Hellknight Hill: Bumblebrashers!

Game Master Joana

Hero Points: Aronida 0 Darla * Gellius * Gethric * Revka *


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After double-checking the rules, we should actually be in encounter mode now, even though we're not in combat. That's a new wrinkle in P2e that I'm not used to. So let me get that set up, and we'll act in initiative order.


All right, without making everyone back up and do things over again, only this time in rounds, let's figure this out.

Darla moved and fired her sling in what we'll call round 1. There's a quick tactical discussion, which technically takes a round or two, but nothing else happens so we'll just call the next round of actions, when people ready weapons and/or move round 2. So in round 2, Revka draws her starknife, Darla stows her sling and draws her rapier, Gellius stows his bow and draws two weapons, Gethric draws his filcher's fork, and Aronida draws her bow.

That puts us at the top of round 3 before anyone starts to move forward. Aronida could have an action (to shoot, e.g.) Readied, as she has the two actions left over to do so; let me know if you want to do that.


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Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

Aronida will Ready an action to designate the first hostile creature she sees as her prey.

Hunt Prey (Action)
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.


Revka has used the Point Out action. (By my reading, however, she can only Point Out one of the creatures she sees with one action.) This makes the one creature she Points Out Hidden rather than Undetected.

Darla, you don't have to use a Seek action to see the one creature she pointed out; you can target it if you make a DC 11 flat check. If you succeed at your own Seek action, the creature can become Observed, which means you can target it normally.

Would you like to spend an action to Seek and possibly see both creatures (a success would make the one that's presently Hidden Observed and the one that's Undetected Hidden; a crit success would make both Observed) or go ahead and attempt to attack the one Revka Pointed Out with a DC 11 flat check?

And Revka, which of the two creatures do you want to reveal to everyone, the one under the corpse or the one in the rubble? (You can Point Out the other next round, or someone else might make their Seek check and be able to do so before then.)

Darla Uskwold wrote:
Sorry, my brain still is in 1E mode.

Yeah, you and me both. All these keywords are wild.


CG female goblin (Razortooth) Cleric of Desna 1 | HP 14/15 | AC 15 | F +4, R +5, W +8 | Perc +6 (Darkvision), Stealth +5 | speed 25 | Active conditons: -
Joana wrote:
And Revka, which of the two creatures do you want to reveal to everyone, the one under the corpse or the one in the rubble? (You can Point Out the other next round, or someone else might make their Seek check and be able to do so before then.)

I meant the one in the water (MN28-29) by referring to the one straight in front of Darla. I wanted to avoid using the coordinates in my gameplay post, but I could have made it more clear which one I meant.


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Joana I got a bit confused with where we started. Do I have both weapons drawn?


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Gellius Tauranor wrote:
Joana I got a bit confused with where we started. Do I have both weapons drawn?

Yes, your actions "last round" were to stow your bow and draw two weapons.


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Interesting. I moved, then "parried" via an interact action. So presumably if they readied an attack for anyone getting near the water I won't get that benefit. I should have parried first and then moved.

Presumably, I should also have used the seek action first (to remove their flatfooted advantage on me) but it didn't feel right to search from that far away.


Seek wrote:

You scan an area for signs of creatures or objects. If you’re looking for creatures, choose an area you’re scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that’s far away.

If you’re using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you.

I keep feeling for the +1/10-feet-from-the-object DC modifier, but this seems to be the rule for P2e: limited-area scan with penalties at GM discretion.

Gethric, Delay lets you take your full turn at a later time, but you can't interrupt another character's actions; Ready lets you interrupt at a given trigger, but it takes two actions and only lets you ready a single action. I'm presuming what you want to do right now is Delay and get all three actions at the end of the first turn with an enemy in view, but you can correct me if I'm wrong.


You are correct - I'm specifically choosing to Delay (and not Ready) and take my full turn after the turn of the first overt threat coming into view.


Female Human (Taldan) Bard 1 | HP 9 17/17 [0 NL] | AC 17 | Perc +5

Still here, just waiting to see if Revka IDs the monsters. Then I'll decide whether to go the diplomacy route or start stabbing with her rapier.


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Yeah, sorry; I know you're waiting on me. It was a crazy weekend. I'll update later today.


