post for another few hours, I’ll just post what they learned here: Boodiddly says that, as long as the group is careful, they could detach the whatever-it-is from the wall without harming it significantly.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"Give it a go then..." Urzok mumbles to himself as he tries to carefully cut the eye from the surrounding walls. Sick s$!* this is. Gonna need a drink after we bust out of here. Maybe even three. Holy hell. That is A LOT of runny fungus.
________
What sort of roll would it be for this? No problems with a GM roll to keep this moving.


| Strange Aeons | Hell's Rebels | ◆◇↻

Urzok moves up to the eyeball-fungus—the strange entity staring at the half-orc as he moves up. Using his sword, Urzok carefully cuts into the yellow fungus surrounding the eye, and when he does the faint sobbing from the eye stops suddenly as it its single eye widens and starts quivering, and, within half a second, it changes.

Half of the eye’s pupil juts out as the inner circle of pupil depresses into the eye. The the jutting-our portion shifts from a circular cylinder of blackness into a pair of lips and the inner circle of pupil becomes the cavity of a mouth. An unnatural squishing sound accompanies the eye-mouth growing teeth accompanied with vampiric fangs! So it actually looks like what the image looks like.

The newly grown fangs lash out against the half-orc!

Eye vs Urzok: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

But the half-orc dodges out of the way just in the nick of time! Not counting you as flat-footed because literally anyone would be wary of this thing!

Initiative:
Boodiddly: 1d20 + 8 ⇒ (1) + 8 = 9
Jevar: 1d20 + 5 ⇒ (13) + 5 = 18
Shakur: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Urzok: 1d20 + 8 ⇒ (9) + 8 = 17

Eye: 1d20 + 13 ⇒ (8) + 13 = 21

What few strands of fungus Urzok managed to cut stitch themselves back together, as if the half-orc never cut them in the first place.

The eye-mouth wails, the sound echoing from it appearing to be that of three overlapping voices that sound as if the source were underwater.

”̡W̵̤̖̙̮̝h̜͔̱̲̻̗̥o̲͍͟ ̣̗̣̬̥͡h̶͙̖̯̖̬ḁ̘͎̖͚v͓̺̻̜e̸̪͔ ̻̱̳I̗̖̣͢ ̵b͙̣̰̙̺͍e̖̹̰̰̪̜c̼͔̭̘o̥m̤̼̪̖͇̀e̤̩̥?̢̣͓̥̗̰̘!̗̫͚̗͉͠ͅ?̦͍̯̼̞̦͙!̘͞“̳̳͍

A single, massive tear wells up in the eye, falling to the ground and further intensifying the pungent stench of ammonia in the hallway.

Perception 20:
”Wha...What was that?”

The muffled voices of awaking survivors comes from the chapel.

The eye is literally on the wall on the far end of the hallway, so Urzok is currently adjacent to it (think of its “space” as being where the white rectangle signifying a door is).

The Argus Wall
Round 1
==============
Eye
Jevar
Urzok
Boodiddly
Shakur

==============


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

”Well, uh, that’s one way to do a mouth,” Boodiddly quips. ”And it looks like you’ve become a fungal monster of some kind. Are there three of you in there, or is it just echoey?” He gives his jaw harp a cheerful twang to encourage his companions before studying the eye-mouth-thing again.

Casting inspire courage and Recall Knowledge twice.


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
2d20 ⇒ (2, 2) = 4

Boodiddly:
Occultism X2: Boodiddly thinks that the whatever-it-is wouldn’t take too kindly to being stabbed in its eye; then again, fungi aren’t exactly well-suited against slashing Translation: weakness to either piercing or slashing. It also seems to be reacting negatively to what Urzok did; nothing can pacify it now; then again, maybe if it calms down it won’t be hostile anymore...

The Argus Wall
Round 1
==============
Eye
Jevar
Urzok

Boodiddly
Shakur
==============


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Well, you tell us, what have you become? Who are you in there? Attacking us won't get to those answers.

[[A]] Interact: draw dagger
[[A]] Cast (somatic) hand of the apprentice

spell attack (inspire courage), P damage: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d4 + 4 ⇒ (4) + 4 = 8 max damage on a sure miss :/


N Female raven familiar 11 | HP 55| AC 29 | F+16 R+20 W +19 | Perc +17, low-light vision | Stealth +17 | 25ft, fly 25ft | Active Conditions: ---

The raven hops around behind Jevar's feet, keeping him as a shield from the fanged maw.

