GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

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Boodiddly: 1 | Jevar: 0 | Kolgradd: 1 | Shohreh: 1


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| Strange Aeons | Hell's Rebels | ◆◇↻

Revenant Reflex: 1d20 + 13 ⇒ (9) + 13 = 22

The revenant dodges the ball of fire, his eyes hellbent on Urzok.

Urzok:
Technically, you had to speak aloud and manipulate the Jagged Blade to do this, but I’ll rectify that in a bit.

V̕ęr̢҉y ̵̕w͝él̀l̕.

Urzok Basic Will: 1d20 + 9 ⇒ (9) + 9 = 18

Take 1 sanity damage

About that “activate” Urzok was referring to: Urzok looks at the war razor in his hands and shouts ”You're s+&@, you know that? DO IT!” as he shakes the weapon in anger. Almost immediately, a strange black energy manifests out of the weapon and enshrouds the half-orc, whose skin grows pale and pallid, catching everyone, even the revenant, completely off-guard!

Eye for an Eye
Round 6/7
====================
Boodiddly
Jevar (-1)
Urzok {not wearing armor; wounded 2}
Revenant (-66 from “2” attacks [before resistances])
Shakur
====================


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"We're gonna have to talk about that if you live!" shouts Shakur. Did he just become undead himself or something? He's...he's aware I'm against that, right?

Shakur sustains the spiritual weapon, which quickly moves up to the revenant and takes another stab.

Force Stab!: 1d20 + 10 ⇒ (4) + 10 = 14

Mom! The bad dice rolls are gonna kill us again!

Hero point please.

Force Stab!: 1d20 + 10 ⇒ (11) + 10 = 21

Ehh....

Shakur then shyly tries to throw a rock.

Telekinetic Projectile: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7

"If Urzok goes down, I've gotta get in there to help him!" I'm pretty sure I haven't used Battle Medicine on Urzok today, so I do have one last shot at healing him if he doesn't drop to a crit, which will straight up kill him at this point.

Edit: That second might have hit, actually. I'll roll the damage

Force stab damage: 1d8 + 4 ⇒ (8) + 4 = 12


| Strange Aeons | Hell's Rebels | ◆◇↻

Completely forgot about Shakur's jealous hex last turn.

Revenant Will: 1d20 + 17 ⇒ (14) + 17 = 31

Nevermind; carry on.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

Boodiddly hurries out the door, still plinking away on the violin.

Stride [A], Stride [A], cast inspire defense [A].


| Strange Aeons | Hell's Rebels | ◆◇↻

Wounded Tangent:
I apologize sincerely; I’ve misunderstood the wounded condition completely. I thought that when you recover from dying your wounded condition increases by your previous dying value. That is incorrect. Your wounded condition only increases by 1 when you stop being unconscious. Thus, Urzok is currently only at wounded 1, not wounded 2.

I’m going to assume that Shakur uses Boodiddly’s guidance on the first attack.

The dagger of force follows the revenant out of the door and slashes! The revenant attempts to dodge out of the way, but his spasming muscles from Jevar’s bottled lightning keeps him from moving fast enough! The Pharasmin then chucks a stone at the revenant, but it catches on the partially-broken door and flies off-trajectory. Force stab barely hit; the telekinetic projectile missed due to cover.

The Revenant looks up at the fleeing Urzok with utter contempt. ”GET BACK HERE!”

With a forceful burst of speed, the revenant rushes straight at the half-orc as he swipes at him!

Revenant vs Urzok; Undying Vendetta: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage (doubled from Crit): 2d8 + 5 ⇒ (1, 2) + 5 = 8

The revenant opens a large hole in Urzok’s shirt as he also opens a massive wound!

Eye for an Eye
Round 7/8
====================
Boodiddly
Jevar (-1)
Urzok (-15) {not wearing armor; wounded 1}

Revenant (-78 from “2” attacks [before resistances])
Shakur
====================


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Goodness, I fear this skirmish is going to take a tour through town soon!

Jevar continues running after the pair and waves the sphere of fire to pursue the revenant.

[[A]] Stride, 25'
[[A]] Stride, 20'; Flaming sphere still within 30' at this point.
[[A]] Sustain a spell, moving fireball to revenant

Fire damage, DC20 Basic reflex save: 3d6 ⇒ (4, 2, 1) = 7
Flaming sphere round 8/10


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

"RAAAAH!" Urzok roars as he slashes back at the Revenant before backpedaling around the house. "So eager to die again?!" he taunts.
________
Power Attack vs Revenant: 1d20 + 13 ⇒ (20) + 13 = 333d4 + 4 ⇒ (1, 2, 1) + 4 = 8
Power Attack, Stride 35ft away.


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NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur bolts out of the building into the streets (double stride) before maintaining his spiritual weapon again. Not this day. Not yet.

Spiritual Weapon: 1d20 + 10 ⇒ (4) + 10 = 14
I used all my luck on my other 2e game. NPC landed 3/4 d20s with a natural 20. Why can't I get that kind of luck here!

Okay. Uhh. Maybe this day.


| Strange Aeons | Hell's Rebels | ◆◇↻

Revenant Reflex: 1d20 + 13 ⇒ (1) + 13 = 14

The revenant howls in pain as the ball of fire engulfs him, followed immediately by Urzok slashing straight through his shoulder, severing one of the revenant’s arms completely! On his last legs, the revenant glares at Urzok.

”I will...kill you...if it’s the last...thing I do!”