Revka wrote:
Did they react to my words at all? Or do you only post that in their turn, waiting for Darla first?

Yes, I'm going to wait for their initiative to respond. (They haven't responded to Gellius's address, either.) An awkward byproduct of talking in combat rounds. :\


So, in P1e, the PC with the best Diplomacy would make a roll and then everyone else would Aid Another to stack on as many +2s as possible.

In P2e, Aid rolls are explicitly set up before the check in order to be triggered by it. Frankly, that's a lot easier to choreograph around a table in real time than in PbP, so I'm okay with Aids following up on Darla's Make an Impression attempt. I haven't looked in her spoiler yet, so I don't know how well she rolled and if she needs them.


Going forward, we just need the “main spokesperson” to delay. The aiders can then all ready their assist attempts and then a flurry of reactions in darla’s turn.

I think in this case it looks worse for PBP than it should because of the initiative order.


I like the fact (though not here unfortunately) that aiding comes with a risk.

I’ve critical failed my aid check, so impart a -1 penalty on the check. Clearly Gellius is a bit of a pompous prat. He shouldn’t actually talk, barring special circumstances, since he needs a twenty to help and 1-10 is a Crit fail. (Sorry Darla!)


I'm going to admit I have no idea how two horse-sized turtles fit in that puddle. How deep is it anyway? The map doesn't align with the encounter text very well. I would think that person-sized turtles would be big enough.

Large creatures that are Long rather than Tall have only 5-foot-reach, apparently. The claw is has the Agile trait, which I believe means it only takes -4 MAP, even if the first attack was with a non-Agile weapon? It's a miss, in any case, so I won't stress over it too much this round.


CG female goblin (Razortooth) Cleric of Desna 1 | HP 14/15 | AC 15 | F +4, R +5, W +8 | Perc +6 (Darkvision), Stealth +5 | speed 25 | Active conditons: -
Steve Geddes wrote:
I’ve critical failed my aid check, so impart a -1 penalty on the check. Clearly Gellius is a bit of a pompous prat. He shouldn’t actually talk, barring special circumstances, since he needs a twenty to help and 1-10 is a Crit fail. (Sorry Darla!)

Don't worry about it. I see it as a nice opportunity for character growth, either investing in Diplomacy and Charisma a bit, or learning to stay quiet when meeting strangers. :)

Joana wrote:
The claw is has the Agile trait, which I believe means it only takes -4 MAP, even if the first attack was with a non-Agile weapon?

That's correct.


Revka wrote:
Steve Geddes wrote:
I’ve critical failed my aid check, so impart a -1 penalty on the check. Clearly Gellius is a bit of a pompous prat. He shouldn’t actually talk, barring special circumstances, since he needs a twenty to help and 1-10 is a Crit fail. (Sorry Darla!)
Don't worry about it. I see it as a nice opportunity for character growth, either investing in Diplomacy and Charisma a bit, or learning to stay quiet when meeting strangers. :)

Fwiw, it didn't turn the roll into a critical failure. The graveshells were hostile in the first place. Y'all just failed to improve their attitude.

Those Aid (Another) pluses are a lot harder to come by in 2nd edition -- and, as you say, not without risk in fishing for.

Revka wrote:
Joana wrote:
The claw is has the Agile trait, which I believe means it only takes -4 MAP, even if the first attack was with a non-Agile weapon?
That's correct.

Good; I'm glad I'm understanding that right. Updating is a lot slower process in the new edition, as I feel like I should look things up to be sure before posting, rather than running things by memory. (And rightly so, as I would have assumed they had 10-foot reach just be virtue of being Large.)


Mark, you forgot Darla's inspire courage, which made your roll a success; however, the graveshell used its Shell Block reaction which, like Shield Block, reduces the damage it takes by its Hardness. So you hit it, but it didn't take any damage. :\


Male Halfling Rogue 1

Good catch Joana... I'm more concerned with the likely crit failure Gethric just suffered and his impending flat-footedness.... let's hope the graveshell isn't hungering for halfling...


Not quite a crit, Steve, but very close.


I wonder if I need to send doe eyes in Desna's direction..


Joana wrote:
Not quite a crit, Steve, but very close.