Nope, not touching that thing.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

”People waking in the chapel, we need to be quick!” Urzok warns as he tries slicing at the eye itself. Never had an eye try to bite me before!

A pair of slashes complete, he snaps his shield into place, ready for the next attempt at his flesh.
________
Perception, DC 20: 1d20 + 8 ⇒ (13) + 8 = 21
Strike (Inspire) vs Eye/Mouth: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 171d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Strike (Inspire, Second) vs Eye/Mouth: 1d20 + 10 + 1 - 5 ⇒ (8) + 10 + 1 - 5 = 141d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
AC 19 with shield up. Strike, strike, raise shield.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur steps forward and casts Magic Weapon on Urzok's sword.

"Good luck buddy." Shakur says as he places a hand on Urzok's shoulder.

No actions left to raise shield. GULP


| Strange Aeons | Hell's Rebels | ◆◇↻

Urzok slashes his sword at the eyeball, getting it partially stuck in the wall behind it, but the eyeball wails in pain as it cuts deep into the surrounding fungus, but it immediately begins regrowing around the half-orc’s blade, seemingly unharmed as it lashes out against its attacker! [[R]], so Urzok can’t Shield Block since this attack occurred before he Raised his Shield.

Eye vs Urzok: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Urzok slashes once again at the eyeball, but finds his blade bouncing off of the wall behind it. He then Raises his Shield as Shakur moves up and magically modifies the half-orc’s sword

Perception 12:
While the eye-fungus-thing is seemingly unharmed, the door upon which it is growing is not—there is a significant nick where Urzok managed to get his sword partially stuck in the wood, but at the start of the eye’s turn the fungus slowly begins filling in the nick, but the fungus seems to be taking more time stitching itself back together rather than filling in the nick.

The eye-mouth once again wails, but this time as loud as a scream, as it cries out a large tear of ammonia!

"̢̰̻̻̖Ẉ͙͚͍̙͟H̬͚̘Ǫ̙ ̙̙̯͟H͓͇͙A͙̦̝̺̗VE̥͉̹̯͖̣͔͝ ̫̼͓̟͘Iͅ ̞͖͈͇̦͔̥B͔̺͇̻͉E̺͎C͓̲̼Ò͙̩̬̭̙̣M͇̘̤̰͎̩E̛̦̟?̧̭̤̫̭̼̹̩!̡̫̭͈?̩͙̜̥͙!͔͚̱͈̰̹̟͝"̼

Sanity Saves:
Boodiddly: 1d20 + 8 ⇒ (17) + 8 = 25 Success
Jevar: 1d20 + 7 ⇒ (5) + 7 = 12 Fail
Shakur: 1d20 + 9 ⇒ (17) + 9 = 26 Success
Urzok: 1d20 + 6 ⇒ (18) + 6 = 24 Success

Jevar takes 1 sanity damage.

Muffled voices echo from the chapel, some clearly afraid.

The Argus Wall
Round 2
==============
Eye
Jevar
Urzok
Boodiddly
Shakur

==============


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"DAMN!" Urzok shouts as the eye-mouth takes a wicked gash out of his arm, blood flowing heavily from it. Not dying in this miserable place!

The Half-Orc keeps his shield up as he shuffles backwards. Hoping against hope that he can stay out of it's reach, he takes a huge lunge to stab straight at the center of the eye. "Door is taking a beating, don't even know if I'm hurting the beast!"
________
Perception, DC 12: 1d20 + 8 ⇒ (20) + 8 = 28
Strike (Lunge, Inspire) vs Eye: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 151d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Now if I could just roll dice when it mattered -_-
EDIT: WAIT! I have a hero point!
Strike (Lunge, Inspire, Reroll) vs Eye: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Woof that thing hits hard! 17 is Urzoks AC without his shield raised. Raise Shield, Step, Lunge.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"When you feel the warmth hit your skin, just remember it came from
a sheep, alright?"

[[A][A]]Good heals to Urzok from font

Heals: 1d8 + 8 ⇒ (8) + 8 = 16

[[A]] Raise shield. Ready to shield block


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
-17

Urzok, your sword was hit with magic weapon, so you got an extra die of damage. Also, apologies that I didn’t actually put down the damage Urzok took in the initiative card; transcription error on my part.