Eye for an Eye
Round 8
====================
Boodiddly
Jevar (-1)
Urzok (-15) {not wearing armor; wounded 1}
Revenant (-108 from “2” attacks [before resistances])
Shakur
====================


| Strange Aeons | Hell's Rebels | ◆◇↻

Botting Boodiddly: Boodiddly Strides twice north and casts inspire defense.

The revenant, now on his last legs, growls as he rushes forward and slices at Urzok with his one remaining hand!

Revenant vs Urzok; Undying Vendetta: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage (doubled from crit): 2d8 + 5 ⇒ (6, 7) + 5 = 18

Eye for an Eye
Round 8/9
====================
Boodiddly
Jevar (-1)
Urzok (-50) {not wearing armor; wounded 1}

Revenant (-108 from “2” attacks [before resistances])
Shakur
====================


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar yells out as he continues to follow the revenant and Urzok.

I think we almost have it. It appears to be getting desperate!

[[A]] Stride, 25'

Just rounding the corner, he stops and in hard motions points at the fireball with two fingers of one hand and directs it back to their persistent, undead foe again.

[[A]] Sustain a spell, moving fireball to revenant
Fire damage, DC20 Basic reflex save: 3d6 ⇒ (6, 3, 1) = 10
Flaming sphere round 9/10


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Well, I guess there is something he could do with that last action, just in case...

Jevar extracts and palms one of his bottled lightning concoctions.

[[A]] Interact: draw alchemical bomb


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Urzok groans as the Revenant gives him another savage swipe. With what little energy he has left, he slashes again with the Jagged Blade before putting more space between them. Damn it hits hard!
________
Power Attack vs Revenant: 1d20 + 13 ⇒ (8) + 13 = 213d4 + 4 ⇒ (4, 4, 1) + 4 = 13 Another hit brings Urzok down, so...
Hero Point Reroll: 1d20 + 13 ⇒ (11) + 13 = 24
Power Attack, Stride 35ft away. These Bracelets of Dashing are clutch!


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"One more hit like that and Urzok is done. Boodiddly, got any healing left!?"

Shakur bolts forward before sustaining his Spiritual Weapon again.

Dagger of Death?: 1d20 + 10 ⇒ (6) + 10 = 16
More like dagger of failure.

Shakur will then move a bit more.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar notes this request and offers Hmm, I've got some healing amongst my mixed concoctions, but I have to get over to him.

He scans the distance between them and imagines how it might work in the coming moments.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

"He's too far away for it to do any good!" Boodiddly yells back, sprinting as fast as his little legs will carry him towards the undying horror. Spreading his arms wide, he tries to sing bravely to steady his nerves (as well as those of his companions) even while watching the revenant's talon-like claws get much closer to his face than he would prefer.

Stride [A], Stride [A], cast inspire defense [A].


| Strange Aeons | Hell's Rebels | ◆◇↻

Revenant Reflex: 1d20 + 13 ⇒ (18) + 13 = 31

The Varisian man dodges out of the way of both the dagger of force and the ball of fire, barely standing after the solid hit from Urzok with the Jagged Blade. Rage flowing through his eyes, the one-armed revenant glares forward as he weaves past Shakur and Boodiddly—a slight limp in his movements—as he lunges forward at the half-orc, only managing to blurt out two words:

”THAT’S ENOUGH!”

Revenant vs Urzok; Undying Vendetta: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
Damage (doubled from crit): 2d8 + 5 ⇒ (2, 3) + 5 = 10

With a powerful swipe, the revenant opens five parallel gashes across Urzok’s chest—enough to knock the wind from the half-orc and cause the Jagged Blade to fall out of his hands! The revenant’s bloody mouth twists into a smirk as he looks down menacingly at the unconscious Urzok.

Eye for an Eye
Round 9/10
====================
Boodiddly
Jevar (-1)

Urzok (-56) {not wearing armor; dying 3; prone; unconscious}
Revenant (-121 from “2” attacks [before resistances])
Shakur
====================


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar visibly huffs and puffs as he jogs to keep up.

Wow, I hope that nobody I've killed comes back at me like this. Vicious!

[[A]] Stride 25'
[[A]] Stride 25'

He finally gets just to the far corner of the building where he sees the revenant standing over Urzok, and lobs his alchemical bomb at it.

[[A]] Ranged strike: bottled lightning
Bomb attack, electricity damage, electricity splash damage: 1d20 + 9 ⇒ (5) + 9 = 141d6 ⇒ 41 = 1
On hit: flat-footed until start of Jevar's next turn.

nomo flaming sphere. Nine rounds of use isn't bad for one casting.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

Boodiddly hurries around the edge of the building, grabbing a pebble off the ground and throwing it at the revenant in a desperate attempt to keep it from attacking Urzok’s limp form.

Telekinetic Projectile: 1d20 + 10 ⇒ (13) + 10 = 23
Bludgeoning damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Stride [A] and cast telekinetic projectile [AA].


| Strange Aeons | Hell's Rebels | ◆◇↻

Boodiddly telekinetically chucks a pebble at the revenant and feels its skin resist the blow—but all this resistance managed to do was slow the pebble’s momentum enough to prevent it from shooting out of the other side of the revenant’s body. Bleeding from the “bullet wound” from the pebble, the one-armed Varisian man slumps to the ground in clear pain. He writhes in pain, unable to move any further. With his remaining hand, he grabs Urzok’s collar and looks the unconscious half-orc in the eye as he painfully gurgles out to speak to him.

”My name’s…Klyn….Murik…….”

The revenant grip weakens, and Klyn’s undead body falls limp, his clawed hand landing mere centimeters from Urzok’s jugular.

Botting Shakur to prevent PC death: Shakur’s magical floating dagger disappears as he rushes over to Urzok, pulling out bandages as he hurriedly tries to patch up the dying fighter! Stride twice; Battle Medicine on Urzok, using Assurance to guarantee a success on the DC 15.

Healing to Urzok: 2d8 ⇒ (5, 1) = 6

And with that, I’m giving everyone a Hero Point for getting through that nail-biting combat. I promise you all that the upcoming combats will not be as absolutely lethal as that one was.

What do you do?


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

As soon as Urzok's eyes open, the fighter finds Shakur on top of him with a dagger to his throat.

"Listen here." he says, obviously seething. "You're going to answer me nice and clear, or my nice ends. WHAT DID YOU DO? In case you haven't noticed, creating undead -- even unintentionally -- is against everything I stand for. And whatever you did to this man caused him to be SO ANGRY about his death that he raised as an undead bent on destroying you. You're going to speak, slowly and clearly, about what you did.

"After that, you're going to tell me what you did to your skin back there. You secretly an affront to nature or something? You've been responding to my healing just fine, so I'm going to assume you aren't secretly an undead yourself. Just....explain."

As others approach Shakur and (likely) try to pull him off of Urzok, Shakur resists as much as possible. "You stay out of this," he shouts.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility
Jevar Shadowmantle wrote:
[[A]] Ranged strike: bottled lightning

Apologies, I hadn't realized that the splash would advance urzok a whole stage. So instead...

Jevar's arm is about to let the bottled lightning lose when Shakur and his dagger fly by.

The wizard quickly stows it away and rushes over to urzok to help with the healing.

Applying three minor elixirs of life to Urzok.
Elixir of life (minor): 1d6 ⇒ 6
Elixir of life (minor): 1d6 ⇒ 3
Elixir of life (minor): 1d6 ⇒ 2

As he's pouring the vials down Urzoks throat he frowns and softly appeals to Shakur. I'm quite certain he didn't intend for this outcome.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Urzok groans as he's thrust, yet again, back into consciousness. He's barely blinked when Shakur places a knife at his throat. F$*+ me, out of the frying pan and into the damn fire.

"I remember he stole from Lowls. I remember being pleased that he ordered me to fix the problem. I also remember not answering to yours or anyone else's religion!" he shouts, shoving Shakur off of him and standing up.

"I remember beating his face in," he continues. "And I remember liking it, like I've liked fighting everything else we've fought in this nightmare." He looks at his thick, calloused hands. "Nothing makes me feel more alive than a fight. And I won't apologize for that. If that meets your definition for 'unintentional' undead, then it looks like you're going to have to kill me for your close-minded faith."

He raises his fists and tucks his chin, his eyes harden as they stare straight into Shakur's.
________
Shove? (Athletics vs Shakur Fort DC, 19): 1d20 + 10 ⇒ (9) + 10 = 19
Above game, I'm totally cool with Shakur's death threat. I think it's great RP and can see how this would be alarming to a Pharasmin.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

"Intentional or not..." Shakur mutters under his breath as he picks himself off his a$$ before he breathes. "One day the gods will smite you. Take my word for it."

He then turns to Jevar. "Any ideas on when your past is going to come back to haunt us? The rest of us have had a turn."

Shakur dusts himself off before walking back to his bedroll. "You're going to explain what happened to your skin there. But tomorrow. I'm tired. I'm going to bed."


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Urzok exhales with relief when it becomes clear Shakur is backing off. He has nothing to say at his damning.

Now that's a question I can try to answer. Bloody blade, more trouble than it's worth. He scoops up the Jagged Blade off the ground and sheathes it. A minute or so after Shakur leaves, he makes his way back to his own bedroll, sheathes Red destiny, and collapses. I've got to stop pissing other people off.
________
Since obviously things are tense between Urzok and Shakur, he isn't expecting any healing out of the kindness of Shakur's heart. Just in case we get progressed to a later point in time, he'll exchange what he knows about the Jagged Blade for healing. And that his throat doesn't get cut in the middle of the night :P


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar averts his eyes and tries to avoid the confrontation after administering his elixirs. He's starting to walk away when Shakur addresses him.

Me? How am I supposed to know when we're still putting together what happened before we were taken there.

He looks down at the raven on his shoulder, who just buries her beak in his collar.

He sighs and looks around at their surroundings. Given that attack, are we going to be safe here? I'm starting to think one floor up in an Inn doesn't sound so bad. Probably not as good a place to keep watch though...

Comfort and personal safety or progress... sigh. How exactly is this group advancing my work? Well, I suppose we're pushing along towards answers better as a group. I'd probably give up on it on my own.


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d20 ⇒ 19

Urzok:
Urzok wrote:
GM, now that a Revenant isn't trying to kill him, can Urzok try to use his knowledge religion to know if we need to do something about the corpse? Also, he'd want to know if this Revenant rising is because he is cursed or something (and therefore should be expecting more Revenants to jump us in the middle of the night) or if this is more of a one time incident (not that I'd take it as a promise that we'll never fight one again, of course). Finally, he'd want to know more about how these things are formed. Iirc, the only information Urzok actually knows (based on what was shared) is that it is because he killed some guy and the guy was mad about it (which doesn't make any sense to him since he's pretty sure nothing he's killed was happy about it).

Revenants come about due to an individual who feels utterly betrayed or abandoned to die a gruesome death, rising with the singular purpose of enacting revenge against their murderers. Like most undead, things such as a curse or powerful necromancy could jump-start a dead person’s rebirth into a revenant, but it is just as likely that it occurred “naturally” through enough powerful emotion on the deceased’s part. As for what to do with the corpse: it’s more inconsistency from Paizo on what happens when an undead hits 0 HP (do they turn to dust? Do they leave identifiable remains? They never solidified on it); I just thought the whole “claw next to the jugular” thing was nice flavor. Don’t worry about what to do with the body too much.

Also, if you decide to tell folks about the Jagged Blade, I need you to tell them in-character, rather than just me spouting off stuff, because I don’t know what Urzok (the character) would and wouldn’t say.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

Boodiddly waits for Shakur to storm off before taking Urzok’s massive hand in his own. ”I... Um, well, I think you’re a nicer person than that now,” he says softly. ”And I think he’s scared too - but he fought to save you too. So, uh, you know that saying about actions being louder than words?” He pats the half-orc gently before retiring to his own bedroll, thoughts rolling around in his head like an unpleasant canon.

Soothe (2nd): 2d10 + 8 ⇒ (7, 2) + 8 = 17

Since he’s got a spell slot left, that’s a 2nd level soothe on Urzok.

This is all so confusing - are we even the same people we once were when we can’t remember anything past waking up in the asylum? But at the same time, we’ve clearly been shaped by our pasts, even if we don’t know what that past was or how it shaped us. And then if it all suddenly came back, how would we reconcile our actions now with the person we suddenly understood ourselves to be?


| Strange Aeons | Hell's Rebels | ◆◇↻

Jevar does a rudimentary fixing of the now-broken door so that the amnesiacs can sleep in peace No check needed; you’d get there eventually. And the amnesiacs go to sleep.

*

Wealday 31 Arodus, 4716

*

”Doom! Flee this place!”

The amnesiacs are awoken by the all-too-familiar sounds of an all-too-familiar doomsayer. They wake up and, over the course of so long, are struck with the mundanity of their current circumstances—especially following the hell that was Briarstone Asylum.

You all have 28 days (4 weeks) of downtime. The same downtime activities from before are available as well as spending a week resting to reduce a madness’s DC and meeting with a confidante, therapist, etc. to also reduce your madness’s DC (both of which can be done during the same week of downtime, by the way). For simplicity’s sake, you all can hire a professional therapist that’s level 5 for one week for 18 gp (paid at the end of the week); this therapist’s Medicine bonus is +13 (if you want to hire a lower-leveled therapist, I’ll have to ad hoc something together, but this is the highest level therapist that you can find in town, so I thought I’d give you that number). And because you all have Shakur and it’s going to be 28 days, for simplicity’s sake I’m just going to say that the DCs of everyone’s madnesses are reduced by 8 due to weekly castings of restoration, and everyone’s sanity returns to max from the way-too-many daily castings of restoration.

Jevar:
After 4 days of downtime, Jevar develops the Dissociated Identity madness, which imposes a -3 status penalty on Wis.-based checks and DCs (including Will saves). The madness’s DC is 18 (10 after Shakur’s four weekly castings of restoration to reduce the DC), just so you have a number to plan around your downtime days of seeing a shrink for.

Shakur:
Shakur’s Melancholia is DC 14 (DC 6 after the four weekly restorations), just so that you have a number to plan around for your downtime stuff.

Urzok:
Urzok’s Delirium is DC 16 (DC 8 after the four weekly restorations), just so that you have a number to plan around for your downtime stuff.

What do you do? I’m able to answer questions if you’re unable to decipher my weird rambling in the sanity subsystem living document on the Campaign Info page.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

Before going to bed, Urzok gives Boodiddly a nod and a grunt. "Hope so. Thank you both for the healing," he says, looking at Jevar too.

The next morning...
Urzok wakes up and puts his armor on, then takes his breakfast in silence. When he sees Shakur is ready for some sort of conversation, he draws the Jagged Blade and sticks it into the table. "There is more to this thing than we thought. I wanted every edge I could against that Revenant, so I reached out to whatever magic is in it and turned it on. I couldn't tell you what happened to me exactly, but I don't plan on doing it again," he admits. "What did it look like to y'all?"

Downtime...
With the month of calm, Urzok spends his time walking around town in a cloak with his hood up. He doesn't talk to many people, besides his therapist, and seeks as much time as he can in isolation. Especially where he can see the water.
________

GM, re first spoiler:

Got it, thanks! Before sticking the knife into the table, he thinks to it: "Shut up and we'll talk later."

Depending on how the "Next morning" timeline develops, there might be more :)

Madness/Downtime (spoilered for organization):

Assumption - Thanks to excessive Restoration, the DC drops 2 every week.

Week 1: Rest and Therapy
Will (Rest) vs Madness, DC 16: 1d20 + 9 ⇒ (18) + 9 = 27 Crit Success, -1 DC
Therapist vs Madness, DC ??: 1d20 + 13 ⇒ (4) + 13 = 17 Idk what a "hard DC" to determine the result is

Madness DC is now 13

Week 2: Rest and Therapy
Will (Rest) vs Madness, DC 13: 1d20 + 9 ⇒ (7) + 9 = 16 Success, -1 DC
Therapist vs Madness, DC ??: 1d20 + 13 ⇒ (6) + 13 = 19 Idk what a "hard DC" to determine the result is

Madness DC is now 10

Week 3: Rest (probably can't afford more therapy, but that'll depend on who else is still using the therapist)
Will (Rest) vs Madness, DC 10: 1d20 + 9 ⇒ (8) + 9 = 17 Success, -1 DC

Madness DC is now 7

Week 4:
Will (Rest) vs Madness, DC 7: 1d20 + 9 ⇒ (11) + 9 = 20 Crit Success-1 DC

Madness DC is now 4 (pending any therapist impacts)

If he can (idk if he can do anything while resting, but I doubt it), he'll model for Lelwyn and/or gather information about Count Lowls when he can.

