Kossrani

Kolgradd Thunderiron's page

661 posts. Alias of Tom G.


Race

| HP 205| AC 35 (36 with shield) | F +24 [Battle Hardened] R +21 W[+22 vs. emotion] +23 | Perc +23 (+25 for init)

Classes/Levels

| Speed 25ft | Spells 1st: Sure Strike, Gentle Landing 2nd: Enlarge 3rd: Time Jump, Blazing Dive| Class DC 31 | Resist: Slashing 4 | Helmet 1/2 Cape 0/1

Gender

LG Male Medium Dwarf Fighter 13 (He/Him)

About Kolgradd Thunderiron

Kolgradd is a typical stocky dwarf dressed in ornate half-plate and buried under numerous weapons and a large shield on his back. He has a long blonde beard that looks soft and straight which he strokes while thinking. He's slow to anger, quick to action, and possesed of a keen and inquisitive mind. His weapon of choice is "Griselda", his enchanted maul that is worked with dwarven runes
Kolgradd Thunderiron
Male Dwarf Fighter 13
Background: Foe of the Strange
LG, Medium, Fighter, Dwarf, Humanoid
Perception +23 (+25 for initiative)
Languages Common, Dwarven, Jotun, Sakvroth, Aklo, Petran, Draconic

Full Character Sheet

Skill Training:

Crafting [Heritage]
Athletics [class bonus]
Acrobatics [class 1]
Medicine [class 2]
Religion [class 3]
Society [class 4]
Survival [class 5]
Occultism [Background]
Aberration Lore [Background]
Arcana [Wizard Dedication]
Nature [Level 5 INT increase]
Stealth [Level 10 INT increase]

Skill Increases:

3 - Athletics (Expert)
5 - Occultism (Expert)
7 - Athletics (Master)
9 - Occultism (Master)
11 - Acrobatics (Expert)
13 - Arcana (Expert)

Skills:

Acrobatics E +20
Arcana E +23
Athletics M +27 (including +3 item)
Crafting T +19
Deception -1
Diplomacy -1
Intimidation -1
Aberration Lore M +23
Medicine T +19
Nature T +19
Occultism M +25 (including +2 item, +1 circ when investigating or to identify magic)
Performance -1
Religion T +19
Society T +19
Stealth T +17
Survival T +19
Thievery +2

Attribute Boosts:

Ancestry +CON +INT +WIS -CHA
Background +STR +WIS
Class +STR
Free +STR +DEX +CON +INT
Level 5 +STR +DEX +INT +WIS
Level 10 +STR +CON +INT +WIS

Starting Gear:

4 - +1 Striking Maul
3 - Returning Rune, Wand of Longstrider
2 - +1 Light Hammer
1 - Half plate, scroll of jump
Free Items - Clan Dagger
Purchased Items - Lesser healing potion (2) (24GP), Adventurer's pack (1.5GP), Healer's Tools (5GP), Repair Kit (2GP), Moderate Alchemist's Fire (10GP), Steel Shield (2GP), Battle Axe (1GP), Lifting Belt, Desolation Locket, Bracelet of Dashing, Scroll of Fly (x2), Average Manacles (x2) coins (29 PP 7 GP 6 SP 5 CP)

Str +5*, Dex +2, Con +3, Int +4, Wis +4, Cha -1
Items
--------------------
Fort +23; Ref +20; Will +22
HP 178 Resistances Slashing 4
-------------------
Speed 25 feet
Melee [1] +2 Greater Striking Flaming Frost Long Hammer +28 (Brace, Dwarf, Reach, Trip, Versatile P, Conjuration, Fire, Magical, Cold), Damage 3d8+9 B +1d6 fire + 1d6 cold
+1 Striking Returning Light Hammer +27 (Agile, Thrown 20 ft.), Damage 2d6+9 B
Ranged [1] +1 Striking Returning Light Hammer +24 (), Damage 2d6+9 P
Bravery When Kolgradd rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, he reduces its value by 1.
Battle Hardened When Kolgradd rolls a success on a Fortitude save, he gets s critical success instead
Heritage Anvil Dwarf. Kolgrad becomes trained in Crafting and gains the speciality crafti1ng feat with two specialities
Ancestry Feats:

1 - Unburdened Iron
5 - Rock Runner
9 - Boulder Roll
13 - Mountain's Stoutness

Skill Feats:

Heritage - Speciality Crafting (Blacksmithing, Stonemasonry)
Background - Dubious Knowledge
2 - Titan Wrestler
4 - Assurance (athletics)
6 - Multilinguial (Alko, Petran)
8 - Additional Lore (Abberation Lore)
10 - Quick Climb
12 - Disturbing Knowledge

Class Feats:

1 - Combat Assessment
2 - Wizard Dedication
4 - Basic Spellcasting
6 - Advantageous Assault
8 - Arcane Breadth
10 - Disruptive Stance
12 - Tactical Reflexes
Combat Flexibility - Intimidating Strike

General Feats:

3 - Toughness
7 - Fleet
11 - Cat Fall

Spellbook:

Spell DC - 27 (10 + 13 + 4 = Trained + INT)
Cantrips - Shield, Frostbite, Detect Magic, Electric Arc
1 - Sure Strike, Gentle Landing, Force Barrage
2 - Mirror Image, See the Unseen, Invisibility, Resist Energy, Enlarge
3 - Warding Aggression, Time Jump, Lightning Bolt, Wooden Double, Blazing Dive

Occult Spells:

Spell DC - 28 (10 + 14 + 4 = Trained + INT)
Cantrips - Shield

Background: