| Shakur Hektat |
I can't hear a damned thing they're saying. Hope it isn't import---FIRE! I've gotta get out of here before Jevar kills me. Knew he'd turn on us if his friend didn't! Or...maybe I'm jumping to conclusions?
Shakur tries to claw out of the creature:
Escape: 1d20 + 7 ⇒ (2) + 7 = 9
No. Hero Point.
Escape: 1d20 + 7 ⇒ (10) + 7 = 17
He struggles within the thing as he continues the assault of the dagger, hoping for SOMETHING.
Spiritual Weapon: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Damage?: 1d8 + 4 ⇒ (4) + 4 = 8 force.
| GM Xavier Kahlvet |
Urzok Flat check; DC 15: 1d20 ⇒ 14
Horror Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
The fleshy beast manages to dodge out of the way of Jevar’s flaming sphere, but dodges right into the wizard’s thrown mass of fire!
Urzok stabs at the undulating horror, but narrowly misses as the creature dodges away from the ball of fire.
Shakur attempts to force his way out of the creature, but neither he nor his dagger of force have any effect! Because you took an attack action this turn, you lose two rounds of air instead of just one.
The creature Steps away from the ball of fire as it moves to bite at Jevar with its many mouths!
Horror vs Jevar: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d8 + 5 ⇒ (2, 5) + 5 = 12
Three of the beast’s jaws lock firmly onto Jevar, its many teeth digging deep into the wizard’s arm as it refuses to let go! [[A]] Grab
The Face-Melter
Round 3/4
=================
Boodiddly
Undulating Horror (-40)
Shakur (-34) {grabbed; slowed 1; Suffocating: 4 rounds of air left}
Urzok (-13) {1d4 persistent bleed}
Jevar (-11) {grabbed; 1d4 persistent bleed}
=================
| Jevar Shadowmantle |
Aaaaaaaaaaah. I really hope this thing is not venomous!
Wincing, he makes a point to direct the ball of fire to continue tracking the horror.
You will suffer the flames...
[[A]] Sustain a spell, moving fireball to shoggoth
Fire damage, DC20 Basic reflex save: 3d6 ⇒ (2, 1, 2) = 5
Flaming sphere round 3/10
He then begins to twist and struggle against the bite, grunting in agony at each tear of the teeth as his skin shifts in its hold.
[[A]] Escape Unarmed attack: 1d20 + 9 ⇒ (17) + 9 = 26
Jevar, relieved, quickly backs aware nearer to Urzok.
[[A]] Step, 5' S
Jevar, relieved, quickly backs aware nearer to Urzok. the free 5' stride from Escape critical success
He draws one of his elixirs and begins watching the many mouths closely, his eyes darting between them.
[[A]] Interact: draw elixir of life
| Urzok |
Urzok growls as his stab misses. "Won't get away this time!" he promises. Lifting his shield and dropping low, he advances towards the mass of mouths and eyes. Once he gets into range, he aims for one of the eyes and lunges as hard as he can with his sword.
________
+1 Striking Cold Iron Longsword (Piercing) vs Undulating Horror: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 4 ⇒ (4, 3) + 4 = 11
Raise shield, step, strike.
| Boodiddly |
”Um, try bashing it instead?” Boodiddly suggests uncertainly. Testing out his theory, he throws a pebble at the creature before drawing the bow across two strings simultaneously for a powerful open-sounding chord.
Telekinetic Projectile: 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Cast telekinetic projectile [AA] and inspire defense [A].
| GM Xavier Kahlvet |
Horror Reflex: 1d20 + 12 ⇒ (3) + 12 = 15
The amalgamation lets out a pained shriek with its many mouths as it gets singed with fire! This distracts it just long enough for Jevar to rip his arm free—but not without the many-mouthed beast scraping at his arm’s flesh as he gets away...and not without three teeth becoming dislodged and stuck in the wizard’s arm! Regular Success and an obligatory reminder that AoOs aren’t universal, so Jevar didn’t necessarily NEED to Step away.
Also, as always, let me know if my descriptions get way too graphic for your tastes—this may be a horror AP but that doesn’t mean we can’t respect each others’ comfort levels.
Urzok lunges forward at the beast, piercing his sword straight into one of its many eyeballs, and with great power embeds the sword up to the hilt in the beast’s flesh—unbeknownst to him, also making a small cut on the surface of Shakur’s cheek Flavor; Shakur didn’t take damage from that crit.
Boodiddly telekinetically flings a smooth river stone right at the undulating horror and, much to everyone’s surprise, causes a large chunk of the beast—including one mouth and three eyes—to tear off where the stone impacted and fly straight into the water, the stone itself skipping across the water’s surface before sinking below. Someone found its weakness, and Boodiddly gets a Hero Point for it.
The vicious wounds on Jevar and Urzok spurt with blood from the creature’s bites!
Jevar Bleed: 1d4 ⇒ 2
Urzok Bleed: 1d4 ⇒ 3
Urzok: 1d20 ⇒ 6
The Face-Melter
Round 3/4
=================
Boodiddly
Undulating Horror (-80)
Shakur (-34) {grabbed; slowed 1; Suffocating: 4 rounds of air left}
Urzok (-16) {1d4 persistent bleed}
Jevar (-13) {1d4 persistent bleed}
=================
| Shakur Hektat |
Oh not yet. Nonono not yet. Hope they don't hate me for this.
Two one action heals.
Total healing: 4d8 ⇒ (8, 7, 6, 1) = 22
| GM Xavier Kahlvet |
Heal #2: 1d20 ⇒ 14
The non-Pharasmin amnesiacs watch as Shakur’s floating dagger disappears as the mouths and throats of the fleshy creature pulse twice with glowing energy as, unknown to them, Shakur manages to make the correct gestures inside of the beast—but his struggling just causes the quickly-depleting air to go away faster. 2 more rounds of breath gone since you cast a spell that turn.
That’s mostly joking, since Shakur is currently in dire straits, so the added complication of water combat is something that is not needed, but I won’t lie, if it weren’t for written tactics, I absolutely would have had it go into the water. I could’ve changed tactics, but I understand the creature’s lore as well as the direness of a PC being scarily close to death, so I’m not changing the tactics.
The creature, battered and bruised beyond belief, continues its incessant, incomprehensible blabbering as its hunger overtakes it and it lashes out at the nearest morsels: Urzok and Jevar!
Horror vs Urzok: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13
The creature haphazardly snaps a solid 3 inches from Urzok’s face, then snaps out again at Jevar!
Horror vs Jevar; 2nd: 1d20 + 14 - 5 ⇒ (4) + 14 - 5 = 13
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11
It wildly gnashes its teeth at Jevar, but thoroughly misses as it tries to land another bite on Urzok! It REALLY shouldn’t do this, since its statistically unfavorable, but with its nature it would make no sense if it DIDN’T.
Horror vs Urzok; 3rd: 1d20 + 14 - 10 ⇒ (14) + 14 - 10 = 18
Damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20
The creature’s teeth CLANG against the half-orc’s shield, barely even making a dent in it! The undulating horror’s jabbering grows even more angry as every mouth salivates incessantly!
The Face-Melter
Round 4/5
=================
Boodiddly
Undulating Horror (-80)
Shakur (-30) {grabbed; slowed 1; Suffocating: 4 rounds of air left}
Urzok (-16) {1d4 persistent bleed}
Jevar (-13) {1d4 persistent bleed}
=================
| Shakur Hektat |
Shakur will delay until just before the Horror's turn, that way he can heal if needed, and save his fonts if not.
If everybody else has gone and Shakur is still in the thing:
MORE HEALS!!!!
flat: 1d20 ⇒ 13
heal: 2d8 ⇒ (7, 7) = 14
flat: 1d20 ⇒ 20
heal: 2d8 ⇒ (3, 1) = 4 Bad dice.
| Jevar Shadowmantle |
Jevar quickly dodges to the side as another of the mouths lunges at him.
No, no more of that... ugh!
Again he groans under the pain of his wounds.
[[A]] Sustain a spell
Fire damage, DC20 Basic reflex save: 3d6 ⇒ (5, 4, 1) = 10
Flaming sphere round 4/10
[[A]] Interact: draw elixir of life
[[A]] Interact: consume elixir of life
He concentrates just long enough to maintain the flaming sphere and then consumes one of his healing elixirs.
Healed HP: 1d6 ⇒ 1 Oooof course
+1 item bonus to disease/poison saves for 10m
| Urzok |
"Are you kidding me?! Why'd you tell me to stab it if you knew it needed to be punched?!" Urzok says with exasperation. Hard to be nice to people when shit like this happens. Deep breaths, not everyone thinks so clearly in a fight. Even though they should.
