An Old and Broken World

Game Master Simeon

Adventures in the post-apocalyptic wasteland known as the Barrens.

Map of the Barrens


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Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

'Tis cool! Have fun! :)


Small LG Kobold Wizard 6 | HP 29/29 | AC 17 | F: +4, R: +7, W: +6| BAB: +3, CMB: -1, CMD: 12, | Init: +3 | Perc: +1 | Speed 35ft |

Going on a trip Monday be back the next Monday, I trust GM Coyote to bot me if needed!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Hey folks, Hezekh just let me know he's got the time to come back to the game! Would you all prefer he charge into the room to help with this fight, or wait until Davin's dead for him to come back?


Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

I'd love to welcome him back in, even if it means that you re-balance the fight to add in another rust-risen or two. It might help narratively if we retcon an explanation of where he disappeared to while we explored the complex.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I’m thinking he went to keep watch outside. Good way to easily bring him back in.


Medium TN human Swashbuckler(Musketeer) 6 | HP 41/41 | AC 21 | F: +4, R: +10, W: +1| BAB: +6, CMB:7, CMD: 21, | Init: +4 | Perc: +7 | Speed 30ft |

Yay! More friends return! I'm fine with him changing back in! XD


Small LG Kobold Wizard 6 | HP 29/29 | AC 17 | F: +4, R: +7, W: +6| BAB: +3, CMB: -1, CMD: 12, | Init: +3 | Perc: +1 | Speed 35ft |

Sounds great, good to have him back!


Male Human Magus (Jistkan Artificer) 6

Glad to be back!


Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

Hooray!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

So sorry for the delay, been pretty under the weather lately. Things are starting to get better so hopefully I’ll update sometime today or tomorrow.


Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

'Tis cool! Take your time. :)


Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

Both my mental and physical states have been up and down for a while, so I fully understand. Take your time to be well especially, and cheers!


Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

I just realized, I am WOEFULLY behind on keeping my sheet updated! I've been playing as 4th level this whole time! Gonna need a bit more time to fix that, I think. D:


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I noticed that...thought it was just the stat line, but glad you caught it!


Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

Okay, I'm kinda dumb: I've never used Auto Bonus Progression before, and so in addition to being underleveled I never took that into account either.

What exactly do I need to do to get Saraon up to scratch?


Small LG Kobold Wizard 6 | HP 29/29 | AC 17 | F: +4, R: +7, W: +6| BAB: +3, CMB: -1, CMD: 12, | Init: +3 | Perc: +1 | Speed 35ft |

Right Now you with Automatic Bonus Progression We have:

One Armor you choose is a +1 for you. (Sprig's Clothes in my case)
One weapon you choose is a +1 for you. (Sprig's Pistol)
+1 Deflection bonus to AC (counts against Touch Attacks)
+1 Resistance bonus to All Saves
+2 Enhancement Bonus to a Mental score (Int/Wis/Cha) (Int for Sprig)

You can change whatever Armor or weapon you're attuned to once a day.

Next level (7) is a +2 to a Physical Score

It's probably best to choose your most important Score to get the boost as by the end we'll have +6/+4/+2 to our choice of scores with the Biggest bonus going to your first pick.


Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

The rules for ABP in general are described here. By Level 6, you have the following bonuses:

  • Armor Attunement +1: The character can attune herself to one suit of armor or one shield in her possession; she can change that attunement once per day. If she selects a normal set of clothing as her armor, it counts as having a starting enhancement bonus of +0. The attuned suit of armor gains a +1 enhancement bonus at 4th level.
  • Deflection +1: The character gains a +1 deflection bonus to AC at 5th level.
  • Mental Prowess +2: At 6th level, the character chooses one mental ability score (Intelligence, Wisdom, or Charisma) to gain a permanent +2 enhancement bonus.
  • Resistance +1: At 3rd level, the character gains a +1 resistance bonus on all saving throws.
  • Weapon Attunement +1: The character can attune herself to any one weapon in her possession, and can change that attunement once per day. The attuned weapon gains a +1 enhancement bonus at 4th level.

    Basically, you now have the equivalent of +1 armor, a +1 ring of deflection, a +2 headband of [mental ability score], a +1 cloak of resistance, and a +1 weapon. You didn't have to spend any gold on any of this--it's just part of your development as a character.

    Better yet, you can equip other rings, headbands, belts, and neck/shoulder slot items instead of feeling like you need to default to the Big Seven.