I forgot it's just double damage too, rather than rolling the dice again. I've never really known how critical hits are supposed to work in pretty much any game. :)

Bit of a blindspot for me, I'm afraid.


Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

Posting to all my games: I will be traveling for the holidays from December 21st-26th. I'll have my phone and may do some posting, but feel free to bot me as needed.


Enjoy your holiday!


Male Halfling Rogue 1

FYI - I will be travelling for our Christenmas journey to Sydney (hopefully dodging bushfires on the way) then onwards to the Philippines thereafter. I will be on sketchy net connection through till about 12 January, so while an attempt at posting will be made - naught can be guaranteed.

So over this time I hope you all eat well, make merry and enjoy the time :)


Have a great trip.:)


CG female goblin (Razortooth) Cleric of Desna 1 | HP 14/15 | AC 15 | F +4, R +5, W +8 | Perc +6 (Darkvision), Stealth +5 | speed 25 | Active conditons: -

Safe travels, and enjoy. :)


I have Christmas with one side of the family on Christmas Eve, with another on Christmas Day, and am finally seeing Jumanji the morning of the 26th. I will post in gameplay tomorrow (meant to get it done today, but I just got done wrapping presents and have to get some sleep), but I might not get a chance to post again until the 26th. Enjoyable holidays to everyone, in the meantime!


Gellius Tauranor wrote:
I think I’ve still got an action and would like to recall knowledge, however maybe preparing to assist diplomacy is readying an action and takes two?
Quote:
You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn.

Setting up an Aid reaction seems explicitly to require a single action, unless the GM decides otherwise, as opposed to Readying, which requires two.

What are you Recalling Knowledge about, Gellius? The graveshells? Breachill law? Something else?


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Oh sorry - Graveshells. I’m wondering if we can meaningfully deal with them to leave the area or if they’ll remain a threat no matter what they say.


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Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

I have survived the holiday family visit and am back! Hope everyone else is having a good time.


CG female goblin (Razortooth) Cleric of Desna 1 | HP 14/15 | AC 15 | F +4, R +5, W +8 | Perc +6 (Darkvision), Stealth +5 | speed 25 | Active conditons: -

My days have been a bit busier than anticipated. Will probably be a bit hectic until New Year's at least, but should hopefully slow down after that.


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Joana, is there any chance of getting a slightly “big picture” sketch of the citadel? I’m struggling to grasp the geography and scale. (Not looking for anything super fancy just some idea of whether the current map is a quarter of the place or a twentieth?)


I'm sorry; I was thinking, "But I posted that already," and then realized it was under a spoiler for Aronida and Gethric when they were scouting. :P

Overall map

The party came in by the puddle at the top.


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

That’s brilliant. Thanks.


So the plan is to Stealth through the broken tower to the corridor?


Joana wrote:
So the plan is to Stealth through the broken tower to the corridor?

Ive been travelling. I did wamt to ask though - was thete some sduggestion the beast might be able to break through the tower wall?

Gellius will suggest himself at the front if not, otherwise he'll suggest standing guard in the tower as the others creep past.


Ugh those typos...you can see why i didnt wamt to post on my phone


Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

@Joana: That was what Aronida was suggesting.


Female Human (Taldan) Bard 1 | HP 9 17/17 [0 NL] | AC 17 | Perc +5

Sounds good to me.


Steve Geddes wrote:
Joana wrote:
So the plan is to Stealth through the broken tower to the corridor?

Ive been travelling. I did wamt to ask though - was thete some sduggestion the beast might be able to break through the tower wall?

Gellius will suggest himself at the front if not, otherwise he'll suggest standing guard in the tower as the others creep past.

Without knowing exactly what's on the other side of the rubble, it's hard to say for certain, but it seems like the creature is trying either to clear the rubble (a drawn-out process) or climb over it; the latter seems unlikely unless it's nimbler than the growl would suggest.

On the plus side, it doesn't seem to be able to fly, so the Bumblebrashers are almost certainly wrong about it being a conventional dragon.


No one's an Expert in Stealth so we can't use Follow the Expert yet, sadly. That's one of my favorite things about the new edition.

Is there any particular order you want to go in? Gellius first because he's the melee guy if necessary? Sneakiest first so more of the party might be through the tower before you're noticed?