Leaving his sword on the ground, the Half-Orc rises into an uppercut while keeping his shield between them.
________
Power Attack (Handwraps) vs Undulating Horror: 1d20 + 13 ⇒ (4) + 13 = 172d4 + 4 ⇒ (4, 1) + 4 = 9
Is "weakness" different or the same as whatever gets through DR? Release, raise shield, power attack. If I've misread the symbol and release isn't a free action, he'll make a strike instead!
| Boodiddly |
So a Resistance acts like Energy Resistance as we’re used to - the creature takes less damage of that type (be it slashing, fire, positive, etc). Weakness is like reverse Resistance - if you do any damage of the given type, it deals an extra amount. So if a fire elemental has Cold Weakness 5 and gets hit with 1 point of cold damage, it takes 1+5 cold damage. Does that make sense?
”I’m just guessing!” Boodiddly answers frantically, scooping up a piece of broken board to throw next. ”But look - Shakur is still alive! Keep at it!”
Telekinetic Projectile: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Casting telekinetic projectile [AA] and inspire courage [A].
| GM Xavier Kahlvet |
| 1 person marked this as a favorite. |
So a Resistance acts like Energy Resistance as we’re used to - the creature takes less damage of that type (be it slashing, fire, positive, etc). Weakness is like reverse Resistance - if you do any damage of the given type, it deals an extra amount. So if a fire elemental has Cold Weakness 5 and gets hit with 1 point of cold damage, it takes 1+5 cold damage. Does that make sense?
Yup, that’s it exactly. Also, transcription error on my part: Shakur should’ve started his turn with 2 rounds of air left, not 4.
Horror Reflex: 1d20 + 14 ⇒ (18) + 14 = 32
The beast avoids both the ball of flame and Urzok’s punch, but a flying 2x4 impacts straight into it, sending large chunks flying into the water!
Urzok: 1d4 ⇒ 3
Urzok: 1d20 ⇒ 3
The throats of the monster glows as Shakur continues to heal himself—but unbeknownst to the other amnesiacs, the last bit of breathable air exits from Shakur’s lungs, and the Pharasmin’s vision blurs as he falls unconscious.
The undulating horror mutters angrily as it snaps its jaws against Urzok!
Horror vs Urzok: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12
[[R]] Shield Block; shield has 1 HP The amalgam shatters straight through Urzok’s shield and its many jaws lash out against the half-orc, latching onto the fighter’s chest like a moray eel [[A]] Grab
The creature horfs again as it spits green phlegm right at the performing gnome!
Horror Spittle vs Boodiddly w/lesser cover; 2nd: 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 11
Acid Damage: 4d6 ⇒ (4, 1, 1, 6) = 12
But a massive chunk of phlegm in the shape of Shakur’s other shoe flies a solid foot no pun intended over Boodiddly’s head.
The Face-Melter
Round 5/6
=================
Boodiddly
Shakur (-12) {grabbed; slowed 1; Suffocating; unconscious}
Undulating Horror (-105)
Urzok (-38) {1d4 persistent bleed; grabbed}
Jevar (-15) {1d4 persistent bleed}
=================
| Jevar Shadowmantle |
Um, guys? How long has Shakur been in there? Is it time to start cutting through?
[[A]] Sustain a spell
Fire damage, DC20 Basic reflex save: 3d6 ⇒ (4, 5, 5) = 14
Flaming sphere round 5/10
After watching the jet of phlegm fly directly by him at the gnome, Jevar turns and sprints behind Urzok for cover.
[[A]] Stride, 20'
[[A]] Interact: draw elixir of life
| Boodiddly |
”Oh no! Hurry!” Boodiddly’s fiddling becomes more frantic as he slings another rock at the creature. ”How do we get him out of there!?”
Telekinetic Projectile, IC: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Bludgeoning damage, IC: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8
Casting inspire courage [A] and telekinetic projectile [AA].
| Urzok |
"Cut it, stab it, punch it, cut it, stab it, which is it?!" Urzok shouts, more at the horrific blob than anyone else. I can't take this anymore, I don't know what to do, the Elf can't breath, I jus- AAAAAGGGGHHHH!
His anger boiling over, the Half-orc starts pummeling his foe repeatedly, aiming at the teeth. "BREAK! BREAK! BREAK ALREADY!"
________
Strike (Handwraps, Rage) vs Undulating Horror: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Strike (Handwraps, Rage, Twice, Agile) vs Undulating Horror: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 231d4 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
My napkin math suggests that against a creature's weakness, more attacks are probably better than one big attack, so that's what I went for this time around. Please correct me if that's a misguided notion and I'll go back to power attacking! Rage, Strike, Strike.
| GM Xavier Kahlvet |
| 1 person marked this as a favorite. |
My napkin math suggests that against a creature's weakness, more attacks are probably better than one big attack, so that's what I went for this time around. Please correct me if that's a misguided notion and I'll go back to power attacking! Rage, Strike, Strike.
Mathematically, with your build, Power Attack generally stops being useful once you get a striking weapon, and just Striking a second time tends to get a few more points of damage on average than Power Attacking. That said, there are times when Power Attack is more useful: against something with ridiculous AC that Striking a second time can only really work on a nat 20, against stuff like devils with resistance against all physical damage, etc. Power Attack has basically become “just another tool in the toolbox” than the absolute “you must use it.” But in the case of weakness, it was DEFINITELY better to Strike twice than Power Attack.
Horror Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
The creature shrieks in pain as it becomes scorched in fire!
Urzok channels his inner fire and throws a punch at the undulating beast! And like some kind of fleshy balloon, the creature deflates as it ceases its incessant babbling and seems to melt away. Its fleshy bits seeping between the cracks in the pier and dripping into the water, leaving behind a bite-covered, unconscious Shakur, who coughs as air returns to his lungs.
Urzok Bleed; DC 15 flat: 1d4 ⇒ 11d20 ⇒ 5
Spending 2 actions to reduce the DC to 10:
Jevar Bleed; DC 10 flat: 1d4 ⇒ 41d20 ⇒ 19
Urzok Bleed; DC 10 flat: 1d4 ⇒ 31d20 ⇒ 2
Urzok Bleed; DC 10 flat: 1d4 ⇒ 21d20 ⇒ 3
Combat Over. Shakur ends at -12, Urzok ends at -47 (the bleed didn’t go against your Rage temp HP, since Rage ends when there’s no longer a threat [which happened before the end of your turn]), and Jevar ends at -23.
What do you do?
| Shakur Hektat |
Shakur takes a deep breath, coughs up some teeth (not his own, mind you), and plucks an eyeball from his nose as he sits upright.
"What. In the nine Hells, was that thing? It almost ate me! It...IT DID EAT ME! Urzok, uhh, you're looking preeeettty bad there. Boo, I'm all out of heals for the day already. Used 'em trying to not be turned into ground Phrasmin. You got a Soothe?"
| Urzok |
Urzok keeps hitting the goop until he's convinced that wet planks are all that's left. "Whatever it was, it's gone now," he says, breathing heavily from his efforts, fatigue setting into his limbs. "We made it."
He offers a hand to Shakur, to help him up. "Let's grab that damn package and get out of here. I don't want to be around to find out if that thing has a mate." Didn't even get sizzled a little. Just chewed on. I've enough scars like that!
| Boodiddly |
Boodiddly jumps as Shakur tries to scare them, then realizes the human was merely trying to use a nickname. ”Oh! Yes, I can help with that. It’s, uh, not as effective as your healing, but it’s something.” Violin in hand, the bard tries to invent a soothing melody to help drown out sound of the relentlessly-babbling horror that still seems to linger in the air.
Soothe (2nd): 2d10 + 8 ⇒ (2, 1) + 8 = 11
His first attempt falls a bit flat, but thankfully Boodiddly is nothing if not optimistically persistent.
Soothe (2nd): 2d10 + 8 ⇒ (1, 3) + 8 = 12
XD 25 healing to Urzok.
| Shakur Hektat |
"Boodiddly, remind me not to trust your healing."
Shakur takes Urzok's hand and stands, picking a few extra teeth from various parts of his body. "Jevar, let's assume that was the only one for now. Grab the thing and let's get far, far away from this place."
| Boodiddly |
| 1 person marked this as a favorite. |
Boodiddly stands silent at the half-elf's harsh criticism. A bit of light rain blows in off the water, decorating his beard with droplets of water and mixing with the single tear that rolls down his face.
| Urzok |
"Say what you want, Elf, but I'll take the Gnome's healing any day. Fewer strings attached," Urzok says, chuckling at his own little joke before walking off the pier.
| Shakur Hektat |
"Strings!?" Shakur stands mildly offended. "Pharasma has no strings, only that eventually you'll die. Does that really count as a string?"
| GM Xavier Kahlvet |
”Nope! Don’t wanna ‘ear any more ‘bout that!”
Keldrin’s house, as the closest point of respite, was rather easy to find; the dockworker didn’t really try and hide where he lived, after all.
”I was ‘appy with the meltin’ part, I didn’t need to know ‘bout the mouths!” Keldrin shudders as he pours some less-than-ideal tea for the amnesiacs.
”Didn’t expect ya so soon, though.” Keldrin points at the satchel in Jevar’s hands. ”Ya see wot’s in there yet? A gent’s curious, Birdbrain! Open it up!”
With little else to do, Jevar opens up the satchel hidden at Pier 19.
The wizard takes out the largest item from the satchel, which is a well-printed, leatherbound codex. The book’s cover holds no identifying features save for a gold monogram in the leather: JS
”Huh. I was wonderin’ where that was. Guess ya hid it, Birdbrain.”
The Alchemical-Arcane Benefits of Domesticated Animals on Arcane Practitioners and the Effects Associated Therein
—Jevar Shadowmantle
In the bottom-left corner of that same page, in writing more akin to chickenscratch is written: Title work in progress; sounds too redundant
The book contains pages upon pages of case studies, research notes, and field reports, as well as several specific layouts of how to work specific spells in with a sort of co-casting between both the familiar and the master, though much of the practical application is still a work-in-progress. It is clear that this is the work on Jevar’s dissertation.
This functions as a spellbook with almost exactly (almost eerily so) the same spells that Jevar currently has in his spellbook, with two exceptions: the spellbook contains the spells clairaudience and nondetection. Additionally, because this spellbook was originally penned by Jevar prior to his amnesia, Jevar is able to prepare spells out of this book at no penalty (no Arcana check required to Borrow an Arcane Spell).
Additionally, tucked in between two of the pages is a pair of folded up pieces of parchment. They both contain schematics for the creation of a specific type of elixir, though one of them seems more powerful than the other. In the bottom-right corner of both of the schematics is a small note: I told you I could find them for you. —MM These are the formula schematics for both a lesser and moderate energy mutagen.
Also in the satchel is a small coin purse containing 60 gold coins and 3 platinum coins.
”Bloody ‘ell…” Keldrin wipes the sweat off of his brow at the sight of the money. ”Maybe we shoulda been playin’ poker fer coin, eh? I knew ya worked fer the count but…bloody ‘ell…Wait…I think there’s more in there…”
Sure enough, there were three more items still inside of the leather satchel:
One is a rugged hatchet with a teardrop Damascus blade.
The second item is a jaw harp that shines with a red-gold sheen.
The third would be described as a charm bracelet if it weren’t for the fact that it is a necklace. Each charm on the necklace appears to be stones smoothed into the shape of daggers. Tied at the end of this necklace is a small bag, no bigger than a golf ball, inside of which is a dark stone that glows with a brilliant light.
Harp: 1d20 ⇒ 7
Necklace: 1d20 ⇒ 14
stone: 1d20 ⇒ 16
Boodiddly, with a couple of minutes, determines that these items are a +1 returning hatchet, a lesser maestro’s jaw harp, a necklace of knives, and a dull gray aeon stone that has had a 2nd-level continual flame cast on it.
Inventory Updated No, I did not put the prices for the formulae in incorrectly; they’re uncommon, so they’re more expensive.
What do you do?
| Urzok |
Urzok sighs. "Sorry for ruffling your feathers," he says. Begging on your knees every day for a drop of a "God's" power sounds like a string to me. One might even call it a chain. He probably was lucky and got to choose who he grovels to, but I bet he couldn't stop now if he wanted to.
He whistles low and long as Jevar continues pulling items out of his satchel. "Is there a bottom to this thing? Wow! You were really prepared for something, eh?"
| Shakur Hektat |
"There's....specifically something in it for each of us. Curious. Daggers for me, jaw harp for Boodiddly, aeon stone for the human who can't see, and a hatchet for Urzok. Jevar, you must have known something. What's in that book? Anything particularly potent on the last page?"
| Jevar Shadowmantle |
Back!
Back at the pier...
I have some healing as well. He hands Urzok the elixir he'd already drawn. He draws another and hands it to the half-orc, and then downs the final one himself.
Minor elixir of life, Urzok: 1d6 ⇒ 1
Minor elixir of life, Urzok: 1d6 ⇒ 1 at -20
Minor elixir of life, Jevar: 1d6 ⇒ 1 at -22
Wow, a warm welcome-back from the dice roller...