  • Small LG Kobold Wizard 6 | HP 29/29 | AC 17 | F: +4, R: +7, W: +6| BAB: +3, CMB: -1, CMD: 12, | Init: +3 | Perc: +1 | Speed 35ft |

    It's been a big reason why I've been spending our money on things like trade goods, Hiring NPCs and rebuilding infrastructure. We don't really need money to stay relevant!


    Medium TN human Swashbuckler(Musketeer) 6 | HP 41/41 | AC 21 | F: +4, R: +10, W: +1| BAB: +6, CMB:7, CMD: 21, | Init: +4 | Perc: +7 | Speed 30ft |

    Saraon you aren't the only one! I apparently never copied my updated sheet into my character's page....


    Medium TN human Swashbuckler(Musketeer) 6 | HP 41/41 | AC 21 | F: +4, R: +10, W: +1| BAB: +6, CMB:7, CMD: 21, | Init: +4 | Perc: +7 | Speed 30ft |

    There we go! Got that fixed and Katheryn updated


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Gah, work's been bogging me down! Still have to level up Saraon and then give commentary on what's going on!


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    All good! I've just started a new job too that has me working longer days than I'm used to. Super fun though, got to spend all day today tearing along some old Forest Service roads on an ATV...and getting paid for it!


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Question about the icons and symbols of the old gods. How portable are they? Saraon may wanna keep them too, if it's not too much trouble...


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Okay! I think I've finished updating Saraon's 2 levels and ABP! Please, PLEASE let me know if I've screwed up on any of the math, especially HP and stuff...


    Male Human Magus (Jistkan Artificer) 6

    Can we spend that 6,000 gold around here, or do we need to go elsewhere to shop?


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    You can sure spend it here.


    Male Human Magus (Jistkan Artificer) 6

    Gm, how do you feel about the scaling item rules from Pathfinder unchained? I ran across the Galvanic Gauntlets on this page (you may need to ctrl+f, not sure why they don't have their own entry) almost by accident, but they look like something Hezekh could have fun with, if I can find a set around here. I'll confess to not quite understanding the variable pricing element of them myself, but I think I have the money for them, if I'm reading the chart right.


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    I’ve also had a hard time understanding how they work, but if you think you have it sorted and have the money they look fine by me. I’m going to add the caveat that I won’t let the touch attack portion of them work alongside spell strike, if that seems fair. I can explain my reasoning if not.


    Male Human Magus (Jistkan Artificer) 6

    I figured you'd say that. I won't get much use out of them for a while, but I think they're worth it as an investment, so I'll go ahead and pick them up.


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

    Scaling Items are interesting. After Unchained came out, Paizo started experimenting a bit more with items like this. They really came into their own with the Relics in War for the Crown and Tyrant's Grasp. In both of those APs, the relics scaled with the PCs as they accomplished specific goals. The key with the relics is that they were found rather than purchased and could not be sold.

    The bit on Adapting Scaling Items on the final linked page could be useful.

    So while Hezekh won't be selling the galvanic gauntlets (we hope), it might be worth figuring out whether there will be any costs associated with upgrading them every other level (i.e., 15% of Hezekh's WBL) or whether he'll eventually have an item worth 36,604 gp for only the original cost of 1,882 gp.

    ---

    I have been trawling through the wondrous items to figure out if there's anything Ronan wants now or if he's saving up for a bigger purchase down the line. Is there a base value for the settlement, and should we roll a d100 to see if specific items are available?


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

    So Ronan is looking for a Lore Needle, which will eventually allow him to use his Knowledge (Engineering) on any knowledge skill in which he is trained up to three times a day. It seems on brand.

    He's also looking for Goggles of Minute Seeing, which also seem like that wonderful blurry line between magic and sufficiently advanced technology.

    It comes out to a total of 6500, so if I could borrow against my future share, I'd love that.

    And if I need to roll for them, here goes:

    Lore Needle: 1d100 ⇒ 97
    Goggles of Minute Seeing: 1d100 ⇒ 91


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Both of those are good to go.

    I have a few ideas for how to approach the gauntlets. One possibility is just upgrading through money. The other idea is that Hezekh could choose to sacrifice ABP features at those levels to get the upgrades for free.


    Male Human Magus (Jistkan Artificer) 6

    I think I'd be more inclined to pay money to upgrade it over time. that it effectively gives Shocking on my Golem Arm at 9th and Shocking Burst at 13th is most of the appeal. If I was, for example, trading +1 of weapon attunement at those levels, it'd defeat the purpose.