Extra die of damage: 1d8 ⇒ 4

Urzok slashes out against the eye, putting a nasty gash into the door behind it and practically breaking it open, causing the fungus to barely be able to hang onto the wall. The eye-mouth lashes out once again, but narrowly misses hitting Urzok as it just can’t quite reach!

The Argus Wall
Round 2
==============
Eye
Jevar
Urzok
Boodiddly
Shakur
==============


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

"And that's one way to make an exit, I guess," Boodiddly muses. "As for who you have become... well, it's more of what you have become at this point." He studies the eye again, trying to find an answer to its question.

Casting inspire courage and Recall Knowledge twice.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Just now down to 2/3 sanity. The slow burn...

No, don't despair now Urzok. Surely it's feeling threatened by your mighty blade. He almost says it as a taunt, joining in with the eye, as his mind begins to slip after the howling shriek of it.

[[AAA]] Cast (somatic, verbal) magic missile
Force damage, 3 missiles: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
-19
2d20 ⇒ (14, 6) = 20

Boodiddly:
Occultism: Boodiddly thinks that this thing is either weak to fire damage, or that it’s some kind of demented haunt. What he’s sure of, though, is that this thing will grow far more hostile if the door that it’s attached to becomes destroyed.

Jevar blasts into the eye, blowing away a portion of the top of it and blasting a visible hole in the door behind it.

The fungus around the eye stitches around the nicks and holes in the door behind it, desperately trying to bring the pieces together as it wails once more.

“̱͈͈W̷h̩̗͈͍o̥̪̫̭̳̥̰ h̰̺a̢̭̖̝̫̻͓v͏̹̺̫̹̼̺̜e̳͟ ̪͖̹̠Í̜̜͙̞̲̼ ̝̝͕̯̠ͅb͕e̳͎̲͖c͔̱͟o͉͉̻̱͎̤͠ͅm̧̝̭̗̬̝̹͉e?҉̦̝!̞͕̲́”̺͙͉͘

It cries another giant tear of ammonia.

More muffled sounds come from the chapel, this time clearly disturbed.

The Argus Wall
Round 3
==============
Eye
Jevar
Urzok
Boodiddly
Shakur

==============


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"As long as I don't owe the shepherd a damn thing," Urzok mutters back to Shakur.

He grins slightly as the eye bites ineffectually at air. "Perfect..."

Maintaining his distance, he continues to hack at the eye-mouth-fungus, using his superior reach to keep the thing from eating him. "Have your crisis quietly, before you put us in a bad spot too!" he grumbles at it.
________
Strike (Lunge, Inspire, Magic Weapon) vs Eye: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 202d8 + 4 + 1 ⇒ (7, 5) + 4 + 1 = 17
Strike (Lunge, Inspire, Magic Weapon, Twice) vs Eye: 1d20 + 10 + 1 - 5 ⇒ (1) + 10 + 1 - 5 = 72d8 + 4 + 1 ⇒ (5, 4) + 4 + 1 = 14
One day I'll make a post without mistakes! FYI for everyone, the GM has cleared up a misunderstanding I had about Power Attack, so there will be more of that going around when Urzok isn't taking an attack for attacking. Raise shield, strike, strike.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Maybe we can melt the thing off with fire?

[[AA]] Cast (somatic, verbal) produce flame
Spell attack, Fire damage: 1d20 + 8 ⇒ (3) + 8 = 111d4 + 4 ⇒ (3) + 4 = 7


N Female raven familiar 11 | HP 55| AC 29 | F+16 R+20 W +19 | Perc +17, low-light vision | Stealth +17 | 25ft, fly 25ft | Active Conditions: ---

Um, do you want me to go call for backup? I mean, I don't need to be here and that thing is start to smell as you slice it and cook it.


| Strange Aeons | Hell's Rebels | ◆◇↻

Urzok lunges forward, chopping at the fungus with his sword, and manages to slice right into the eye and into the door behind it—only this time his sword doesn’t get stuck in the door behind. The half-orc chops and shatters the wooden door behind the eye! The eye and the surrounding fungus falls to the ground, rapidly withering away and decomposing until it dissipates into nothing more than the faint whiff of ammonia hanging in the air.

The amnesiacs glance through the now-broken doorway. White tile, spiderwebbed with cracks, lines the walls of this cathedral-like hall. A prominent, oval desk faces staunch double doors, while hard benches and portraits of somber doctors line the walls. Regal stairs ascend toward a second floor, but rubble has crushed the upper flights, blocking passage. A sign above the double doors to the north says “Library.” Another sign that was once freestanding sits partially broken near the double doors to the south; the sign says “Welcome to Briarstone.” Lofty windows, gridded by bars, reveal yellow mist seething just beyond. Map Updated

Muffled voices continue to echo from the chapel.

What do you do?


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

"Whew!" Boodiddly wipes his forehead before patting Urzok on the leg. "Well done - and what a trick to lunge like that so it couldn't bite you back!" As he hears the voices from the chapel, his face falls. "Oh dear - it's alright, everyone, it's alright, it's gone..." His voice fades away as his short feet patter along the ground, carrying him back to the other survivors.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Urzok scrapes any residual fungus off of his sword before sheathing it. "Found an exit, but with all that mist outside, probably not what Winter had in mind," he points out. "Thanks Gnome, not sure where I picked that trick up, but saves my life!"

"I'll wait here while you comfort the, uh, mentally ill," he says, clearly not eager to go back into the chapel. "I'll stand guard, make sure nothing gets through here without us knowing. Don't take too long, I'm sure all sorts of 'fun' has been waiting to be found out there."


| Strange Aeons | Hell's Rebels | ◆◇↻

As Boodiddly calms down the survivors and Urzok stands guard over the newly-created doorway, the survivors begin filing out to resume their normal daily activities. Winter, however, approaches the doorway and scans the room beyond, being sure not to enter it herself. Her eyes fall on the windows covered with mist. The woman sighs.

“That’s disappointing, but not a complete surprise. There must be some way to get out of here, though. Maybe Doctor Losandro’s still alive out there and knows what’s caused all of this. Her office is at the very heart of the asylum. That’s a good place to start. She might even able to tell you who you are. If the worst has befallen her, though, perhaps there are other survivors out there. If you find any, bring them back here and we’ll shelter them as best we can. Goddess watch over you.”


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Jevar eyes the sign. Hmm, "welcome" indeed. I'm guessing the exit is this way. We should at least check it out. The library is probably further into the complex.

He pauses to enhance his protections.

Cast mage armor (should have done this earlier, it lasts until next spell preps!


| Strange Aeons | Hell's Rebels | ◆◇↻
Jevar Shadowmantle wrote:
Cast mage armor (should have done this earlier, it lasts until next spell preps!

At this point, I'm just assuming that if you prep mage armor then you cast it during your daily preparations.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"Creepy eye. Shifters. Mentally-ill. Man, I've never wanted to leave a place so much. Honestly, at this point, I don't care if it's death that takes me. Still would rather go on living, but let's just get moving alright. Deeper, center of the asylum. I assume the Library would go deeper, actually. That's my vote."

Shakur seems especially drained from that last one. But, if anybody needs some healing, Shakur is willing to do some medicine checks and then supplement what's left with his font heals.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

"Ooo, I like libraries!" Boodiddly adds. At least I think I do...


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"Sure," Urzok grumbles to Winter. Do this, do that, yeesh.

"Let's get going, no point dawdling here," he notes as he steps into the large room with the desk. "Anyone care where we go first?"
________
Shall we just go clockwise from the top of the room?


N Female raven familiar 11 | HP 55| AC 29 | F+16 R+20 W +19 | Perc +17, low-light vision | Stealth +17 | 25ft, fly 25ft | Active Conditions: ---

The raven perched on Jevar's shoulder cocks it's head to the side in curiosity at Shakur.

Eh, whats that? You never want to leave here? Well, I guess it takes all types!


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Jevar places his hand on his chin at the suggestion.

Hmm, you believe the way out is inward? I don't have any reason to refuse this, but my gut tells me otherwise. Still, it shouldn't take long to try the path for a bit. Onward.


| Strange Aeons | Hell's Rebels | ◆◇↻

I’m assuming that Jevar takes ten minutes to Refocus.

The amnesiacs gather themselves together as they make their way into the entry hall. A new destination in their mind, they make their way to the library.