-----------------
Jevar runs his hand over the cover, noting the initials before turning to the first page and then flipping through many more of them.
Huh, this appears to be the beginning of my work. Specifically, my work that led to this little lady.
He takes his opposite index finger and nuzzles the bird on the top of her head.
I want to say... I even had her speaking before. Perhaps in time that will return. Hey, look here, a couple of spells that I didn't have in the... uh "new" book. When would I have copied all of this into a new book at the asylum...
Continuing to thumb through it his eyes really light up at something he's found.
Oooh. No wonder I was thinking of finding or researching this formula recently! I had already acquired a copy of it here! Wow. Who is MM...?
He looks up at Keldrin. Thank you for reminding me about this.
He breaks focus and responds to Shakur. Hmm, you're right. I guess we really have been friends for some time. But... I have no idea what these items would have been preparation for. They seem generally handy though.
He focuses on the ioun stone and tries to get it to take an orbit around his own head.
| Jevar Shadowmantle |
He hefts the bag of coins and grimaces.
Sorry Keldrin, I'm pretty sure this was meant to be used by me and these characters. Probably split evenly with these other three.
Jevar gestures to his three companions around the room. So, splitting the coins four ways, 90gp each
| GM Xavier Kahlvet |
Keldrin face contorts Info an exaggerated frown. ”Awww.” He goes back to his smiling self and brushes off Jevar’s comment. ”It’s fine; I would barely know wot to do with that much anyhow.”
Keldrin sits down and takes a sip of tea before setting the cup down on the coffee table. ”But the ‘alf-orc’s got a point: Birdbrain was preparin’ fer somethin’. I’d ‘onestly never seen ya without that book, though, Jevar—the thing was more attached to yer ‘ip than Oreb there. I knew there was somethin’ different ‘bout ya, but I couldn’t quite figure out wot, but it was that ye didn’t have yer dissertation notes on ya. Guess ya really didn’t wanna lose ‘em.”
Keldrin takes off his flat cap and scratches his messy head of hair before putting the cap back on. ”So...uh...wot now?”
| Jevar Shadowmantle |
Right, I don't disagree, I just can't fathom what I would have been preparing for. Either I knew Lowls was sending us there, or... I meant to be put there as part of the research process? It sounds outlandish, but at this point, all possibilities are open.
Jevar is still thinking about the sequence, or "his life's choices that got him here," as they were.
| Urzok |
Urzok hands a gold coin to Keldrin. "We wouldn't be here splitting this if it wasn't for you, so I guess this is the least we could do as way of thanks, right?"
"I say we rest up, then plan a visit to Lowl's place. Either answers are there or we'll find our next step," he suggests, before turning to Jevar. "You sure I can have this?" he asks, raising the hatchet. "It was in your bag."
| Jevar Shadowmantle |
Jevar smirks at Urzok and shrugs. What am I going to do with it? Go camping and chop firewood? Please, make good use of it. I suspect that I was simply using my bag to safely hold money and items for all of us. The purposes of each seem fairly obvious.
He flips one of his own gold coins to Keldrin. Give me a bit more time to figure all of this out, and ensure I don't need these funds for something important. Once this is all over you'll be better taken care of old friend.
| Shakur Hektat |
Shakur puts on the necklace before jiggling and drawing a wooden dagger. "Huh. It does just work like that. Not terribly helpful unless we're in a pinch, but I'll take it. Sure hope there ain't vampires or they'll get what's coming to them. Bastards. Death is part of life. Anyways, uhh..."
Shakurs eyes dart around for a bit before returning to Keldrin. "What'd you say was up on Iris Hill? And, uhh...is the town having any more problems? I feel we should continue to scout out what's going on for a bit longer. There are things that just aren't quite adding up..."
We really ought to see if we can figure out anything about our connection to Lowls before we head up there. I feel like that's not a place we should be while we're still level 4...
| GM Xavier Kahlvet |
Urzok hands a gold coin to Keldrin. "We wouldn't be here splitting this if it wasn't for you, so I guess this is the least we could do as way of thanks, right?"
Keldrin fake-groans. ”One gold coin? Gee, thanks” But the smile on his face gives away his sarcasm.