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    That sounds good to me.


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    I am back from my Chicago trip and will begin catching up on posting this afternoon after work! Thank you for your patience.


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

    Welcome back! Did you see the Bean?

    (I mostly insist on calling it the Bean because Anish Kapoor is a jerkface and any attempt to make him mad while still enjoying his art makes me happy.)


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    We didn't have time for the Bean unfortunately: one, there was an event going on in the park so we weren't sure if we needed tickets or something, and two, we had reservations for The Berghoff that evening and we were walking there, so we had to get going.

    So to clarify, EACH of us has 6,000 to spend on stuff? I'm...not sure what to do with that. Given the Automatic Bonus Progression is to mitigate use of the standard items one might buy like magic weapons and the big six, I'm not sure what I'd buy...


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Fair! I mostly wanted to give you folks the option to pick up some interesting magic items that you might not otherwise get to use without ABP.


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

    Oooh, I've never been to the Berghoff! I'll have to try that one of the next times I get up to Chicago. (I'm only about 3 hours away.)

    I can recommend some great items for druids!

    Some of my go-tos are more for abilities that you don't have as a halcyon druid (animal companion: circlet of speaking, dire collar; and wild shape: druid's vestment, polymorphic pouch, ring of eloquence), but I still have some goodies!

  • Belt of Spirit Vines
  • Eyes of the Eagle
  • Ring of Sacred Mistletoe
  • Soothing Stole
  • The Beastmaster's Will magic item set is also a lot of fun, but might not fit Saraon's vibe.

    Then for half-elves, there's:

  • Brooch of Blending
  • Locket of True and False Friends
  • Ring of Culturemeld
  • Cloak of Human Guise

    Of course, if there's a specific bonus you're looking for, I'd recommend perusing either Greatest Grab for the Gold or The Armamentarium. They're both helpful resources that can cut down massively on time spent shopping around.


  • Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Whoa, these are real helpful! Thanks!

    I'll have to peruse it later, since I'm going to the movies this evening with my family (Indiana Jones)!


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    My new job has been kicking me in the behind. 10 hour field days under the hot prairie sun take a lot out of someone. I’ll update tomorrow!


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Yikes! Get some rest and stay hydrated!


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None
    GM Coyote wrote:

    This beast is a genthodaemon, a personification of death in pointless war and the despair of bloody, brutal stalemates, a being of malice and bloodshed and hate for all things, especially itself.

    The ritual required murder by another, almost certainly, to pull the genthodaemon from the Far Reaches where it's dark masters used it as part of whatever cruel games they play.

    Awesome. Given the rules on IDing monsters:

    CRB p. 99 wrote:
    You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on the below table.

    How many questions do I get about the genthodaemon with a 25? Or can I just get 2-4 (I hope at least 2) useful bits of information?


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Alright, you’d know they have DR/5 bypassed by good or silver, resistance to most common elements, as well as an aura that causes all critical hits to be confirmed inside it, barbed wire that deals damage to people attacking it with non reach weapons, and the ability to break off pieces of shrapnel to launch at enemies or into foes they critically hit.


    Male Samsaran Speaker for the Past (Shaman) 6 | HP: 42/42 | Perception +15 (low-light vision), Sense Motive +6 | Speed 30 ft | AC 22 Touch 13 Flat 20 | CMD 18 | Fort + 5, Reflex +5, Will +12 (+2 vs death effects/negative energy) | Init +2 (Roll x2)| Active: None

    Terrifying. Let's do this y'all!


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Work’s been absolutely putting me through the ringer lately. Our new project is somehow even harder than our last one! That said, I hope to update sometime this week and am on track to finish work next week, so I should be able to get back to a better posting rate.


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    I’m finishing up my last few days of my summer job and getting packed and ready to make the long drive home to California. I might be able to get a post up in the next few days, but Tuesday or Wednesday is most likely.


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Finally home after a long drive full of mishaps. I should be able to move us along today.


    Male Half-Elf NG Halcyon Druid 6 | AC 18, T 13, FF 16 | 51/51 hp | Fort +8, Ref +5, Will +10;| Init +2 | Percep +15 | CMD 18

    Glad you're okay, GM! :D


    Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

    Thanks! My van's back tires decided they did not want to stay on the van, so for each of the two days I was driving for a different tire just...fell off. Both times I was near a town, so it wasn't as bad as it could've been, but it was still hectic and a huge pain in the ass.

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