GM, for the therapist, do we each need to pay 18gp, or is that split among those who use them? Could Winter be the therapist? Jevar, with his new cold iron longsword, Urzok is ready to fund the cost of transferring the runes from Red Destiny to this weapon. It would take time from your downtime. His shield is trashed too. That ok with you? No worries if not, while in town I'm sure there is a professional Urzok could pay for the work too!


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Because there are enough changes...

Daily preparations the next morning:

Prepared Spells
1st: command, mage armor, unseen servant
2nd: dispel magic, flaming sphere, invisibility
Cantrips (2nd): acid splash, light, produce flame, shield, tanglefoot

Advanced Alchemy Infused Items
- Bottled Lightning, Lesser (2)
- Eagle-Eye Elixir, Lesser (2)
- Elixir of Life, Lesser (2)
- Elixir of Life, Lesser (2)
Quick Alchemy Batches 1

As soon as he's done studying his book, Jevar invokes his typical morning fortification of armor. Cast Mage Armor.

Jevar greets the day outside of hell, but still listening to the bellows of the doomsayer, pondering what long-term efforts he should get underway... Will continue planning in discussion...


| Strange Aeons | Hell's Rebels | ◆◇↻

Re: Urzok Downtime:
For the record, “Hard DC” means the number on this table and adjusted using this table. So because you guys are level 4, then it would be 19, “Hard DC” makes it +2, so the therapist’s DC is 21, so…I guess Urzok’s shrink was having a really bad two weeks.

An individual PC needs to pay 18 gp at the end of a week with a 5th level therapist, so Urzok currently needs to pay 36 gp. Additionally, it only takes 10 minutes to Repair a shield, so by handwave-ery I’m saying that Urzok’s shield is fixed. You COULD find Winter to be your therapist, but a) she’s lower leveled than you, and b) would have to go back to Briarstone.

Other than all of that, yeah, you did all the downtime stuff correctly.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar downtime days 1-2: Transfer potency+1 rune from red destiny to longsword:

Crafting, DC16: 1d20 + 10 ⇒ (4) + 10 = 14
Crafting, DC16: 1d20 + 10 ⇒ (8) + 10 = 18
No critical failures, same cost

Jevar downtime days 3-6: Transfer striking rune from red destiny to longsword:

Crafting, DC19: 1d20 + 10 ⇒ (3) + 10 = 13
Crafting, DC19: 1d20 + 10 ⇒ (2) + 10 = 12
Crafting, DC19: 1d20 + 10 ⇒ (5) + 10 = 15
Crafting, DC19: 1d20 + 10 ⇒ (16) + 10 = 26
No critical failures, same cost


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar begins surprising the group from timing to time, speaking as somebody else. Someone more excitable, who doesn't know Oreb, it's quite disturbing.

After one week of rest during downtime...
Will, madness, DC18: 1d20 + 9 - 3 ⇒ (16) + 9 - 3 = 22


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

First bit of downtime:
Shakur will spend his first bit of downtime ensuring that his madness goes away. I'm yet to actually be able to roleplay Shakur without melancholia, so this should prove interesting. I'm still not solid on how it all works, but we'll start with Restoration any time it's available, and we'll of course give it to others.

Remainder of downtime:
Once the madness is cured, Shakur will spend a three days trying to get information on the doomsayer, then he'll model for Lelwyn for the remainder of that week.

After that, Shakur will spend whatever time and gold he needs (and has left) curing his sanity damage.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

As the only member of the party without a madness, I feel like I should try to be somewhat helpful. XD

Boodiddly spends the following day in the market, trying to get a sense of his (new) surroundings as well as a bow for his violin. A friendly merchant waylays him for a time, and he walks out of the shop with a promise to return and a claim slip in place of the instrument.

Day 1: Selling and buying
- 15 gp: Bow
- 10 gp: Upgrade virtuoso instrument to lesser maestro's instrument

After picking up the violin the following morning, Boodiddly spends the rest of the week performing at the Silver Wagon. Whenever the doomsayer comes to preach outside, the gnome quickly trots out to join him - but the bard's musical choices are completely opposite the mad prophet's message, and each performance turns from horror to comedy. He even cheekily sets out a hat for coins from the audience.

Earn Income (Performance): 1d20 + 11 ⇒ (12) + 11 = 23

Day 2-8: Earn Income (donated to Silver Wagon to repay debt)

Boodiddly spends the following week socializing and performing at the inn, "accompanying" any troublemakers until their faces match his hair and helping make the regular patrons feel more comfortable and at ease as they sip their drinks.

Diplomacy to Gather Information:
Diplomacy to Gather Information: 1d20 + 10 ⇒ (11) + 10 = 21 - Looking for more intel on our favorite soapbox adept, Lowels, the murals, people running around in the night, and the general situation in Thrushmoor. You know, the usual.

Earn Income (Performance): 1d20 + 11 ⇒ (15) + 11 = 26

Splitting Week 2 activities into days for purposes of how much effort being put into each activity, but both happening each day narratively.

Day 9-11: Gather Information
Day 12-14: Earn Income (donated to Silver Wagon to repay debt)

Let's see how things shake out after that before getting into the next few weeks.


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d20 ⇒ 3

Shakur:
I’m assuming that you spend your money to purchase a therapist as needed.