Female CG Halfling Ranger 1 | HP: 15/17 | AC: 18 | Fort +6, Ref +9, Will +4 | Perception +6 | Low-Light Vision | Speed 25 ft. | Hero Point 0/1

I don't think sneakiest matters too much if we're all going together.

Proposed marching order (front to back):

Gellius, Gethric, Darla, Revka, Aronida.


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Looks like we’re a pretty sneaky party anyhow.


Gellius Tauranor wrote:
Looks like we’re a pretty sneaky party anyhow.

True. When the goblin has the lowest Stealth bonus, that's fairly telling. (Although not as much so as in P1e, with +4 Dex and +4 to Stealth.)


Male (He/Him) Human Fighter: 1 | HP: 20 (20) | AC: 18 | F+7 R+9 W+5 | Perception: +5

Joana, how do you think the take cover action works?

It seems clear you can spend an action to “upgrade” regular cover to superior cover. But the “using a feature that lets you take cover” clause is a little unclear to me.

Could I run over to the stairs or into the rubble opposite the door maybe and use the take cover action to duck behind rocks/pillars and so forth?

It seems like there must be some scope to manufacture cover that isn’t already there (since otherwise the +2 is meaningless use of an action). Do you think it’s just DM discretion? (If so, do you think I could feasibly do that in the rubble or against the wall by the stairs?)


Take Cover wrote:

Requirements You are benefiting from cover, are near a feature that allows you to take cover, or are prone.

You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.

Cover wrote:
When you’re behind an obstacle that could block weapons, guard you against explosions, and make you harder to detect, you’re behind cover. Standard cover gives you a +2 circumstance bonus to AC, to Reflex saves against area effects, and to Stealth checks to Hide, Sneak, or otherwise avoid detection. You can increase this to greater cover using the Take Cover basic action, increasing the circumstance bonus to +4. If cover is especially light, typically when it’s provided by a creature, you have lesser cover, which grants a +1 circumstance bonus to AC. A creature with standard cover or greater cover can attempt to use Stealth to Hide, but lesser cover isn’t sufficient.
Prone wrote:
You’re lying on the ground. You are flat-footed and take a –2 circumstance penalty to attack rolls. The only move actions you can use while you’re prone are Crawl and Stand. Standing up ends the prone condition. You can Take Cover while prone to hunker down and gain cover against ranged attacks, even if you don’t have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed).

So if you're "benefiting from cover," like you're behind a short wall, you get the +2 of standard cover but can spend an action to squat down and get more of you behind the wall, upgrading to the +4 of greater cover. That makes sense. And when you're prone, you can spend an action to press yourself into the ground to get that same greater cover. That makes sense against ranged attacks but very little against melee attacks, but I guess they're going for simplification and you still count as flat-footed so eh.

The "near a feature that allows you to take cover" is a little weird. I'm not really sure how it's different than a Step or Stride that puts you behind cover. I guess because standard cover is +2 but if you use Take Cover instead of Step or Stride you get the +4 (lets you do 2 actions in 1)? And then they have the proviso that if you wouldn't already have standard cover, you get the +2 anyway? I guess it's for things like you're behind a narrow pillar but you keep dodging one way or another as the enemy jabs a sword on either side?

We'll say if it's a major feature on the map you can use it for greater cover with the Take Cover action, so the rubble and the stairs at the south door would count. (Remember, the stairs to the northeast don't go all the way to the ground because the lower parts have collapsed so you can't use those stairs for cover; they're over your head.) If you wanted to Take Cover behind, say, the low wall around the dry-ish pool, that would only give you +2, as it's not enough to provide standard cover under normal circumstances.

As a general rule going forward, if you can justify why some feature of the area can be used to Take Cover, I'll go with it. when I tried Starfinder, my PC took that feat that let you construct cover; I never ended up using it, as there always seemed to be better things to do with my two actions a round, but it sounded neat.


Gellius Tauranor in the gameplay thread wrote:
..did you see my query about taking cover in the rubble in the discussion page?

I did, actually, but not until after I'd posted in Gameplay. Then I started looking up the rules and thinking my way through it, and then I had to leave my laptop for a while, and I just now got back to finish up the post. :)

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