Kbold Chieftan

Sprig Snaggletooth's page

518 posts. Alias of Origami Dog.


Full Name

Sprig Snaggletooth

Race

Small LG Kobold Wizard 6 | HP 29/29 | AC 17 | F: +4, R: +7, W: +6| BAB: +3, CMB: -1, CMD: 12, | Init: +3 | Perc: +1 | Speed 35ft |

Strength 6
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 8
Charisma 12

About Sprig Snaggletooth

Sprig was raised like many of his kind in a deep mountain, hearing the tales of how the world used to be before the Tallfolk ruined it for everyone. Stories of green trees and dragons always fascinated the youngling, and he would spend many hours listening to the ramblings of his elders. Trained like the others to steal from the unawary or weak, Sprig’s perception of the world changed when he managed to steal some books from an unwitting traveller. Sprig, unlike the majority of his tribal peers, could read. Voraciously reading through the books, he came to understand some of the basics of alchemy and magic.

Exposure to the knowledge and magic of the outside world had unleashed a hunger that his tribal roots could not satisfy. So one day, Sprig set out from his tribe and went into the unknown. He found that most of the people he met had little understanding of magic and his talents were richly rewarded. Within four years, Snaggletooth had gone from lone kobold in an unfamiliar world to running a small caravan. He set up shop in the town of High Gulch, hoping to come across more secrets of the arcane. Perhaps one day he could bring the green back to the world.

Stats:
HP: 29/29
AC: 17 (FF:13)
CMD: 12
Fortitude: +4
Reflex: +7
Will: +6

BAB: +3
CMB: -1
STR: 6 (-2)
CON: 10 (0)
DEX: 16 (+3)
INT: 20 (+5)
WIS: 8 (-1)
CHA: 12 (+1)

Traits
Languages: Draconic, Common, Undercommon, Dwarven, Gnome
Speed: 35 Feet
Darkvision: 60ft
Beast Bond: +2 to Handle Animal and Ride, They’re also class skills
Armor: +1AC Natural Armor
Bandit: +1 to Stealth checks and it’s a class skill.
Outlander: +5 movement speed and +1 to Knowledge (Geography)
Summoner’s Charm: Summoning spells have a duration increase of 1/2 Wizard level (2)
Acid Dart: Standard Action, does 1d6+ 1 per two wizard levels (6/6)
Familiar (Viper): +3 to bluff checks

Spells
Conjuration School // Abjuration, Divination
Level 0 (4/4) DC:15
Acid Splash
Drench
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Oath of Anonymity
Vacuous Vessel
Bleed
Disrupt Undead
Sotto Voice
Touch of Fatigue
Chameleon Scales
Jolt
Mage Hand
Mending
Message
Open/Close
Root
Scrivener’s Chant
Arcane Mark
Prestidigitaion

Level 1 (4/4) DC:16
Grease
Summon Minor Monster
Summon Monster 1
Charm Person
Snowball
Alter Winds
Expeditious Excavation
Reduce Person

Level 2 (3/3) DC:17
Create Pit
Summon Monster 2
Invisibility
Stone Call

Level 3 (2/2) DC:18
Shifting Sands
Summon Monster 3
Mad Monkeys
Burdened Thoughts

Feats
Scribe Scroll
Exotic Weapon Proficiency: Firearms
Brew Potion
Craft Wondrous Item
Cultivate Magic Plants

Skills
Stealth (5) +16
Knowledge (Nature) (6) +14
Knowledge (Planes) (6) +14
Knowledge (Arcana) (6) +14
Ride (1) +9
Spellcraft (2) +10
Bluff (6) +10
Knowledge (Local) (1) +9
Fly (1) +7
Diplomacy (4) +5

Background Skills
Appraise (1) +9
Handle Animal (3) +9
Craft (Alchemy) (6) +14
Craft (Firearms) (2) +10
Sleight of Hand (1) +4

Inventory:
Equipment 17.5/20
17 PP 127GP 29SP 94CP (24GP on Person)
Pistol
Dagger
Firearm Bullet (3)
Black Powder (3)
Explorer’s Outfit
Flint and Steel
Canteen
Tactical Eyewear
Journal
Signal Whistle
Spell Book
Impact Foam
Dust of Dryness
Spell Component Pouch

Handy Haversack (16/20) (20/20) (79/80)
Compass
Caltrops
Hooded Lantern
Mirror
Marbles
Piton (4)
Grappling Hook
String (100ft)
Alchemical Solvent
Water Purification Sponge
Smokestick (2)

Ink
Inkpen
Oil (2)
Bottle (2)
Oldlaw Whiskey
Tobbaco (5lbs)
Alchemist’s Kindness
Alchemical Cement (4)
Defoliant
Paper Candle Firework (4)

Fishing Kit
Folding Chair
Crowbar
Blanket
Miner’s Pick
Sack (2)
Scroll Case
Shovel
Silk Rope (50ft)
Tent (small)
Waterproof Bag
Waterskin
Bear Trap
Cold-Weather outfit

Heavy Wagon
4 Light horses
2 Guard Dogs
3 Trained Guards (paid for 42 Days)
1 Trained Guard [Shot](paid for 10 days)

Alchemist’s lab
Ladder
Chain (10ft)
Average Lock(DC 25)
Folding Table
Barrel (3)
Bedroll (5)
Block and Tackle
Large Tent
Board game (2GP)
Horeshoes game
Trail Rations (91 Days)
Ale (75 gallons)
Whiskey (650lbs)
Coffee Beans (650lbs)
Locked Treasure Chest (medium)
Light Detector
Good Lock (DC 30)
Horse Feed (24 Days)
Dog Food (11 Days)