Grand Duches Trietta Ricia

Katheryn McHaven's page

214 posts. Alias of Timeskeeper.


Classes/Levels

Medium TN human Swashbuckler(Musketeer) 6 | HP 41/41 | AC 21 | F: +4, R: +10, W: +1| BAB: +6, CMB:7, CMD: 21, | Init: +4 | Perc: +7 | Speed 30ft |

About Katheryn McHaven

Humanoid Human Swashbuckler (Musketeer) 6
Initiative +4; Perception +7

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DEFENSE
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AC 20, touch 15, flat-footed 16(+4 Dex, +5 Armor, +1 Dodge, +1 Deflection)
hp 41/41
Fort +4, Ref +10, Will +1;

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OFFENSE
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Speed 30 ft
Melee +7
Ranged +11 1d12 (misfire 1-2)
Special Attacks

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STATISTICS
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Strength 12 (+1), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 7 (-2), Charisma 18 (+4)
Base Atk +6; CMB +7; CMD 21
Feats: Rapid Reload (Musket)[class], Gunsmithing[class], Precise Shot, Rapid Shot, Shot on the Run, Rapid Shot
Skills: Acrobatic +13, Diplomacy +12, Intimidate +12, Knowledge (local) +9, Perception +7, Sleight of Hand +13
Traits: Reformed Raider, Armed Grit
Languages: Common
SQ: Deeds, Panache, Musketeer Instruction, Charmed life 4/day, Nimble +1, Bonus feat, Swashbuckler weapon training +1
APB: Resistance +1, Armor +1, Weapon +1, Deflection +1, Mental Prowess +2
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EQUIPMENT
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Master work Musket, Firearm bullets (60), Powder horn, Gunsmith's kit, Black powder (keg), Master work Chainshirt, Gunslinger's kit, Cards, Medium tent
Slotted Items
Wands, Rods, Etc
Belt Pouch pp, 1921 gp, sp, cp

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OTHER INFORMATION
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Carrying
Carrying Capacity b/b/b

Backstory:
Life wasn’t supposed to be this way. That is what many say isn’t it? Something goes wrong and ends up a problem for the rest of your life. But most find a way to move on, to get away from what is the problem. But to Katheryn McHaven life was what went wrong, her hands were stained with blood the moment she came into this world. Her birth had herald her mother’s death. Her father hated her for it, his own kin, and showed no form of love to her or kindness. At least he kept her fed and thus alive.
But it wasn’t long before Katheryn fell in with the wrong crowd. She didn’t think much of it really, just a way to make some pocket change since her father gave her little to nothing to live on. This choice laid the path of blood at Katheryn’s feet. Her little crowd ended up being bandits, and rather cut throat ones at that. They made the mistake, or luck, of finding out Katheryn was good with a firearm. She was a fast learner and within a year she was their main sniper. Killing didn’t seem to bother her, at least not after the first few.
Didn’t matter who it was, Gnolls in the Highlands, people traveling from place to place, however! Katheryn told the group she would never take down a woman with child nor a child. And she herself would shoot anyone who dared break that rule. Of course, someone broke it. A robbery of a traveling group went wrong, a woman with a bump that indicated she was pregnant was one of the people they were robbing. She figured they would let her go as normal, but then she smarted off, and one of her bandits hit the woman very hard in the stomach. Katheryn saw red, and shot. The bandit's head practically exploded as Katheryn’s shot went through it, and quickly she cleared the weapon and loaded another round, taking out another bandit. But, she was outnumbered in the end.
Those she had been with beat her savagely and left her to die. And die she would have, if it hadn’t been for a druid who had seen the whole thing. He had planned to help the people they were robbing before Katheryn had stepped in. While the main group focused on Katheryn, he removed the others that had been left to finish the job and sent the victims running. When the main group saw him there they ran and left Katheryn, and it was him who picked her up.
He took her back to his grove, healed her injuries and let her rest. He told her that he was a part of the Halcyon Circle, and that he saw Katheryn’s change of heart. Then he offered her a choice, she could vanish and become someone else or she could stand against others who were just like the men she killed.
Katheryn, after a long bit of silence, chose the path of penitence. The druid gave her the belongings that had been left behind in their haste to run from him, and wished her good luck on her long and painful journey.