Weekly Restoration: DC 14 -> 12
Days 1-6 (since you already started your madness thing before): Will Save vs DC 12: 1d20 + 12 ⇒ (14) + 12 = 26 Crit Success: DC 12 -> 9
Therapist Medicine; DC 19: 1d20 + 13 ⇒ (13) + 13 = 26 Success Level 5; +4 Int. mod DC 9 -> 3 And 18 gp at the end of the week.

Days 7-13: Will vs DC 3: 1d20 + 12 ⇒ (5) + 12 = 17 Crit Success: DC 3 -> 0; Melancholia is cured!

Days 14-17:

GM Screen

Spoiler:
3d20 ⇒ (2, 20, 17) = 39

Shakur learns that the doomsayer actually works for Count Lowls and has a room up at Iris Hill.

Days 18-21: Shakur gets 4 gp from modeling for Lelwyn.

A bit confused about what you want to do with that last week, since daily castings of restoration basically make curing sanity damage a non-issue.

Boodiddly:
You didn’t state a task level for that Earn Income, so I’m going to assume the maximum level of 5.

Through his various New-York-style playing-on-the-side-of-the-road, Boodiddly earns a total of 9 gp. Debt to Silver Wagon Payed: 48.6/153.6

Through information-gathering (and sometimes feigning ignorance as he pretends he’s a tourist), Boodiddly learns that the doomsayer has apparently been doing this for ages, but has started only recently ramping up his “proselytizing” given recent events. He lives in an abandoned house on the edge of town Which Boodiddly now knows the location of. The doomsayer himself tends to avoid the gnome, save for the moments he’s accusing him of being an agent of the Briarstone Witch.

About a month ago weird stuff started occurring: people disappearing in the middle of the night, strange murals “marking” people’s houses, weird lights coming from “the witch’s cave,” and the supposed return of the Thrushmoor Terror—the spirit of a sobbing old widow that attacks anyone she sees, who hasn’t been seen in years. Concerned, the people showed up to Iris Hill about a month ago to seek help, but found that Count Lowls had left town, leaving an “exotic princess” in charge. She advised awaiting the count’s return, for “he would know what to do.” The people went to Fort Hailcourse to get help from the magistrate, but were refused because apparently the magistrate had left town too and setting up a night watch was “impossible.” The Sleepless Agency also couldn’t help, because they didn’t have enough agents in town to look further into the situation. So folks have spent their time just biding their time for the count, locking their doors in hopes that they won’t be targeted next.


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar's last 15 days...

Jevar heads out to the market to acquire scrolls... and then spend many exciting days transcribing them into his spellbook using his own special shorthand.

Cost overview:

1st-level scrolls cost: 4gp; learn a spell cost: 2gp
2nd-level scrolls cost: 12gp; learn a spell: 6 gp

Interesting note: I just noticed that cantrips cannot be written on scrolls. Meaning you *must* spend time with another caster/their spellbook to learn them.

Task 5: as an expert in arcana, every successful day reduces learn cost by 1gp, every failed day reduces by 2sp.

Enlarge, days 14-20:

Enlarge scroll 12gp

Day 14 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (20) + 12 = 32 learn -1gp
Day 15 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (8) + 12 = 20 learn -1gp
Day 16 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (9) + 12 = 21 learn -1gp
Day 17 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (5) + 12 = 17 learn -2sp
Day 18 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (15) + 12 = 27 learn -1gp
Day 19 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (11) + 12 = 23 learn -1gp
Day 20 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (14) + 12 = 26 learn -1gp
6gp learn cost reduced

Urzok, I have a new spell that's going to make you an absolute beast!

Mirror Image, days 21-28:

Mirror Image scroll 12gp

Day 21 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (18) + 12 = 30 learn -1gp
Day 22 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (2) + 12 = 14 learn -2sp
Day 23 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (12) + 12 = 24 learn -1gp
Day 24 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (6) + 12 = 18 learn -2sp
Day 25 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (20) + 12 = 32 learn -1gp
Day 26 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (4) + 12 = 16 learn -2sp
Day 27 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (17) + 12 = 29 learn -1gp
Day 28 magical shorthand, task5, DC19: 1d20 + 12 ⇒ (4) + 12 = 16 learn -2sp
4gp, 8sp learn cost reduced (1gp 2sp left)

So, trading time for money that's 25gp, 2sp to learn two 2nd-level spells.


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Remainder of downtime:
Just more modelling then. How much in the hole does that put me after the therapy?


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Trying this again:

Same Assumption - Thanks to excessive Restoration, the DC drops 2 every week.

-4 from shakur after the two weeks and before this, and -1 from Jevar's previous week of rest. DC13 down from DC18

Jevar's CHA is +1, so success results in minimum 1, crit success in minimum 2 (from the campaign page).

Days 14-20: rest + therapy
Will (Rest) vs Madness, DC 13: 1d20 + 9 ⇒ (18) + 9 = 27 Crit success: -2DC
Therapist vs Madness, DC21: 1d20 + 13 ⇒ (2) + 13 = 15

-2 from Shakur (another week)

DC is 9

Days 21-27: rest + therapy
Will (Rest) vs Madness, DC 9: 1d20 + 9 ⇒ (16) + 9 = 25 Crit success: -2DC
Therapist vs Madness, DC21: 1d20 + 13 ⇒ (6) + 13 = 19

More paying a therapist for nothing :/ I'm guessing he sat in the chair and asked "What do *you* think about that?"

-2 from Shakur (another week)

DC is 5

Somehow I feel like I could have still messed up something.

Nomo days left for learn a spell :/ Probably will just pay the full cost of Enlarge, since Magical Shorthand allows me to transcribe in 10m/level if the full cost is paid.