Shakurs eyes dart around for a bit before returning to Keldrin. "What'd you say was up on Iris Hill? And, uhh...is the town having any more problems? I feel we should continue to scout out what's going on for a bit longer. There are things that just aren't quite adding up..."
Keldrin groans—for real, this time. ”Wot isn’t goin’ wrong? Folks’re disappearin’ in the middle o’ the night, ‘n Iris ‘Ill, ‘Ailcourse, ‘n the sleepless blokes aren’t doin’ anything ‘bout it, ‘cuz the count’s gone, the magistrate’s gone, and the agency’s ‘too overbooked’ or some crock like that. Then there’s the bloody sh*te weather we’ve been ‘avin’ recently—nearly slipped inta the Encarthan three times this week. Been kinda worth it, though, since a buncha nobles ‘ave been comin’ to Thrushmoor and ‘ave been payin’ good, though I bet they’re ‘ere to grab at the…wot would ya call it, Birdbrain? Power Vacuum? Anyways, there’s also been stories about old bogeymen comin’ back—the Witch, the Terror, screamin’ at the Wail ‘Ouse, so on. Everybody’s been barrin’ their doors at night because of it. I’ve ‘eard ‘bout something that almost became a riot at some painter’s place. There’re the creepy blokes at the ‘Ill that keep folks—well, me at least—from goin’ back up to demand action from that princess. I could go on if ya’d like. Well…actually, I can’t, ‘cuz that’s ‘bout all I know…But point is, lotsa stuff’s been ‘appenin’.”
| Jevar Shadowmantle |
Jevar grimaces at the rundown. Yeah, we get it. Still, we'd like to see more of it for ourselves. We've seen quite a bit in several short weeks and nothing is really making sense yet. It still feels like we're grasping at straws, at fragments of whatever we might have known before. So, scouting further, yes. Maybe checking out Iris Hill sooner than later. Something tells me that sniffing around Lowls or any of his properties too soon would be problematic...
Jevar can't put his finger on it, but feels it's something they must be more prepared to do.
| Urzok |
"So, what then? We'll go ghosthunting in the dark and hope to find something going on?" Urzok asks earnestly. "Do we have any leads on the problems of Thrushmoor? More than what they are, I mean. We could scope out more of those nighttime paintings, see if we can catch someone." He shivers just a bit at the memory of hearing the whispers right by his ear in the middle of the night when he first noticed them.
| Boodiddly |
”Oh! I might have an idea!” Boodiddly face brightens as he holds the violin in one hand and the jaw harp in the other as if weighing them against each other, then falls. ”Oh, but I left it with my stuff. I’ll just have to tell you later I guess.”
| GM Xavier Kahlvet |
”Oh, but I left it with my stuff. I’ll just have to tell you later I guess.”
Translation: “Can I talk to the rest of you outside of earshot of Keldrin?”
Keldrin shrugs at the half-orc’s questions, seemingly oblivious to the hints that Boodiddly is dropping.
| Shakur Hektat |
Shakur thanks Keldrin for his time by tossing yet another gold coin at the man before walking out, shaking his head.
| GM Xavier Kahlvet |
Keldrin pockets his three gold coins. ”Well, wotever ye’re gonna do, is best not keep ya from doin’ it. I’m glad I was able to ‘elp in some way.”
With that, the amnesiacs exit Keldrin’s house into the streets of Thrushmoor.
Boodiddly, take it away.
| Boodiddly |
Boodiddly walks in (relative) silence for a few blocks, humming softly to himself. As a light rain begins to fall, he ushers his friends underneath the awning of an abandoned merchant's stall and pulls a creased business card out of his sleeve. "I lied!" he announces cheerfully, though his voice is slightly muted by the sound of the rain on the oiled cloth above them. "I found this in my hat while I was performing at the Silver Wagon this week, and I didn't have a chance to tell you about it before we ran into Keldrin and then I got so distracted with that babbly thing and..." he pauses, as if about to say something else, then continues, "...and then when Urzok mentioned not knowing where else to go I remembered! Here, take a look!"
A business card with an accusatory eye for the Thrushmoor offices of the Sleepless Agency. On the back, written in ink: Ms. Wrentz wishes to meet.
"It might be a bit late to see her tonight, but at the same time investigators probably don't keep the same working hours as most folks," the gnome explains. "And investigators know things - that's their job, after all!"
| GM Xavier Kahlvet |
Brief tangent: the Sleepless Building does happen to be on the way back to the house y’all are squatting at. Like, you have no choice but to pass it on your way.
| Shakur Hektat |
"Ms Wrentz? Hey, any lead that doesn't have us marching up Iris Hill sounds better than charging up there recklessly. Want to see if they're awake? They are...well...sleepless!"
| Jevar Shadowmantle |
Jevar nods at this new development.