*

To the Library to the North

*

Sagging shelves, held together by dust and an extensive system of rolling ladders, ring this library of husky, dull-looking tomes. At the room’s center broods a heavily worn table surrounded by uncomfortable chairs. A chandelier of iron vines dangles above. The scents of leather and old paper pervade the high-ceilinged space, but so does a distinct bestial musk. Several books lay strewn about the floor—pages ripped out and crumpled up in corners. Four ladders stand against each of the four bookcases—mounted on railings that run the perimeters of said bookcases. White Rectangles are the ladders. Map Updated

A high-pitched squeal echoes from the ceiling of the library, followed by another, and two more. On top of each of the bookcases is a tiny, rat-like creature with opposable thumbs and the horrid face of a human. The rats screech as they skitter about on top of the cases, speaking to one another in a strange language that hurts to listen to!

Initiative:
Boodiddly: 1d20 + 8 ⇒ (4) + 8 = 12
Jevar: 1d20 + 5 ⇒ (8) + 5 = 13
Shakur: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Urzok: 1d20 + 8 ⇒ (12) + 8 = 20

Rats: 1d20 + 4 ⇒ (8) + 4 = 12

Features of the Library:
I’m making a few changes from what’s written in so that the heights of everything is nice and round. Bookcases are 10’ tall and the ceiling is 15’ tall (the adventure wrote in 8’ and 14’, respectively, which would’ve gotten strange to rule since reach is based around 5-foot increments, hence the change). It is a DC 10 Athletics check to Climb up a ladder. A ladder can be moved up to (notice the emphasis) 15’ along its railing with an Interact action—someone can instead attempt a DC 15 Athletics check to Shove the ladder, with the following results instead of the normal results for Shove:
Critical Success: You move the ladder up to (notice the emphasis) 30’ along its railing.
Success: The ladder moves 30’ along its railing (notice the lack of “up to”).
Failure: The ladder moves 15’ along its railing (notice the lack of “up to”).
Critical Failure: The ladder doesn’t move.
A ladder is only able to move along its railing, and can move around the corners of the bookcases (like that makes sense), and, obviously, for the bookcases on the east and west of the library, the ladders can’t go all the way around the bookcase (it stops when it hits the wall).

Literary Drama
Round 1
============
Urzok
Shakur

Red
Blue
Yellow
Green
Jevar
Boodiddly
============


| Strange Aeons | Hell's Rebels | ◆◇↻

Today’s been a long day, apparently; I didn’t comprehend the meaning of numbers for this initiative, apparently. What’s below is the actual Initiative stuff (Jevar actually goes before the rats, not after).

Literary Drama
Round 1
============
Urzok
Shakur
Jevar

Red
Blue
Yellow
Green
Boodiddly
============


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Great, library pests as soon as we enter... Jevar deadpans.

He immediately sends flames into the room at the nearest rat.

[[AA]] Cast (somatic, verbal) produce flame
Spell attack vs YELLOW, Fire damage: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 4 ⇒ (3) + 4 = 7
[[A]] stride 25'

He then moves into the room, but stops a safe distance from any of them.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"Rats. With faces. I have a feeling that's one of the most normal things we'll see this way."

Move forward. Throw book with spell at yellow.

Spell attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"What the hell happened to this place? Nothing is right here," Urzok says with a sigh. He raises his shield before running at the rat on the table and tries to skewer it with his sword.
________
Strike vs Yellow: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 4 ⇒ (1) + 4 = 5
Raise shield, Stride, Strike.


| Strange Aeons | Hell's Rebels | ◆◇↻

Bookcase, Urzok. The rat is on a bookcase, not a table, meaning that it is just outside of your normal reach—I’ll allow the attack, though, because you could just as easily have Lunged at it rather than Striking it, putting it just within reach, but I’m going to call it cover (which, by the way, you use center of square to center of square to determine cover) because there’s a corner of the bookcase in the way. But I will be nice and say that Urzok made the attack from 5’ back, in which case (because threatening the second diagonal is still a thing), so he would barely avoid the cover.
TL; DR: if you have a 10’ reach, if you’re adjacent to a bookcase then a rat right on top of it has cover, but five feet back avoids that cover.

The weird rat dodges both Jevar’s fire and Shakur’s book and laughs at the two, distracting it long enough for Urzok to briefly leap up on one of the bookcase’s shelves and slash at the grotesque rodent!

The rat on top of the bookcase in front of Urzok yelps in fright as the half-orc scratches across its stomach! The vermin screeches angrily at Urzok, an aura of magical energy manifesting around it!