CG M Gnome (sensate) Bard 11 | HP 129 | AC 28 | F +19 R +19 W +21 (Resolve) | Perc +20 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 3/3 6th 2/2 | Staff Charges: 6/6 | Active Conditions: None

Boodiddly spends the last two weeks alternating between the Silver Wagon and Lelwyn’s house. He does his best to keep some variety in his schedule so the doomsayer never quite knows when his “accompanist” will be ready for another streetside performance.

Performance: 1d20 + 10 ⇒ (11) + 10 = 21

Narratively this is alternating days, but that’s complicated to write out. So we can think of it as:

Day 15- 21: Earn Income - donated to Silver Wagon
Day 22 - 28: Model for Lelwyn - income not donated


| Strange Aeons | Hell's Rebels | ◆◇↻

Jevar:
No no, you did that all correctly. Sorry for not being clear in the outset.

For the record, your Dissociative Personality, when it manifests, essentially switches Oreb and Jevar (Jevar has Oreb’s personality and vice versa, because I like the flavor that Oreb is also affected simultaneously to you). But today Jevar just has Jevar’s normal personality.

Brief Arcana to scribe Enlarge; DC 18: 1d20 + 12 ⇒ (8) + 12 = 20

Boodiddly:
As the gnome counts out his earnings, he finds, crushed under many silver coins, is a business card with an accusatory eye for the Thrushmoor offices of the Sleepless Agency. On the back, written in ink: Ms. Wrentz wishes to meet.

Monetary Sum-up of Downtime:
Boodiddly: -15 fix violin -10 upgrade to maestro violin +15.3 Earn Income -15.3 to Silver Wagon +7 modeling for Lelwyn
Net: -18 gp
Debt Payed to Silver Wagon: 54.9/153.6

Jevar: -36 therapist twice -12 scroll of enlarge -12 scroll of mirror image -6 scribing enlarge
Net: -66 gp
Inventory Updated to reflect new scrolls purchased

Shakur: -18 therapist +11 modeling for Lelwyn
Net: -7 gp

Urzok: -10 runs transferal -36 therapy twice
Net: -46 gp

*

Moonday 28 Rova, 4716

*

The amnesiacs continue about their business, going to the Silver Wagon to present Dena with Boodiddly’s hard-earned cash. They move toward the door, but do so at the same time as another patron leaving the establishment.

”Sorry. ‘Scuse me.”

The patron squeezes past the amnesiacs before stopping and doing a double-take at the group.

”Birdbrain?”

The man adjusts his flat cap Character Profiles Updated and looks on again.

”Birdbrain!” The man puts a hand on Jevar’s shoulder. ”Haven’t seen ya ‘round in a while. Where’d ya get off to?”

What do you do?


NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur's eyes flash with a stroke of recognition before he backs off. "Pharasma's judgement seat. Now? About time." Shakur puts his hand on Jevar's other shoulder.

"Good luck. Hope your past is better than ours. Boodiddly, let's get that money on the table in case things are about to get ugly. Haven't needed to use these Heals in quite some time."


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar gets an utterly confused look on his face, and looks at the man like he has three heads.

Bird... brain? He looks down at Oreb, she up at her master and gives a little, confused bird-shrug.

He quickly regains enough composure to play along with it.

I was... away for some time. When, exactly, did you last see me and what were we doing? I cannot recall... Though it likely sounds innocent to the man it's is still true.


CN (Male) Half-Orc (Human) Fighter 5 | HP 73/73 | AC 23 | F +12 R +11 W +12 | Perc +12 | Stealth +2 | 25ft | Active Conditions: None | Sanity 22/36 Threshold 3 Edge 18

About time it was Jevar's turn. Seeing Jevar's fumbling, Urzok clears his throat and half-steps between them.

"Urzok. You?" he says, extending his hand. Once he gets the man's name, he steps back to Jevar's side.

GM:

Would Urzok have had time to talk to the Jagged Blade? He'd basically want to just learn more about the Tatterman. What he is, who he is, motives, etc. Also if he is an undead.


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d20 ⇒ 6

Urzok:
The Weapon stays silent throughout the entire month.

Was mid-writing this when Urzok posted; apologies for inconsistencies with responding to Urzok.

The man looks to the ground and shakes his head with a sigh.

”Jevar, I keep tellin’ ya that ye’ll work yerself to death. It ‘asn’t been that long. Well, I guess it’s been a couple months since our last game. Hmm...” He reaches into his pocket and pulls out a small bag of coins and begins muttering to himself then shrugs with a grin on his face. ”Ah, screw it.”

The man pokes his head inside the Silver Wagon. ”Oi, Dena! Coupla seats at the bar!”

“Keldrin dearie, didn’t ya say ye were headin’ to the docks?!”

“Ah, wasn’t feelin’ like it today! ‘N I ran into some mates o’ mine!”

“Fine! But there’s no seats at the bar, ye’ll have to settle fer by the wine rack!”

“More o’ an ale man, but wotever works!”

Keldrin turns back to Jevar. ”I got me ma’s deck if ye’re up for a few ‘ands.” He motions to the other amnesiacs. ”Ye lot’re free to come along too; any mate o’ ol’ Birdbrain’s a mate o’ mine. Oh! Where’re me manners?” He extends a worn and calloused hand to each of the other amnesiacs. ”Name’s Keldrin Mon, Character Profiles Updated ‘n drinks are on me!”

Without another word, Keldrin makes his way toward the pub of the Silver Wagon, leaving a handful of bewildered amnesiacs in his wake.