Very well. Yet another person who may be able to tell us more about Lowls and perhaps Iris. Is there an address on that card, Boodiddly?
| Urzok |
"Better than walking around at night looking for trouble," Urzok admits with a shrug. "I guess it speaks to their dedication, but I have no idea what this agency does. Bunch of insomniacs who work together? Are they going to do the night walking for us or something?"
| Boodiddly |
Brief tangent: the Sleepless Building does happen to be on the way back to the house y’all are squatting at. Like, you have no choice but to pass it on your way.
How... convenient. Eerily, even.
”Perfect! Then let’s not keep her waiting any longer!” Boodiddly bounces off towards the building he’s mostly certain houses the local Insomniacs.
And if that’s not how the agents of the Sleepless Agency refer to themselves, I shall be quite disappointed.
| GM Xavier Kahlvet |
To the Sleepless Building
The Sleepless Building is a large, wooden building that seems to take up the entirety of a block. When Boodiddly first knocks on the massive wooden doors, there is no answer. Upon a second knock, the door immediately opens, a Nidalese human woman standing at the doorway, looking the amnesiacs over as if they were chunks of meat rather than people, her face in a constant grimace.
”May I help you—“ She snarkily remarks when she glances over Boodiddly for several seconds before nodding her head. ”Ah yes. Ahem. Follow me; Ms. Wrentz is expecting you.” Without another word, the woman turns heel and walks into the Sleepless Building, clearly expecting the amnesiacs to follow.
The amnesiacs and who they presume to be a Sleepless Agent walk through the halls of the Sleepless Building. The interior of the massive building has an eerie air to it, the reason for which is not readily apparent until the amnesiacs spend a minute wordlessly traversing its halls: there is no one here. Despite the building’s massive size, the woman who answered the door is the only person that the amnesiacs have seen in this place.
The woman stops outside another door and gestures toward it. ”Ms. Wrentz is in there.” She then turns down another hallway and disappears out of sight.
The room the Sleepless Agent indicated is a massive central lobby, with several couches and armchairs as well as some coffee tables and other various pieces of furniture. Two couches not far from the door of the lobby face one another, and are where the room’s only two inhabitants are seated.
Seated in the couch facing the amnesiacs is a middle-aged woman, dressed in black formal attire that covers most of her body, the only tinge of color being the purple scarf wrapped around her neck. She wears a pair of black leather gloves that hold a fountain pen in her left hand that writes copiously in the pocket notebook that is in her right hand.
The woman glances up from her writing at the amnesiacs as they enter. ”Please, come in. I am Cesadia Wrentz Character Profiles Updated—‘Ms. Wrentz” is sufficient—though you likely already knew that. Take a seat.”
The room’s other inhabitant—a dark-haired woman whose back was to the amnesiacs—turns around to look at who Ms. Wrentz was speaking to, and in a moment of shock, the amnesiacs look in the familiar multicolored eyes of Winter Klaczka!
”Wha—?!” Winter gasps.
”I invited them here, Miss Klaczka,” Wrentz interrupts without looking up from her notes. She dips her pen in a nearby inkwell returns to writing. ”Now, tell me, what do you recall of the events that occurred at Briarstone Isle one month ago?”
The Pharasmin priestess looks back at the other woman with pure confusion on her face. “Ms. Wrentz, I—“
“With all due respect, Miss Klaczka, you are not the one to whom the question was directed. Now,” The woman ceases writing in her notebook as she looks towards the amnesiacs expectantly. ”What do you recall of the events that occurred at Briarstone Isle one month ago?”
| Urzok |
Urzok scratches his head. "Fighting for our lives after waking up in a nightmare? Literally the first thing I did was beat the shit out of some Doctor who was torturing a guy on a table. The Doctor was some sort of shifter I think. It went downhill from there," he begins. If Ms. Wrentz pushes for more details, he happily delivers details (especially the gruesome parts) about all the fights that he participated in. He intentionally omits any mention of Winter's flock and the information they found about themselves.
"Oh, uh, Winter. Anyone say something about a small dog running around Briarstone?" F~*$, can't believe I forgot about that. Is it alive? I, I think I should go back for it!