Jevar:
Wondering how you want me to run Recognize Spell so it doesn’t bog things down; for now I’m just going to assume that you use it for the first spell an enemy casts in a given round, but since you gain bonuses if you critically succeed, that may not be optimal, so let’s figure something more concrete out.

1st level occult fear Not gonna bother rolling for the critical success bonus, since the spell wasn’t targeting you.

Urzok Will: 1d20 + 6 ⇒ (8) + 6 = 14

The creature’s screeching shakes Urzok ever so slightly Urzok is frightened 1. The rat then Steps to the other side of the bookcase.

The Red rat skitters over to the edge of the bookcase and picks up a book resting on top of it and chucks it down at Urzok!

Red vs Urzok; 2nd range increment: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage: 1d4 - 2 ⇒ (2) - 2 = 0

And like I said before, that errata that’s coming later in the week also states that attacks do a minimum of 1 damage before resistances/weaknesses/immunities are applied, so that’s how I’ll run it (already had that lack of a rule screw the enemies during a scenario I ran with a poisoned dart that rolled low).

The remaining two rats, however, wave their arms around wildly and screeching as they become surrounded in misty images of rats that crawl down the bookcases and coalesce on the ground, dissipating to reveal two mischiefs of rats yes, that is what a group of rats is called. The rats on the bookcases screech as they point toward the amnesiacs and the swarms skitter toward them angrily!

Important Notice about Swarms!:
Swarms are a LOT less ridiculous in 2e. To paraphrase (and quote) from the monster creation rules: they generally have low HP, weakness to area damage and splash damage, and resistance to physical damage “usually with one physical type having lower or no resistance.” A swarm’s “swarm attack” is also one action that deals automatic damage (with a basic save) to any creature inside its space, so they can do multiple swarm attacks in a turn if they don’t move. They are also only immune to targeted effects with the mental trait, so they can be affected by, say, magic missile. They are still immune to precision damage, though.

By the way, your characters would know all of this (it’s general enough that I’ll just give it to you for free).

The Blue swarm scurries up and stops at the half-humans’ feet. The Green swarm, however, moves down to be all around Jevar and begin violently biting him and his familiar!

Basic Reflex (plus a Fort save):
Damage: 1d6 ⇒ 1
Jevar: 1d20 + 7 ⇒ (14) + 7 = 21 Success
Oreb: 1d20 + 7 ⇒ (5) + 7 = 12 Fail
Oreb Fort: 1d20 + 5 ⇒ (20) + 5 = 25 Critical Success

Oreb takes 1 damage By the way, Oreb’s Fort modifier is incorrect; it should be equal to Jevar’s (which is +5).

Literary Drama
Round 1/2
============
Urzok {frightened 1}
Shakur
Jevar (Oreb: -1)

Red
Blue
Blue Swarm
Yellow (-7)
Green
Green Swarm
Boodiddly
============


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

”Hey! That’s no way to be treating books!” Boodiddly cries out in alarm as one flies through the air at Urzok. ”Hurry, everyone - before they can do any more damage!” He hums a few notes as he makes a pushing motion with his hands, as if shooing the rats away from him.

Casting inspire courage [A] and sanctuary [AA] (Will 17).


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [1][2][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: none

Yes, let's go with recognize spell on first each round (because at the moment I don't have good criteria for holding and applying it conditionally later. Maybe with time...)

re: oreb's save modifier - Yes, thank you. My mistake. I'd updated Jevar's profile, missed it on his status line, and I guess looking at that neglected to properly update the familiar.

Arg! Back, back I say! Vermin!

Jevar tries to step backwards out of the intruding swarm, and attempts to burn them.

[[A]] Step
[[AA]] Cast (somatic, verbal) produce flame
Spell attack vs GREEN swarm, Fire damage: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 4 ⇒ (4) + 4 = 8


| Strange Aeons | Hell's Rebels | ◆◇↻

Jevar shrouds his hand in flame and chucks it at the swarm next to him, causing the flame to burst outward in a mini explosion flavor; I know that’s not how it works! When the fire dissipates the mischief of rats is completely gone! Critical hit on the produce flame.

Literary Drama
Round 2
============
Urzok {frightened 1}
Shakur

Jevar (Oreb: -1)
Red
Blue
Blue Swarm
Yellow (-7)
Green
Boodiddly
============

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