If you all follow Keldrin:
Just a little too late, Dena notices just who Keldrin’s “mates” are and she drops the thick ledger she was writing in and bolts straight for the bar after the amnesiacs!

*

”Guess she ran outta room by the wine rack.”

The amnesiacs plus one are seated in the relatively small tavern inside the Silver Wagon, on the opposite side of the room from the wine rack. Despite having at least three bartenders/barmaids, Dena herself takes the amnesiacs’ (plus one) order, shooting the occasional vigilant-yet-nasty glance at Boodiddly and Shakur.

With Dena off to fetch their drinks, Keldrin takes off his flat cap to show a messy head of brown hair. He pulls out a harrow deck and mindlessly shuffles it, dealing out a hand of cards to each of the amnesiacs willing to play (he already assumes Jevar does).

”I know it’s yer turn to pay, Birdbrain, but I ‘elped some rich folks at the docks earlier this week ‘n got a bloody good tip from ‘em. Plus I ‘aven’t seen ya in a while!”

He finishes dealing out hands of cards and glances at his for a moment. ”So, where’ve ya been, Birdbrain? Was it fun?”


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NG Methodical Mind ???Half-Elf??? Cleric of Pharasma (Multiclass Sorcerer) 9 | HP 107/107 | AC 25 (26 with shield) | F 15 R 13 W 19 [resolve] | Perc 17 | Stealth 2 | speed 25 | Active Conditions:

Shakur orders the lightest ale available, and likely gets water from Dena anyways. "I've been coming and going for a month, Dena." Shakur says, flabbergasted. "Pharasma, you'd think a man could be forgiven here and there."

He then turns his attention to the game after getting dealt in. "Yeah birdbrain, tell him where we've been." Shakur says, obviously a bit jumpy. The Marriage AND The Twin? Not a bad hand at all.

Shakur plops a card down on the table before blinking for a moment, slowly taking the card back to his hand. "Uhh. Wait. Which....which ruleset are we using? Gathering the Magic or Stonehearth?"


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

RE Monetary Sum-up of Downtime:
I had dropped the purchase/processing of mirror image from the final downtime allocation, so that scroll should be stricken from the inventory. Otherwise it matches what I came up with.

Keldrin... that's a start. Ah cards. What card games do I know...

GM is there a way to make saves or knowledge recalls to recover things from Jevar's past? Small details like specific card games?

Just as Keldrin asks is he's up for a few hands, Jevar snaps back to attention. His gaze had been wondering to the ground, with a distant stare, as he struggled mightily to think and recall any details at all about their relationship.

Thank you for drinks Keldrin, you're too kind, unless it's just to loosen us for the card game.

The wizard smiles and winks as he follows his "friend" to the designated table.

Welp, I guess let's see how this goes.

As they get seated Jevar again attempts to deflect the next question about where they've been.

Oh... away on business research.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jevar wrote:
I had dropped the purchase/processing of mirror image from the final downtime allocation, so that scroll should be stricken from the inventory. Otherwise it matches what I came up with.

Scroll has been appropriately stricken.

Shakur Hektat wrote:
"Uhh. Wait. Which....which ruleset are we using? Gathering the Magic or Stonehearth?"

Keldrin looks at Shakur with pure confusion on his face as he slowly says a single word: ”Poker.” For the record, you all know the general gist of how to play. He clears his throat. ”Not wit’ coins, o’ course. We just use these:” He holds up a number of coasters from the Silver Wagon.

Jevar Shadowmantle wrote:
GM is there a way to make saves or knowledge recalls to recover things from Jevar's past? Small details like specific card games?

Evil laughter Nope! You recall how to play the game he’s playing, but not when or even if you’ve ever played it in your (forgotten) life.

Jevar Shadowmantle wrote:
Oh... away on business research.

Keldrin rolls his eyes. Thanks. He raps his knuckles on the table and throws a coaster at the center. ”Call. I meant wot research? Ye’re usually the first to tell me ‘bout progress in yer disa....dicer...Wait, I got this...diss..er..tation...Dissertation! That’s it!” Keldrin leans over to Boodiddly, using his hand of cards to shield his lips as he whispers in a purposefully-not-very-quiet voice. ”I don’t understand ‘alf o’ wot ‘e talks ‘bout, but it’s nice to ‘ave someone to talk to, eh?”


male human (versatile) wizard (unified magic theory, alchemist, rogue) 11 | HP 74 | AC 29 | F(E) +16 R(E) +20 W(E) +19 | Perc(E) +18 (continual flame; innate Detect Magic) | Stealth +19 | Speed 25 ft | Scroll Adept: ☐lightning bolt, ☐ice storm | drain familiar [X][X][3][4][5][6] | focus☐ | familiar focus☐ | Quick Alchemy☐☐☐ | ↻counterspell ↻feather fall ↻quick recognition ↻recognize spell | dreamstone ☐ | staff of the dreamlands☐☐☐☐☐☐ | Active Conditions: Invisibility

Jevar sighs heavily with resign, throwing his own coaster in the center to call.

Look, sorry, it's just that the last couple of months were more of a diversion from the dissertation. It wasn't pleasant, and frankly it isn't even easy to explain. But, I mean, you! What have you been doing all of this time. Surely there are many things that have gone on that we would have talked about if I'd been here. And, I don't think I'm going anywhere any time soon. Jevar starts to get a more excited look, as he tries to get Keldrin excited about talking about himself.

The details are still at the surface here, but this one could help me recover lost details. Unpleasant as social interaction is, I would be wise to not dissatisfy this one....

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